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| author | 2020-07-10 14:00:02 +1000 | |
|---|---|---|
| committer | 2020-07-17 14:26:14 +1000 | |
| commit | 85d7a8f466837859a372fdc2a93028061e1b0bb8 (patch) | |
| tree | 1f924fffcd6f8a44eb54c6e4a8bc94b7773c88eb /src/yuzu_cmd | |
| parent | async shaders (diff) | |
| download | yuzu-85d7a8f466837859a372fdc2a93028061e1b0bb8.tar.gz yuzu-85d7a8f466837859a372fdc2a93028061e1b0bb8.tar.xz yuzu-85d7a8f466837859a372fdc2a93028061e1b0bb8.zip | |
Rebase for per game settings
Diffstat (limited to 'src/yuzu_cmd')
| -rw-r--r-- | src/yuzu_cmd/config.cpp | 4 | ||||
| -rw-r--r-- | src/yuzu_cmd/default_ini.h | 4 |
2 files changed, 8 insertions, 0 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index 7773228c8..c2a2982fb 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp | |||
| @@ -394,6 +394,10 @@ void Config::ReadValues() { | |||
| 394 | static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync", 1))); | 394 | static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync", 1))); |
| 395 | Settings::values.use_assembly_shaders.SetValue( | 395 | Settings::values.use_assembly_shaders.SetValue( |
| 396 | sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", false)); | 396 | sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", false)); |
| 397 | Settings::values.use_asynchronous_shaders.SetValue( | ||
| 398 | sdl2_config->GetBoolean("Renderer", "use_asynchronous_shaders", false)); | ||
| 399 | Settings::values.use_asynchronous_shaders.SetValue( | ||
| 400 | sdl2_config->GetBoolean("Renderer", "use_asynchronous_shaders", false)); | ||
| 397 | Settings::values.use_fast_gpu_time.SetValue( | 401 | Settings::values.use_fast_gpu_time.SetValue( |
| 398 | sdl2_config->GetBoolean("Renderer", "use_fast_gpu_time", true)); | 402 | sdl2_config->GetBoolean("Renderer", "use_fast_gpu_time", true)); |
| 399 | 403 | ||
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h index 5bed47fd7..aa9e40380 100644 --- a/src/yuzu_cmd/default_ini.h +++ b/src/yuzu_cmd/default_ini.h | |||
| @@ -166,6 +166,10 @@ use_vsync = | |||
| 166 | # 0 (default): Off, 1: On | 166 | # 0 (default): Off, 1: On |
| 167 | use_assembly_shaders = | 167 | use_assembly_shaders = |
| 168 | 168 | ||
| 169 | # Whether to allow asynchronous shader building. | ||
| 170 | # 0 (default): Off, 1: On | ||
| 171 | use_asynchronous_shaders = | ||
| 172 | |||
| 169 | # Turns on the frame limiter, which will limit frames output to the target game speed | 173 | # Turns on the frame limiter, which will limit frames output to the target game speed |
| 170 | # 0: Off, 1: On (default) | 174 | # 0: Off, 1: On (default) |
| 171 | use_frame_limit = | 175 | use_frame_limit = |