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authorGravatar san2021-08-01 21:46:13 +0200
committerGravatar san2021-08-01 21:46:13 +0200
commit3e2614148353342284b06899080e4707804eecf5 (patch)
tree2d34250d81a20709dbbf8dc4a57a8e4b827e7c8f /src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
parentgame_list: Make game list folder icons smaller (#6762) (diff)
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yuzu-cmd: hide cursor when in fullscreen
Exposed the SDL_ShowCursor function to EmuWindow baseclass. When creating the window (GL or VK) in fullscreen it now automatically hides the cursor.
Diffstat (limited to 'src/yuzu_cmd/emu_window/emu_window_sdl2.cpp')
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
index f643a4b0b..c80f7791c 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
@@ -122,6 +122,10 @@ void EmuWindow_SDL2::OnResize() {
122 UpdateCurrentFramebufferLayout(width, height); 122 UpdateCurrentFramebufferLayout(width, height);
123} 123}
124 124
125void EmuWindow_SDL2::ShowCursor(bool show_cursor) {
126 SDL_ShowCursor(show_cursor ? SDL_ENABLE : SDL_DISABLE);
127}
128
125void EmuWindow_SDL2::Fullscreen() { 129void EmuWindow_SDL2::Fullscreen() {
126 switch (Settings::values.fullscreen_mode.GetValue()) { 130 switch (Settings::values.fullscreen_mode.GetValue()) {
127 case Settings::FullscreenMode::Exclusive: 131 case Settings::FullscreenMode::Exclusive: