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authorGravatar Tony Wasserka2015-05-09 15:57:29 +0200
committerGravatar Tony Wasserka2015-05-09 15:57:29 +0200
commite35e72d0a5c90c37d22328115fa0f29dd17aeaee (patch)
tree4053db2c53a1ac77294c03782de75c91c0cf4b27 /src/video_core
parentLoader: Add missing include (diff)
parentMemory: Add GetPhysicalPointer helper function (diff)
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Merge pull request #734 from yuriks/memmap
Small memory map definitions cleanup
Diffstat (limited to 'src/video_core')
-rw-r--r--src/video_core/command_processor.cpp4
-rw-r--r--src/video_core/pica.h11
-rw-r--r--src/video_core/rasterizer.cpp10
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp8
4 files changed, 11 insertions, 22 deletions
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp
index c4cdf672b..1ea7cad07 100644
--- a/src/video_core/command_processor.cpp
+++ b/src/video_core/command_processor.cpp
@@ -102,7 +102,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
102 bool is_indexed = (id == PICA_REG_INDEX(trigger_draw_indexed)); 102 bool is_indexed = (id == PICA_REG_INDEX(trigger_draw_indexed));
103 103
104 const auto& index_info = registers.index_array; 104 const auto& index_info = registers.index_array;
105 const u8* index_address_8 = Memory::GetPointer(PAddrToVAddr(base_address + index_info.offset)); 105 const u8* index_address_8 = Memory::GetPhysicalPointer(base_address + index_info.offset);
106 const u16* index_address_16 = (u16*)index_address_8; 106 const u16* index_address_16 = (u16*)index_address_8;
107 bool index_u16 = index_info.format != 0; 107 bool index_u16 = index_info.format != 0;
108 108
@@ -135,7 +135,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
135 input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32()); 135 input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32());
136 } else { 136 } else {
137 for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) { 137 for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
138 const u8* srcdata = Memory::GetPointer(PAddrToVAddr(vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i])); 138 const u8* srcdata = Memory::GetPhysicalPointer(vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i]);
139 139
140 const float srcval = (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::BYTE) ? *(s8*)srcdata : 140 const float srcval = (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::BYTE) ? *(s8*)srcdata :
141 (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::UBYTE) ? *(u8*)srcdata : 141 (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::UBYTE) ? *(u8*)srcdata :
diff --git a/src/video_core/pica.h b/src/video_core/pica.h
index a0ba715f3..e4a91058c 100644
--- a/src/video_core/pica.h
+++ b/src/video_core/pica.h
@@ -998,15 +998,4 @@ union CommandHeader {
998 BitField<31, 1, u32> group_commands; 998 BitField<31, 1, u32> group_commands;
999}; 999};
1000 1000
1001// TODO: Ugly, should fix PhysicalToVirtualAddress instead
1002inline static u32 PAddrToVAddr(u32 addr) {
1003 if (addr >= Memory::VRAM_PADDR && addr < Memory::VRAM_PADDR + Memory::VRAM_SIZE) {
1004 return addr - Memory::VRAM_PADDR + Memory::VRAM_VADDR;
1005 } else if (addr >= Memory::FCRAM_PADDR && addr < Memory::FCRAM_PADDR + Memory::FCRAM_SIZE) {
1006 return addr - Memory::FCRAM_PADDR + Memory::HEAP_LINEAR_VADDR;
1007 } else {
1008 return 0;
1009 }
1010}
1011
1012} // namespace 1001} // namespace
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp
index 6ec253601..3b3fef484 100644
--- a/src/video_core/rasterizer.cpp
+++ b/src/video_core/rasterizer.cpp
@@ -30,7 +30,7 @@ static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
30 const u32 coarse_y = y & ~7; 30 const u32 coarse_y = y & ~7;
31 u32 bytes_per_pixel = GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(registers.framebuffer.color_format.Value())); 31 u32 bytes_per_pixel = GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(registers.framebuffer.color_format.Value()));
32 u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * registers.framebuffer.width * bytes_per_pixel; 32 u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * registers.framebuffer.width * bytes_per_pixel;
33 u8* dst_pixel = Memory::GetPointer(PAddrToVAddr(addr)) + dst_offset; 33 u8* dst_pixel = Memory::GetPhysicalPointer(addr) + dst_offset;
34 34
35 switch (registers.framebuffer.color_format) { 35 switch (registers.framebuffer.color_format) {
36 case registers.framebuffer.RGBA8: 36 case registers.framebuffer.RGBA8:
@@ -67,7 +67,7 @@ static const Math::Vec4<u8> GetPixel(int x, int y) {
67 const u32 coarse_y = y & ~7; 67 const u32 coarse_y = y & ~7;
68 u32 bytes_per_pixel = GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(registers.framebuffer.color_format.Value())); 68 u32 bytes_per_pixel = GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(registers.framebuffer.color_format.Value()));
69 u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * registers.framebuffer.width * bytes_per_pixel; 69 u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * registers.framebuffer.width * bytes_per_pixel;
70 u8* src_pixel = Memory::GetPointer(PAddrToVAddr(addr)) + src_offset; 70 u8* src_pixel = Memory::GetPhysicalPointer(addr) + src_offset;
71 71
72 switch (registers.framebuffer.color_format) { 72 switch (registers.framebuffer.color_format) {
73 case registers.framebuffer.RGBA8: 73 case registers.framebuffer.RGBA8:
@@ -95,7 +95,7 @@ static const Math::Vec4<u8> GetPixel(int x, int y) {
95 95
96static u32 GetDepth(int x, int y) { 96static u32 GetDepth(int x, int y) {
97 const PAddr addr = registers.framebuffer.GetDepthBufferPhysicalAddress(); 97 const PAddr addr = registers.framebuffer.GetDepthBufferPhysicalAddress();
98 u8* depth_buffer = Memory::GetPointer(PAddrToVAddr(addr)); 98 u8* depth_buffer = Memory::GetPhysicalPointer(addr);
99 99
100 y = (registers.framebuffer.height - y); 100 y = (registers.framebuffer.height - y);
101 101
@@ -122,7 +122,7 @@ static u32 GetDepth(int x, int y) {
122 122
123static void SetDepth(int x, int y, u32 value) { 123static void SetDepth(int x, int y, u32 value) {
124 const PAddr addr = registers.framebuffer.GetDepthBufferPhysicalAddress(); 124 const PAddr addr = registers.framebuffer.GetDepthBufferPhysicalAddress();
125 u8* depth_buffer = Memory::GetPointer(PAddrToVAddr(addr)); 125 u8* depth_buffer = Memory::GetPhysicalPointer(addr);
126 126
127 y = (registers.framebuffer.height - y); 127 y = (registers.framebuffer.height - y);
128 128
@@ -361,7 +361,7 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
361 s = GetWrappedTexCoord(texture.config.wrap_s, s, texture.config.width); 361 s = GetWrappedTexCoord(texture.config.wrap_s, s, texture.config.width);
362 t = texture.config.height - 1 - GetWrappedTexCoord(texture.config.wrap_t, t, texture.config.height); 362 t = texture.config.height - 1 - GetWrappedTexCoord(texture.config.wrap_t, t, texture.config.height);
363 363
364 u8* texture_data = Memory::GetPointer(PAddrToVAddr(texture.config.GetPhysicalAddress())); 364 u8* texture_data = Memory::GetPhysicalPointer(texture.config.GetPhysicalAddress());
365 auto info = DebugUtils::TextureInfo::FromPicaRegister(texture.config, texture.format); 365 auto info = DebugUtils::TextureInfo::FromPicaRegister(texture.config, texture.format);
366 366
367 texture_color[i] = DebugUtils::LookupTexture(texture_data, s, t, info); 367 texture_color[i] = DebugUtils::LookupTexture(texture_data, s, t, info);
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 6b242a6ed..0c072120d 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -119,15 +119,15 @@ void RendererOpenGL::SwapBuffers() {
119void RendererOpenGL::LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig& framebuffer, 119void RendererOpenGL::LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig& framebuffer,
120 const TextureInfo& texture) { 120 const TextureInfo& texture) {
121 121
122 const VAddr framebuffer_vaddr = Memory::PhysicalToVirtualAddress( 122 const PAddr framebuffer_addr = framebuffer.active_fb == 0 ?
123 framebuffer.active_fb == 0 ? framebuffer.address_left1 : framebuffer.address_left2); 123 framebuffer.address_left1 : framebuffer.address_left2;
124 124
125 LOG_TRACE(Render_OpenGL, "0x%08x bytes from 0x%08x(%dx%d), fmt %x", 125 LOG_TRACE(Render_OpenGL, "0x%08x bytes from 0x%08x(%dx%d), fmt %x",
126 framebuffer.stride * framebuffer.height, 126 framebuffer.stride * framebuffer.height,
127 framebuffer_vaddr, (int)framebuffer.width, 127 framebuffer_addr, (int)framebuffer.width,
128 (int)framebuffer.height, (int)framebuffer.format); 128 (int)framebuffer.height, (int)framebuffer.format);
129 129
130 const u8* framebuffer_data = Memory::GetPointer(framebuffer_vaddr); 130 const u8* framebuffer_data = Memory::GetPhysicalPointer(framebuffer_addr);
131 131
132 int bpp = GPU::Regs::BytesPerPixel(framebuffer.color_format); 132 int bpp = GPU::Regs::BytesPerPixel(framebuffer.color_format);
133 size_t pixel_stride = framebuffer.stride / bpp; 133 size_t pixel_stride = framebuffer.stride / bpp;