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authorGravatar ReinUsesLisp2020-05-17 21:06:32 -0300
committerGravatar ReinUsesLisp2020-05-19 17:53:17 -0300
commit47a7c4f4fed12d30c2c724df8c320cf34b654433 (patch)
tree1cb200edfd27fc54173134b1ccb4a063bc5804e6 /src/yuzu_cmd
parentMerge pull request #3665 from bunnei/device-save (diff)
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yuzu: Add frontend settings for assembly shaders
Add settings for assembly shaders. Currently hidden to avoid users from accidentally enabled them.
Diffstat (limited to 'src/yuzu_cmd')
-rw-r--r--src/yuzu_cmd/config.cpp2
-rw-r--r--src/yuzu_cmd/default_ini.h4
2 files changed, 6 insertions, 0 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index 2348e6e0d..c20d48c42 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -397,6 +397,8 @@ void Config::ReadValues() {
397 sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false); 397 sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false);
398 Settings::values.use_vsync = 398 Settings::values.use_vsync =
399 static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync", 1)); 399 static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync", 1));
400 Settings::values.use_assembly_shaders =
401 sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", false);
400 Settings::values.use_fast_gpu_time = 402 Settings::values.use_fast_gpu_time =
401 sdl2_config->GetBoolean("Renderer", "use_fast_gpu_time", true); 403 sdl2_config->GetBoolean("Renderer", "use_fast_gpu_time", true);
402 404
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h
index ae94b51c4..abc6e6e65 100644
--- a/src/yuzu_cmd/default_ini.h
+++ b/src/yuzu_cmd/default_ini.h
@@ -134,6 +134,10 @@ max_anisotropy =
134# 0 (default): Off, 1: On 134# 0 (default): Off, 1: On
135use_vsync = 135use_vsync =
136 136
137# Whether to use OpenGL assembly shaders or not. NV_gpu_program5 is required.
138# 0 (default): Off, 1: On
139use_assembly_shaders =
140
137# Turns on the frame limiter, which will limit frames output to the target game speed 141# Turns on the frame limiter, which will limit frames output to the target game speed
138# 0: Off, 1: On (default) 142# 0: Off, 1: On (default)
139use_frame_limit = 143use_frame_limit =