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authorGravatar bunnei2014-12-07 13:40:04 -0500
committerGravatar bunnei2014-12-07 13:40:04 -0500
commit2aa2d341d04b10a5ecb49acbcf3579cf2c2ae35c (patch)
tree4beadeb20c206faf4f85c25d15eee39c964857f6 /src/video_core
parentMerge pull request #252 from yuriks/patch-1 (diff)
parentChange NULLs to nullptrs. (diff)
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Merge pull request #245 from rohit-n/null-nullptr
Change NULLs to nullptrs.
Diffstat (limited to 'src/video_core')
-rw-r--r--src/video_core/renderer_opengl/gl_shader_util.cpp10
-rw-r--r--src/video_core/video_core.cpp4
2 files changed, 7 insertions, 7 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_util.cpp b/src/video_core/renderer_opengl/gl_shader_util.cpp
index a0eb0418c..fdac9ae1a 100644
--- a/src/video_core/renderer_opengl/gl_shader_util.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_util.cpp
@@ -22,7 +22,7 @@ GLuint LoadShaders(const char* vertex_shader, const char* fragment_shader) {
22 // Compile Vertex Shader 22 // Compile Vertex Shader
23 DEBUG_LOG(GPU, "Compiling vertex shader."); 23 DEBUG_LOG(GPU, "Compiling vertex shader.");
24 24
25 glShaderSource(vertex_shader_id, 1, &vertex_shader, NULL); 25 glShaderSource(vertex_shader_id, 1, &vertex_shader, nullptr);
26 glCompileShader(vertex_shader_id); 26 glCompileShader(vertex_shader_id);
27 27
28 // Check Vertex Shader 28 // Check Vertex Shader
@@ -31,14 +31,14 @@ GLuint LoadShaders(const char* vertex_shader, const char* fragment_shader) {
31 31
32 if (info_log_length > 1) { 32 if (info_log_length > 1) {
33 std::vector<char> vertex_shader_error(info_log_length); 33 std::vector<char> vertex_shader_error(info_log_length);
34 glGetShaderInfoLog(vertex_shader_id, info_log_length, NULL, &vertex_shader_error[0]); 34 glGetShaderInfoLog(vertex_shader_id, info_log_length, nullptr, &vertex_shader_error[0]);
35 DEBUG_LOG(GPU, "%s", &vertex_shader_error[0]); 35 DEBUG_LOG(GPU, "%s", &vertex_shader_error[0]);
36 } 36 }
37 37
38 // Compile Fragment Shader 38 // Compile Fragment Shader
39 DEBUG_LOG(GPU, "Compiling fragment shader."); 39 DEBUG_LOG(GPU, "Compiling fragment shader.");
40 40
41 glShaderSource(fragment_shader_id, 1, &fragment_shader, NULL); 41 glShaderSource(fragment_shader_id, 1, &fragment_shader, nullptr);
42 glCompileShader(fragment_shader_id); 42 glCompileShader(fragment_shader_id);
43 43
44 // Check Fragment Shader 44 // Check Fragment Shader
@@ -47,7 +47,7 @@ GLuint LoadShaders(const char* vertex_shader, const char* fragment_shader) {
47 47
48 if (info_log_length > 1) { 48 if (info_log_length > 1) {
49 std::vector<char> fragment_shader_error(info_log_length); 49 std::vector<char> fragment_shader_error(info_log_length);
50 glGetShaderInfoLog(fragment_shader_id, info_log_length, NULL, &fragment_shader_error[0]); 50 glGetShaderInfoLog(fragment_shader_id, info_log_length, nullptr, &fragment_shader_error[0]);
51 DEBUG_LOG(GPU, "%s", &fragment_shader_error[0]); 51 DEBUG_LOG(GPU, "%s", &fragment_shader_error[0]);
52 } 52 }
53 53
@@ -65,7 +65,7 @@ GLuint LoadShaders(const char* vertex_shader, const char* fragment_shader) {
65 65
66 if (info_log_length > 1) { 66 if (info_log_length > 1) {
67 std::vector<char> program_error(info_log_length); 67 std::vector<char> program_error(info_log_length);
68 glGetProgramInfoLog(program_id, info_log_length, NULL, &program_error[0]); 68 glGetProgramInfoLog(program_id, info_log_length, nullptr, &program_error[0]);
69 DEBUG_LOG(GPU, "%s", &program_error[0]); 69 DEBUG_LOG(GPU, "%s", &program_error[0]);
70 } 70 }
71 71
diff --git a/src/video_core/video_core.cpp b/src/video_core/video_core.cpp
index c779771c5..b581ff4da 100644
--- a/src/video_core/video_core.cpp
+++ b/src/video_core/video_core.cpp
@@ -17,8 +17,8 @@
17 17
18namespace VideoCore { 18namespace VideoCore {
19 19
20EmuWindow* g_emu_window = NULL; ///< Frontend emulator window 20EmuWindow* g_emu_window = nullptr; ///< Frontend emulator window
21RendererBase* g_renderer = NULL; ///< Renderer plugin 21RendererBase* g_renderer = nullptr; ///< Renderer plugin
22int g_current_frame = 0; 22int g_current_frame = 0;
23 23
24/// Initialize the video core 24/// Initialize the video core