summaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorGravatar Lioncash2020-11-20 04:46:53 -0500
committerGravatar Lioncash2020-11-20 04:46:56 -0500
commit01db5cf20313125e2a88a6df1bb1696c0f08f346 (patch)
tree8a997d0dda619b2abf2ea8759178dcaf45e9ae83 /src
parentasync_shaders: Simplify implementation of GetCompletedWork() (diff)
downloadyuzu-01db5cf20313125e2a88a6df1bb1696c0f08f346.tar.gz
yuzu-01db5cf20313125e2a88a6df1bb1696c0f08f346.tar.xz
yuzu-01db5cf20313125e2a88a6df1bb1696c0f08f346.zip
async_shaders: emplace threads into the worker thread vector
Same behavior, but constructs the threads in place instead of moving them.
Diffstat (limited to '')
-rw-r--r--src/video_core/shader/async_shaders.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/shader/async_shaders.cpp b/src/video_core/shader/async_shaders.cpp
index 85cda31c0..6920afdf2 100644
--- a/src/video_core/shader/async_shaders.cpp
+++ b/src/video_core/shader/async_shaders.cpp
@@ -43,8 +43,8 @@ void AsyncShaders::AllocateWorkers() {
43 // Create workers 43 // Create workers
44 for (std::size_t i = 0; i < num_workers; i++) { 44 for (std::size_t i = 0; i < num_workers; i++) {
45 context_list.push_back(emu_window.CreateSharedContext()); 45 context_list.push_back(emu_window.CreateSharedContext());
46 worker_threads.push_back( 46 worker_threads.emplace_back(&AsyncShaders::ShaderCompilerThread, this,
47 std::thread(&AsyncShaders::ShaderCompilerThread, this, context_list[i].get())); 47 context_list[i].get());
48 } 48 }
49} 49}
50 50