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authorGravatar FernandoS272018-10-11 19:11:47 -0400
committerGravatar FernandoS272018-10-13 15:25:18 -0400
commite0ca938b222584cdbf9e03460171c03484882bd4 (patch)
tree508abef3fcef21a6fecc6c783bf7da1d93b198f0 /src/video_core/textures/decoders.cpp
parentRemove old Swizzle algorithms and use 3d Swizzle (diff)
downloadyuzu-e0ca938b222584cdbf9e03460171c03484882bd4.tar.gz
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Propagate depth and depth_block on modules using decoders
Diffstat (limited to 'src/video_core/textures/decoders.cpp')
-rw-r--r--src/video_core/textures/decoders.cpp40
1 files changed, 21 insertions, 19 deletions
diff --git a/src/video_core/textures/decoders.cpp b/src/video_core/textures/decoders.cpp
index 5e2d3ac32..6693067f8 100644
--- a/src/video_core/textures/decoders.cpp
+++ b/src/video_core/textures/decoders.cpp
@@ -51,18 +51,18 @@ void Precise3DProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool un
51 const u32 xy_block_size, const u32 layer_z, const u32 stride_x, 51 const u32 xy_block_size, const u32 layer_z, const u32 stride_x,
52 const u32 bytes_per_pixel, const u32 out_bytes_per_pixel) { 52 const u32 bytes_per_pixel, const u32 out_bytes_per_pixel) {
53 std::array<u8*, 2> data_ptrs; 53 std::array<u8*, 2> data_ptrs;
54 u32 z_adress = tile_offset; 54 u32 z_address = tile_offset;
55 const u32 gob_size_x = 64; 55 const u32 gob_size_x = 64;
56 const u32 gob_size_y = 8; 56 const u32 gob_size_y = 8;
57 const u32 gob_size_z = 1; 57 const u32 gob_size_z = 1;
58 const u32 gob_size = gob_size_x * gob_size_y * gob_size_z; 58 const u32 gob_size = gob_size_x * gob_size_y * gob_size_z;
59 for (u32 z = z_start; z < z_end; z++) { 59 for (u32 z = z_start; z < z_end; z++) {
60 u32 y_adress = z_adress; 60 u32 y_address = z_address;
61 u32 pixel_base = layer_z * z + y_start * stride_x; 61 u32 pixel_base = layer_z * z + y_start * stride_x;
62 for (u32 y = y_start; y < y_end; y++) { 62 for (u32 y = y_start; y < y_end; y++) {
63 const auto& table = legacy_swizzle_table[y % gob_size_y]; 63 const auto& table = legacy_swizzle_table[y % gob_size_y];
64 for (u32 x = x_start; x < x_end; x++) { 64 for (u32 x = x_start; x < x_end; x++) {
65 const u32 swizzle_offset{y_adress + table[x * bytes_per_pixel % gob_size_x]}; 65 const u32 swizzle_offset{y_address + table[x * bytes_per_pixel % gob_size_x]};
66 const u32 pixel_index{x * out_bytes_per_pixel + pixel_base}; 66 const u32 pixel_index{x * out_bytes_per_pixel + pixel_base};
67 data_ptrs[unswizzle] = swizzled_data + swizzle_offset; 67 data_ptrs[unswizzle] = swizzled_data + swizzle_offset;
68 data_ptrs[!unswizzle] = unswizzled_data + pixel_index; 68 data_ptrs[!unswizzle] = unswizzled_data + pixel_index;
@@ -70,9 +70,9 @@ void Precise3DProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool un
70 } 70 }
71 pixel_base += stride_x; 71 pixel_base += stride_x;
72 if ((y + 1) % gob_size_y == 0) 72 if ((y + 1) % gob_size_y == 0)
73 y_adress += gob_size; 73 y_address += gob_size;
74 } 74 }
75 z_adress += xy_block_size; 75 z_address += xy_block_size;
76 } 76 }
77} 77}
78 78
@@ -136,7 +136,7 @@ void Fast3DProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool unswi
136 const u32 xy_block_size, const u32 layer_z, const u32 stride_x, 136 const u32 xy_block_size, const u32 layer_z, const u32 stride_x,
137 const u32 bytes_per_pixel, const u32 out_bytes_per_pixel) { 137 const u32 bytes_per_pixel, const u32 out_bytes_per_pixel) {
138 std::array<u8*, 2> data_ptrs; 138 std::array<u8*, 2> data_ptrs;
139 u32 z_adress = tile_offset; 139 u32 z_address = tile_offset;
140 const u32 x_startb = x_start * bytes_per_pixel; 140 const u32 x_startb = x_start * bytes_per_pixel;
141 const u32 x_endb = x_end * bytes_per_pixel; 141 const u32 x_endb = x_end * bytes_per_pixel;
142 const u32 copy_size = 16; 142 const u32 copy_size = 16;
@@ -145,12 +145,12 @@ void Fast3DProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool unswi
145 const u32 gob_size_z = 1; 145 const u32 gob_size_z = 1;
146 const u32 gob_size = gob_size_x * gob_size_y * gob_size_z; 146 const u32 gob_size = gob_size_x * gob_size_y * gob_size_z;
147 for (u32 z = z_start; z < z_end; z++) { 147 for (u32 z = z_start; z < z_end; z++) {
148 u32 y_adress = z_adress; 148 u32 y_address = z_address;
149 u32 pixel_base = layer_z * z + y_start * stride_x; 149 u32 pixel_base = layer_z * z + y_start * stride_x;
150 for (u32 y = y_start; y < y_end; y++) { 150 for (u32 y = y_start; y < y_end; y++) {
151 const auto& table = fast_swizzle_table[y % gob_size_y]; 151 const auto& table = fast_swizzle_table[y % gob_size_y];
152 for (u32 xb = x_startb; xb < x_endb; xb += copy_size) { 152 for (u32 xb = x_startb; xb < x_endb; xb += copy_size) {
153 const u32 swizzle_offset{y_adress + table[(xb / copy_size) % 4]}; 153 const u32 swizzle_offset{y_address + table[(xb / copy_size) % 4]};
154 const u32 out_x = xb * out_bytes_per_pixel / bytes_per_pixel; 154 const u32 out_x = xb * out_bytes_per_pixel / bytes_per_pixel;
155 const u32 pixel_index{out_x + pixel_base}; 155 const u32 pixel_index{out_x + pixel_base};
156 data_ptrs[unswizzle] = swizzled_data + swizzle_offset; 156 data_ptrs[unswizzle] = swizzled_data + swizzle_offset;
@@ -159,9 +159,9 @@ void Fast3DProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool unswi
159 } 159 }
160 pixel_base += stride_x; 160 pixel_base += stride_x;
161 if ((y + 1) % gob_size_y == 0) 161 if ((y + 1) % gob_size_y == 0)
162 y_adress += gob_size; 162 y_address += gob_size;
163 } 163 }
164 z_adress += xy_block_size; 164 z_address += xy_block_size;
165 } 165 }
166} 166}
167 167
@@ -214,14 +214,15 @@ void Fast3DSwizzledData(u8* swizzled_data, u8* unswizzled_data, const bool unswi
214 } 214 }
215} 215}
216 216
217void CopySwizzledData(u32 width, u32 height, u32 bytes_per_pixel, u32 out_bytes_per_pixel, 217void CopySwizzledData(u32 width, u32 height, u32 depth, u32 bytes_per_pixel,
218 u8* swizzled_data, u8* unswizzled_data, bool unswizzle, u32 block_height) { 218 u32 out_bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data,
219 bool unswizzle, u32 block_height, u32 block_depth) {
219 if (bytes_per_pixel % 3 != 0 && (width * bytes_per_pixel) % 16 == 0) { 220 if (bytes_per_pixel % 3 != 0 && (width * bytes_per_pixel) % 16 == 0) {
220 Fast3DSwizzledData(swizzled_data, unswizzled_data, unswizzle, width, height, 1U, 221 Fast3DSwizzledData(swizzled_data, unswizzled_data, unswizzle, width, height, depth,
221 bytes_per_pixel, out_bytes_per_pixel, block_height, 1U); 222 bytes_per_pixel, out_bytes_per_pixel, block_height, block_depth);
222 } else { 223 } else {
223 Precise3DSwizzledData(swizzled_data, unswizzled_data, unswizzle, width, height, 1U, 224 Precise3DSwizzledData(swizzled_data, unswizzled_data, unswizzle, width, height, depth,
224 bytes_per_pixel, out_bytes_per_pixel, block_height, 1U); 225 bytes_per_pixel, out_bytes_per_pixel, block_height, block_depth);
225 } 226 }
226} 227}
227 228
@@ -269,10 +270,11 @@ u32 BytesPerPixel(TextureFormat format) {
269} 270}
270 271
271std::vector<u8> UnswizzleTexture(VAddr address, u32 tile_size, u32 bytes_per_pixel, u32 width, 272std::vector<u8> UnswizzleTexture(VAddr address, u32 tile_size, u32 bytes_per_pixel, u32 width,
272 u32 height, u32 block_height) { 273 u32 height, u32 depth, u32 block_height, u32 block_depth) {
273 std::vector<u8> unswizzled_data(width * height * bytes_per_pixel); 274 std::vector<u8> unswizzled_data(width * height * bytes_per_pixel);
274 CopySwizzledData(width / tile_size, height / tile_size, bytes_per_pixel, bytes_per_pixel, 275 CopySwizzledData(width / tile_size, height / tile_size, depth, bytes_per_pixel, bytes_per_pixel,
275 Memory::GetPointer(address), unswizzled_data.data(), true, block_height); 276 Memory::GetPointer(address), unswizzled_data.data(), true, block_height,
277 block_depth);
276 return unswizzled_data; 278 return unswizzled_data;
277} 279}
278 280