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authorGravatar bunnei2018-06-20 16:46:14 -0400
committerGravatar GitHub2018-06-20 16:46:14 -0400
commitc3e95086b66dfa4214892dcddb9fd6f865037c1e (patch)
tree859f41acecbdcfcbdf19df80903a045d6e2b0bcb /src/video_core
parentImplement GetAvailableLanguageCodes2 (#575) (diff)
parentBuild: Fixed some MSVC warnings in various parts of the code. (diff)
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Merge pull request #576 from Subv/warnings1
Build: Fixed some MSVC warnings in various parts of the code.
Diffstat (limited to 'src/video_core')
-rw-r--r--src/video_core/engines/maxwell_3d.cpp5
-rw-r--r--src/video_core/engines/shader_bytecode.h4
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp4
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp2
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp2
-rw-r--r--src/video_core/renderer_opengl/gl_shader_manager.cpp4
-rw-r--r--src/video_core/renderer_opengl/gl_state.cpp4
7 files changed, 13 insertions, 12 deletions
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp
index 86e9dc998..93c43c8cb 100644
--- a/src/video_core/engines/maxwell_3d.cpp
+++ b/src/video_core/engines/maxwell_3d.cpp
@@ -328,8 +328,9 @@ std::vector<Texture::FullTextureInfo> Maxwell3D::GetStageTextures(Regs::ShaderSt
328 328
329 Texture::FullTextureInfo tex_info{}; 329 Texture::FullTextureInfo tex_info{};
330 // TODO(Subv): Use the shader to determine which textures are actually accessed. 330 // TODO(Subv): Use the shader to determine which textures are actually accessed.
331 tex_info.index = (current_texture - tex_info_buffer.address - TextureInfoOffset) / 331 tex_info.index =
332 sizeof(Texture::TextureHandle); 332 static_cast<u32>(current_texture - tex_info_buffer.address - TextureInfoOffset) /
333 sizeof(Texture::TextureHandle);
333 334
334 // Load the TIC data. 335 // Load the TIC data.
335 if (tex_handle.tic_id != 0) { 336 if (tex_handle.tic_id != 0) {
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h
index 5ff861b04..cb4db0679 100644
--- a/src/video_core/engines/shader_bytecode.h
+++ b/src/video_core/engines/shader_bytecode.h
@@ -372,7 +372,7 @@ union Instruction {
372 BitField<31, 4, u64> component_mask; 372 BitField<31, 4, u64> component_mask;
373 373
374 bool IsComponentEnabled(size_t component) const { 374 bool IsComponentEnabled(size_t component) const {
375 return ((1 << component) & component_mask) != 0; 375 return ((1ull << component) & component_mask) != 0;
376 } 376 }
377 } tex; 377 } tex;
378 378
@@ -391,7 +391,7 @@ union Instruction {
391 391
392 ASSERT(component_mask_selector < mask.size()); 392 ASSERT(component_mask_selector < mask.size());
393 393
394 return ((1 << component) & mask[component_mask_selector]) != 0; 394 return ((1ull << component) & mask[component_mask_selector]) != 0;
395 } 395 }
396 } texs; 396 } texs;
397 397
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 833ff8273..3ba20f978 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -633,7 +633,7 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, GLuint progr
633 633
634 state.Apply(); 634 state.Apply();
635 635
636 return current_bindpoint + entries.size(); 636 return current_bindpoint + static_cast<u32>(entries.size());
637} 637}
638 638
639u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, GLuint program, u32 current_unit, 639u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, GLuint program, u32 current_unit,
@@ -679,7 +679,7 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, GLuint program,
679 679
680 state.Apply(); 680 state.Apply();
681 681
682 return current_unit + entries.size(); 682 return current_unit + static_cast<u32>(entries.size());
683} 683}
684 684
685void RasterizerOpenGL::BindFramebufferSurfaces(const Surface& color_surface, 685void RasterizerOpenGL::BindFramebufferSurfaces(const Surface& color_surface,
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index b2a61024e..61d670dcb 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -575,7 +575,7 @@ void CachedSurface::UploadGLTexture(const MathUtil::Rectangle<u32>& rect, GLuint
575 glCompressedTexImage2D(GL_TEXTURE_2D, 0, tuple.internal_format, 575 glCompressedTexImage2D(GL_TEXTURE_2D, 0, tuple.internal_format,
576 static_cast<GLsizei>(rect.GetWidth() * GetCompresssionFactor()), 576 static_cast<GLsizei>(rect.GetWidth() * GetCompresssionFactor()),
577 static_cast<GLsizei>(rect.GetHeight() * GetCompresssionFactor()), 0, 577 static_cast<GLsizei>(rect.GetHeight() * GetCompresssionFactor()), 0,
578 size, &gl_buffer[buffer_offset]); 578 static_cast<GLsizei>(size), &gl_buffer[buffer_offset]);
579 } else { 579 } else {
580 glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, static_cast<GLsizei>(rect.GetWidth()), 580 glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, static_cast<GLsizei>(rect.GetWidth()),
581 static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type, 581 static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index fc80d4b29..65fed77ef 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -535,7 +535,7 @@ private:
535 */ 535 */
536 void SetRegister(const Register& reg, u64 elem, const std::string& value, 536 void SetRegister(const Register& reg, u64 elem, const std::string& value,
537 u64 dest_num_components, u64 value_num_components, u64 dest_elem) { 537 u64 dest_num_components, u64 value_num_components, u64 dest_elem) {
538 std::string dest = GetRegister(reg, dest_elem); 538 std::string dest = GetRegister(reg, static_cast<u32>(dest_elem));
539 if (dest_num_components > 1) { 539 if (dest_num_components > 1) {
540 dest += GetSwizzle(elem); 540 dest += GetSwizzle(elem);
541 } 541 }
diff --git a/src/video_core/renderer_opengl/gl_shader_manager.cpp b/src/video_core/renderer_opengl/gl_shader_manager.cpp
index 7c00beb33..d7167b298 100644
--- a/src/video_core/renderer_opengl/gl_shader_manager.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_manager.cpp
@@ -38,8 +38,8 @@ void MaxwellUniformData::SetFromRegs(const Maxwell3D::State::ShaderStageInfo& sh
38 const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs; 38 const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
39 39
40 // TODO(bunnei): Support more than one viewport 40 // TODO(bunnei): Support more than one viewport
41 viewport_flip[0] = regs.viewport_transform[0].scale_x < 0.0 ? -1.0 : 1.0; 41 viewport_flip[0] = regs.viewport_transform[0].scale_x < 0.0 ? -1.0f : 1.0f;
42 viewport_flip[1] = regs.viewport_transform[0].scale_y < 0.0 ? -1.0 : 1.0; 42 viewport_flip[1] = regs.viewport_transform[0].scale_y < 0.0 ? -1.0f : 1.0f;
43} 43}
44 44
45} // namespace GLShader 45} // namespace GLShader
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp
index 44f0c8a01..1f1e48425 100644
--- a/src/video_core/renderer_opengl/gl_state.cpp
+++ b/src/video_core/renderer_opengl/gl_state.cpp
@@ -196,13 +196,13 @@ void OpenGLState::Apply() const {
196 } 196 }
197 197
198 // Textures 198 // Textures
199 for (size_t i = 0; i < std::size(texture_units); ++i) { 199 for (int i = 0; i < std::size(texture_units); ++i) {
200 if (texture_units[i].texture_2d != cur_state.texture_units[i].texture_2d) { 200 if (texture_units[i].texture_2d != cur_state.texture_units[i].texture_2d) {
201 glActiveTexture(TextureUnits::MaxwellTexture(i).Enum()); 201 glActiveTexture(TextureUnits::MaxwellTexture(i).Enum());
202 glBindTexture(GL_TEXTURE_2D, texture_units[i].texture_2d); 202 glBindTexture(GL_TEXTURE_2D, texture_units[i].texture_2d);
203 } 203 }
204 if (texture_units[i].sampler != cur_state.texture_units[i].sampler) { 204 if (texture_units[i].sampler != cur_state.texture_units[i].sampler) {
205 glBindSampler(i, texture_units[i].sampler); 205 glBindSampler(static_cast<GLuint>(i), texture_units[i].sampler);
206 } 206 }
207 // Update the texture swizzle 207 // Update the texture swizzle
208 if (texture_units[i].swizzle.r != cur_state.texture_units[i].swizzle.r || 208 if (texture_units[i].swizzle.r != cur_state.texture_units[i].swizzle.r ||