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authorGravatar german772023-02-04 10:31:12 -0600
committerGravatar german772023-02-04 10:31:12 -0600
commit424643f9af91ff704f1bebfd9150f8ff153bdda5 (patch)
treea2a17960bf5b94165070e4f266d6a8c5442d060f /src/yuzu_cmd
parentMerge pull request #9708 from ameerj/gl-context-flush (diff)
downloadyuzu-424643f9af91ff704f1bebfd9150f8ff153bdda5.tar.gz
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yuzu_cmd: Fix touch input
Diffstat (limited to 'src/yuzu_cmd')
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2.cpp44
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2.h10
2 files changed, 21 insertions, 33 deletions
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
index 31f28a507..e2dfe3a9b 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
@@ -32,10 +32,6 @@ EmuWindow_SDL2::~EmuWindow_SDL2() {
32 SDL_Quit(); 32 SDL_Quit();
33} 33}
34 34
35void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
36 input_subsystem->GetMouse()->MouseMove(x, y, 0, 0, 0, 0);
37}
38
39InputCommon::MouseButton EmuWindow_SDL2::SDLButtonToMouseButton(u32 button) const { 35InputCommon::MouseButton EmuWindow_SDL2::SDLButtonToMouseButton(u32 button) const {
40 switch (button) { 36 switch (button) {
41 case SDL_BUTTON_LEFT: 37 case SDL_BUTTON_LEFT:
@@ -53,44 +49,36 @@ InputCommon::MouseButton EmuWindow_SDL2::SDLButtonToMouseButton(u32 button) cons
53 } 49 }
54} 50}
55 51
52std::pair<float, float> EmuWindow_SDL2::MouseToTouchPos(s32 touch_x, s32 touch_y) const {
53 int w, h;
54 SDL_GetWindowSize(render_window, &w, &h);
55 const float fx = static_cast<float>(touch_x) / w;
56 const float fy = static_cast<float>(touch_y) / h;
57
58 return {std::clamp<float>(fx, 0.0f, 1.0f), std::clamp<float>(fy, 0.0f, 1.0f)};
59}
60
56void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) { 61void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
57 const auto mouse_button = SDLButtonToMouseButton(button); 62 const auto mouse_button = SDLButtonToMouseButton(button);
58 if (state == SDL_PRESSED) { 63 if (state == SDL_PRESSED) {
59 input_subsystem->GetMouse()->PressButton(x, y, 0, 0, mouse_button); 64 const auto [touch_x, touch_y] = MouseToTouchPos(x, y);
65 input_subsystem->GetMouse()->PressButton(x, y, touch_x, touch_y, mouse_button);
60 } else { 66 } else {
61 input_subsystem->GetMouse()->ReleaseButton(mouse_button); 67 input_subsystem->GetMouse()->ReleaseButton(mouse_button);
62 } 68 }
63} 69}
64 70
65std::pair<unsigned, unsigned> EmuWindow_SDL2::TouchToPixelPos(float touch_x, float touch_y) const { 71void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
66 int w, h; 72 const auto [touch_x, touch_y] = MouseToTouchPos(x, y);
67 SDL_GetWindowSize(render_window, &w, &h); 73 input_subsystem->GetMouse()->MouseMove(x, y, touch_x, touch_y, 0, 0);
68
69 touch_x *= w;
70 touch_y *= h;
71
72 return {static_cast<unsigned>(std::max(std::round(touch_x), 0.0f)),
73 static_cast<unsigned>(std::max(std::round(touch_y), 0.0f))};
74} 74}
75 75
76void EmuWindow_SDL2::OnFingerDown(float x, float y, std::size_t id) { 76void EmuWindow_SDL2::OnFingerDown(float x, float y, std::size_t id) {
77 int width, height; 77 input_subsystem->GetTouchScreen()->TouchPressed(x, y, id);
78 SDL_GetWindowSize(render_window, &width, &height);
79 const auto [px, py] = TouchToPixelPos(x, y);
80 const float fx = px * 1.0f / width;
81 const float fy = py * 1.0f / height;
82
83 input_subsystem->GetTouchScreen()->TouchPressed(fx, fy, id);
84} 78}
85 79
86void EmuWindow_SDL2::OnFingerMotion(float x, float y, std::size_t id) { 80void EmuWindow_SDL2::OnFingerMotion(float x, float y, std::size_t id) {
87 int width, height; 81 input_subsystem->GetTouchScreen()->TouchMoved(x, y, id);
88 SDL_GetWindowSize(render_window, &width, &height);
89 const auto [px, py] = TouchToPixelPos(x, y);
90 const float fx = px * 1.0f / width;
91 const float fy = py * 1.0f / height;
92
93 input_subsystem->GetTouchScreen()->TouchMoved(fx, fy, id);
94} 82}
95 83
96void EmuWindow_SDL2::OnFingerUp() { 84void EmuWindow_SDL2::OnFingerUp() {
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.h b/src/yuzu_cmd/emu_window/emu_window_sdl2.h
index 25c23e2a5..d9b453dee 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2.h
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.h
@@ -38,17 +38,17 @@ protected:
38 /// Called by WaitEvent when a key is pressed or released. 38 /// Called by WaitEvent when a key is pressed or released.
39 void OnKeyEvent(int key, u8 state); 39 void OnKeyEvent(int key, u8 state);
40 40
41 /// Called by WaitEvent when the mouse moves.
42 void OnMouseMotion(s32 x, s32 y);
43
44 /// Converts a SDL mouse button into MouseInput mouse button 41 /// Converts a SDL mouse button into MouseInput mouse button
45 InputCommon::MouseButton SDLButtonToMouseButton(u32 button) const; 42 InputCommon::MouseButton SDLButtonToMouseButton(u32 button) const;
46 43
44 /// Translates pixel position to float position
45 std::pair<float, float> MouseToTouchPos(s32 touch_x, s32 touch_y) const;
46
47 /// Called by WaitEvent when a mouse button is pressed or released 47 /// Called by WaitEvent when a mouse button is pressed or released
48 void OnMouseButton(u32 button, u8 state, s32 x, s32 y); 48 void OnMouseButton(u32 button, u8 state, s32 x, s32 y);
49 49
50 /// Translates pixel position (0..1) to pixel positions 50 /// Called by WaitEvent when the mouse moves.
51 std::pair<unsigned, unsigned> TouchToPixelPos(float touch_x, float touch_y) const; 51 void OnMouseMotion(s32 x, s32 y);
52 52
53 /// Called by WaitEvent when a finger starts touching the touchscreen 53 /// Called by WaitEvent when a finger starts touching the touchscreen
54 void OnFingerDown(float x, float y, std::size_t id); 54 void OnFingerDown(float x, float y, std::size_t id);