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authorGravatar Yuri Kunde Schlesner2016-12-16 22:30:00 -0800
committerGravatar Yuri Kunde Schlesner2017-01-25 18:53:23 -0800
commit1e1f9398176e4f1ec608f31f22a576c749a0a723 (patch)
tree1c2ced663dcfe434ae0750f0ca64590c1f1dba5f /src/video_core
parentVideoCore/Shader: Use self instead of g_state.vs in ShaderSetup (diff)
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VideoCore/Shader: Use only entry_point as ShaderSetup param
This removes all implicit dependency of ShaderState on global PICA state.
Diffstat (limited to 'src/video_core')
-rw-r--r--src/video_core/command_processor.cpp4
-rw-r--r--src/video_core/shader/shader.cpp16
-rw-r--r--src/video_core/shader/shader.h4
3 files changed, 13 insertions, 11 deletions
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp
index 36f72393b..fc224c6f2 100644
--- a/src/video_core/command_processor.cpp
+++ b/src/video_core/command_processor.cpp
@@ -150,7 +150,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
150 g_debug_context->OnEvent(DebugContext::Event::VertexShaderInvocation, 150 g_debug_context->OnEvent(DebugContext::Event::VertexShaderInvocation,
151 static_cast<void*>(&immediate_input)); 151 static_cast<void*>(&immediate_input));
152 shader_unit.LoadInputVertex(immediate_input, regs.vs.num_input_attributes + 1); 152 shader_unit.LoadInputVertex(immediate_input, regs.vs.num_input_attributes + 1);
153 g_state.vs.Run(shader_unit); 153 g_state.vs.Run(shader_unit, regs.vs.main_offset);
154 Shader::OutputVertex output_vertex = 154 Shader::OutputVertex output_vertex =
155 shader_unit.output_registers.ToVertex(regs.vs); 155 shader_unit.output_registers.ToVertex(regs.vs);
156 156
@@ -285,7 +285,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
285 g_debug_context->OnEvent(DebugContext::Event::VertexShaderInvocation, 285 g_debug_context->OnEvent(DebugContext::Event::VertexShaderInvocation,
286 (void*)&input); 286 (void*)&input);
287 shader_unit.LoadInputVertex(input, loader.GetNumTotalAttributes()); 287 shader_unit.LoadInputVertex(input, loader.GetNumTotalAttributes());
288 g_state.vs.Run(shader_unit); 288 g_state.vs.Run(shader_unit, regs.vs.main_offset);
289 289
290 // Retrieve vertex from register data 290 // Retrieve vertex from register data
291 output_vertex = shader_unit.output_registers.ToVertex(regs.vs); 291 output_vertex = shader_unit.output_registers.ToVertex(regs.vs);
diff --git a/src/video_core/shader/shader.cpp b/src/video_core/shader/shader.cpp
index 868be1360..936db0582 100644
--- a/src/video_core/shader/shader.cpp
+++ b/src/video_core/shader/shader.cpp
@@ -120,33 +120,35 @@ void ShaderSetup::Setup() {
120 120
121MICROPROFILE_DEFINE(GPU_Shader, "GPU", "Shader", MP_RGB(50, 50, 240)); 121MICROPROFILE_DEFINE(GPU_Shader, "GPU", "Shader", MP_RGB(50, 50, 240));
122 122
123void ShaderSetup::Run(UnitState& state) { 123void ShaderSetup::Run(UnitState& state, unsigned int entry_point) {
124 auto& config = g_state.regs.vs; 124 ASSERT(entry_point < 1024);
125 125
126 MICROPROFILE_SCOPE(GPU_Shader); 126 MICROPROFILE_SCOPE(GPU_Shader);
127 127
128#ifdef ARCHITECTURE_x86_64 128#ifdef ARCHITECTURE_x86_64
129 if (VideoCore::g_shader_jit_enabled) { 129 if (VideoCore::g_shader_jit_enabled) {
130 jit_shader->Run(*this, state, config.main_offset); 130 jit_shader->Run(*this, state, entry_point);
131 } else { 131 } else {
132 DebugData<false> dummy_debug_data; 132 DebugData<false> dummy_debug_data;
133 RunInterpreter(*this, state, dummy_debug_data, config.main_offset); 133 RunInterpreter(*this, state, dummy_debug_data, entry_point);
134 } 134 }
135#else 135#else
136 DebugData<false> dummy_debug_data; 136 DebugData<false> dummy_debug_data;
137 RunInterpreter(*this, state, dummy_debug_data, config.main_offset); 137 RunInterpreter(*this, state, dummy_debug_data, entry_point);
138#endif // ARCHITECTURE_x86_64 138#endif // ARCHITECTURE_x86_64
139} 139}
140 140
141DebugData<true> ShaderSetup::ProduceDebugInfo(const InputVertex& input, int num_attributes, 141DebugData<true> ShaderSetup::ProduceDebugInfo(const InputVertex& input, int num_attributes,
142 const Regs::ShaderConfig& config) { 142 unsigned int entry_point) {
143 ASSERT(entry_point < 1024);
144
143 UnitState state; 145 UnitState state;
144 DebugData<true> debug_data; 146 DebugData<true> debug_data;
145 147
146 // Setup input register table 148 // Setup input register table
147 boost::fill(state.registers.input, Math::Vec4<float24>::AssignToAll(float24::Zero())); 149 boost::fill(state.registers.input, Math::Vec4<float24>::AssignToAll(float24::Zero()));
148 state.LoadInputVertex(input, num_attributes); 150 state.LoadInputVertex(input, num_attributes);
149 RunInterpreter(*this, state, debug_data, config.main_offset); 151 RunInterpreter(*this, state, debug_data, entry_point);
150 return debug_data; 152 return debug_data;
151} 153}
152 154
diff --git a/src/video_core/shader/shader.h b/src/video_core/shader/shader.h
index 61becb6e5..d21f481ab 100644
--- a/src/video_core/shader/shader.h
+++ b/src/video_core/shader/shader.h
@@ -191,7 +191,7 @@ struct ShaderSetup {
191 * Runs the currently setup shader 191 * Runs the currently setup shader
192 * @param state Shader unit state, must be setup per shader and per shader unit 192 * @param state Shader unit state, must be setup per shader and per shader unit
193 */ 193 */
194 void Run(UnitState& state); 194 void Run(UnitState& state, unsigned int entry_point);
195 195
196 /** 196 /**
197 * Produce debug information based on the given shader and input vertex 197 * Produce debug information based on the given shader and input vertex
@@ -201,7 +201,7 @@ struct ShaderSetup {
201 * @return Debug information for this shader with regards to the given vertex 201 * @return Debug information for this shader with regards to the given vertex
202 */ 202 */
203 DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes, 203 DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes,
204 const Regs::ShaderConfig& config); 204 unsigned int entry_point);
205}; 205};
206 206
207} // namespace Shader 207} // namespace Shader