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| author | 2020-10-26 23:14:09 -0700 | |
|---|---|---|
| committer | 2020-10-26 23:14:09 -0700 | |
| commit | cd92a94965a726a90032b15dbcc5ead877fac030 (patch) | |
| tree | 83c372d19bfe813ddc7bb83f25aabb7dbddef419 /src/yuzu_cmd/config.cpp | |
| parent | Merge pull request #4729 from ameerj/nvdec-prod (diff) | |
| parent | yuzu: settings: Enable multicore, asynch GPU, and assembly shaders by default. (diff) | |
| download | yuzu-cd92a94965a726a90032b15dbcc5ead877fac030.tar.gz yuzu-cd92a94965a726a90032b15dbcc5ead877fac030.tar.xz yuzu-cd92a94965a726a90032b15dbcc5ead877fac030.zip | |
Merge pull request #4805 from bunnei/update-defaults
yuzu: settings: Enable multicore, asynch GPU, and assembly shaders by default.
Diffstat (limited to 'src/yuzu_cmd/config.cpp')
| -rw-r--r-- | src/yuzu_cmd/config.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index 23448e747..334038ef9 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp | |||
| @@ -371,7 +371,7 @@ void Config::ReadValues() { | |||
| 371 | 371 | ||
| 372 | // Core | 372 | // Core |
| 373 | Settings::values.use_multi_core.SetValue( | 373 | Settings::values.use_multi_core.SetValue( |
| 374 | sdl2_config->GetBoolean("Core", "use_multi_core", false)); | 374 | sdl2_config->GetBoolean("Core", "use_multi_core", true)); |
| 375 | 375 | ||
| 376 | // Renderer | 376 | // Renderer |
| 377 | const int renderer_backend = sdl2_config->GetInteger( | 377 | const int renderer_backend = sdl2_config->GetInteger( |
| @@ -395,11 +395,11 @@ void Config::ReadValues() { | |||
| 395 | const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 0); | 395 | const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 0); |
| 396 | Settings::values.gpu_accuracy.SetValue(static_cast<Settings::GPUAccuracy>(gpu_accuracy_level)); | 396 | Settings::values.gpu_accuracy.SetValue(static_cast<Settings::GPUAccuracy>(gpu_accuracy_level)); |
| 397 | Settings::values.use_asynchronous_gpu_emulation.SetValue( | 397 | Settings::values.use_asynchronous_gpu_emulation.SetValue( |
| 398 | sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false)); | 398 | sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", true)); |
| 399 | Settings::values.use_vsync.SetValue( | 399 | Settings::values.use_vsync.SetValue( |
| 400 | static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync", 1))); | 400 | static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync", 1))); |
| 401 | Settings::values.use_assembly_shaders.SetValue( | 401 | Settings::values.use_assembly_shaders.SetValue( |
| 402 | sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", false)); | 402 | sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", true)); |
| 403 | Settings::values.use_asynchronous_shaders.SetValue( | 403 | Settings::values.use_asynchronous_shaders.SetValue( |
| 404 | sdl2_config->GetBoolean("Renderer", "use_asynchronous_shaders", false)); | 404 | sdl2_config->GetBoolean("Renderer", "use_asynchronous_shaders", false)); |
| 405 | Settings::values.use_asynchronous_shaders.SetValue( | 405 | Settings::values.use_asynchronous_shaders.SetValue( |