summaryrefslogtreecommitdiff
path: root/src/video_core
diff options
context:
space:
mode:
authorGravatar archshift2014-05-16 23:21:03 -0700
committerGravatar archshift2014-05-16 23:21:03 -0700
commitb8c8d0903ec9be4c7d580464480a0136277be803 (patch)
tree9280a9f01e1312d0d8aed493282ae65d2384963c /src/video_core
parentAdded FindGLEW to cmake-modules (diff)
parentMerge pull request #17 from bunnei/arm-vfp (diff)
downloadyuzu-b8c8d0903ec9be4c7d580464480a0136277be803.tar.gz
yuzu-b8c8d0903ec9be4c7d580464480a0136277be803.tar.xz
yuzu-b8c8d0903ec9be4c7d580464480a0136277be803.zip
Merge remote-tracking branch 'upstream/master' into issue-7-fix
Diffstat (limited to 'src/video_core')
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp13
1 files changed, 6 insertions, 7 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 314b1a8ed..f2e809b1d 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -58,15 +58,14 @@ void RendererOpenGL::SwapBuffers() {
58 * @todo Early on hack... I'd like to find a more efficient way of doing this /bunnei 58 * @todo Early on hack... I'd like to find a more efficient way of doing this /bunnei
59 */ 59 */
60void RendererOpenGL::FlipFramebuffer(const u8* in, u8* out) { 60void RendererOpenGL::FlipFramebuffer(const u8* in, u8* out) {
61 for (int y = 0; y < VideoCore::kScreenTopHeight; y++) { 61 int in_coord = 0;
62 for (int x = 0; x < VideoCore::kScreenTopWidth; x++) { 62 for (int x = 0; x < VideoCore::kScreenTopWidth; x++) {
63 int in_coord = (VideoCore::kScreenTopHeight * 3 * x) + (VideoCore::kScreenTopHeight * 3) 63 for (int y = VideoCore::kScreenTopHeight-1; y >= 0; y--) {
64 - (3 * y + 3); 64 int out_coord = (x + y * VideoCore::kScreenTopWidth) * 3;
65 int out_coord = (VideoCore::kScreenTopWidth * y * 3) + (x * 3); 65 out[out_coord] = in[in_coord];
66
67 out[out_coord + 0] = in[in_coord + 0];
68 out[out_coord + 1] = in[in_coord + 1]; 66 out[out_coord + 1] = in[in_coord + 1];
69 out[out_coord + 2] = in[in_coord + 2]; 67 out[out_coord + 2] = in[in_coord + 2];
68 in_coord+=3;
70 } 69 }
71 } 70 }
72} 71}