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authorGravatar bunnei2014-07-22 19:20:57 -0400
committerGravatar bunnei2014-07-22 19:20:57 -0400
commitdaa924b906ff3a6f54d00c5d19874c2f839af0a3 (patch)
tree127b4998ece87140690b7e74853215522d57ecaa /src/video_core
parentMerge pull request #32 from yuriks/master (diff)
parentUse uniform formatting when printing hexadecimal numbers. (diff)
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Merge pull request #31 from neobrain/gpu_framebuffer
GPU framebuffer emulation improvements
Diffstat (limited to 'src/video_core')
-rw-r--r--src/video_core/gpu_debugger.h11
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp62
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.h7
3 files changed, 50 insertions, 30 deletions
diff --git a/src/video_core/gpu_debugger.h b/src/video_core/gpu_debugger.h
index 5d909beba..d92ceaa72 100644
--- a/src/video_core/gpu_debugger.h
+++ b/src/video_core/gpu_debugger.h
@@ -50,7 +50,7 @@ public:
50 virtual void GXCommandProcessed(int total_command_count) 50 virtual void GXCommandProcessed(int total_command_count)
51 { 51 {
52 const GSP_GPU::GXCommand& cmd = observed->ReadGXCommandHistory(total_command_count-1); 52 const GSP_GPU::GXCommand& cmd = observed->ReadGXCommandHistory(total_command_count-1);
53 ERROR_LOG(GSP, "Received command: id=%x", cmd.id); 53 ERROR_LOG(GSP, "Received command: id=%x", (int)cmd.id.Value());
54 } 54 }
55 55
56 /** 56 /**
@@ -78,11 +78,13 @@ public:
78 78
79 void GXCommandProcessed(u8* command_data) 79 void GXCommandProcessed(u8* command_data)
80 { 80 {
81 if (observers.empty())
82 return;
83
81 gx_command_history.push_back(GSP_GPU::GXCommand()); 84 gx_command_history.push_back(GSP_GPU::GXCommand());
82 GSP_GPU::GXCommand& cmd = gx_command_history[gx_command_history.size()-1]; 85 GSP_GPU::GXCommand& cmd = gx_command_history[gx_command_history.size()-1];
83 86
84 const int cmd_length = sizeof(GSP_GPU::GXCommand); 87 memcpy(&cmd, command_data, sizeof(GSP_GPU::GXCommand));
85 memcpy(cmd.data, command_data, cmd_length);
86 88
87 ForEachObserver([this](DebuggerObserver* observer) { 89 ForEachObserver([this](DebuggerObserver* observer) {
88 observer->GXCommandProcessed(this->gx_command_history.size()); 90 observer->GXCommandProcessed(this->gx_command_history.size());
@@ -91,6 +93,9 @@ public:
91 93
92 void CommandListCalled(u32 address, u32* command_list, u32 size_in_words) 94 void CommandListCalled(u32 address, u32* command_list, u32 size_in_words)
93 { 95 {
96 if (observers.empty())
97 return;
98
94 PicaCommandList cmdlist; 99 PicaCommandList cmdlist;
95 for (u32* parse_pointer = command_list; parse_pointer < command_list + size_in_words;) 100 for (u32* parse_pointer = command_list; parse_pointer < command_list + size_in_words;)
96 { 101 {
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 70af47c59..d0a8ec1da 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -12,8 +12,8 @@
12 12
13/// RendererOpenGL constructor 13/// RendererOpenGL constructor
14RendererOpenGL::RendererOpenGL() { 14RendererOpenGL::RendererOpenGL() {
15 memset(m_fbo, 0, sizeof(m_fbo)); 15 memset(m_fbo, 0, sizeof(m_fbo));
16 memset(m_fbo_rbo, 0, sizeof(m_fbo_rbo)); 16 memset(m_fbo_rbo, 0, sizeof(m_fbo_rbo));
17 memset(m_fbo_depth_buffers, 0, sizeof(m_fbo_depth_buffers)); 17 memset(m_fbo_depth_buffers, 0, sizeof(m_fbo_depth_buffers));
18 18
19 m_resolution_width = max(VideoCore::kScreenTopWidth, VideoCore::kScreenBottomWidth); 19 m_resolution_width = max(VideoCore::kScreenTopWidth, VideoCore::kScreenBottomWidth);
@@ -35,7 +35,7 @@ void RendererOpenGL::SwapBuffers() {
35 m_render_window->MakeCurrent(); 35 m_render_window->MakeCurrent();
36 36
37 // EFB->XFB copy 37 // EFB->XFB copy
38 // TODO(bunnei): This is a hack and does not belong here. The copy should be triggered by some 38 // TODO(bunnei): This is a hack and does not belong here. The copy should be triggered by some
39 // register write We're also treating both framebuffers as a single one in OpenGL. 39 // register write We're also treating both framebuffers as a single one in OpenGL.
40 common::Rect framebuffer_size(0, 0, m_resolution_width, m_resolution_height); 40 common::Rect framebuffer_size(0, 0, m_resolution_width, m_resolution_height);
41 RenderXFB(framebuffer_size, framebuffer_size); 41 RenderXFB(framebuffer_size, framebuffer_size);
@@ -61,24 +61,40 @@ void RendererOpenGL::FlipFramebuffer(const u8* in, u8* out) {
61 int in_coord = 0; 61 int in_coord = 0;
62 for (int x = 0; x < VideoCore::kScreenTopWidth; x++) { 62 for (int x = 0; x < VideoCore::kScreenTopWidth; x++) {
63 for (int y = VideoCore::kScreenTopHeight-1; y >= 0; y--) { 63 for (int y = VideoCore::kScreenTopHeight-1; y >= 0; y--) {
64 // TODO: Properly support other framebuffer formats
64 int out_coord = (x + y * VideoCore::kScreenTopWidth) * 3; 65 int out_coord = (x + y * VideoCore::kScreenTopWidth) * 3;
65 out[out_coord] = in[in_coord]; 66 out[out_coord] = in[in_coord]; // blue?
66 out[out_coord + 1] = in[in_coord + 1]; 67 out[out_coord + 1] = in[in_coord + 1]; // green?
67 out[out_coord + 2] = in[in_coord + 2]; 68 out[out_coord + 2] = in[in_coord + 2]; // red?
68 in_coord+=3; 69 in_coord+=3;
69 } 70 }
70 } 71 }
71} 72}
72 73
73/** 74/**
74 * Renders external framebuffer (XFB) 75 * Renders external framebuffer (XFB)
75 * @param src_rect Source rectangle in XFB to copy 76 * @param src_rect Source rectangle in XFB to copy
76 * @param dst_rect Destination rectangle in output framebuffer to copy to 77 * @param dst_rect Destination rectangle in output framebuffer to copy to
77 */ 78 */
78void RendererOpenGL::RenderXFB(const common::Rect& src_rect, const common::Rect& dst_rect) { 79void RendererOpenGL::RenderXFB(const common::Rect& src_rect, const common::Rect& dst_rect) {
79 80
80 FlipFramebuffer(GPU::GetFramebufferPointer(GPU::g_regs.framebuffer_top_left_1), m_xfb_top_flipped); 81 const auto& framebuffer_top = GPU::g_regs.Get<GPU::Regs::FramebufferTop>();
81 FlipFramebuffer(GPU::GetFramebufferPointer(GPU::g_regs.framebuffer_sub_left_1), m_xfb_bottom_flipped); 82 const auto& framebuffer_sub = GPU::g_regs.Get<GPU::Regs::FramebufferBottom>();
83 const u32 active_fb_top = (framebuffer_top.active_fb == 1)
84 ? framebuffer_top.address_left2
85 : framebuffer_top.address_left1;
86 const u32 active_fb_sub = (framebuffer_sub.active_fb == 1)
87 ? framebuffer_sub.address_left2
88 : framebuffer_sub.address_left1;
89
90 DEBUG_LOG(GPU, "RenderXFB: 0x%08x bytes from 0x%08x(%dx%d), fmt %x",
91 framebuffer_top.stride * framebuffer_top.height,
92 GPU::GetFramebufferAddr(active_fb_top), (int)framebuffer_top.width,
93 (int)framebuffer_top.height, (int)framebuffer_top.format);
94
95 // TODO: This should consider the GPU registers for framebuffer width, height and stride.
96 FlipFramebuffer(GPU::GetFramebufferPointer(active_fb_top), m_xfb_top_flipped);
97 FlipFramebuffer(GPU::GetFramebufferPointer(active_fb_sub), m_xfb_bottom_flipped);
82 98
83 // Blit the top framebuffer 99 // Blit the top framebuffer
84 // ------------------------ 100 // ------------------------
@@ -98,7 +114,7 @@ void RendererOpenGL::RenderXFB(const common::Rect& src_rect, const common::Rect&
98 glReadBuffer(GL_COLOR_ATTACHMENT0); 114 glReadBuffer(GL_COLOR_ATTACHMENT0);
99 115
100 // Blit 116 // Blit
101 glBlitFramebuffer(src_rect.x0_, src_rect.y0_, src_rect.x1_, src_rect.y1_, 117 glBlitFramebuffer(src_rect.x0_, src_rect.y0_, src_rect.x1_, src_rect.y1_,
102 dst_rect.x0_, dst_rect.y1_, dst_rect.x1_, dst_rect.y0_, 118 dst_rect.x0_, dst_rect.y1_, dst_rect.x1_, dst_rect.y0_,
103 GL_COLOR_BUFFER_BIT, GL_LINEAR); 119 GL_COLOR_BUFFER_BIT, GL_LINEAR);
104 120
@@ -110,7 +126,7 @@ void RendererOpenGL::RenderXFB(const common::Rect& src_rect, const common::Rect&
110 // Update textures with contents of XFB in RAM - bottom 126 // Update textures with contents of XFB in RAM - bottom
111 glBindTexture(GL_TEXTURE_2D, m_xfb_texture_bottom); 127 glBindTexture(GL_TEXTURE_2D, m_xfb_texture_bottom);
112 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight, 128 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight,
113 GL_RGB, GL_UNSIGNED_BYTE, m_xfb_bottom_flipped); 129 GL_BGR, GL_UNSIGNED_BYTE, m_xfb_bottom_flipped);
114 glBindTexture(GL_TEXTURE_2D, 0); 130 glBindTexture(GL_TEXTURE_2D, 0);
115 131
116 // Render target is destination framebuffer 132 // Render target is destination framebuffer
@@ -124,7 +140,7 @@ void RendererOpenGL::RenderXFB(const common::Rect& src_rect, const common::Rect&
124 140
125 // Blit 141 // Blit
126 int offset = (VideoCore::kScreenTopWidth - VideoCore::kScreenBottomWidth) / 2; 142 int offset = (VideoCore::kScreenTopWidth - VideoCore::kScreenBottomWidth) / 2;
127 glBlitFramebuffer(0,0, VideoCore::kScreenBottomWidth, VideoCore::kScreenBottomHeight, 143 glBlitFramebuffer(0,0, VideoCore::kScreenBottomWidth, VideoCore::kScreenBottomHeight,
128 offset, VideoCore::kScreenBottomHeight, VideoCore::kScreenBottomWidth + offset, 0, 144 offset, VideoCore::kScreenBottomHeight, VideoCore::kScreenBottomWidth + offset, 0,
129 GL_COLOR_BUFFER_BIT, GL_LINEAR); 145 GL_COLOR_BUFFER_BIT, GL_LINEAR);
130 146
@@ -133,7 +149,7 @@ void RendererOpenGL::RenderXFB(const common::Rect& src_rect, const common::Rect&
133 149
134/// Initialize the FBO 150/// Initialize the FBO
135void RendererOpenGL::InitFramebuffer() { 151void RendererOpenGL::InitFramebuffer() {
136 // TODO(bunnei): This should probably be implemented with the top screen and bottom screen as 152 // TODO(bunnei): This should probably be implemented with the top screen and bottom screen as
137 // separate framebuffers 153 // separate framebuffers
138 154
139 // Init the FBOs 155 // Init the FBOs
@@ -146,12 +162,12 @@ void RendererOpenGL::InitFramebuffer() {
146 for (int i = 0; i < kMaxFramebuffers; i++) { 162 for (int i = 0; i < kMaxFramebuffers; i++) {
147 // Generate color buffer storage 163 // Generate color buffer storage
148 glBindRenderbuffer(GL_RENDERBUFFER, m_fbo_rbo[i]); 164 glBindRenderbuffer(GL_RENDERBUFFER, m_fbo_rbo[i]);
149 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, VideoCore::kScreenTopWidth, 165 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, VideoCore::kScreenTopWidth,
150 VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight); 166 VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight);
151 167
152 // Generate depth buffer storage 168 // Generate depth buffer storage
153 glBindRenderbuffer(GL_RENDERBUFFER, m_fbo_depth_buffers[i]); 169 glBindRenderbuffer(GL_RENDERBUFFER, m_fbo_depth_buffers[i]);
154 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT32, VideoCore::kScreenTopWidth, 170 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT32, VideoCore::kScreenTopWidth,
155 VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight); 171 VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight);
156 172
157 // Attach the buffers 173 // Attach the buffers
@@ -167,7 +183,7 @@ void RendererOpenGL::InitFramebuffer() {
167 } else { 183 } else {
168 ERROR_LOG(RENDER, "couldn't create OpenGL frame buffer"); 184 ERROR_LOG(RENDER, "couldn't create OpenGL frame buffer");
169 exit(1); 185 exit(1);
170 } 186 }
171 } 187 }
172 glBindFramebuffer(GL_FRAMEBUFFER, 0); // Unbind our frame buffer(s) 188 glBindFramebuffer(GL_FRAMEBUFFER, 0); // Unbind our frame buffer(s)
173 189
@@ -175,8 +191,8 @@ void RendererOpenGL::InitFramebuffer() {
175 // ------------------------------- 191 // -------------------------------
176 192
177 // Create XFB textures 193 // Create XFB textures
178 glGenTextures(1, &m_xfb_texture_top); 194 glGenTextures(1, &m_xfb_texture_top);
179 glGenTextures(1, &m_xfb_texture_bottom); 195 glGenTextures(1, &m_xfb_texture_bottom);
180 196
181 // Alocate video memorry for XFB textures 197 // Alocate video memorry for XFB textures
182 glBindTexture(GL_TEXTURE_2D, m_xfb_texture_top); 198 glBindTexture(GL_TEXTURE_2D, m_xfb_texture_top);
@@ -192,13 +208,13 @@ void RendererOpenGL::InitFramebuffer() {
192 // Create the FBO and attach color/depth textures 208 // Create the FBO and attach color/depth textures
193 glGenFramebuffers(1, &m_xfb_top); // Generate framebuffer 209 glGenFramebuffers(1, &m_xfb_top); // Generate framebuffer
194 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_xfb_top); 210 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_xfb_top);
195 glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 211 glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
196 m_xfb_texture_top, 0); 212 m_xfb_texture_top, 0);
197 glBindFramebuffer(GL_FRAMEBUFFER, 0); 213 glBindFramebuffer(GL_FRAMEBUFFER, 0);
198 214
199 glGenFramebuffers(1, &m_xfb_bottom); // Generate framebuffer 215 glGenFramebuffers(1, &m_xfb_bottom); // Generate framebuffer
200 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_xfb_bottom); 216 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_xfb_bottom);
201 glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 217 glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
202 m_xfb_texture_bottom, 0); 218 m_xfb_texture_bottom, 0);
203 glBindFramebuffer(GL_FRAMEBUFFER, 0); 219 glBindFramebuffer(GL_FRAMEBUFFER, 0);
204} 220}
@@ -214,7 +230,7 @@ void RendererOpenGL::RenderFramebuffer() {
214 glReadBuffer(GL_COLOR_ATTACHMENT0); 230 glReadBuffer(GL_COLOR_ATTACHMENT0);
215 231
216 // Blit 232 // Blit
217 glBlitFramebuffer(0, 0, m_resolution_width, m_resolution_height, 0, 0, m_resolution_width, 233 glBlitFramebuffer(0, 0, m_resolution_width, m_resolution_height, 0, 0, m_resolution_width,
218 m_resolution_height, GL_COLOR_BUFFER_BIT, GL_LINEAR); 234 m_resolution_height, GL_COLOR_BUFFER_BIT, GL_LINEAR);
219 235
220 // Update the FPS count 236 // Update the FPS count
@@ -230,7 +246,7 @@ void RendererOpenGL::RenderFramebuffer() {
230void RendererOpenGL::UpdateFramerate() { 246void RendererOpenGL::UpdateFramerate() {
231} 247}
232 248
233/** 249/**
234 * Set the emulator window to use for renderer 250 * Set the emulator window to use for renderer
235 * @param window EmuWindow handle to emulator window to use for rendering 251 * @param window EmuWindow handle to emulator window to use for rendering
236 */ 252 */
@@ -264,7 +280,7 @@ void RendererOpenGL::Init() {
264 280
265 GLenum err = glewInit(); 281 GLenum err = glewInit();
266 if (GLEW_OK != err) { 282 if (GLEW_OK != err) {
267 ERROR_LOG(RENDER, "Failed to initialize GLEW! Error message: \"%s\". Exiting...", 283 ERROR_LOG(RENDER, "Failed to initialize GLEW! Error message: \"%s\". Exiting...",
268 glewGetErrorString(err)); 284 glewGetErrorString(err));
269 exit(-1); 285 exit(-1);
270 } 286 }
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h
index dd811cad6..30f4febe0 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.h
+++ b/src/video_core/renderer_opengl/renderer_opengl.h
@@ -84,7 +84,6 @@ private:
84 // "Flipped" framebuffers translate scanlines from native 3DS left-to-right to top-to-bottom 84 // "Flipped" framebuffers translate scanlines from native 3DS left-to-right to top-to-bottom
85 // as OpenGL expects them in a texture. There probably is a more efficient way of doing this: 85 // as OpenGL expects them in a texture. There probably is a more efficient way of doing this:
86 86
87 u8 m_xfb_top_flipped[VideoCore::kScreenTopWidth * VideoCore::kScreenTopWidth * 4]; 87 u8 m_xfb_top_flipped[VideoCore::kScreenTopWidth * VideoCore::kScreenTopHeight * 4];
88 u8 m_xfb_bottom_flipped[VideoCore::kScreenTopWidth * VideoCore::kScreenTopWidth * 4]; 88 u8 m_xfb_bottom_flipped[VideoCore::kScreenBottomWidth * VideoCore::kScreenBottomHeight * 4];
89 89};
90}; \ No newline at end of file