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authorGravatar Lioncash2018-08-03 12:55:58 -0400
committerGravatar Lioncash2018-08-04 02:36:57 -0400
commit6030c5ce412e44ddcfe0a31c6747a017166bf33d (patch)
tree2b79fa019f07e601b5170e92e93b69788ffde949 /src/video_core
parentMerge pull request #911 from lioncash/prototype (diff)
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video_core: Eliminate the g_renderer global variable
We move the initialization of the renderer to the core class, while keeping the creation of it and any other specifics in video_core. This way we can ensure that the renderer is initialized and doesn't give unfettered access to the renderer. This also makes dependencies on types more explicit. For example, the GPU class doesn't need to depend on the existence of a renderer, it only needs to care about whether or not it has a rasterizer, but since it was accessing the global variable, it was also making the renderer a part of its dependency chain. By adjusting the interface, we can get rid of this dependency.
Diffstat (limited to 'src/video_core')
-rw-r--r--src/video_core/engines/maxwell_3d.cpp10
-rw-r--r--src/video_core/engines/maxwell_3d.h8
-rw-r--r--src/video_core/gpu.cpp5
-rw-r--r--src/video_core/gpu.h6
-rw-r--r--src/video_core/renderer_base.cpp4
-rw-r--r--src/video_core/renderer_base.h8
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp2
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.h2
-rw-r--r--src/video_core/video_core.cpp25
-rw-r--r--src/video_core/video_core.h20
10 files changed, 43 insertions, 47 deletions
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp
index 0e205ed72..a235b543e 100644
--- a/src/video_core/engines/maxwell_3d.cpp
+++ b/src/video_core/engines/maxwell_3d.cpp
@@ -19,8 +19,8 @@ namespace Engines {
19/// First register id that is actually a Macro call. 19/// First register id that is actually a Macro call.
20constexpr u32 MacroRegistersStart = 0xE00; 20constexpr u32 MacroRegistersStart = 0xE00;
21 21
22Maxwell3D::Maxwell3D(MemoryManager& memory_manager) 22Maxwell3D::Maxwell3D(VideoCore::RasterizerInterface& rasterizer, MemoryManager& memory_manager)
23 : memory_manager(memory_manager), macro_interpreter(*this) {} 23 : memory_manager(memory_manager), rasterizer{rasterizer}, macro_interpreter(*this) {}
24 24
25void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) { 25void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) {
26 auto macro_code = uploaded_macros.find(method); 26 auto macro_code = uploaded_macros.find(method);
@@ -130,7 +130,7 @@ void Maxwell3D::WriteReg(u32 method, u32 value, u32 remaining_params) {
130 break; 130 break;
131 } 131 }
132 132
133 VideoCore::g_renderer->Rasterizer()->NotifyMaxwellRegisterChanged(method); 133 rasterizer.NotifyMaxwellRegisterChanged(method);
134 134
135 if (debug_context) { 135 if (debug_context) {
136 debug_context->OnEvent(Tegra::DebugContext::Event::MaxwellCommandProcessed, nullptr); 136 debug_context->OnEvent(Tegra::DebugContext::Event::MaxwellCommandProcessed, nullptr);
@@ -218,7 +218,7 @@ void Maxwell3D::DrawArrays() {
218 } 218 }
219 219
220 const bool is_indexed{regs.index_array.count && !regs.vertex_buffer.count}; 220 const bool is_indexed{regs.index_array.count && !regs.vertex_buffer.count};
221 VideoCore::g_renderer->Rasterizer()->AccelerateDrawBatch(is_indexed); 221 rasterizer.AccelerateDrawBatch(is_indexed);
222 222
223 // TODO(bunnei): Below, we reset vertex count so that we can use these registers to determine if 223 // TODO(bunnei): Below, we reset vertex count so that we can use these registers to determine if
224 // the game is trying to draw indexed or direct mode. This needs to be verified on HW still - 224 // the game is trying to draw indexed or direct mode. This needs to be verified on HW still -
@@ -393,7 +393,7 @@ void Maxwell3D::ProcessClearBuffers() {
393 regs.clear_buffers.R == regs.clear_buffers.B && 393 regs.clear_buffers.R == regs.clear_buffers.B &&
394 regs.clear_buffers.R == regs.clear_buffers.A); 394 regs.clear_buffers.R == regs.clear_buffers.A);
395 395
396 VideoCore::g_renderer->Rasterizer()->Clear(); 396 rasterizer.Clear();
397} 397}
398 398
399} // namespace Engines 399} // namespace Engines
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h
index 3c32f1067..4d0ff96a5 100644
--- a/src/video_core/engines/maxwell_3d.h
+++ b/src/video_core/engines/maxwell_3d.h
@@ -17,6 +17,10 @@
17#include "video_core/memory_manager.h" 17#include "video_core/memory_manager.h"
18#include "video_core/textures/texture.h" 18#include "video_core/textures/texture.h"
19 19
20namespace VideoCore {
21class RasterizerInterface;
22}
23
20namespace Tegra::Engines { 24namespace Tegra::Engines {
21 25
22#define MAXWELL3D_REG_INDEX(field_name) \ 26#define MAXWELL3D_REG_INDEX(field_name) \
@@ -24,7 +28,7 @@ namespace Tegra::Engines {
24 28
25class Maxwell3D final { 29class Maxwell3D final {
26public: 30public:
27 explicit Maxwell3D(MemoryManager& memory_manager); 31 explicit Maxwell3D(VideoCore::RasterizerInterface& rasterizer, MemoryManager& memory_manager);
28 ~Maxwell3D() = default; 32 ~Maxwell3D() = default;
29 33
30 /// Register structure of the Maxwell3D engine. 34 /// Register structure of the Maxwell3D engine.
@@ -818,6 +822,8 @@ public:
818 Texture::FullTextureInfo GetStageTexture(Regs::ShaderStage stage, size_t offset) const; 822 Texture::FullTextureInfo GetStageTexture(Regs::ShaderStage stage, size_t offset) const;
819 823
820private: 824private:
825 VideoCore::RasterizerInterface& rasterizer;
826
821 std::unordered_map<u32, std::vector<u32>> uploaded_macros; 827 std::unordered_map<u32, std::vector<u32>> uploaded_macros;
822 828
823 /// Macro method that is currently being executed / being fed parameters. 829 /// Macro method that is currently being executed / being fed parameters.
diff --git a/src/video_core/gpu.cpp b/src/video_core/gpu.cpp
index 141e20444..b2a83ce0b 100644
--- a/src/video_core/gpu.cpp
+++ b/src/video_core/gpu.cpp
@@ -7,12 +7,13 @@
7#include "video_core/engines/maxwell_compute.h" 7#include "video_core/engines/maxwell_compute.h"
8#include "video_core/engines/maxwell_dma.h" 8#include "video_core/engines/maxwell_dma.h"
9#include "video_core/gpu.h" 9#include "video_core/gpu.h"
10#include "video_core/rasterizer_interface.h"
10 11
11namespace Tegra { 12namespace Tegra {
12 13
13GPU::GPU() { 14GPU::GPU(VideoCore::RasterizerInterface& rasterizer) {
14 memory_manager = std::make_unique<MemoryManager>(); 15 memory_manager = std::make_unique<MemoryManager>();
15 maxwell_3d = std::make_unique<Engines::Maxwell3D>(*memory_manager); 16 maxwell_3d = std::make_unique<Engines::Maxwell3D>(rasterizer, *memory_manager);
16 fermi_2d = std::make_unique<Engines::Fermi2D>(*memory_manager); 17 fermi_2d = std::make_unique<Engines::Fermi2D>(*memory_manager);
17 maxwell_compute = std::make_unique<Engines::MaxwellCompute>(); 18 maxwell_compute = std::make_unique<Engines::MaxwellCompute>();
18 maxwell_dma = std::make_unique<Engines::MaxwellDMA>(*memory_manager); 19 maxwell_dma = std::make_unique<Engines::MaxwellDMA>(*memory_manager);
diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h
index 08aa75503..440505c9d 100644
--- a/src/video_core/gpu.h
+++ b/src/video_core/gpu.h
@@ -11,6 +11,10 @@
11#include "core/hle/service/nvflinger/buffer_queue.h" 11#include "core/hle/service/nvflinger/buffer_queue.h"
12#include "video_core/memory_manager.h" 12#include "video_core/memory_manager.h"
13 13
14namespace VideoCore {
15class RasterizerInterface;
16}
17
14namespace Tegra { 18namespace Tegra {
15 19
16enum class RenderTargetFormat : u32 { 20enum class RenderTargetFormat : u32 {
@@ -98,7 +102,7 @@ enum class EngineID {
98 102
99class GPU final { 103class GPU final {
100public: 104public:
101 GPU(); 105 explicit GPU(VideoCore::RasterizerInterface& rasterizer);
102 ~GPU(); 106 ~GPU();
103 107
104 /// Processes a command list stored at the specified address in GPU memory. 108 /// Processes a command list stored at the specified address in GPU memory.
diff --git a/src/video_core/renderer_base.cpp b/src/video_core/renderer_base.cpp
index dbe3edf09..3ca350243 100644
--- a/src/video_core/renderer_base.cpp
+++ b/src/video_core/renderer_base.cpp
@@ -7,6 +7,8 @@
7#include "video_core/renderer_base.h" 7#include "video_core/renderer_base.h"
8#include "video_core/renderer_opengl/gl_rasterizer.h" 8#include "video_core/renderer_opengl/gl_rasterizer.h"
9 9
10namespace VideoCore {
11
10RendererBase::RendererBase(EmuWindow& window) : render_window{window} {} 12RendererBase::RendererBase(EmuWindow& window) : render_window{window} {}
11RendererBase::~RendererBase() = default; 13RendererBase::~RendererBase() = default;
12 14
@@ -21,3 +23,5 @@ void RendererBase::RefreshRasterizerSetting() {
21 rasterizer = std::make_unique<RasterizerOpenGL>(render_window); 23 rasterizer = std::make_unique<RasterizerOpenGL>(render_window);
22 } 24 }
23} 25}
26
27} // namespace VideoCore
diff --git a/src/video_core/renderer_base.h b/src/video_core/renderer_base.h
index 1cb161b7f..effb9aed3 100644
--- a/src/video_core/renderer_base.h
+++ b/src/video_core/renderer_base.h
@@ -13,6 +13,8 @@
13 13
14class EmuWindow; 14class EmuWindow;
15 15
16namespace VideoCore {
17
16class RendererBase : NonCopyable { 18class RendererBase : NonCopyable {
17public: 19public:
18 /// Used to reference a framebuffer 20 /// Used to reference a framebuffer
@@ -44,7 +46,7 @@ public:
44 return m_current_frame; 46 return m_current_frame;
45 } 47 }
46 48
47 VideoCore::RasterizerInterface* Rasterizer() const { 49 RasterizerInterface* Rasterizer() const {
48 return rasterizer.get(); 50 return rasterizer.get();
49 } 51 }
50 52
@@ -52,7 +54,9 @@ public:
52 54
53protected: 55protected:
54 EmuWindow& render_window; ///< Reference to the render window handle. 56 EmuWindow& render_window; ///< Reference to the render window handle.
55 std::unique_ptr<VideoCore::RasterizerInterface> rasterizer; 57 std::unique_ptr<RasterizerInterface> rasterizer;
56 f32 m_current_fps = 0.0f; ///< Current framerate, should be set by the renderer 58 f32 m_current_fps = 0.0f; ///< Current framerate, should be set by the renderer
57 int m_current_frame = 0; ///< Current frame, should be set by the renderer 59 int m_current_frame = 0; ///< Current frame, should be set by the renderer
58}; 60};
61
62} // namespace VideoCore
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 74383c7cf..50846975f 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -103,7 +103,7 @@ ScopeAcquireGLContext::~ScopeAcquireGLContext() {
103 } 103 }
104} 104}
105 105
106RendererOpenGL::RendererOpenGL(EmuWindow& window) : RendererBase{window} {} 106RendererOpenGL::RendererOpenGL(EmuWindow& window) : VideoCore::RendererBase{window} {}
107RendererOpenGL::~RendererOpenGL() = default; 107RendererOpenGL::~RendererOpenGL() = default;
108 108
109/// Swap buffers (render frame) 109/// Swap buffers (render frame)
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h
index ab7de41c8..428afa3b7 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.h
+++ b/src/video_core/renderer_opengl/renderer_opengl.h
@@ -41,7 +41,7 @@ private:
41 EmuWindow& emu_window; 41 EmuWindow& emu_window;
42}; 42};
43 43
44class RendererOpenGL : public RendererBase { 44class RendererOpenGL : public VideoCore::RendererBase {
45public: 45public:
46 explicit RendererOpenGL(EmuWindow& window); 46 explicit RendererOpenGL(EmuWindow& window);
47 ~RendererOpenGL() override; 47 ~RendererOpenGL() override;
diff --git a/src/video_core/video_core.cpp b/src/video_core/video_core.cpp
index 06b13e681..5085ef96b 100644
--- a/src/video_core/video_core.cpp
+++ b/src/video_core/video_core.cpp
@@ -3,37 +3,16 @@
3// Refer to the license.txt file included. 3// Refer to the license.txt file included.
4 4
5#include <memory> 5#include <memory>
6#include "common/logging/log.h"
7#include "video_core/renderer_base.h" 6#include "video_core/renderer_base.h"
8#include "video_core/renderer_opengl/renderer_opengl.h" 7#include "video_core/renderer_opengl/renderer_opengl.h"
9#include "video_core/video_core.h" 8#include "video_core/video_core.h"
10 9
11////////////////////////////////////////////////////////////////////////////////////////////////////
12// Video Core namespace
13
14namespace VideoCore { 10namespace VideoCore {
15 11
16std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin
17
18std::atomic<bool> g_toggle_framelimit_enabled; 12std::atomic<bool> g_toggle_framelimit_enabled;
19 13
20/// Initialize the video core 14std::unique_ptr<RendererBase> CreateRenderer(EmuWindow& emu_window) {
21bool Init(EmuWindow& emu_window) { 15 return std::make_unique<RendererOpenGL>(emu_window);
22 g_renderer = std::make_unique<RendererOpenGL>(emu_window);
23 if (g_renderer->Init()) {
24 LOG_DEBUG(Render, "initialized OK");
25 } else {
26 LOG_CRITICAL(Render, "initialization failed !");
27 return false;
28 }
29 return true;
30}
31
32/// Shutdown the video core
33void Shutdown() {
34 g_renderer.reset();
35
36 LOG_DEBUG(Render, "shutdown OK");
37} 16}
38 17
39} // namespace VideoCore 18} // namespace VideoCore
diff --git a/src/video_core/video_core.h b/src/video_core/video_core.h
index 519b757f5..7c01c0b8d 100644
--- a/src/video_core/video_core.h
+++ b/src/video_core/video_core.h
@@ -8,25 +8,23 @@
8#include <memory> 8#include <memory>
9 9
10class EmuWindow; 10class EmuWindow;
11class RendererBase;
12
13////////////////////////////////////////////////////////////////////////////////////////////////////
14// Video Core namespace
15 11
16namespace VideoCore { 12namespace VideoCore {
17 13
18enum class Renderer { Software, OpenGL }; 14class RendererBase;
19 15
20extern std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin 16enum class Renderer { Software, OpenGL };
21 17
22// TODO: Wrap these in a user settings struct along with any other graphics settings (often set from 18// TODO: Wrap these in a user settings struct along with any other graphics settings (often set from
23// qt ui) 19// qt ui)
24extern std::atomic<bool> g_toggle_framelimit_enabled; 20extern std::atomic<bool> g_toggle_framelimit_enabled;
25 21
26/// Initialize the video core 22/**
27bool Init(EmuWindow& emu_window); 23 * Creates a renderer instance.
28 24 *
29/// Shutdown the video core 25 * @note The returned renderer instance is simply allocated. Its Init()
30void Shutdown(); 26 * function still needs to be called to fully complete its setup.
27 */
28std::unique_ptr<RendererBase> CreateRenderer(EmuWindow& emu_window);
31 29
32} // namespace VideoCore 30} // namespace VideoCore