diff options
| author | 2020-08-27 15:16:47 -0400 | |
|---|---|---|
| committer | 2020-08-27 16:11:17 -0400 | |
| commit | 9e1b0af25907f7a8b960aa5c1e7d931691f40196 (patch) | |
| tree | 9bfda0b559cb025da3bc65168d28ee78144daa20 /src/yuzu_cmd/yuzu.cpp | |
| parent | Merge pull request #4530 from Morph1984/mjolnir-p1 (diff) | |
| download | yuzu-9e1b0af25907f7a8b960aa5c1e7d931691f40196.tar.gz yuzu-9e1b0af25907f7a8b960aa5c1e7d931691f40196.tar.xz yuzu-9e1b0af25907f7a8b960aa5c1e7d931691f40196.zip | |
input_common: Eliminate most global state
Abstracts most of the input mechanisms under an InputSubsystem class
that is managed by the frontends, eliminating any static constructors
and destructors. This gets rid of global accessor functions and also
allows the frontends to have a more fine-grained control over the
lifecycle of the input subsystem.
This also makes it explicit which interfaces rely on the input subsystem
instead of making it opaque in the interface functions. All that remains
to migrate over is the factories, which can be done in a separate
change.
Diffstat (limited to 'src/yuzu_cmd/yuzu.cpp')
| -rw-r--r-- | src/yuzu_cmd/yuzu.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp index 8efe49390..4f00c804d 100644 --- a/src/yuzu_cmd/yuzu.cpp +++ b/src/yuzu_cmd/yuzu.cpp | |||
| @@ -23,12 +23,14 @@ | |||
| 23 | #include "common/telemetry.h" | 23 | #include "common/telemetry.h" |
| 24 | #include "core/core.h" | 24 | #include "core/core.h" |
| 25 | #include "core/crypto/key_manager.h" | 25 | #include "core/crypto/key_manager.h" |
| 26 | #include "core/file_sys/registered_cache.h" | ||
| 26 | #include "core/file_sys/vfs_real.h" | 27 | #include "core/file_sys/vfs_real.h" |
| 27 | #include "core/gdbstub/gdbstub.h" | 28 | #include "core/gdbstub/gdbstub.h" |
| 28 | #include "core/hle/service/filesystem/filesystem.h" | 29 | #include "core/hle/service/filesystem/filesystem.h" |
| 29 | #include "core/loader/loader.h" | 30 | #include "core/loader/loader.h" |
| 30 | #include "core/settings.h" | 31 | #include "core/settings.h" |
| 31 | #include "core/telemetry_session.h" | 32 | #include "core/telemetry_session.h" |
| 33 | #include "input_common/main.h" | ||
| 32 | #include "video_core/renderer_base.h" | 34 | #include "video_core/renderer_base.h" |
| 33 | #include "yuzu_cmd/config.h" | 35 | #include "yuzu_cmd/config.h" |
| 34 | #include "yuzu_cmd/emu_window/emu_window_sdl2.h" | 36 | #include "yuzu_cmd/emu_window/emu_window_sdl2.h" |
| @@ -37,8 +39,6 @@ | |||
| 37 | #include "yuzu_cmd/emu_window/emu_window_sdl2_vk.h" | 39 | #include "yuzu_cmd/emu_window/emu_window_sdl2_vk.h" |
| 38 | #endif | 40 | #endif |
| 39 | 41 | ||
| 40 | #include "core/file_sys/registered_cache.h" | ||
| 41 | |||
| 42 | #ifdef _WIN32 | 42 | #ifdef _WIN32 |
| 43 | // windows.h needs to be included before shellapi.h | 43 | // windows.h needs to be included before shellapi.h |
| 44 | #include <windows.h> | 44 | #include <windows.h> |
| @@ -179,15 +179,16 @@ int main(int argc, char** argv) { | |||
| 179 | Settings::Apply(); | 179 | Settings::Apply(); |
| 180 | 180 | ||
| 181 | Core::System& system{Core::System::GetInstance()}; | 181 | Core::System& system{Core::System::GetInstance()}; |
| 182 | InputCommon::InputSubsystem input_subsystem; | ||
| 182 | 183 | ||
| 183 | std::unique_ptr<EmuWindow_SDL2> emu_window; | 184 | std::unique_ptr<EmuWindow_SDL2> emu_window; |
| 184 | switch (Settings::values.renderer_backend.GetValue()) { | 185 | switch (Settings::values.renderer_backend.GetValue()) { |
| 185 | case Settings::RendererBackend::OpenGL: | 186 | case Settings::RendererBackend::OpenGL: |
| 186 | emu_window = std::make_unique<EmuWindow_SDL2_GL>(system, fullscreen); | 187 | emu_window = std::make_unique<EmuWindow_SDL2_GL>(system, fullscreen, &input_subsystem); |
| 187 | break; | 188 | break; |
| 188 | case Settings::RendererBackend::Vulkan: | 189 | case Settings::RendererBackend::Vulkan: |
| 189 | #ifdef HAS_VULKAN | 190 | #ifdef HAS_VULKAN |
| 190 | emu_window = std::make_unique<EmuWindow_SDL2_VK>(system, fullscreen); | 191 | emu_window = std::make_unique<EmuWindow_SDL2_VK>(system, fullscreen, &input_subsystem); |
| 191 | break; | 192 | break; |
| 192 | #else | 193 | #else |
| 193 | LOG_CRITICAL(Frontend, "Vulkan backend has not been compiled!"); | 194 | LOG_CRITICAL(Frontend, "Vulkan backend has not been compiled!"); |