summaryrefslogtreecommitdiff
path: root/src/yuzu_cmd
diff options
context:
space:
mode:
authorGravatar ameerj2021-07-22 19:56:21 -0400
committerGravatar ameerj2021-07-23 22:10:01 -0400
commit9dfbc9bdce15c299faf06aa7bf68a8660366daee (patch)
tree83ae648f51b4d0d2bb484741f86f5fb9bce8d00b /src/yuzu_cmd
parentMerge pull request #6686 from ReinUsesLisp/vk-optimal-copy (diff)
downloadyuzu-9dfbc9bdce15c299faf06aa7bf68a8660366daee.tar.gz
yuzu-9dfbc9bdce15c299faf06aa7bf68a8660366daee.tar.xz
yuzu-9dfbc9bdce15c299faf06aa7bf68a8660366daee.zip
general: Rename "Frame Limit" references to "Speed Limit"
This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate. This allows us to differentiate it from the fps unlocker setting.
Diffstat (limited to 'src/yuzu_cmd')
-rw-r--r--src/yuzu_cmd/config.cpp4
-rw-r--r--src/yuzu_cmd/default_ini.h6
2 files changed, 5 insertions, 5 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index 3e22fee37..47244c959 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -449,8 +449,8 @@ void Config::ReadValues() {
449 ReadSetting("Renderer", Settings::values.fullscreen_mode); 449 ReadSetting("Renderer", Settings::values.fullscreen_mode);
450 ReadSetting("Renderer", Settings::values.aspect_ratio); 450 ReadSetting("Renderer", Settings::values.aspect_ratio);
451 ReadSetting("Renderer", Settings::values.max_anisotropy); 451 ReadSetting("Renderer", Settings::values.max_anisotropy);
452 ReadSetting("Renderer", Settings::values.use_frame_limit); 452 ReadSetting("Renderer", Settings::values.use_speed_limit);
453 ReadSetting("Renderer", Settings::values.frame_limit); 453 ReadSetting("Renderer", Settings::values.speed_limit);
454 ReadSetting("Renderer", Settings::values.use_disk_shader_cache); 454 ReadSetting("Renderer", Settings::values.use_disk_shader_cache);
455 ReadSetting("Renderer", Settings::values.gpu_accuracy); 455 ReadSetting("Renderer", Settings::values.gpu_accuracy);
456 ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation); 456 ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation);
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h
index 88d33ecab..b32adbbde 100644
--- a/src/yuzu_cmd/default_ini.h
+++ b/src/yuzu_cmd/default_ini.h
@@ -256,13 +256,13 @@ use_nvdec_emulation =
256# 0: Off, 1 (default): On 256# 0: Off, 1 (default): On
257accelerate_astc = 257accelerate_astc =
258 258
259# Turns on the frame limiter, which will limit frames output to the target game speed 259# Turns on the speed limiter, which will limit the emulation speed to the desired speed limit value
260# 0: Off, 1: On (default) 260# 0: Off, 1: On (default)
261use_frame_limit = 261use_speed_limit =
262 262
263# Limits the speed of the game to run no faster than this value as a percentage of target speed 263# Limits the speed of the game to run no faster than this value as a percentage of target speed
264# 1 - 9999: Speed limit as a percentage of target game speed. 100 (default) 264# 1 - 9999: Speed limit as a percentage of target game speed. 100 (default)
265frame_limit = 265speed_limit =
266 266
267# Whether to use disk based shader cache 267# Whether to use disk based shader cache
268# 0: Off, 1 (default): On 268# 0: Off, 1 (default): On