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authorGravatar Yuri Kunde Schlesner2014-12-05 23:53:49 -0200
committerGravatar Yuri Kunde Schlesner2014-12-13 02:08:02 -0200
commit0600e2d8b5b30bd68c8b19cb1f2051e096e7caa9 (patch)
tree40fee084c551bfb497e68181447298f862ea68ca /src/video_core/vertex_shader.cpp
parentImplement text path trimming for shorter paths. (diff)
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Convert old logging calls to new logging macros
Diffstat (limited to 'src/video_core/vertex_shader.cpp')
-rw-r--r--src/video_core/vertex_shader.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/video_core/vertex_shader.cpp b/src/video_core/vertex_shader.cpp
index 0dff11a0f..477e78cfe 100644
--- a/src/video_core/vertex_shader.cpp
+++ b/src/video_core/vertex_shader.cpp
@@ -206,7 +206,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
206 case Instruction::OpCode::CALL: 206 case Instruction::OpCode::CALL:
207 increment_pc = false; 207 increment_pc = false;
208 208
209 _dbg_assert_(GPU, state.call_stack_pointer - state.call_stack < sizeof(state.call_stack)); 209 _dbg_assert_(HW_GPU, state.call_stack_pointer - state.call_stack < sizeof(state.call_stack));
210 210
211 *++state.call_stack_pointer = state.program_counter - shader_memory; 211 *++state.call_stack_pointer = state.program_counter - shader_memory;
212 // TODO: Does this offset refer to the beginning of shader memory? 212 // TODO: Does this offset refer to the beginning of shader memory?
@@ -218,7 +218,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
218 break; 218 break;
219 219
220 default: 220 default:
221 ERROR_LOG(GPU, "Unhandled instruction: 0x%02x (%s): 0x%08x", 221 LOG_ERROR(HW_GPU, "Unhandled instruction: 0x%02x (%s): 0x%08x",
222 (int)instr.opcode.Value(), instr.GetOpCodeName().c_str(), instr.hex); 222 (int)instr.opcode.Value(), instr.GetOpCodeName().c_str(), instr.hex);
223 break; 223 break;
224 } 224 }
@@ -285,7 +285,7 @@ OutputVertex RunShader(const InputVertex& input, int num_attributes)
285 state.debug.max_opdesc_id, registers.vs_main_offset, 285 state.debug.max_opdesc_id, registers.vs_main_offset,
286 registers.vs_output_attributes); 286 registers.vs_output_attributes);
287 287
288 DEBUG_LOG(GPU, "Output vertex: pos (%.2f, %.2f, %.2f, %.2f), col(%.2f, %.2f, %.2f, %.2f), tc0(%.2f, %.2f)", 288 LOG_TRACE(Render_Software, "Output vertex: pos (%.2f, %.2f, %.2f, %.2f), col(%.2f, %.2f, %.2f, %.2f), tc0(%.2f, %.2f)",
289 ret.pos.x.ToFloat32(), ret.pos.y.ToFloat32(), ret.pos.z.ToFloat32(), ret.pos.w.ToFloat32(), 289 ret.pos.x.ToFloat32(), ret.pos.y.ToFloat32(), ret.pos.z.ToFloat32(), ret.pos.w.ToFloat32(),
290 ret.color.x.ToFloat32(), ret.color.y.ToFloat32(), ret.color.z.ToFloat32(), ret.color.w.ToFloat32(), 290 ret.color.x.ToFloat32(), ret.color.y.ToFloat32(), ret.color.z.ToFloat32(), ret.color.w.ToFloat32(),
291 ret.tc0.u().ToFloat32(), ret.tc0.v().ToFloat32()); 291 ret.tc0.u().ToFloat32(), ret.tc0.v().ToFloat32());