summaryrefslogtreecommitdiff
path: root/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
diff options
context:
space:
mode:
authorGravatar bunnei2019-03-13 11:46:57 -0400
committerGravatar GitHub2019-03-13 11:46:57 -0400
commit0a923b4ab3838e3560bcebf31e5bf6578a24dbcb (patch)
tree35c472ea24733da9e12dc4aaa83db5b7ba7bc28a /src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
parentMerge pull request #2166 from lioncash/vi-init-service (diff)
parentfixup! Joystick: Allow for background events; Add deadzone to SDLAnalog (diff)
downloadyuzu-0a923b4ab3838e3560bcebf31e5bf6578a24dbcb.tar.gz
yuzu-0a923b4ab3838e3560bcebf31e5bf6578a24dbcb.tar.xz
yuzu-0a923b4ab3838e3560bcebf31e5bf6578a24dbcb.zip
Merge pull request #2187 from FearlessTobi/port-sdl-things
Port various Citra changes to input_common, including deadzone support
Diffstat (limited to 'src/yuzu_cmd/emu_window/emu_window_sdl2.cpp')
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2.cpp13
1 files changed, 5 insertions, 8 deletions
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
index 7df8eff53..de7a26e14 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
@@ -135,16 +135,16 @@ bool EmuWindow_SDL2::SupportsRequiredGLExtensions() {
135} 135}
136 136
137EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) { 137EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
138 InputCommon::Init();
139
140 SDL_SetMainReady();
141
142 // Initialize the window 138 // Initialize the window
143 if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) { 139 if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
144 LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting..."); 140 LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
145 exit(1); 141 exit(1);
146 } 142 }
147 143
144 InputCommon::Init();
145
146 SDL_SetMainReady();
147
148 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4); 148 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
149 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3); 149 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
150 SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); 150 SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
@@ -201,11 +201,9 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
201} 201}
202 202
203EmuWindow_SDL2::~EmuWindow_SDL2() { 203EmuWindow_SDL2::~EmuWindow_SDL2() {
204 InputCommon::SDL::CloseSDLJoysticks(); 204 InputCommon::Shutdown();
205 SDL_GL_DeleteContext(gl_context); 205 SDL_GL_DeleteContext(gl_context);
206 SDL_Quit(); 206 SDL_Quit();
207
208 InputCommon::Shutdown();
209} 207}
210 208
211void EmuWindow_SDL2::SwapBuffers() { 209void EmuWindow_SDL2::SwapBuffers() {
@@ -262,7 +260,6 @@ void EmuWindow_SDL2::PollEvents() {
262 is_open = false; 260 is_open = false;
263 break; 261 break;
264 default: 262 default:
265 InputCommon::SDL::HandleGameControllerEvent(event);
266 break; 263 break;
267 } 264 }
268 } 265 }