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authorGravatar Tony Wasserka2014-12-16 00:32:49 +0100
committerGravatar Tony Wasserka2014-12-20 18:06:55 +0100
commit8ce1d324602001e1102648319a9281ee08a1af95 (patch)
treeacabdc7c8614235b283e6e48e13dc17a0a1a85dd /src/video_core/vertex_shader.cpp
parentAdd nihstro (a 3DS shader tools suite) as a submodule. (diff)
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Pica/VertexShader: Remove (now) duplicated shader bytecode definitions in favor of nihstro's ones.
Diffstat (limited to 'src/video_core/vertex_shader.cpp')
-rw-r--r--src/video_core/vertex_shader.cpp43
1 files changed, 30 insertions, 13 deletions
diff --git a/src/video_core/vertex_shader.cpp b/src/video_core/vertex_shader.cpp
index 477e78cfe..064a703eb 100644
--- a/src/video_core/vertex_shader.cpp
+++ b/src/video_core/vertex_shader.cpp
@@ -8,11 +8,18 @@
8 8
9#include <core/mem_map.h> 9#include <core/mem_map.h>
10 10
11#include <nihstro/shader_bytecode.h>
12
11#include "debug_utils/debug_utils.h" 13#include "debug_utils/debug_utils.h"
12 14
13#include "pica.h" 15#include "pica.h"
14#include "vertex_shader.h" 16#include "vertex_shader.h"
15 17
18using nihstro::Instruction;
19using nihstro::RegisterType;
20using nihstro::SourceRegister;
21using nihstro::SwizzlePattern;
22
16namespace Pica { 23namespace Pica {
17 24
18namespace VertexShader { 25namespace VertexShader {
@@ -70,19 +77,28 @@ static void ProcessShaderCode(VertexShaderState& state) {
70 const Instruction& instr = *(const Instruction*)state.program_counter; 77 const Instruction& instr = *(const Instruction*)state.program_counter;
71 state.debug.max_offset = std::max<u32>(state.debug.max_offset, 1 + (state.program_counter - shader_memory)); 78 state.debug.max_offset = std::max<u32>(state.debug.max_offset, 1 + (state.program_counter - shader_memory));
72 79
73 const float24* src1_ = (instr.common.src1 < 0x10) ? state.input_register_table[instr.common.src1.GetIndex()] 80 auto LookupSourceRegister = [&](const SourceRegister& source_reg) -> const float24* {
74 : (instr.common.src1 < 0x20) ? &state.temporary_registers[instr.common.src1.GetIndex()].x 81 switch (source_reg.GetRegisterType()) {
75 : (instr.common.src1 < 0x80) ? &shader_uniforms.f[instr.common.src1.GetIndex()].x 82 case RegisterType::Input:
76 : nullptr; 83 return state.input_register_table[source_reg.GetIndex()];
77 const float24* src2_ = (instr.common.src2 < 0x10) ? state.input_register_table[instr.common.src2.GetIndex()] 84
78 : &state.temporary_registers[instr.common.src2.GetIndex()].x; 85 case RegisterType::Temporary:
86 return &state.temporary_registers[source_reg.GetIndex()].x;
87
88 case RegisterType::FloatUniform:
89 return &shader_uniforms.f[source_reg.GetIndex()].x;
90 }
91 };
92 bool is_inverted = 0 != (instr.opcode.GetInfo().subtype & Instruction::OpCodeInfo::SrcInversed);
93 const float24* src1_ = LookupSourceRegister(instr.common.GetSrc1(is_inverted));
94 const float24* src2_ = LookupSourceRegister(instr.common.GetSrc2(is_inverted));
79 float24* dest = (instr.common.dest < 0x08) ? state.output_register_table[4*instr.common.dest.GetIndex()] 95 float24* dest = (instr.common.dest < 0x08) ? state.output_register_table[4*instr.common.dest.GetIndex()]
80 : (instr.common.dest < 0x10) ? nullptr 96 : (instr.common.dest < 0x10) ? nullptr
81 : (instr.common.dest < 0x20) ? &state.temporary_registers[instr.common.dest.GetIndex()][0] 97 : (instr.common.dest < 0x20) ? &state.temporary_registers[instr.common.dest.GetIndex()][0]
82 : nullptr; 98 : nullptr;
83 99
84 const SwizzlePattern& swizzle = *(SwizzlePattern*)&swizzle_data[instr.common.operand_desc_id]; 100 const SwizzlePattern& swizzle = *(SwizzlePattern*)&swizzle_data[instr.common.operand_desc_id];
85 const bool negate_src1 = (swizzle.negate != 0); 101 const bool negate_src1 = (swizzle.negate_src1 != 0);
86 102
87 float24 src1[4] = { 103 float24 src1[4] = {
88 src1_[(int)swizzle.GetSelectorSrc1(0)], 104 src1_[(int)swizzle.GetSelectorSrc1(0)],
@@ -192,7 +208,9 @@ static void ProcessShaderCode(VertexShaderState& state) {
192 break; 208 break;
193 } 209 }
194 210
195 case Instruction::OpCode::RET: 211 // NOP is currently used as a heuristic for leaving from a function.
212 // TODO: This is completely incorrect.
213 case Instruction::OpCode::NOP:
196 if (*state.call_stack_pointer == VertexShaderState::INVALID_ADDRESS) { 214 if (*state.call_stack_pointer == VertexShaderState::INVALID_ADDRESS) {
197 exit_loop = true; 215 exit_loop = true;
198 } else { 216 } else {
@@ -209,17 +227,16 @@ static void ProcessShaderCode(VertexShaderState& state) {
209 _dbg_assert_(HW_GPU, state.call_stack_pointer - state.call_stack < sizeof(state.call_stack)); 227 _dbg_assert_(HW_GPU, state.call_stack_pointer - state.call_stack < sizeof(state.call_stack));
210 228
211 *++state.call_stack_pointer = state.program_counter - shader_memory; 229 *++state.call_stack_pointer = state.program_counter - shader_memory;
212 // TODO: Does this offset refer to the beginning of shader memory? 230 state.program_counter = &shader_memory[instr.flow_control.dest_offset];
213 state.program_counter = &shader_memory[instr.flow_control.offset_words];
214 break; 231 break;
215 232
216 case Instruction::OpCode::FLS: 233 case Instruction::OpCode::END:
217 // TODO: Do whatever needs to be done here? 234 // TODO
218 break; 235 break;
219 236
220 default: 237 default:
221 LOG_ERROR(HW_GPU, "Unhandled instruction: 0x%02x (%s): 0x%08x", 238 LOG_ERROR(HW_GPU, "Unhandled instruction: 0x%02x (%s): 0x%08x",
222 (int)instr.opcode.Value(), instr.GetOpCodeName().c_str(), instr.hex); 239 (int)instr.opcode.Value(), instr.opcode.GetInfo().name, instr.hex);
223 break; 240 break;
224 } 241 }
225 242