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| author | 2020-07-04 00:59:40 -0400 | |
|---|---|---|
| committer | 2020-07-04 00:59:40 -0400 | |
| commit | f829932ed191ad469df01342191bf2725e8a20bb (patch) | |
| tree | 0ae185ce3ef43ef9b085aae7b9ad5abb04e3d239 /src/yuzu_cmd/yuzu.cpp | |
| parent | Fix for always firing triggers on some controllers, trigger threshold more un... (diff) | |
| parent | Merge pull request #4218 from ogniK5377/opus-external (diff) | |
| download | yuzu-f829932ed191ad469df01342191bf2725e8a20bb.tar.gz yuzu-f829932ed191ad469df01342191bf2725e8a20bb.tar.xz yuzu-f829932ed191ad469df01342191bf2725e8a20bb.zip | |
Fix merge conflicts?
Diffstat (limited to 'src/yuzu_cmd/yuzu.cpp')
| -rw-r--r-- | src/yuzu_cmd/yuzu.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp index 4d2ea7e9e..e6c6a839d 100644 --- a/src/yuzu_cmd/yuzu.cpp +++ b/src/yuzu_cmd/yuzu.cpp | |||
| @@ -2,6 +2,7 @@ | |||
| 2 | // Licensed under GPLv2 or any later version | 2 | // Licensed under GPLv2 or any later version |
| 3 | // Refer to the license.txt file included. | 3 | // Refer to the license.txt file included. |
| 4 | 4 | ||
| 5 | #include <chrono> | ||
| 5 | #include <iostream> | 6 | #include <iostream> |
| 6 | #include <memory> | 7 | #include <memory> |
| 7 | #include <string> | 8 | #include <string> |
| @@ -236,9 +237,11 @@ int main(int argc, char** argv) { | |||
| 236 | system.Renderer().Rasterizer().LoadDiskResources(); | 237 | system.Renderer().Rasterizer().LoadDiskResources(); |
| 237 | 238 | ||
| 238 | std::thread render_thread([&emu_window] { emu_window->Present(); }); | 239 | std::thread render_thread([&emu_window] { emu_window->Present(); }); |
| 240 | system.Run(); | ||
| 239 | while (emu_window->IsOpen()) { | 241 | while (emu_window->IsOpen()) { |
| 240 | system.RunLoop(); | 242 | std::this_thread::sleep_for(std::chrono::milliseconds(1)); |
| 241 | } | 243 | } |
| 244 | system.Pause(); | ||
| 242 | render_thread.join(); | 245 | render_thread.join(); |
| 243 | 246 | ||
| 244 | system.Shutdown(); | 247 | system.Shutdown(); |