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authorGravatar bunnei2015-03-07 18:18:40 -0500
committerGravatar bunnei2015-03-07 18:18:40 -0500
commit06bf4715810489548a9a3b5e9274dfc78bc3fc4d (patch)
treea2722e2b7e1356d9cb9725f18f0561fcaf815ec1 /src/video_core
parentMerge pull request #637 from Subv/etc (diff)
parentSet framebuffer layout from EmuWindow. (diff)
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Merge pull request #636 from bunnei/refactor-screen-win
Set framebuffer layout from EmuWindow.
Diffstat (limited to 'src/video_core')
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp48
-rw-r--r--src/video_core/video_core.cpp3
-rw-r--r--src/video_core/video_core.h1
3 files changed, 9 insertions, 43 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index db7538ddd..95ab96340 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -254,28 +254,26 @@ void RendererOpenGL::DrawSingleScreenRotated(const TextureInfo& texture, float x
254 * Draws the emulated screens to the emulator window. 254 * Draws the emulated screens to the emulator window.
255 */ 255 */
256void RendererOpenGL::DrawScreens() { 256void RendererOpenGL::DrawScreens() {
257 auto viewport_extent = GetViewportExtent(); 257 auto layout = render_window->GetFramebufferLayout();
258 glViewport(viewport_extent.left, viewport_extent.top, viewport_extent.GetWidth(), viewport_extent.GetHeight()); // TODO: Or bottom? 258
259 glViewport(0, 0, layout.width, layout.height);
259 glClear(GL_COLOR_BUFFER_BIT); 260 glClear(GL_COLOR_BUFFER_BIT);
260 261
261 glUseProgram(program_id); 262 glUseProgram(program_id);
262 263
263 // Set projection matrix 264 // Set projection matrix
264 std::array<GLfloat, 3*2> ortho_matrix = MakeOrthographicMatrix((float)resolution_width, (float)resolution_height); 265 std::array<GLfloat, 3 * 2> ortho_matrix = MakeOrthographicMatrix((float)layout.width,
266 (float)layout.height);
265 glUniformMatrix3x2fv(uniform_modelview_matrix, 1, GL_FALSE, ortho_matrix.data()); 267 glUniformMatrix3x2fv(uniform_modelview_matrix, 1, GL_FALSE, ortho_matrix.data());
266 268
267 // Bind texture in Texture Unit 0 269 // Bind texture in Texture Unit 0
268 glActiveTexture(GL_TEXTURE0); 270 glActiveTexture(GL_TEXTURE0);
269 glUniform1i(uniform_color_texture, 0); 271 glUniform1i(uniform_color_texture, 0);
270 272
271 const float max_width = std::max((float)VideoCore::kScreenTopWidth, (float)VideoCore::kScreenBottomWidth); 273 DrawSingleScreenRotated(textures[0], (float)layout.top_screen.left, (float)layout.top_screen.top,
272 const float top_x = 0.5f * (max_width - VideoCore::kScreenTopWidth); 274 (float)layout.top_screen.GetWidth(), (float)layout.top_screen.GetHeight());
273 const float bottom_x = 0.5f * (max_width - VideoCore::kScreenBottomWidth); 275 DrawSingleScreenRotated(textures[1], (float)layout.bottom_screen.left,(float)layout.bottom_screen.top,
274 276 (float)layout.bottom_screen.GetWidth(), (float)layout.bottom_screen.GetHeight());
275 DrawSingleScreenRotated(textures[0], top_x, 0,
276 (float)VideoCore::kScreenTopWidth, (float)VideoCore::kScreenTopHeight);
277 DrawSingleScreenRotated(textures[1], bottom_x, (float)VideoCore::kScreenTopHeight,
278 (float)VideoCore::kScreenBottomWidth, (float)VideoCore::kScreenBottomHeight);
279 277
280 m_current_frame++; 278 m_current_frame++;
281} 279}
@@ -292,34 +290,6 @@ void RendererOpenGL::SetWindow(EmuWindow* window) {
292 render_window = window; 290 render_window = window;
293} 291}
294 292
295MathUtil::Rectangle<unsigned> RendererOpenGL::GetViewportExtent() {
296 unsigned framebuffer_width;
297 unsigned framebuffer_height;
298 std::tie(framebuffer_width, framebuffer_height) = render_window->GetFramebufferSize();
299
300 float window_aspect_ratio = static_cast<float>(framebuffer_height) / framebuffer_width;
301 float emulation_aspect_ratio = static_cast<float>(resolution_height) / resolution_width;
302
303 MathUtil::Rectangle<unsigned> viewport_extent;
304 if (window_aspect_ratio > emulation_aspect_ratio) {
305 // Window is narrower than the emulation content => apply borders to the top and bottom
306 unsigned viewport_height = static_cast<unsigned>(std::round(emulation_aspect_ratio * framebuffer_width));
307 viewport_extent.left = 0;
308 viewport_extent.top = (framebuffer_height - viewport_height) / 2;
309 viewport_extent.right = viewport_extent.left + framebuffer_width;
310 viewport_extent.bottom = viewport_extent.top + viewport_height;
311 } else {
312 // Otherwise, apply borders to the left and right sides of the window.
313 unsigned viewport_width = static_cast<unsigned>(std::round(framebuffer_height / emulation_aspect_ratio));
314 viewport_extent.left = (framebuffer_width - viewport_width) / 2;
315 viewport_extent.top = 0;
316 viewport_extent.right = viewport_extent.left + viewport_width;
317 viewport_extent.bottom = viewport_extent.top + framebuffer_height;
318 }
319
320 return viewport_extent;
321}
322
323/// Initialize the renderer 293/// Initialize the renderer
324void RendererOpenGL::Init() { 294void RendererOpenGL::Init() {
325 render_window->MakeCurrent(); 295 render_window->MakeCurrent();
diff --git a/src/video_core/video_core.cpp b/src/video_core/video_core.cpp
index 0a236595c..b9d4ede3a 100644
--- a/src/video_core/video_core.cpp
+++ b/src/video_core/video_core.cpp
@@ -18,7 +18,6 @@ namespace VideoCore {
18 18
19EmuWindow* g_emu_window = nullptr; ///< Frontend emulator window 19EmuWindow* g_emu_window = nullptr; ///< Frontend emulator window
20RendererBase* g_renderer = nullptr; ///< Renderer plugin 20RendererBase* g_renderer = nullptr; ///< Renderer plugin
21int g_current_frame = 0;
22 21
23/// Initialize the video core 22/// Initialize the video core
24void Init(EmuWindow* emu_window) { 23void Init(EmuWindow* emu_window) {
@@ -27,8 +26,6 @@ void Init(EmuWindow* emu_window) {
27 g_renderer->SetWindow(g_emu_window); 26 g_renderer->SetWindow(g_emu_window);
28 g_renderer->Init(); 27 g_renderer->Init();
29 28
30 g_current_frame = 0;
31
32 LOG_DEBUG(Render, "initialized OK"); 29 LOG_DEBUG(Render, "initialized OK");
33} 30}
34 31
diff --git a/src/video_core/video_core.h b/src/video_core/video_core.h
index b782f17bd..1b51d39bf 100644
--- a/src/video_core/video_core.h
+++ b/src/video_core/video_core.h
@@ -30,7 +30,6 @@ static const int kScreenBottomHeight = 240; ///< 3DS bottom screen height
30// --------------------- 30// ---------------------
31 31
32extern RendererBase* g_renderer; ///< Renderer plugin 32extern RendererBase* g_renderer; ///< Renderer plugin
33extern int g_current_frame; ///< Current frame
34extern EmuWindow* g_emu_window; ///< Emu window 33extern EmuWindow* g_emu_window; ///< Emu window
35 34
36/// Start the video core 35/// Start the video core