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authorGravatar ReinUsesLisp2021-02-13 02:38:02 -0300
committerGravatar ReinUsesLisp2021-02-13 02:38:05 -0300
commit13becdf18adebdcb8ac2d27c693ec729727057f5 (patch)
tree5c900d10847e1768a4951c1e6bec35f2618b5991 /src/yuzu_cmd/config.cpp
parentvideo_core: Fix clang build issues (diff)
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config: Make high GPU accuracy the default
This is a better default for most games, yielding better performance and less graphical issues.
Diffstat (limited to 'src/yuzu_cmd/config.cpp')
-rw-r--r--src/yuzu_cmd/config.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index f76102459..aa0a9f288 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -388,7 +388,7 @@ void Config::ReadValues() {
388 static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100))); 388 static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100)));
389 Settings::values.use_disk_shader_cache.SetValue( 389 Settings::values.use_disk_shader_cache.SetValue(
390 sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false)); 390 sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false));
391 const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 0); 391 const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 1);
392 Settings::values.gpu_accuracy.SetValue(static_cast<Settings::GPUAccuracy>(gpu_accuracy_level)); 392 Settings::values.gpu_accuracy.SetValue(static_cast<Settings::GPUAccuracy>(gpu_accuracy_level));
393 Settings::values.use_asynchronous_gpu_emulation.SetValue( 393 Settings::values.use_asynchronous_gpu_emulation.SetValue(
394 sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", true)); 394 sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", true));