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| author | 2018-04-19 19:59:20 -0400 | |
|---|---|---|
| committer | 2018-04-19 19:59:25 -0400 | |
| commit | 4ef392906b4e91433587eab6a2654908081aea6a (patch) | |
| tree | 8df3fdcab70adc2cf876cbdb668b758bbc187b53 /src | |
| parent | Merge pull request #348 from jlachniet/patch-1 (diff) | |
| download | yuzu-4ef392906b4e91433587eab6a2654908081aea6a.tar.gz yuzu-4ef392906b4e91433587eab6a2654908081aea6a.tar.xz yuzu-4ef392906b4e91433587eab6a2654908081aea6a.zip | |
glsl_shader_decompiler: Append indentation without constructing a separate std::string
The interface of std::string already lets us append N copies of a
character to an existing string.
Diffstat (limited to '')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 6233ee358..389a23edb 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp | |||
| @@ -112,7 +112,7 @@ public: | |||
| 112 | void AddLine(const std::string& text) { | 112 | void AddLine(const std::string& text) { |
| 113 | DEBUG_ASSERT(scope >= 0); | 113 | DEBUG_ASSERT(scope >= 0); |
| 114 | if (!text.empty()) { | 114 | if (!text.empty()) { |
| 115 | shader_source += std::string(static_cast<size_t>(scope) * 4, ' '); | 115 | AppendIndentation(); |
| 116 | } | 116 | } |
| 117 | shader_source += text + '\n'; | 117 | shader_source += text + '\n'; |
| 118 | } | 118 | } |
| @@ -124,6 +124,10 @@ public: | |||
| 124 | int scope = 0; | 124 | int scope = 0; |
| 125 | 125 | ||
| 126 | private: | 126 | private: |
| 127 | void AppendIndentation() { | ||
| 128 | shader_source.append(static_cast<size_t>(scope) * 4, ' '); | ||
| 129 | } | ||
| 130 | |||
| 127 | std::string shader_source; | 131 | std::string shader_source; |
| 128 | }; | 132 | }; |
| 129 | 133 | ||