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authorGravatar Subv2015-02-01 15:31:21 -0500
committerGravatar Subv2015-02-12 09:25:35 -0500
commit8e2b248e05c99c9cf505a351bc9234cedd5fa3b4 (patch)
tree05f18714a93d28999c259f4cd86c261deaf659b2 /src/video_core/vertex_shader.cpp
parentMerge pull request #384 from neobrain/vertex_shader_debugger (diff)
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Build: Fixed some warnings
Diffstat (limited to 'src/video_core/vertex_shader.cpp')
-rw-r--r--src/video_core/vertex_shader.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/vertex_shader.cpp b/src/video_core/vertex_shader.cpp
index 0bd52231b..80935a50a 100644
--- a/src/video_core/vertex_shader.cpp
+++ b/src/video_core/vertex_shader.cpp
@@ -252,7 +252,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
252 252
253 // TODO: Be stable against division by zero! 253 // TODO: Be stable against division by zero!
254 // TODO: I think this might be wrong... we should only use one component here 254 // TODO: I think this might be wrong... we should only use one component here
255 dest[i] = float24::FromFloat32(1.0 / src1[i].ToFloat32()); 255 dest[i] = float24::FromFloat32(1.0f / src1[i].ToFloat32());
256 } 256 }
257 257
258 break; 258 break;
@@ -267,7 +267,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
267 267
268 // TODO: Be stable against division by zero! 268 // TODO: Be stable against division by zero!
269 // TODO: I think this might be wrong... we should only use one component here 269 // TODO: I think this might be wrong... we should only use one component here
270 dest[i] = float24::FromFloat32(1.0 / sqrt(src1[i].ToFloat32())); 270 dest[i] = float24::FromFloat32(1.0f / sqrt(src1[i].ToFloat32()));
271 } 271 }
272 272
273 break; 273 break;