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authorGravatar wwylele2017-08-10 11:56:55 +0300
committerGravatar wwylele2017-08-10 12:19:58 +0300
commit5d9d42f0d0e0b2619e7412b86699a9b2b9dfa4ea (patch)
treee39b13cbed6f7e90394fd6baf4e31d1f1b2aa44c /src
parentMerge pull request #2857 from j-selby/deploy-fix (diff)
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SwRasterizer/Lighting: use make_tuple instead of constructor
implicit tuple constructor is a c++17 thing, which is not supported by some not-so-old libraries. Play safe for now
Diffstat (limited to '')
-rw-r--r--src/video_core/swrasterizer/lighting.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/swrasterizer/lighting.cpp b/src/video_core/swrasterizer/lighting.cpp
index 63088eee8..d61e6d572 100644
--- a/src/video_core/swrasterizer/lighting.cpp
+++ b/src/video_core/swrasterizer/lighting.cpp
@@ -244,7 +244,7 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(
244 MathUtil::Clamp(specular_sum.z, 0.0f, 1.0f) * 255, 244 MathUtil::Clamp(specular_sum.z, 0.0f, 1.0f) * 255,
245 MathUtil::Clamp(specular_sum.w, 0.0f, 1.0f) * 255) 245 MathUtil::Clamp(specular_sum.w, 0.0f, 1.0f) * 255)
246 .Cast<u8>(); 246 .Cast<u8>();
247 return {diffuse, specular}; 247 return std::make_tuple(diffuse, specular);
248} 248}
249 249
250} // namespace Pica 250} // namespace Pica