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authorGravatar lat9nq2023-04-30 15:39:00 -0400
committerGravatar lat9nq2023-05-02 21:51:29 -0400
commit6f0929df82be77f116988cf16cde4ebbc5f978dc (patch)
treeb12668b13bce18dc9b628cf77b2d935ca0ab4f71 /src/yuzu_cmd/config.cpp
parentMerge pull request #9973 from GPUCode/async-present (diff)
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configuration: Expose separate swap present modes
Previously, yuzu would try and guess which vsync mode to use given different scenarios, but apparently we didn't always get it right. This exposes the separate modes in a drop-down the user can select. If a mode isn't available in Vulkan, it defaults to FIFO.
Diffstat (limited to 'src/yuzu_cmd/config.cpp')
-rw-r--r--src/yuzu_cmd/config.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index fa347fb8c..a692ef809 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -320,7 +320,7 @@ void Config::ReadValues() {
320 ReadSetting("Renderer", Settings::values.use_disk_shader_cache); 320 ReadSetting("Renderer", Settings::values.use_disk_shader_cache);
321 ReadSetting("Renderer", Settings::values.gpu_accuracy); 321 ReadSetting("Renderer", Settings::values.gpu_accuracy);
322 ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation); 322 ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation);
323 ReadSetting("Renderer", Settings::values.use_vsync); 323 ReadSetting("Renderer", Settings::values.vsync_mode);
324 ReadSetting("Renderer", Settings::values.shader_backend); 324 ReadSetting("Renderer", Settings::values.shader_backend);
325 ReadSetting("Renderer", Settings::values.use_asynchronous_shaders); 325 ReadSetting("Renderer", Settings::values.use_asynchronous_shaders);
326 ReadSetting("Renderer", Settings::values.nvdec_emulation); 326 ReadSetting("Renderer", Settings::values.nvdec_emulation);