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authorGravatar Fernando Sahmkow2019-12-08 13:13:18 -0400
committerGravatar FernandoS272019-12-22 12:24:34 -0400
commit51c9e98677395564a4fafeaba718cbd2263541bb (patch)
tree7546b488cf1753f227ba9e409a96ff247bc5ae73 /src/web_service/telemetry_json.cpp
parentMerge pull request #3230 from ReinUsesLisp/vk-emu-shaders (diff)
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Texture Cache: Add HLE methods for building 3D textures within the GPU in certain scenarios.
This commit adds a series of HLE methods for handling 3D textures in general. This helps games that generate 3D textures on every frame and may reduce loading times for certain games.
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