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authorGravatar Fernando S2022-01-03 00:39:59 +0100
committerGravatar GitHub2022-01-03 00:39:59 +0100
commitae7da0b12dd8aef115d741eb60d00ddf8ed357df (patch)
tree09d269fe3838d1f8aa5672d2af06cbeb9b45d81f /src/video_core
parentMerge pull request #7659 from ameerj/overlap-overflow (diff)
parentglsl: Add boolean reference workaround (diff)
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Merge pull request #7629 from ameerj/nv-driver-fixes
shaders: Add fixes for NVIDIA drivers 495+
Diffstat (limited to 'src/video_core')
-rw-r--r--src/video_core/renderer_opengl/gl_device.cpp10
-rw-r--r--src/video_core/renderer_opengl/gl_device.h10
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp2
3 files changed, 15 insertions, 7 deletions
diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp
index 0764ea6e0..e62912a22 100644
--- a/src/video_core/renderer_opengl/gl_device.cpp
+++ b/src/video_core/renderer_opengl/gl_device.cpp
@@ -182,17 +182,13 @@ Device::Device() {
182 shader_backend = Settings::ShaderBackend::GLSL; 182 shader_backend = Settings::ShaderBackend::GLSL;
183 } 183 }
184 184
185 if (shader_backend == Settings::ShaderBackend::GLSL && is_nvidia && 185 if (shader_backend == Settings::ShaderBackend::GLSL && is_nvidia) {
186 !Settings::values.renderer_debug) {
187 const std::string_view driver_version = version.substr(13); 186 const std::string_view driver_version = version.substr(13);
188 const int version_major = 187 const int version_major =
189 std::atoi(driver_version.substr(0, driver_version.find(".")).data()); 188 std::atoi(driver_version.substr(0, driver_version.find(".")).data());
190
191 if (version_major >= 495) { 189 if (version_major >= 495) {
192 LOG_WARNING(Render_OpenGL, "NVIDIA drivers 495 and later causes significant problems " 190 has_cbuf_ftou_bug = true;
193 "with yuzu. Forcing GLASM as a mitigation."); 191 has_bool_ref_bug = true;
194 shader_backend = Settings::ShaderBackend::GLASM;
195 use_assembly_shaders = true;
196 } 192 }
197 } 193 }
198 194
diff --git a/src/video_core/renderer_opengl/gl_device.h b/src/video_core/renderer_opengl/gl_device.h
index de9e41659..95c2e8d38 100644
--- a/src/video_core/renderer_opengl/gl_device.h
+++ b/src/video_core/renderer_opengl/gl_device.h
@@ -152,6 +152,14 @@ public:
152 return need_fastmath_off; 152 return need_fastmath_off;
153 } 153 }
154 154
155 bool HasCbufFtouBug() const {
156 return has_cbuf_ftou_bug;
157 }
158
159 bool HasBoolRefBug() const {
160 return has_bool_ref_bug;
161 }
162
155 Settings::ShaderBackend GetShaderBackend() const { 163 Settings::ShaderBackend GetShaderBackend() const {
156 return shader_backend; 164 return shader_backend;
157 } 165 }
@@ -200,6 +208,8 @@ private:
200 bool has_sparse_texture_2{}; 208 bool has_sparse_texture_2{};
201 bool warp_size_potentially_larger_than_guest{}; 209 bool warp_size_potentially_larger_than_guest{};
202 bool need_fastmath_off{}; 210 bool need_fastmath_off{};
211 bool has_cbuf_ftou_bug{};
212 bool has_bool_ref_bug{};
203 213
204 std::string vendor_name; 214 std::string vendor_name;
205}; 215};
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index 29c6e1a5f..ec558a9af 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -214,6 +214,8 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
214 .has_broken_fp16_float_controls = false, 214 .has_broken_fp16_float_controls = false,
215 .has_gl_component_indexing_bug = device.HasComponentIndexingBug(), 215 .has_gl_component_indexing_bug = device.HasComponentIndexingBug(),
216 .has_gl_precise_bug = device.HasPreciseBug(), 216 .has_gl_precise_bug = device.HasPreciseBug(),
217 .has_gl_cbuf_ftou_bug = device.HasCbufFtouBug(),
218 .has_gl_bool_ref_bug = device.HasBoolRefBug(),
217 .ignore_nan_fp_comparisons = true, 219 .ignore_nan_fp_comparisons = true,
218 .gl_max_compute_smem_size = device.GetMaxComputeSharedMemorySize(), 220 .gl_max_compute_smem_size = device.GetMaxComputeSharedMemorySize(),
219 }, 221 },