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authorGravatar Fernando Sahmkow2021-11-19 03:17:02 +0100
committerGravatar Fernando Sahmkow2021-11-19 03:17:02 +0100
commit2ec7fcecb7d1f0bc8f943a3f7cb4d2e215bc4e76 (patch)
tree2da420f9cf192bb7601e46748715d5a6a97052ef /src
parentMerge pull request #7349 from ameerj/ogl-convert-image (diff)
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Vulkan: implement D24S8 <-> RGBA8 convertions.
Diffstat (limited to '')
-rw-r--r--src/video_core/host_shaders/CMakeLists.txt2
-rw-r--r--src/video_core/host_shaders/convert_abgr8_to_d24s8.frag17
-rw-r--r--src/video_core/host_shaders/convert_d24s8_to_abgr8.frag21
-rw-r--r--src/video_core/renderer_vulkan/blit_image.cpp98
-rw-r--r--src/video_core/renderer_vulkan/blit_image.h16
-rw-r--r--src/video_core/renderer_vulkan/vk_texture_cache.cpp12
6 files changed, 166 insertions, 0 deletions
diff --git a/src/video_core/host_shaders/CMakeLists.txt b/src/video_core/host_shaders/CMakeLists.txt
index d779a967a..fd3e41434 100644
--- a/src/video_core/host_shaders/CMakeLists.txt
+++ b/src/video_core/host_shaders/CMakeLists.txt
@@ -10,6 +10,8 @@ set(SHADER_FILES
10 astc_decoder.comp 10 astc_decoder.comp
11 block_linear_unswizzle_2d.comp 11 block_linear_unswizzle_2d.comp
12 block_linear_unswizzle_3d.comp 12 block_linear_unswizzle_3d.comp
13 convert_abgr8_to_d24s8.frag
14 convert_d24s8_to_abgr8.frag
13 convert_depth_to_float.frag 15 convert_depth_to_float.frag
14 convert_float_to_depth.frag 16 convert_float_to_depth.frag
15 full_screen_triangle.vert 17 full_screen_triangle.vert
diff --git a/src/video_core/host_shaders/convert_abgr8_to_d24s8.frag b/src/video_core/host_shaders/convert_abgr8_to_d24s8.frag
new file mode 100644
index 000000000..f7657e50a
--- /dev/null
+++ b/src/video_core/host_shaders/convert_abgr8_to_d24s8.frag
@@ -0,0 +1,17 @@
1// Copyright 2021 yuzu Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#version 450
6// #extension GL_ARB_shader_stencil_export : require
7
8layout(binding = 0) uniform sampler2D color_texture;
9
10void main() {
11 ivec2 coord = ivec2(gl_FragCoord.xy);
12 uvec4 color = uvec4(texelFetch(color_texture, coord, 0).rgba * (exp2(8) - 1.0f));
13 uint depth_unorm = (color.r << 16) | (color.g << 8) | color.b;
14
15 gl_FragDepth = float(depth_unorm) / (exp2(24.0) - 1.0f);
16 // gl_FragStencilRefARB = int(color.a);
17}
diff --git a/src/video_core/host_shaders/convert_d24s8_to_abgr8.frag b/src/video_core/host_shaders/convert_d24s8_to_abgr8.frag
new file mode 100644
index 000000000..ff3bf8209
--- /dev/null
+++ b/src/video_core/host_shaders/convert_d24s8_to_abgr8.frag
@@ -0,0 +1,21 @@
1// Copyright 2021 yuzu Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#version 450
6
7layout(binding = 0) uniform sampler2D depth_tex;
8layout(binding = 1) uniform isampler2D stencil_tex;
9
10layout(location = 0) out vec4 color;
11
12void main() {
13 ivec2 coord = ivec2(gl_FragCoord.xy);
14 uint depth = uint(textureLod(depth_tex, coord, 0).r * (exp2(24.0) - 1.0f));
15 uint stencil = uint(textureLod(stencil_tex, coord, 0).r);
16
17 color.r = float(depth >> 16) / (exp2(8) - 1.0);
18 color.g = float((depth >> 8) & 0x00FF) / (exp2(8) - 1.0);
19 color.b = float(depth & 0x00FF) / (exp2(8) - 1.0);
20 color.a = float(stencil) / (exp2(8) - 1.0);
21}
diff --git a/src/video_core/renderer_vulkan/blit_image.cpp b/src/video_core/renderer_vulkan/blit_image.cpp
index b3884a4f5..01535d0c0 100644
--- a/src/video_core/renderer_vulkan/blit_image.cpp
+++ b/src/video_core/renderer_vulkan/blit_image.cpp
@@ -4,6 +4,8 @@
4 4
5#include <algorithm> 5#include <algorithm>
6 6
7#include "video_core/host_shaders/convert_abgr8_to_d24s8_frag_spv.h"
8#include "video_core/host_shaders/convert_d24s8_to_abgr8_frag_spv.h"
7#include "video_core/host_shaders/convert_depth_to_float_frag_spv.h" 9#include "video_core/host_shaders/convert_depth_to_float_frag_spv.h"
8#include "video_core/host_shaders/convert_float_to_depth_frag_spv.h" 10#include "video_core/host_shaders/convert_float_to_depth_frag_spv.h"
9#include "video_core/host_shaders/full_screen_triangle_vert_spv.h" 11#include "video_core/host_shaders/full_screen_triangle_vert_spv.h"
@@ -354,6 +356,8 @@ BlitImageHelper::BlitImageHelper(const Device& device_, VKScheduler& scheduler_,
354 blit_color_to_color_frag(BuildShader(device, VULKAN_BLIT_COLOR_FLOAT_FRAG_SPV)), 356 blit_color_to_color_frag(BuildShader(device, VULKAN_BLIT_COLOR_FLOAT_FRAG_SPV)),
355 convert_depth_to_float_frag(BuildShader(device, CONVERT_DEPTH_TO_FLOAT_FRAG_SPV)), 357 convert_depth_to_float_frag(BuildShader(device, CONVERT_DEPTH_TO_FLOAT_FRAG_SPV)),
356 convert_float_to_depth_frag(BuildShader(device, CONVERT_FLOAT_TO_DEPTH_FRAG_SPV)), 358 convert_float_to_depth_frag(BuildShader(device, CONVERT_FLOAT_TO_DEPTH_FRAG_SPV)),
359 convert_abgr8_to_d24s8_frag(BuildShader(device, CONVERT_ABGR8_TO_D24S8_FRAG_SPV)),
360 convert_d24s8_to_abgr8_frag(BuildShader(device, CONVERT_D24S8_TO_ABGR8_FRAG_SPV)),
357 linear_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_LINEAR>)), 361 linear_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_LINEAR>)),
358 nearest_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_NEAREST>)) { 362 nearest_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_NEAREST>)) {
359 if (device.IsExtShaderStencilExportSupported()) { 363 if (device.IsExtShaderStencilExportSupported()) {
@@ -448,6 +452,23 @@ void BlitImageHelper::ConvertR16ToD16(const Framebuffer* dst_framebuffer,
448 Convert(*convert_r16_to_d16_pipeline, dst_framebuffer, src_image_view, up_scale, down_shift); 452 Convert(*convert_r16_to_d16_pipeline, dst_framebuffer, src_image_view, up_scale, down_shift);
449} 453}
450 454
455void BlitImageHelper::ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer,
456 const ImageView& src_image_view, u32 up_scale,
457 u32 down_shift) {
458 ConvertPipelineEx(convert_abgr8_to_d24s8_pipeline, dst_framebuffer->RenderPass(),
459 convert_abgr8_to_d24s8_frag, true);
460 Convert(*convert_abgr8_to_d24s8_pipeline, dst_framebuffer, src_image_view, up_scale,
461 down_shift);
462}
463
464void BlitImageHelper::ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer,
465 ImageView& src_image_view, u32 up_scale, u32 down_shift) {
466 ConvertPipelineEx(convert_d24s8_to_abgr8_pipeline, dst_framebuffer->RenderPass(),
467 convert_d24s8_to_abgr8_frag, false);
468 ConvertDepthStencil(*convert_d24s8_to_abgr8_pipeline, dst_framebuffer, src_image_view, up_scale,
469 down_shift);
470}
471
451void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer, 472void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
452 const ImageView& src_image_view, u32 up_scale, u32 down_shift) { 473 const ImageView& src_image_view, u32 up_scale, u32 down_shift) {
453 const VkPipelineLayout layout = *one_texture_pipeline_layout; 474 const VkPipelineLayout layout = *one_texture_pipeline_layout;
@@ -495,6 +516,54 @@ void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_frameb
495 scheduler.InvalidateState(); 516 scheduler.InvalidateState();
496} 517}
497 518
519void BlitImageHelper::ConvertDepthStencil(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
520 ImageView& src_image_view, u32 up_scale, u32 down_shift) {
521 const VkPipelineLayout layout = *one_texture_pipeline_layout;
522 const VkImageView src_depth_view = src_image_view.DepthView();
523 const VkImageView src_stencil_view = src_image_view.StencilView();
524 const VkSampler sampler = *nearest_sampler;
525 const VkExtent2D extent{
526 .width = std::max((src_image_view.size.width * up_scale) >> down_shift, 1U),
527 .height = std::max((src_image_view.size.height * up_scale) >> down_shift, 1U),
528 };
529 scheduler.RequestRenderpass(dst_framebuffer);
530 scheduler.Record([pipeline, layout, sampler, src_depth_view, src_stencil_view, extent, up_scale,
531 down_shift, this](vk::CommandBuffer cmdbuf) {
532 const VkOffset2D offset{
533 .x = 0,
534 .y = 0,
535 };
536 const VkViewport viewport{
537 .x = 0.0f,
538 .y = 0.0f,
539 .width = static_cast<float>(extent.width),
540 .height = static_cast<float>(extent.height),
541 .minDepth = 0.0f,
542 .maxDepth = 0.0f,
543 };
544 const VkRect2D scissor{
545 .offset = offset,
546 .extent = extent,
547 };
548 const PushConstants push_constants{
549 .tex_scale = {viewport.width, viewport.height},
550 .tex_offset = {0.0f, 0.0f},
551 };
552 const VkDescriptorSet descriptor_set = two_textures_descriptor_allocator.Commit();
553 UpdateTwoTexturesDescriptorSet(device, descriptor_set, sampler, src_depth_view,
554 src_stencil_view);
555 // TODO: Barriers
556 cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
557 cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
558 nullptr);
559 cmdbuf.SetViewport(0, viewport);
560 cmdbuf.SetScissor(0, scissor);
561 cmdbuf.PushConstants(layout, VK_SHADER_STAGE_VERTEX_BIT, push_constants);
562 cmdbuf.Draw(3, 1, 0, 0);
563 });
564 scheduler.InvalidateState();
565}
566
498VkPipeline BlitImageHelper::FindOrEmplaceColorPipeline(const BlitImagePipelineKey& key) { 567VkPipeline BlitImageHelper::FindOrEmplaceColorPipeline(const BlitImagePipelineKey& key) {
499 const auto it = std::ranges::find(blit_color_keys, key); 568 const auto it = std::ranges::find(blit_color_keys, key);
500 if (it != blit_color_keys.end()) { 569 if (it != blit_color_keys.end()) {
@@ -636,4 +705,33 @@ void BlitImageHelper::ConvertColorToDepthPipeline(vk::Pipeline& pipeline, VkRend
636 }); 705 });
637} 706}
638 707
708void BlitImageHelper::ConvertPipelineEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
709 vk::ShaderModule& module, bool single_texture) {
710 if (pipeline) {
711 return;
712 }
713 const std::array stages = MakeStages(*full_screen_vert, *module);
714 pipeline = device.GetLogical().CreateGraphicsPipeline({
715 .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
716 .pNext = nullptr,
717 .flags = 0,
718 .stageCount = static_cast<u32>(stages.size()),
719 .pStages = stages.data(),
720 .pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
721 .pInputAssemblyState = &PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
722 .pTessellationState = nullptr,
723 .pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
724 .pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
725 .pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
726 .pDepthStencilState = &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
727 .pColorBlendState = &PIPELINE_COLOR_BLEND_STATE_EMPTY_CREATE_INFO,
728 .pDynamicState = &PIPELINE_DYNAMIC_STATE_CREATE_INFO,
729 .layout = single_texture ? *one_texture_pipeline_layout : *two_textures_pipeline_layout,
730 .renderPass = renderpass,
731 .subpass = 0,
732 .basePipelineHandle = VK_NULL_HANDLE,
733 .basePipelineIndex = 0,
734 });
735}
736
639} // namespace Vulkan 737} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/blit_image.h b/src/video_core/renderer_vulkan/blit_image.h
index d77f76678..f754a7294 100644
--- a/src/video_core/renderer_vulkan/blit_image.h
+++ b/src/video_core/renderer_vulkan/blit_image.h
@@ -56,10 +56,19 @@ public:
56 void ConvertR16ToD16(const Framebuffer* dst_framebuffer, const ImageView& src_image_view, 56 void ConvertR16ToD16(const Framebuffer* dst_framebuffer, const ImageView& src_image_view,
57 u32 up_scale, u32 down_shift); 57 u32 up_scale, u32 down_shift);
58 58
59 void ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer, const ImageView& src_image_view,
60 u32 up_scale, u32 down_shift);
61
62 void ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer, ImageView& src_image_view,
63 u32 up_scale, u32 down_shift);
64
59private: 65private:
60 void Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer, 66 void Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
61 const ImageView& src_image_view, u32 up_scale, u32 down_shift); 67 const ImageView& src_image_view, u32 up_scale, u32 down_shift);
62 68
69 void ConvertDepthStencil(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
70 ImageView& src_image_view, u32 up_scale, u32 down_shift);
71
63 [[nodiscard]] VkPipeline FindOrEmplaceColorPipeline(const BlitImagePipelineKey& key); 72 [[nodiscard]] VkPipeline FindOrEmplaceColorPipeline(const BlitImagePipelineKey& key);
64 73
65 [[nodiscard]] VkPipeline FindOrEmplaceDepthStencilPipeline(const BlitImagePipelineKey& key); 74 [[nodiscard]] VkPipeline FindOrEmplaceDepthStencilPipeline(const BlitImagePipelineKey& key);
@@ -68,6 +77,9 @@ private:
68 77
69 void ConvertColorToDepthPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass); 78 void ConvertColorToDepthPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass);
70 79
80 void ConvertPipelineEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
81 vk::ShaderModule& module, bool single_texture);
82
71 const Device& device; 83 const Device& device;
72 VKScheduler& scheduler; 84 VKScheduler& scheduler;
73 StateTracker& state_tracker; 85 StateTracker& state_tracker;
@@ -83,6 +95,8 @@ private:
83 vk::ShaderModule blit_depth_stencil_frag; 95 vk::ShaderModule blit_depth_stencil_frag;
84 vk::ShaderModule convert_depth_to_float_frag; 96 vk::ShaderModule convert_depth_to_float_frag;
85 vk::ShaderModule convert_float_to_depth_frag; 97 vk::ShaderModule convert_float_to_depth_frag;
98 vk::ShaderModule convert_abgr8_to_d24s8_frag;
99 vk::ShaderModule convert_d24s8_to_abgr8_frag;
86 vk::Sampler linear_sampler; 100 vk::Sampler linear_sampler;
87 vk::Sampler nearest_sampler; 101 vk::Sampler nearest_sampler;
88 102
@@ -94,6 +108,8 @@ private:
94 vk::Pipeline convert_r32_to_d32_pipeline; 108 vk::Pipeline convert_r32_to_d32_pipeline;
95 vk::Pipeline convert_d16_to_r16_pipeline; 109 vk::Pipeline convert_d16_to_r16_pipeline;
96 vk::Pipeline convert_r16_to_d16_pipeline; 110 vk::Pipeline convert_r16_to_d16_pipeline;
111 vk::Pipeline convert_abgr8_to_d24s8_pipeline;
112 vk::Pipeline convert_d24s8_to_abgr8_pipeline;
97}; 113};
98 114
99} // namespace Vulkan 115} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.cpp b/src/video_core/renderer_vulkan/vk_texture_cache.cpp
index 407fd2a15..6dfd45f31 100644
--- a/src/video_core/renderer_vulkan/vk_texture_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_texture_cache.cpp
@@ -881,6 +881,12 @@ void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, Im
881 return blit_image_helper.ConvertD16ToR16(dst, src_view, up_scale, down_shift); 881 return blit_image_helper.ConvertD16ToR16(dst, src_view, up_scale, down_shift);
882 } 882 }
883 break; 883 break;
884 case PixelFormat::A8B8G8R8_UNORM:
885 case PixelFormat::B8G8R8A8_UNORM:
886 if (src_view.format == PixelFormat::S8_UINT_D24_UNORM) {
887 return blit_image_helper.ConvertD24S8ToABGR8(dst, src_view, up_scale, down_shift);
888 }
889 break;
884 case PixelFormat::R32_FLOAT: 890 case PixelFormat::R32_FLOAT:
885 if (src_view.format == PixelFormat::D32_FLOAT) { 891 if (src_view.format == PixelFormat::D32_FLOAT) {
886 return blit_image_helper.ConvertD32ToR32(dst, src_view, up_scale, down_shift); 892 return blit_image_helper.ConvertD32ToR32(dst, src_view, up_scale, down_shift);
@@ -891,6 +897,12 @@ void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, Im
891 return blit_image_helper.ConvertR16ToD16(dst, src_view, up_scale, down_shift); 897 return blit_image_helper.ConvertR16ToD16(dst, src_view, up_scale, down_shift);
892 } 898 }
893 break; 899 break;
900 case PixelFormat::S8_UINT_D24_UNORM:
901 if (src_view.format == PixelFormat::A8B8G8R8_UNORM ||
902 src_view.format == PixelFormat::B8G8R8A8_UNORM) {
903 return blit_image_helper.ConvertABGR8ToD24S8(dst, src_view, up_scale, down_shift);
904 }
905 break;
894 case PixelFormat::D32_FLOAT: 906 case PixelFormat::D32_FLOAT:
895 if (src_view.format == PixelFormat::R32_FLOAT) { 907 if (src_view.format == PixelFormat::R32_FLOAT) {
896 return blit_image_helper.ConvertR32ToD32(dst, src_view, up_scale, down_shift); 908 return blit_image_helper.ConvertR32ToD32(dst, src_view, up_scale, down_shift);