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authorGravatar Tony Wasserka2014-05-18 22:50:41 +0200
committerGravatar bunnei2014-06-12 06:10:54 -0400
commit4c2bff61e5e8409cd25a5db396ce3574486f94b1 (patch)
tree39110e36491ec9c6b3e938b7c2223b33fc3db5b5 /src/video_core
parentFurther refine GPU command list debugging. (diff)
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Pica: Use some template magic to define register structures efficiently.
Diffstat (limited to 'src/video_core')
-rw-r--r--src/video_core/pica.h127
1 files changed, 102 insertions, 25 deletions
diff --git a/src/video_core/pica.h b/src/video_core/pica.h
index 7cbc45f98..f0fa3aba9 100644
--- a/src/video_core/pica.h
+++ b/src/video_core/pica.h
@@ -9,45 +9,122 @@
9 9
10#include "common/bit_field.h" 10#include "common/bit_field.h"
11#include "common/common_types.h" 11#include "common/common_types.h"
12#include "common/register_set.h"
12 13
13namespace Pica { 14namespace Pica {
14 15
15enum class CommandId : u32 16struct Regs {
16{ 17 enum Id : u32 {
17 ViewportSizeX = 0x41, 18 ViewportSizeX = 0x41,
18 ViewportInvSizeX = 0x42, 19 ViewportInvSizeX = 0x42,
19 ViewportSizeY = 0x43, 20 ViewportSizeY = 0x43,
20 ViewportInvSizeY = 0x44, 21 ViewportInvSizeY = 0x44,
21 ViewportCorner = 0x68, 22 ViewportCorner = 0x68,
22 DepthBufferFormat = 0x116, 23 DepthBufferFormat = 0x116,
23 ColorBufferFormat = 0x117, 24 ColorBufferFormat = 0x117,
24 DepthBufferAddress = 0x11C, 25 DepthBufferAddress = 0x11C,
25 ColorBufferAddress = 0x11D, 26 ColorBufferAddress = 0x11D,
26 ColorBufferSize = 0x11E, 27 ColorBufferSize = 0x11E,
28
29 VertexArrayBaseAddr = 0x200,
30 VertexDescriptor = 0x201, // 0x202
31 VertexAttributeOffset = 0x203, // 0x206,0x209,0x20C,0x20F,0x212,0x215,0x218,0x21B,0x21E,0x221,0x224
32 VertexAttributeInfo0 = 0x204, // 0x207,0x20A,0x20D,0x210,0x213,0x216,0x219,0x21C,0x21F,0x222,0x225
33 VertexAttributeInfo1 = 0x205, // 0x208,0x20B,0x20E,0x211,0x214,0x217,0x21A,0x21D,0x220,0x223,0x226
34
35 NumIds = 0x300,
36 };
37
38 template<Id id>
39 union Struct;
27}; 40};
28 41
42static inline Regs::Id VertexAttributeOffset(int n)
43{
44 return static_cast<Regs::Id>(0x203 + 3*n);
45}
46
47static inline Regs::Id VertexAttributeInfo0(int n)
48{
49 return static_cast<Regs::Id>(0x204 + 3*n);
50}
51
52static inline Regs::Id VertexAttributeInfo1(int n)
53{
54 return static_cast<Regs::Id>(0x205 + 3*n);
55}
56
29union CommandHeader { 57union CommandHeader {
30 CommandHeader(u32 h) : hex(h) {} 58 CommandHeader(u32 h) : hex(h) {}
31 59
32 u32 hex; 60 u32 hex;
33 61
34 BitField< 0, 16, CommandId> cmd_id; 62 BitField< 0, 16, Regs::Id> cmd_id;
35 BitField<16, 4, u32> parameter_mask; 63 BitField<16, 4, u32> parameter_mask;
36 BitField<20, 11, u32> extra_data_length; 64 BitField<20, 11, u32> extra_data_length;
37 BitField<31, 1, u32> group_commands; 65 BitField<31, 1, u32> group_commands;
38}; 66};
39 67
40static std::map<CommandId, const char*> command_names = { 68static std::map<Regs::Id, const char*> command_names = {
41 {CommandId::ViewportSizeX, "ViewportSizeX" }, 69 {Regs::ViewportSizeX, "ViewportSizeX" },
42 {CommandId::ViewportInvSizeX, "ViewportInvSizeX" }, 70 {Regs::ViewportInvSizeX, "ViewportInvSizeX" },
43 {CommandId::ViewportSizeY, "ViewportSizeY" }, 71 {Regs::ViewportSizeY, "ViewportSizeY" },
44 {CommandId::ViewportInvSizeY, "ViewportInvSizeY" }, 72 {Regs::ViewportInvSizeY, "ViewportInvSizeY" },
45 {CommandId::ViewportCorner, "ViewportCorner" }, 73 {Regs::ViewportCorner, "ViewportCorner" },
46 {CommandId::DepthBufferFormat, "DepthBufferFormat" }, 74 {Regs::DepthBufferFormat, "DepthBufferFormat" },
47 {CommandId::ColorBufferFormat, "ColorBufferFormat" }, 75 {Regs::ColorBufferFormat, "ColorBufferFormat" },
48 {CommandId::DepthBufferAddress, "DepthBufferAddress" }, 76 {Regs::DepthBufferAddress, "DepthBufferAddress" },
49 {CommandId::ColorBufferAddress, "ColorBufferAddress" }, 77 {Regs::ColorBufferAddress, "ColorBufferAddress" },
50 {CommandId::ColorBufferSize, "ColorBufferSize" }, 78 {Regs::ColorBufferSize, "ColorBufferSize" },
51}; 79};
52 80
53} 81template<>
82union Regs::Struct<Regs::ViewportSizeX> {
83 BitField<0, 24, u32> value;
84};
85
86template<>
87union Regs::Struct<Regs::ViewportSizeY> {
88 BitField<0, 24, u32> value;
89};
90
91template<>
92union Regs::Struct<Regs::VertexDescriptor> {
93 enum class Format : u64 {
94 BYTE = 0,
95 UBYTE = 1,
96 SHORT = 2,
97 FLOAT = 3,
98 };
99
100 BitField< 0, 2, Format> format0;
101 BitField< 2, 2, u64> size0; // number of elements minus 1
102 BitField< 4, 2, Format> format1;
103 BitField< 6, 2, u64> size1;
104 BitField< 8, 2, Format> format2;
105 BitField<10, 2, u64> size2;
106 BitField<12, 2, Format> format3;
107 BitField<14, 2, u64> size3;
108 BitField<16, 2, Format> format4;
109 BitField<18, 2, u64> size4;
110 BitField<20, 2, Format> format5;
111 BitField<22, 2, u64> size5;
112 BitField<24, 2, Format> format6;
113 BitField<26, 2, u64> size6;
114 BitField<28, 2, Format> format7;
115 BitField<30, 2, u64> size7;
116 BitField<32, 2, Format> format8;
117 BitField<34, 2, u64> size8;
118 BitField<36, 2, Format> format9;
119 BitField<38, 2, u64> size9;
120 BitField<40, 2, Format> format10;
121 BitField<42, 2, u64> size10;
122 BitField<44, 2, Format> format11;
123 BitField<46, 2, u64> size11;
124
125 BitField<48, 12, u64> attribute_mask;
126 BitField<60, 4, u64> num_attributes; // number of total attributes minus 1
127};
128
129
130} // namespace