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authorGravatar bunnei2022-04-13 18:43:47 -0700
committerGravatar GitHub2022-04-13 18:43:47 -0700
commit46da380b571b46d85bf0a6e62ce7a74c9fdce832 (patch)
treeaa5bc5404eb263aec32597f4c8b50c02b6ba76f6 /src
parentMerge pull request #8202 from merryhime/fix-single-core (diff)
parentemu_window_sdl2: Set window size to display dimensions for exclusive fullscreen (diff)
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Merge pull request #8027 from lat9nq/cmd-fullscreen-size
emu_window_sdl2: Set window size to display dimensions for exclusive fullscreen
Diffstat (limited to '')
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2.cpp13
1 files changed, 7 insertions, 6 deletions
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
index 57f807826..ae2e62dc5 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
@@ -123,14 +123,15 @@ void EmuWindow_SDL2::ShowCursor(bool show_cursor) {
123} 123}
124 124
125void EmuWindow_SDL2::Fullscreen() { 125void EmuWindow_SDL2::Fullscreen() {
126 SDL_DisplayMode display_mode;
126 switch (Settings::values.fullscreen_mode.GetValue()) { 127 switch (Settings::values.fullscreen_mode.GetValue()) {
127 case Settings::FullscreenMode::Exclusive: 128 case Settings::FullscreenMode::Exclusive:
128 // Set window size to render size before entering fullscreen -- SDL does not resize to 129 // Set window size to render size before entering fullscreen -- SDL2 does not resize window
129 // display dimensions in this mode. 130 // to display dimensions automatically in this mode.
130 // TODO: Multiply the window size by resolution_factor (for both docked modes) 131 if (SDL_GetDesktopDisplayMode(0, &display_mode) == 0) {
131 if (Settings::values.use_docked_mode) { 132 SDL_SetWindowSize(render_window, display_mode.w, display_mode.h);
132 SDL_SetWindowSize(render_window, Layout::ScreenDocked::Width, 133 } else {
133 Layout::ScreenDocked::Height); 134 LOG_ERROR(Frontend, "SDL_GetDesktopDisplayMode failed: {}", SDL_GetError());
134 } 135 }
135 136
136 if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN) == 0) { 137 if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN) == 0) {