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authorGravatar FearlessTobi2020-09-10 16:38:53 +0200
committerGravatar FearlessTobi2020-09-10 16:38:53 +0200
commit57162e1df37784badabaa969f5f4f4987235f468 (patch)
treed2b04a2db1ccea6dfe0bbe76b41e07b19fb604ab /src
parentMerge pull request #4633 from ReinUsesLisp/gpu-init (diff)
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Test: Decrease pad_update_ns
There have been reports of quite heavy input lag in the past. Compared to Citra for example, our pad_update_ns value is very high. So let's decrease it and see if it helps with this problem.
Diffstat (limited to '')
-rw-r--r--src/core/hle/service/hid/hid.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/hle/service/hid/hid.cpp b/src/core/hle/service/hid/hid.cpp
index bd3c2f26b..9453134bf 100644
--- a/src/core/hle/service/hid/hid.cpp
+++ b/src/core/hle/service/hid/hid.cpp
@@ -40,7 +40,7 @@ namespace Service::HID {
40// Updating period for each HID device. 40// Updating period for each HID device.
41// HID is polled every 15ms, this value was derived from 41// HID is polled every 15ms, this value was derived from
42// https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering#joy-con-status-data-packet 42// https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering#joy-con-status-data-packet
43constexpr auto pad_update_ns = std::chrono::nanoseconds{15 * 1000 * 1000}; // (15ms, 66.6Hz) 43constexpr auto pad_update_ns = std::chrono::nanoseconds{1000 * 1000}; // (1ms, 1000Hz)
44constexpr std::size_t SHARED_MEMORY_SIZE = 0x40000; 44constexpr std::size_t SHARED_MEMORY_SIZE = 0x40000;
45 45
46IAppletResource::IAppletResource(Core::System& system) 46IAppletResource::IAppletResource(Core::System& system)