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| author | 2015-02-01 15:31:21 -0500 | |
|---|---|---|
| committer | 2015-02-12 09:25:35 -0500 | |
| commit | 8e2b248e05c99c9cf505a351bc9234cedd5fa3b4 (patch) | |
| tree | 05f18714a93d28999c259f4cd86c261deaf659b2 /src/video_core/vertex_shader.cpp | |
| parent | Merge pull request #384 from neobrain/vertex_shader_debugger (diff) | |
| download | yuzu-8e2b248e05c99c9cf505a351bc9234cedd5fa3b4.tar.gz yuzu-8e2b248e05c99c9cf505a351bc9234cedd5fa3b4.tar.xz yuzu-8e2b248e05c99c9cf505a351bc9234cedd5fa3b4.zip | |
Build: Fixed some warnings
Diffstat (limited to 'src/video_core/vertex_shader.cpp')
| -rw-r--r-- | src/video_core/vertex_shader.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/vertex_shader.cpp b/src/video_core/vertex_shader.cpp index 0bd52231b..80935a50a 100644 --- a/src/video_core/vertex_shader.cpp +++ b/src/video_core/vertex_shader.cpp | |||
| @@ -252,7 +252,7 @@ static void ProcessShaderCode(VertexShaderState& state) { | |||
| 252 | 252 | ||
| 253 | // TODO: Be stable against division by zero! | 253 | // TODO: Be stable against division by zero! |
| 254 | // TODO: I think this might be wrong... we should only use one component here | 254 | // TODO: I think this might be wrong... we should only use one component here |
| 255 | dest[i] = float24::FromFloat32(1.0 / src1[i].ToFloat32()); | 255 | dest[i] = float24::FromFloat32(1.0f / src1[i].ToFloat32()); |
| 256 | } | 256 | } |
| 257 | 257 | ||
| 258 | break; | 258 | break; |
| @@ -267,7 +267,7 @@ static void ProcessShaderCode(VertexShaderState& state) { | |||
| 267 | 267 | ||
| 268 | // TODO: Be stable against division by zero! | 268 | // TODO: Be stable against division by zero! |
| 269 | // TODO: I think this might be wrong... we should only use one component here | 269 | // TODO: I think this might be wrong... we should only use one component here |
| 270 | dest[i] = float24::FromFloat32(1.0 / sqrt(src1[i].ToFloat32())); | 270 | dest[i] = float24::FromFloat32(1.0f / sqrt(src1[i].ToFloat32())); |
| 271 | } | 271 | } |
| 272 | 272 | ||
| 273 | break; | 273 | break; |