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authorGravatar bunnei2016-04-29 09:42:47 -0400
committerGravatar bunnei2016-04-29 09:42:47 -0400
commit90243c56fb90d7d74cbef40da3eec97d967c10a2 (patch)
tree94d223001196ca9b774a8d018535ba2be8de1b01 /src/video_core/vertex_loader.h
parentCommon: Remove section measurement from profiler (#1731) (diff)
parentMove and rename the MemoryAccesses class to MemoryAccessTracker. (diff)
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Merge pull request #1730 from hrydgard/vertex-loader
* Remove late accesses to attribute_config * Refactor: Extract VertexLoader from command_processor.cpp. Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached. * Move "&" to their proper place, add missing includes and make some properly relative. * Don't keep base_address in the loader, it doesn't belong there (with it, the loader can't be cached). * Optimize the vertex loader, nearly doubling its speed. * Debugger fix * Move and rename the MemoryAccesses class to MemoryAccessTracker.
Diffstat (limited to 'src/video_core/vertex_loader.h')
-rw-r--r--src/video_core/vertex_loader.h28
1 files changed, 28 insertions, 0 deletions
diff --git a/src/video_core/vertex_loader.h b/src/video_core/vertex_loader.h
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1#pragma once
2
3#include <iterator>
4#include <algorithm>
5
6#include "video_core/pica.h"
7#include "video_core/shader/shader.h"
8#include "video_core/debug_utils/debug_utils.h"
9
10namespace Pica {
11
12class VertexLoader {
13public:
14 void Setup(const Pica::Regs& regs);
15 void LoadVertex(u32 base_address, int index, int vertex, Shader::InputVertex& input, DebugUtils::MemoryAccessTracker& memory_accesses);
16
17 int GetNumTotalAttributes() const { return num_total_attributes; }
18
19private:
20 u32 vertex_attribute_sources[16];
21 u32 vertex_attribute_strides[16] = {};
22 Regs::VertexAttributeFormat vertex_attribute_formats[16] = {};
23 u32 vertex_attribute_elements[16] = {};
24 bool vertex_attribute_is_default[16];
25 int num_total_attributes;
26};
27
28} // namespace Pica