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authorGravatar Morph2020-02-23 19:01:17 -0500
committerGravatar Morph2020-02-27 21:34:00 -0500
commit7ee606517875f0d12d4c75c5c807f4b6a8ffcf58 (patch)
treee0c23b4c540868b9c44b383dd5ea963fd3a748f3 /src/yuzu_tester/config.cpp
parentMerge pull request #3430 from bunnei/split-presenter (diff)
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Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels.
Diffstat (limited to 'src/yuzu_tester/config.cpp')
-rw-r--r--src/yuzu_tester/config.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/yuzu_tester/config.cpp b/src/yuzu_tester/config.cpp
index 0ac93b62a..ee2591c8f 100644
--- a/src/yuzu_tester/config.cpp
+++ b/src/yuzu_tester/config.cpp
@@ -120,6 +120,8 @@ void Config::ReadValues() {
120 static_cast<float>(sdl2_config->GetReal("Renderer", "resolution_factor", 1.0)); 120 static_cast<float>(sdl2_config->GetReal("Renderer", "resolution_factor", 1.0));
121 Settings::values.aspect_ratio = 121 Settings::values.aspect_ratio =
122 static_cast<int>(sdl2_config->GetInteger("Renderer", "aspect_ratio", 0)); 122 static_cast<int>(sdl2_config->GetInteger("Renderer", "aspect_ratio", 0));
123 Settings::values.max_anisotropy =
124 static_cast<int>(sdl2_config->GetInteger("Renderer", "max_anisotropy", 0));
123 Settings::values.use_frame_limit = false; 125 Settings::values.use_frame_limit = false;
124 Settings::values.frame_limit = 100; 126 Settings::values.frame_limit = 100;
125 Settings::values.use_disk_shader_cache = 127 Settings::values.use_disk_shader_cache =