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| author | 2021-02-23 20:39:02 -0600 | |
|---|---|---|
| committer | 2021-02-27 17:53:10 -0600 | |
| commit | 4738e14cb052a44c53e47379e595f00cef034dca (patch) | |
| tree | 4264dd4e9d4a750951d1581241c484513c89b571 /src/yuzu_cmd | |
| parent | Merge pull request #5944 from Morph1984/gc-vibrations (diff) | |
| download | yuzu-4738e14cb052a44c53e47379e595f00cef034dca.tar.gz yuzu-4738e14cb052a44c53e47379e595f00cef034dca.tar.xz yuzu-4738e14cb052a44c53e47379e595f00cef034dca.zip | |
inputCommon: Mouse fixes
Diffstat (limited to 'src/yuzu_cmd')
| -rw-r--r-- | src/yuzu_cmd/emu_window/emu_window_sdl2.cpp | 24 | ||||
| -rw-r--r-- | src/yuzu_cmd/emu_window/emu_window_sdl2.h | 7 |
2 files changed, 28 insertions, 3 deletions
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp index 7e391ab89..ce8b7c218 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp | |||
| @@ -35,18 +35,36 @@ void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) { | |||
| 35 | input_subsystem->GetMouse()->MouseMove(x, y, 0, 0); | 35 | input_subsystem->GetMouse()->MouseMove(x, y, 0, 0); |
| 36 | } | 36 | } |
| 37 | 37 | ||
| 38 | MouseInput::MouseButton EmuWindow_SDL2::SDLButtonToMouseButton(u32 button) const { | ||
| 39 | switch (button) { | ||
| 40 | case SDL_BUTTON_LEFT: | ||
| 41 | return MouseInput::MouseButton::Left; | ||
| 42 | case SDL_BUTTON_RIGHT: | ||
| 43 | return MouseInput::MouseButton::Right; | ||
| 44 | case SDL_BUTTON_MIDDLE: | ||
| 45 | return MouseInput::MouseButton::Wheel; | ||
| 46 | case SDL_BUTTON_X1: | ||
| 47 | return MouseInput::MouseButton::Backward; | ||
| 48 | case SDL_BUTTON_X2: | ||
| 49 | return MouseInput::MouseButton::Forward; | ||
| 50 | default: | ||
| 51 | return MouseInput::MouseButton::Undefined; | ||
| 52 | } | ||
| 53 | } | ||
| 54 | |||
| 38 | void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) { | 55 | void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) { |
| 56 | const auto mouse_button = SDLButtonToMouseButton(button); | ||
| 39 | if (button == SDL_BUTTON_LEFT) { | 57 | if (button == SDL_BUTTON_LEFT) { |
| 40 | if (state == SDL_PRESSED) { | 58 | if (state == SDL_PRESSED) { |
| 41 | TouchPressed((unsigned)std::max(x, 0), (unsigned)std::max(y, 0), 0); | 59 | TouchPressed((unsigned)std::max(x, 0), (unsigned)std::max(y, 0), 0); |
| 42 | } else { | 60 | } else { |
| 43 | TouchReleased(0); | 61 | TouchReleased(0); |
| 44 | } | 62 | } |
| 45 | } else if (button == SDL_BUTTON_RIGHT) { | 63 | } else { |
| 46 | if (state == SDL_PRESSED) { | 64 | if (state == SDL_PRESSED) { |
| 47 | input_subsystem->GetMouse()->PressButton(x, y, button); | 65 | input_subsystem->GetMouse()->PressButton(x, y, mouse_button); |
| 48 | } else { | 66 | } else { |
| 49 | input_subsystem->GetMouse()->ReleaseButton(button); | 67 | input_subsystem->GetMouse()->ReleaseButton(mouse_button); |
| 50 | } | 68 | } |
| 51 | } | 69 | } |
| 52 | } | 70 | } |
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.h b/src/yuzu_cmd/emu_window/emu_window_sdl2.h index 51a12a6a9..0e17bbca7 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2.h +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.h | |||
| @@ -18,6 +18,10 @@ namespace InputCommon { | |||
| 18 | class InputSubsystem; | 18 | class InputSubsystem; |
| 19 | } | 19 | } |
| 20 | 20 | ||
| 21 | namespace MouseInput { | ||
| 22 | enum class MouseButton; | ||
| 23 | } | ||
| 24 | |||
| 21 | class EmuWindow_SDL2 : public Core::Frontend::EmuWindow { | 25 | class EmuWindow_SDL2 : public Core::Frontend::EmuWindow { |
| 22 | public: | 26 | public: |
| 23 | explicit EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem); | 27 | explicit EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem); |
| @@ -42,6 +46,9 @@ protected: | |||
| 42 | /// Called by WaitEvent when the mouse moves. | 46 | /// Called by WaitEvent when the mouse moves. |
| 43 | void OnMouseMotion(s32 x, s32 y); | 47 | void OnMouseMotion(s32 x, s32 y); |
| 44 | 48 | ||
| 49 | /// Converts a SDL mouse button into MouseInput mouse button | ||
| 50 | MouseInput::MouseButton SDLButtonToMouseButton(u32 button) const; | ||
| 51 | |||
| 45 | /// Called by WaitEvent when a mouse button is pressed or released | 52 | /// Called by WaitEvent when a mouse button is pressed or released |
| 46 | void OnMouseButton(u32 button, u8 state, s32 x, s32 y); | 53 | void OnMouseButton(u32 button, u8 state, s32 x, s32 y); |
| 47 | 54 | ||