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authorGravatar bunnei2015-02-25 22:44:55 -0500
committerGravatar bunnei2015-03-03 18:26:03 -0500
commit34c31db14a98013ee802bd5ae31c775768f12439 (patch)
tree20a611dd0e2d30203d756f79d86838ad22e01f02 /src/video_core
parentMerge pull request #622 from Subv/titles (diff)
downloadyuzu-34c31db14a98013ee802bd5ae31c775768f12439.tar.gz
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GPU: Added RGB565/RGB8 framebuffer support and various cleanups.
- Centralizes color format encode/decode functions. - Fixes endianness issues. - Implements remaining framebuffer formats in the debugger.
Diffstat (limited to 'src/video_core')
-rw-r--r--src/video_core/CMakeLists.txt1
-rw-r--r--src/video_core/color.h121
-rw-r--r--src/video_core/debug_utils/debug_utils.cpp36
-rw-r--r--src/video_core/pica.h6
-rw-r--r--src/video_core/rasterizer.cpp76
5 files changed, 155 insertions, 85 deletions
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index 13c3f7b22..4c1e6449a 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -19,6 +19,7 @@ set(HEADERS
19 renderer_opengl/gl_shaders.h 19 renderer_opengl/gl_shaders.h
20 renderer_opengl/renderer_opengl.h 20 renderer_opengl/renderer_opengl.h
21 clipper.h 21 clipper.h
22 color.h
22 command_processor.h 23 command_processor.h
23 gpu_debugger.h 24 gpu_debugger.h
24 math.h 25 math.h
diff --git a/src/video_core/color.h b/src/video_core/color.h
index f095d8ac5..35da901f2 100644
--- a/src/video_core/color.h
+++ b/src/video_core/color.h
@@ -5,47 +5,152 @@
5#pragma once 5#pragma once
6 6
7#include "common/common_types.h" 7#include "common/common_types.h"
8#include "video_core/math.h"
8 9
9namespace Color { 10namespace Color {
10 11
11/// Convert a 1-bit color component to 8 bit 12/// Convert a 1-bit color component to 8 bit
12static inline u8 Convert1To8(u8 value) { 13inline u8 Convert1To8(u8 value) {
13 return value * 255; 14 return value * 255;
14} 15}
15 16
16/// Convert a 4-bit color component to 8 bit 17/// Convert a 4-bit color component to 8 bit
17static inline u8 Convert4To8(u8 value) { 18inline u8 Convert4To8(u8 value) {
18 return (value << 4) | value; 19 return (value << 4) | value;
19} 20}
20 21
21/// Convert a 5-bit color component to 8 bit 22/// Convert a 5-bit color component to 8 bit
22static inline u8 Convert5To8(u8 value) { 23inline u8 Convert5To8(u8 value) {
23 return (value << 3) | (value >> 2); 24 return (value << 3) | (value >> 2);
24} 25}
25 26
26/// Convert a 6-bit color component to 8 bit 27/// Convert a 6-bit color component to 8 bit
27static inline u8 Convert6To8(u8 value) { 28inline u8 Convert6To8(u8 value) {
28 return (value << 2) | (value >> 4); 29 return (value << 2) | (value >> 4);
29} 30}
30 31
31/// Convert a 8-bit color component to 1 bit 32/// Convert a 8-bit color component to 1 bit
32static inline u8 Convert8To1(u8 value) { 33inline u8 Convert8To1(u8 value) {
33 return value >> 7; 34 return value >> 7;
34} 35}
35 36
36/// Convert a 8-bit color component to 4 bit 37/// Convert a 8-bit color component to 4 bit
37static inline u8 Convert8To4(u8 value) { 38inline u8 Convert8To4(u8 value) {
38 return value >> 4; 39 return value >> 4;
39} 40}
40 41
41/// Convert a 8-bit color component to 5 bit 42/// Convert a 8-bit color component to 5 bit
42static inline u8 Convert8To5(u8 value) { 43inline u8 Convert8To5(u8 value) {
43 return value >> 3; 44 return value >> 3;
44} 45}
45 46
46/// Convert a 8-bit color component to 6 bit 47/// Convert a 8-bit color component to 6 bit
47static inline u8 Convert8To6(u8 value) { 48inline u8 Convert8To6(u8 value) {
48 return value >> 2; 49 return value >> 2;
49} 50}
50 51
52/**
53 * Decode a color stored in RGBA8 format
54 * @param bytes Pointer to encoded source color
55 * @return Result color decoded as Math::Vec4<u8>
56 */
57inline const Math::Vec4<u8> DecodeRGBA8(const u8* bytes) {
58 return { bytes[3], bytes[2], bytes[1], bytes[0] };
59}
60
61/**
62 * Decode a color stored in RGB8 format
63 * @param bytes Pointer to encoded source color
64 * @return Result color decoded as Math::Vec4<u8>
65 */
66inline const Math::Vec4<u8> DecodeRGB8(const u8* bytes) {
67 return { bytes[2], bytes[1], bytes[0], 255 };
68}
69
70/**
71 * Decode a color stored in RGB565 format
72 * @param bytes Pointer to encoded source color
73 * @return Result color decoded as Math::Vec4<u8>
74 */
75inline const Math::Vec4<u8> DecodeRGB565(const u8* bytes) {
76 const u16_le pixel = *reinterpret_cast<const u16_le*>(bytes);
77 return { Convert5To8((pixel >> 11) & 0x1F), Convert6To8((pixel >> 5) & 0x3F),
78 Convert5To8(pixel & 0x1F), 255 };
79}
80
81/**
82 * Decode a color stored in RGB5A1 format
83 * @param bytes Pointer to encoded source color
84 * @return Result color decoded as Math::Vec4<u8>
85 */
86inline const Math::Vec4<u8> DecodeRGB5A1(const u8* bytes) {
87 const u16_le pixel = *reinterpret_cast<const u16_le*>(bytes);
88 return { Convert5To8((pixel >> 11) & 0x1F), Convert5To8((pixel >> 6) & 0x1F),
89 Convert5To8((pixel >> 1) & 0x1F), Convert1To8(pixel & 0x1) };
90}
91
92/**
93 * Decode a color stored in RGBA4 format
94 * @param bytes Pointer to encoded source color
95 * @return Result color decoded as Math::Vec4<u8>
96 */
97inline const Math::Vec4<u8> DecodeRGBA4(const u8* bytes) {
98 const u16_le pixel = *reinterpret_cast<const u16_le*>(bytes);
99 return { Convert4To8((pixel >> 12) & 0xF), Convert4To8((pixel >> 8) & 0xF),
100 Convert4To8((pixel >> 4) & 0xF), Convert4To8(pixel & 0xF) };
101}
102
103/**
104 * Encode a color as RGBA8 format
105 * @param color Source color to encode
106 * @param bytes Destination pointer to store encoded color
107 */
108inline void EncodeRGBA8(const Math::Vec4<u8>& color, u8* bytes) {
109 bytes[3] = color.r();
110 bytes[2] = color.g();
111 bytes[1] = color.b();
112 bytes[0] = color.a();
113}
114
115/**
116 * Encode a color as RGB8 format
117 * @param color Source color to encode
118 * @param bytes Destination pointer to store encoded color
119 */
120inline void EncodeRGB8(const Math::Vec4<u8>& color, u8* bytes) {
121 bytes[2] = color.r();
122 bytes[1] = color.g();
123 bytes[0] = color.b();
124}
125
126/**
127 * Encode a color as RGB565 format
128 * @param color Source color to encode
129 * @param bytes Destination pointer to store encoded color
130 */
131inline void EncodeRGB565(const Math::Vec4<u8>& color, u8* bytes) {
132 *reinterpret_cast<u16_le*>(bytes) = (Convert8To5(color.r()) << 11) |
133 (Convert8To6(color.g()) << 5) | Convert8To5(color.b());
134}
135
136/**
137 * Encode a color as RGB5A1 format
138 * @param color Source color to encode
139 * @param bytes Destination pointer to store encoded color
140 */
141inline void EncodeRGB5A1(const Math::Vec4<u8>& color, u8* bytes) {
142 *reinterpret_cast<u16_le*>(bytes) = (Convert8To5(color.r()) << 11) |
143 (Convert8To5(color.g()) << 6) | (Convert8To5(color.b()) << 1) | Convert8To1(color.a());
144}
145
146/**
147 * Encode a color as RGBA4 format
148 * @param color Source color to encode
149 * @param bytes Destination pointer to store encoded color
150 */
151inline void EncodeRGBA4(const Math::Vec4<u8>& color, u8* bytes) {
152 *reinterpret_cast<u16_le*>(bytes) = (Convert8To4(color.r()) << 12) |
153 (Convert8To4(color.g()) << 8) | (Convert8To4(color.b()) << 4) | Convert8To4(color.a());
154}
155
51} // namespace 156} // namespace
diff --git a/src/video_core/debug_utils/debug_utils.cpp b/src/video_core/debug_utils/debug_utils.cpp
index 27c246a99..a27d3828c 100644
--- a/src/video_core/debug_utils/debug_utils.cpp
+++ b/src/video_core/debug_utils/debug_utils.cpp
@@ -321,44 +321,32 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
321 switch (info.format) { 321 switch (info.format) {
322 case Regs::TextureFormat::RGBA8: 322 case Regs::TextureFormat::RGBA8:
323 { 323 {
324 const u8* source_ptr = source + VideoCore::GetMortonOffset(x, y, 4); 324 auto res = Color::DecodeRGBA8(source + VideoCore::GetMortonOffset(x, y, 4));
325 return { source_ptr[3], source_ptr[2], source_ptr[1], disable_alpha ? (u8)255 : source_ptr[0] }; 325 return { res.r(), res.g(), res.b(), disable_alpha ? 255 : res.a() };
326 } 326 }
327 327
328 case Regs::TextureFormat::RGB8: 328 case Regs::TextureFormat::RGB8:
329 { 329 {
330 const u8* source_ptr = source + VideoCore::GetMortonOffset(x, y, 3); 330 auto res = Color::DecodeRGB8(source + VideoCore::GetMortonOffset(x, y, 3));
331 return { source_ptr[2], source_ptr[1], source_ptr[0], 255 }; 331 return { res.r(), res.g(), res.b(), 255 };
332 } 332 }
333 333
334 case Regs::TextureFormat::RGBA5551: 334 case Regs::TextureFormat::RGB5A1:
335 { 335 {
336 const u16 source_ptr = *(const u16*)(source + VideoCore::GetMortonOffset(x, y, 2)); 336 auto res = Color::DecodeRGB5A1(source + VideoCore::GetMortonOffset(x, y, 2));
337 u8 r = (source_ptr >> 11) & 0x1F; 337 return { res.r(), res.g(), res.b(), disable_alpha ? 255 : res.a() };
338 u8 g = ((source_ptr) >> 6) & 0x1F;
339 u8 b = (source_ptr >> 1) & 0x1F;
340 u8 a = source_ptr & 1;
341 return Math::MakeVec<u8>(Color::Convert5To8(r), Color::Convert5To8(g),
342 Color::Convert5To8(b), disable_alpha ? 255 : Color::Convert1To8(a));
343 } 338 }
344 339
345 case Regs::TextureFormat::RGB565: 340 case Regs::TextureFormat::RGB565:
346 { 341 {
347 const u16 source_ptr = *(const u16*)(source + VideoCore::GetMortonOffset(x, y, 2)); 342 auto res = Color::DecodeRGB565(source + VideoCore::GetMortonOffset(x, y, 2));
348 u8 r = Color::Convert5To8((source_ptr >> 11) & 0x1F); 343 return { res.r(), res.g(), res.b(), 255 };
349 u8 g = Color::Convert6To8(((source_ptr) >> 5) & 0x3F);
350 u8 b = Color::Convert5To8((source_ptr) & 0x1F);
351 return Math::MakeVec<u8>(r, g, b, 255);
352 } 344 }
353 345
354 case Regs::TextureFormat::RGBA4: 346 case Regs::TextureFormat::RGBA4:
355 { 347 {
356 const u8* source_ptr = source + VideoCore::GetMortonOffset(x, y, 2); 348 auto res = Color::DecodeRGBA4(source + VideoCore::GetMortonOffset(x, y, 2));
357 u8 r = Color::Convert4To8(source_ptr[1] >> 4); 349 return { res.r(), res.g(), res.b(), disable_alpha ? 255 : res.a() };
358 u8 g = Color::Convert4To8(source_ptr[1] & 0xF);
359 u8 b = Color::Convert4To8(source_ptr[0] >> 4);
360 u8 a = Color::Convert4To8(source_ptr[0] & 0xF);
361 return { r, g, b, disable_alpha ? (u8)255 : a };
362 } 350 }
363 351
364 case Regs::TextureFormat::IA8: 352 case Regs::TextureFormat::IA8:
@@ -369,7 +357,7 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
369 // Show intensity as red, alpha as green 357 // Show intensity as red, alpha as green
370 return { source_ptr[1], source_ptr[0], 0, 255 }; 358 return { source_ptr[1], source_ptr[0], 0, 255 };
371 } else { 359 } else {
372 return { source_ptr[1], source_ptr[1], source_ptr[1], source_ptr[0]}; 360 return { source_ptr[1], source_ptr[1], source_ptr[1], source_ptr[0] };
373 } 361 }
374 } 362 }
375 363
diff --git a/src/video_core/pica.h b/src/video_core/pica.h
index 96d0c72fe..b14de9278 100644
--- a/src/video_core/pica.h
+++ b/src/video_core/pica.h
@@ -145,7 +145,7 @@ struct Regs {
145 enum class TextureFormat : u32 { 145 enum class TextureFormat : u32 {
146 RGBA8 = 0, 146 RGBA8 = 0,
147 RGB8 = 1, 147 RGB8 = 1,
148 RGBA5551 = 2, 148 RGB5A1 = 2,
149 RGB565 = 3, 149 RGB565 = 3,
150 RGBA4 = 4, 150 RGBA4 = 4,
151 IA8 = 5, 151 IA8 = 5,
@@ -167,7 +167,7 @@ struct Regs {
167 case TextureFormat::RGB8: 167 case TextureFormat::RGB8:
168 return 6; 168 return 6;
169 169
170 case TextureFormat::RGBA5551: 170 case TextureFormat::RGB5A1:
171 case TextureFormat::RGB565: 171 case TextureFormat::RGB565:
172 case TextureFormat::RGBA4: 172 case TextureFormat::RGBA4:
173 case TextureFormat::IA8: 173 case TextureFormat::IA8:
@@ -413,7 +413,7 @@ struct Regs {
413 enum ColorFormat : u32 { 413 enum ColorFormat : u32 {
414 RGBA8 = 0, 414 RGBA8 = 0,
415 RGB8 = 1, 415 RGB8 = 1,
416 RGBA5551 = 2, 416 RGB5A1 = 2,
417 RGB565 = 3, 417 RGB565 = 3,
418 RGBA4 = 4, 418 RGBA4 = 4,
419 }; 419 };
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp
index 8c370781a..5861c1926 100644
--- a/src/video_core/rasterizer.cpp
+++ b/src/video_core/rasterizer.cpp
@@ -22,7 +22,6 @@ namespace Rasterizer {
22 22
23static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) { 23static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
24 const PAddr addr = registers.framebuffer.GetColorBufferPhysicalAddress(); 24 const PAddr addr = registers.framebuffer.GetColorBufferPhysicalAddress();
25 u8* color_buffer = Memory::GetPointer(PAddrToVAddr(addr));
26 25
27 // Similarly to textures, the render framebuffer is laid out from bottom to top, too. 26 // Similarly to textures, the render framebuffer is laid out from bottom to top, too.
28 // NOTE: The framebuffer height register contains the actual FB height minus one. 27 // NOTE: The framebuffer height register contains the actual FB height minus one.
@@ -31,35 +30,28 @@ static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
31 const u32 coarse_y = y & ~7; 30 const u32 coarse_y = y & ~7;
32 u32 bytes_per_pixel = GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(registers.framebuffer.color_format.Value())); 31 u32 bytes_per_pixel = GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(registers.framebuffer.color_format.Value()));
33 u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * registers.framebuffer.width * bytes_per_pixel; 32 u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * registers.framebuffer.width * bytes_per_pixel;
33 u8* dst_pixel = Memory::GetPointer(PAddrToVAddr(addr)) + dst_offset;
34 34
35 switch (registers.framebuffer.color_format) { 35 switch (registers.framebuffer.color_format) {
36 case registers.framebuffer.RGBA8: 36 case registers.framebuffer.RGBA8:
37 { 37 Color::EncodeRGBA8(color, dst_pixel);
38 u8* pixel = color_buffer + dst_offset;
39 pixel[3] = color.r();
40 pixel[2] = color.g();
41 pixel[1] = color.b();
42 pixel[0] = color.a();
43 break; 38 break;
44 }
45 39
46 case registers.framebuffer.RGBA4: 40 case registers.framebuffer.RGB8:
47 { 41 Color::EncodeRGB8(color, dst_pixel);
48 u8* pixel = color_buffer + dst_offset;
49 pixel[1] = (color.r() & 0xF0) | (color.g() >> 4);
50 pixel[0] = (color.b() & 0xF0) | (color.a() >> 4);
51 break; 42 break;
52 }
53 43
54 case registers.framebuffer.RGBA5551: 44 case registers.framebuffer.RGB5A1:
55 { 45 Color::EncodeRGB5A1(color, dst_pixel);
56 u16_le* pixel = (u16_le*)(color_buffer + dst_offset); 46 break;
57 *pixel = (Color::Convert8To5(color.r()) << 11) | 47
58 (Color::Convert8To5(color.g()) << 6) | 48 case registers.framebuffer.RGB565:
59 (Color::Convert8To5(color.b()) << 1) | 49 Color::EncodeRGB565(color, dst_pixel);
60 Color::Convert8To1(color.a()); 50 break;
51
52 case registers.framebuffer.RGBA4:
53 Color::EncodeRGBA4(color, dst_pixel);
61 break; 54 break;
62 }
63 55
64 default: 56 default:
65 LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", registers.framebuffer.color_format.Value()); 57 LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", registers.framebuffer.color_format.Value());
@@ -69,45 +61,29 @@ static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
69 61
70static const Math::Vec4<u8> GetPixel(int x, int y) { 62static const Math::Vec4<u8> GetPixel(int x, int y) {
71 const PAddr addr = registers.framebuffer.GetColorBufferPhysicalAddress(); 63 const PAddr addr = registers.framebuffer.GetColorBufferPhysicalAddress();
72 u8* color_buffer = Memory::GetPointer(PAddrToVAddr(addr));
73 64
74 y = (registers.framebuffer.height - y); 65 y = (registers.framebuffer.height - y);
75 66
76 const u32 coarse_y = y & ~7; 67 const u32 coarse_y = y & ~7;
77 u32 bytes_per_pixel = GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(registers.framebuffer.color_format.Value())); 68 u32 bytes_per_pixel = GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(registers.framebuffer.color_format.Value()));
78 u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * registers.framebuffer.width * bytes_per_pixel; 69 u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * registers.framebuffer.width * bytes_per_pixel;
79 Math::Vec4<u8> ret; 70 u8* src_pixel = Memory::GetPointer(PAddrToVAddr(addr)) + src_offset;
80 71
81 switch (registers.framebuffer.color_format) { 72 switch (registers.framebuffer.color_format) {
82 case registers.framebuffer.RGBA8: 73 case registers.framebuffer.RGBA8:
83 { 74 return Color::DecodeRGBA8(src_pixel);
84 u8* pixel = color_buffer + src_offset;
85 ret.r() = pixel[3];
86 ret.g() = pixel[2];
87 ret.b() = pixel[1];
88 ret.a() = pixel[0];
89 return ret;
90 }
91 75
92 case registers.framebuffer.RGBA4: 76 case registers.framebuffer.RGB8:
93 { 77 return Color::DecodeRGB8(src_pixel);
94 u8* pixel = color_buffer + src_offset;
95 ret.r() = Color::Convert4To8(pixel[1] >> 4);
96 ret.g() = Color::Convert4To8(pixel[1] & 0x0F);
97 ret.b() = Color::Convert4To8(pixel[0] >> 4);
98 ret.a() = Color::Convert4To8(pixel[0] & 0x0F);
99 return ret;
100 }
101 78
102 case registers.framebuffer.RGBA5551: 79 case registers.framebuffer.RGB5A1:
103 { 80 return Color::DecodeRGB5A1(src_pixel);
104 u16_le pixel = *(u16_le*)(color_buffer + src_offset); 81
105 ret.r() = Color::Convert5To8((pixel >> 11) & 0x1F); 82 case registers.framebuffer.RGB565:
106 ret.g() = Color::Convert5To8((pixel >> 6) & 0x1F); 83 return Color::DecodeRGB565(src_pixel);
107 ret.b() = Color::Convert5To8((pixel >> 1) & 0x1F); 84
108 ret.a() = Color::Convert1To8(pixel & 0x1); 85 case registers.framebuffer.RGBA4:
109 return ret; 86 return Color::DecodeRGBA4(src_pixel);
110 }
111 87
112 default: 88 default:
113 LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", registers.framebuffer.color_format.Value()); 89 LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", registers.framebuffer.color_format.Value());