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authorGravatar Fernando Sahmkow2023-05-04 02:34:49 +0200
committerGravatar Fernando Sahmkow2023-05-07 23:46:12 +0200
commit92da86290c5ea657ae918bfe36071bdf7ac15075 (patch)
tree54579c5be80dde28aabe68cd2467281036ef807a /src/yuzu_cmd
parentTexture cache: sync the first flush. (diff)
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Settings: add option to enable / disable reactive flushing
Diffstat (limited to 'src/yuzu_cmd')
-rw-r--r--src/yuzu_cmd/config.cpp1
-rw-r--r--src/yuzu_cmd/default_ini.h4
2 files changed, 5 insertions, 0 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index a6418e693..abe7092fc 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -312,6 +312,7 @@ void Config::ReadValues() {
312 ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation); 312 ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation);
313 ReadSetting("Renderer", Settings::values.vsync_mode); 313 ReadSetting("Renderer", Settings::values.vsync_mode);
314 ReadSetting("Renderer", Settings::values.shader_backend); 314 ReadSetting("Renderer", Settings::values.shader_backend);
315 ReadSetting("Renderer", Settings::values.use_reactive_flushing);
315 ReadSetting("Renderer", Settings::values.use_asynchronous_shaders); 316 ReadSetting("Renderer", Settings::values.use_asynchronous_shaders);
316 ReadSetting("Renderer", Settings::values.nvdec_emulation); 317 ReadSetting("Renderer", Settings::values.nvdec_emulation);
317 ReadSetting("Renderer", Settings::values.accelerate_astc); 318 ReadSetting("Renderer", Settings::values.accelerate_astc);
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h
index 086ed4cfa..5e7c3ac04 100644
--- a/src/yuzu_cmd/default_ini.h
+++ b/src/yuzu_cmd/default_ini.h
@@ -340,6 +340,10 @@ use_vsync =
340# 0: GLSL, 1 (default): GLASM, 2: SPIR-V 340# 0: GLSL, 1 (default): GLASM, 2: SPIR-V
341shader_backend = 341shader_backend =
342 342
343# Uses reactive flushing instead of predictive flushing. Allowing a more accurate syncing of memory.
344# 0: Off, 1 (default): On
345use_reactive_flushing =
346
343# Whether to allow asynchronous shader building. 347# Whether to allow asynchronous shader building.
344# 0 (default): Off, 1: On 348# 0 (default): Off, 1: On
345use_asynchronous_shaders = 349use_asynchronous_shaders =