diff options
| author | 2018-01-11 20:07:44 -0700 | |
|---|---|---|
| committer | 2018-01-12 19:11:03 -0700 | |
| commit | 1d28b2e142f845773e2b90e267d9632e196a99b9 (patch) | |
| tree | 027a3586a0fc927731afb3711c328c6dafc8551f /src/video_core/swrasterizer | |
| parent | Massive removal of unused modules (diff) | |
| download | yuzu-1d28b2e142f845773e2b90e267d9632e196a99b9.tar.gz yuzu-1d28b2e142f845773e2b90e267d9632e196a99b9.tar.xz yuzu-1d28b2e142f845773e2b90e267d9632e196a99b9.zip | |
Remove references to PICA and rasterizers in video_core
Diffstat (limited to 'src/video_core/swrasterizer')
| -rw-r--r-- | src/video_core/swrasterizer/clipper.cpp | 197 | ||||
| -rw-r--r-- | src/video_core/swrasterizer/clipper.h | 21 | ||||
| -rw-r--r-- | src/video_core/swrasterizer/framebuffer.cpp | 360 | ||||
| -rw-r--r-- | src/video_core/swrasterizer/framebuffer.h | 29 | ||||
| -rw-r--r-- | src/video_core/swrasterizer/lighting.cpp | 308 | ||||
| -rw-r--r-- | src/video_core/swrasterizer/lighting.h | 19 | ||||
| -rw-r--r-- | src/video_core/swrasterizer/proctex.cpp | 223 | ||||
| -rw-r--r-- | src/video_core/swrasterizer/proctex.h | 16 | ||||
| -rw-r--r-- | src/video_core/swrasterizer/rasterizer.cpp | 853 | ||||
| -rw-r--r-- | src/video_core/swrasterizer/rasterizer.h | 48 | ||||
| -rw-r--r-- | src/video_core/swrasterizer/swrasterizer.cpp | 15 | ||||
| -rw-r--r-- | src/video_core/swrasterizer/swrasterizer.h | 27 | ||||
| -rw-r--r-- | src/video_core/swrasterizer/texturing.cpp | 244 | ||||
| -rw-r--r-- | src/video_core/swrasterizer/texturing.h | 28 |
14 files changed, 0 insertions, 2388 deletions
diff --git a/src/video_core/swrasterizer/clipper.cpp b/src/video_core/swrasterizer/clipper.cpp deleted file mode 100644 index c1ed48398..000000000 --- a/src/video_core/swrasterizer/clipper.cpp +++ /dev/null | |||
| @@ -1,197 +0,0 @@ | |||
| 1 | // Copyright 2014 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #include <algorithm> | ||
| 6 | #include <array> | ||
| 7 | #include <cstddef> | ||
| 8 | #include <boost/container/static_vector.hpp> | ||
| 9 | #include <boost/container/vector.hpp> | ||
| 10 | #include "common/bit_field.h" | ||
| 11 | #include "common/common_types.h" | ||
| 12 | #include "common/logging/log.h" | ||
| 13 | #include "common/vector_math.h" | ||
| 14 | #include "video_core/pica_state.h" | ||
| 15 | #include "video_core/pica_types.h" | ||
| 16 | #include "video_core/shader/shader.h" | ||
| 17 | #include "video_core/swrasterizer/clipper.h" | ||
| 18 | #include "video_core/swrasterizer/rasterizer.h" | ||
| 19 | |||
| 20 | using Pica::Rasterizer::Vertex; | ||
| 21 | |||
| 22 | namespace Pica { | ||
| 23 | |||
| 24 | namespace Clipper { | ||
| 25 | |||
| 26 | struct ClippingEdge { | ||
| 27 | public: | ||
| 28 | ClippingEdge(Math::Vec4<float24> coeffs, Math::Vec4<float24> bias = Math::Vec4<float24>( | ||
| 29 | float24::FromFloat32(0), float24::FromFloat32(0), | ||
| 30 | float24::FromFloat32(0), float24::FromFloat32(0))) | ||
| 31 | : coeffs(coeffs), bias(bias) {} | ||
| 32 | |||
| 33 | bool IsInside(const Vertex& vertex) const { | ||
| 34 | return Math::Dot(vertex.pos + bias, coeffs) >= float24::FromFloat32(0); | ||
| 35 | } | ||
| 36 | |||
| 37 | bool IsOutSide(const Vertex& vertex) const { | ||
| 38 | return !IsInside(vertex); | ||
| 39 | } | ||
| 40 | |||
| 41 | Vertex GetIntersection(const Vertex& v0, const Vertex& v1) const { | ||
| 42 | float24 dp = Math::Dot(v0.pos + bias, coeffs); | ||
| 43 | float24 dp_prev = Math::Dot(v1.pos + bias, coeffs); | ||
| 44 | float24 factor = dp_prev / (dp_prev - dp); | ||
| 45 | |||
| 46 | return Vertex::Lerp(factor, v0, v1); | ||
| 47 | } | ||
| 48 | |||
| 49 | private: | ||
| 50 | float24 pos; | ||
| 51 | Math::Vec4<float24> coeffs; | ||
| 52 | Math::Vec4<float24> bias; | ||
| 53 | }; | ||
| 54 | |||
| 55 | static void InitScreenCoordinates(Vertex& vtx) { | ||
| 56 | struct { | ||
| 57 | float24 halfsize_x; | ||
| 58 | float24 offset_x; | ||
| 59 | float24 halfsize_y; | ||
| 60 | float24 offset_y; | ||
| 61 | float24 zscale; | ||
| 62 | float24 offset_z; | ||
| 63 | } viewport; | ||
| 64 | |||
| 65 | const auto& regs = g_state.regs; | ||
| 66 | viewport.halfsize_x = float24::FromRaw(regs.rasterizer.viewport_size_x); | ||
| 67 | viewport.halfsize_y = float24::FromRaw(regs.rasterizer.viewport_size_y); | ||
| 68 | viewport.offset_x = float24::FromFloat32(static_cast<float>(regs.rasterizer.viewport_corner.x)); | ||
| 69 | viewport.offset_y = float24::FromFloat32(static_cast<float>(regs.rasterizer.viewport_corner.y)); | ||
| 70 | |||
| 71 | float24 inv_w = float24::FromFloat32(1.f) / vtx.pos.w; | ||
| 72 | vtx.pos.w = inv_w; | ||
| 73 | vtx.quat *= inv_w; | ||
| 74 | vtx.color *= inv_w; | ||
| 75 | vtx.tc0 *= inv_w; | ||
| 76 | vtx.tc1 *= inv_w; | ||
| 77 | vtx.tc0_w *= inv_w; | ||
| 78 | vtx.view *= inv_w; | ||
| 79 | vtx.tc2 *= inv_w; | ||
| 80 | |||
| 81 | vtx.screenpos[0] = | ||
| 82 | (vtx.pos.x * inv_w + float24::FromFloat32(1.0)) * viewport.halfsize_x + viewport.offset_x; | ||
| 83 | vtx.screenpos[1] = | ||
| 84 | (vtx.pos.y * inv_w + float24::FromFloat32(1.0)) * viewport.halfsize_y + viewport.offset_y; | ||
| 85 | vtx.screenpos[2] = vtx.pos.z * inv_w; | ||
| 86 | } | ||
| 87 | |||
| 88 | void ProcessTriangle(const OutputVertex& v0, const OutputVertex& v1, const OutputVertex& v2) { | ||
| 89 | using boost::container::static_vector; | ||
| 90 | |||
| 91 | // Clipping a planar n-gon against a plane will remove at least 1 vertex and introduces 2 at | ||
| 92 | // the new edge (or less in degenerate cases). As such, we can say that each clipping plane | ||
| 93 | // introduces at most 1 new vertex to the polygon. Since we start with a triangle and have a | ||
| 94 | // fixed 6 clipping planes, the maximum number of vertices of the clipped polygon is 3 + 6 = 9. | ||
| 95 | static const size_t MAX_VERTICES = 9; | ||
| 96 | static_vector<Vertex, MAX_VERTICES> buffer_a = {v0, v1, v2}; | ||
| 97 | static_vector<Vertex, MAX_VERTICES> buffer_b; | ||
| 98 | |||
| 99 | auto FlipQuaternionIfOpposite = [](auto& a, const auto& b) { | ||
| 100 | if (Math::Dot(a, b) < float24::Zero()) | ||
| 101 | a = a * float24::FromFloat32(-1.0f); | ||
| 102 | }; | ||
| 103 | |||
| 104 | // Flip the quaternions if they are opposite to prevent interpolating them over the wrong | ||
| 105 | // direction. | ||
| 106 | FlipQuaternionIfOpposite(buffer_a[1].quat, buffer_a[0].quat); | ||
| 107 | FlipQuaternionIfOpposite(buffer_a[2].quat, buffer_a[0].quat); | ||
| 108 | |||
| 109 | auto* output_list = &buffer_a; | ||
| 110 | auto* input_list = &buffer_b; | ||
| 111 | |||
| 112 | // NOTE: We clip against a w=epsilon plane to guarantee that the output has a positive w value. | ||
| 113 | // TODO: Not sure if this is a valid approach. Also should probably instead use the smallest | ||
| 114 | // epsilon possible within float24 accuracy. | ||
| 115 | static const float24 EPSILON = float24::FromFloat32(0.00001f); | ||
| 116 | static const float24 f0 = float24::FromFloat32(0.0); | ||
| 117 | static const float24 f1 = float24::FromFloat32(1.0); | ||
| 118 | static const std::array<ClippingEdge, 7> clipping_edges = {{ | ||
| 119 | {Math::MakeVec(-f1, f0, f0, f1)}, // x = +w | ||
| 120 | {Math::MakeVec(f1, f0, f0, f1)}, // x = -w | ||
| 121 | {Math::MakeVec(f0, -f1, f0, f1)}, // y = +w | ||
| 122 | {Math::MakeVec(f0, f1, f0, f1)}, // y = -w | ||
| 123 | {Math::MakeVec(f0, f0, -f1, f0)}, // z = 0 | ||
| 124 | {Math::MakeVec(f0, f0, f1, f1)}, // z = -w | ||
| 125 | {Math::MakeVec(f0, f0, f0, f1), Math::Vec4<float24>(f0, f0, f0, EPSILON)}, // w = EPSILON | ||
| 126 | }}; | ||
| 127 | |||
| 128 | // Simple implementation of the Sutherland-Hodgman clipping algorithm. | ||
| 129 | // TODO: Make this less inefficient (currently lots of useless buffering overhead happens here) | ||
| 130 | auto Clip = [&](const ClippingEdge& edge) { | ||
| 131 | std::swap(input_list, output_list); | ||
| 132 | output_list->clear(); | ||
| 133 | |||
| 134 | const Vertex* reference_vertex = &input_list->back(); | ||
| 135 | |||
| 136 | for (const auto& vertex : *input_list) { | ||
| 137 | // NOTE: This algorithm changes vertex order in some cases! | ||
| 138 | if (edge.IsInside(vertex)) { | ||
| 139 | if (edge.IsOutSide(*reference_vertex)) { | ||
| 140 | output_list->push_back(edge.GetIntersection(vertex, *reference_vertex)); | ||
| 141 | } | ||
| 142 | |||
| 143 | output_list->push_back(vertex); | ||
| 144 | } else if (edge.IsInside(*reference_vertex)) { | ||
| 145 | output_list->push_back(edge.GetIntersection(vertex, *reference_vertex)); | ||
| 146 | } | ||
| 147 | reference_vertex = &vertex; | ||
| 148 | } | ||
| 149 | }; | ||
| 150 | |||
| 151 | for (auto edge : clipping_edges) { | ||
| 152 | Clip(edge); | ||
| 153 | |||
| 154 | // Need to have at least a full triangle to continue... | ||
| 155 | if (output_list->size() < 3) | ||
| 156 | return; | ||
| 157 | } | ||
| 158 | |||
| 159 | if (g_state.regs.rasterizer.clip_enable) { | ||
| 160 | ClippingEdge custom_edge{g_state.regs.rasterizer.GetClipCoef()}; | ||
| 161 | Clip(custom_edge); | ||
| 162 | |||
| 163 | if (output_list->size() < 3) | ||
| 164 | return; | ||
| 165 | } | ||
| 166 | |||
| 167 | InitScreenCoordinates((*output_list)[0]); | ||
| 168 | InitScreenCoordinates((*output_list)[1]); | ||
| 169 | |||
| 170 | for (size_t i = 0; i < output_list->size() - 2; i++) { | ||
| 171 | Vertex& vtx0 = (*output_list)[0]; | ||
| 172 | Vertex& vtx1 = (*output_list)[i + 1]; | ||
| 173 | Vertex& vtx2 = (*output_list)[i + 2]; | ||
| 174 | |||
| 175 | InitScreenCoordinates(vtx2); | ||
| 176 | |||
| 177 | LOG_TRACE(Render_Software, | ||
| 178 | "Triangle %lu/%lu at position (%.3f, %.3f, %.3f, %.3f), " | ||
| 179 | "(%.3f, %.3f, %.3f, %.3f), (%.3f, %.3f, %.3f, %.3f) and " | ||
| 180 | "screen position (%.2f, %.2f, %.2f), (%.2f, %.2f, %.2f), (%.2f, %.2f, %.2f)", | ||
| 181 | i + 1, output_list->size() - 2, vtx0.pos.x.ToFloat32(), vtx0.pos.y.ToFloat32(), | ||
| 182 | vtx0.pos.z.ToFloat32(), vtx0.pos.w.ToFloat32(), vtx1.pos.x.ToFloat32(), | ||
| 183 | vtx1.pos.y.ToFloat32(), vtx1.pos.z.ToFloat32(), vtx1.pos.w.ToFloat32(), | ||
| 184 | vtx2.pos.x.ToFloat32(), vtx2.pos.y.ToFloat32(), vtx2.pos.z.ToFloat32(), | ||
| 185 | vtx2.pos.w.ToFloat32(), vtx0.screenpos.x.ToFloat32(), | ||
| 186 | vtx0.screenpos.y.ToFloat32(), vtx0.screenpos.z.ToFloat32(), | ||
| 187 | vtx1.screenpos.x.ToFloat32(), vtx1.screenpos.y.ToFloat32(), | ||
| 188 | vtx1.screenpos.z.ToFloat32(), vtx2.screenpos.x.ToFloat32(), | ||
| 189 | vtx2.screenpos.y.ToFloat32(), vtx2.screenpos.z.ToFloat32()); | ||
| 190 | |||
| 191 | Rasterizer::ProcessTriangle(vtx0, vtx1, vtx2); | ||
| 192 | } | ||
| 193 | } | ||
| 194 | |||
| 195 | } // namespace | ||
| 196 | |||
| 197 | } // namespace | ||
diff --git a/src/video_core/swrasterizer/clipper.h b/src/video_core/swrasterizer/clipper.h deleted file mode 100644 index b51af0af9..000000000 --- a/src/video_core/swrasterizer/clipper.h +++ /dev/null | |||
| @@ -1,21 +0,0 @@ | |||
| 1 | // Copyright 2014 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #pragma once | ||
| 6 | |||
| 7 | namespace Pica { | ||
| 8 | |||
| 9 | namespace Shader { | ||
| 10 | struct OutputVertex; | ||
| 11 | } | ||
| 12 | |||
| 13 | namespace Clipper { | ||
| 14 | |||
| 15 | using Shader::OutputVertex; | ||
| 16 | |||
| 17 | void ProcessTriangle(const OutputVertex& v0, const OutputVertex& v1, const OutputVertex& v2); | ||
| 18 | |||
| 19 | } // namespace | ||
| 20 | |||
| 21 | } // namespace | ||
diff --git a/src/video_core/swrasterizer/framebuffer.cpp b/src/video_core/swrasterizer/framebuffer.cpp deleted file mode 100644 index f34eab6cf..000000000 --- a/src/video_core/swrasterizer/framebuffer.cpp +++ /dev/null | |||
| @@ -1,360 +0,0 @@ | |||
| 1 | // Copyright 2017 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #include <algorithm> | ||
| 6 | |||
| 7 | #include "common/assert.h" | ||
| 8 | #include "common/color.h" | ||
| 9 | #include "common/common_types.h" | ||
| 10 | #include "common/logging/log.h" | ||
| 11 | #include "common/math_util.h" | ||
| 12 | #include "common/vector_math.h" | ||
| 13 | #include "core/hw/gpu.h" | ||
| 14 | #include "core/memory.h" | ||
| 15 | #include "video_core/pica_state.h" | ||
| 16 | #include "video_core/regs_framebuffer.h" | ||
| 17 | #include "video_core/swrasterizer/framebuffer.h" | ||
| 18 | #include "video_core/utils.h" | ||
| 19 | |||
| 20 | namespace Pica { | ||
| 21 | namespace Rasterizer { | ||
| 22 | |||
| 23 | void DrawPixel(int x, int y, const Math::Vec4<u8>& color) { | ||
| 24 | const auto& framebuffer = g_state.regs.framebuffer.framebuffer; | ||
| 25 | const PAddr addr = framebuffer.GetColorBufferPhysicalAddress(); | ||
| 26 | |||
| 27 | // Similarly to textures, the render framebuffer is laid out from bottom to top, too. | ||
| 28 | // NOTE: The framebuffer height register contains the actual FB height minus one. | ||
| 29 | y = framebuffer.height - y; | ||
| 30 | |||
| 31 | const u32 coarse_y = y & ~7; | ||
| 32 | u32 bytes_per_pixel = | ||
| 33 | GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(framebuffer.color_format.Value())); | ||
| 34 | u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + | ||
| 35 | coarse_y * framebuffer.width * bytes_per_pixel; | ||
| 36 | u8* dst_pixel = Memory::GetPhysicalPointer(addr) + dst_offset; | ||
| 37 | |||
| 38 | switch (framebuffer.color_format) { | ||
| 39 | case FramebufferRegs::ColorFormat::RGBA8: | ||
| 40 | Color::EncodeRGBA8(color, dst_pixel); | ||
| 41 | break; | ||
| 42 | |||
| 43 | case FramebufferRegs::ColorFormat::RGB8: | ||
| 44 | Color::EncodeRGB8(color, dst_pixel); | ||
| 45 | break; | ||
| 46 | |||
| 47 | case FramebufferRegs::ColorFormat::RGB5A1: | ||
| 48 | Color::EncodeRGB5A1(color, dst_pixel); | ||
| 49 | break; | ||
| 50 | |||
| 51 | case FramebufferRegs::ColorFormat::RGB565: | ||
| 52 | Color::EncodeRGB565(color, dst_pixel); | ||
| 53 | break; | ||
| 54 | |||
| 55 | case FramebufferRegs::ColorFormat::RGBA4: | ||
| 56 | Color::EncodeRGBA4(color, dst_pixel); | ||
| 57 | break; | ||
| 58 | |||
| 59 | default: | ||
| 60 | LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", | ||
| 61 | framebuffer.color_format.Value()); | ||
| 62 | UNIMPLEMENTED(); | ||
| 63 | } | ||
| 64 | } | ||
| 65 | |||
| 66 | const Math::Vec4<u8> GetPixel(int x, int y) { | ||
| 67 | const auto& framebuffer = g_state.regs.framebuffer.framebuffer; | ||
| 68 | const PAddr addr = framebuffer.GetColorBufferPhysicalAddress(); | ||
| 69 | |||
| 70 | y = framebuffer.height - y; | ||
| 71 | |||
| 72 | const u32 coarse_y = y & ~7; | ||
| 73 | u32 bytes_per_pixel = | ||
| 74 | GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(framebuffer.color_format.Value())); | ||
| 75 | u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + | ||
| 76 | coarse_y * framebuffer.width * bytes_per_pixel; | ||
| 77 | u8* src_pixel = Memory::GetPhysicalPointer(addr) + src_offset; | ||
| 78 | |||
| 79 | switch (framebuffer.color_format) { | ||
| 80 | case FramebufferRegs::ColorFormat::RGBA8: | ||
| 81 | return Color::DecodeRGBA8(src_pixel); | ||
| 82 | |||
| 83 | case FramebufferRegs::ColorFormat::RGB8: | ||
| 84 | return Color::DecodeRGB8(src_pixel); | ||
| 85 | |||
| 86 | case FramebufferRegs::ColorFormat::RGB5A1: | ||
| 87 | return Color::DecodeRGB5A1(src_pixel); | ||
| 88 | |||
| 89 | case FramebufferRegs::ColorFormat::RGB565: | ||
| 90 | return Color::DecodeRGB565(src_pixel); | ||
| 91 | |||
| 92 | case FramebufferRegs::ColorFormat::RGBA4: | ||
| 93 | return Color::DecodeRGBA4(src_pixel); | ||
| 94 | |||
| 95 | default: | ||
| 96 | LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", | ||
| 97 | framebuffer.color_format.Value()); | ||
| 98 | UNIMPLEMENTED(); | ||
| 99 | } | ||
| 100 | |||
| 101 | return {0, 0, 0, 0}; | ||
| 102 | } | ||
| 103 | |||
| 104 | u32 GetDepth(int x, int y) { | ||
| 105 | const auto& framebuffer = g_state.regs.framebuffer.framebuffer; | ||
| 106 | const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress(); | ||
| 107 | u8* depth_buffer = Memory::GetPhysicalPointer(addr); | ||
| 108 | |||
| 109 | y = framebuffer.height - y; | ||
| 110 | |||
| 111 | const u32 coarse_y = y & ~7; | ||
| 112 | u32 bytes_per_pixel = FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format); | ||
| 113 | u32 stride = framebuffer.width * bytes_per_pixel; | ||
| 114 | |||
| 115 | u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride; | ||
| 116 | u8* src_pixel = depth_buffer + src_offset; | ||
| 117 | |||
| 118 | switch (framebuffer.depth_format) { | ||
| 119 | case FramebufferRegs::DepthFormat::D16: | ||
| 120 | return Color::DecodeD16(src_pixel); | ||
| 121 | case FramebufferRegs::DepthFormat::D24: | ||
| 122 | return Color::DecodeD24(src_pixel); | ||
| 123 | case FramebufferRegs::DepthFormat::D24S8: | ||
| 124 | return Color::DecodeD24S8(src_pixel).x; | ||
| 125 | default: | ||
| 126 | LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", framebuffer.depth_format); | ||
| 127 | UNIMPLEMENTED(); | ||
| 128 | return 0; | ||
| 129 | } | ||
| 130 | } | ||
| 131 | |||
| 132 | u8 GetStencil(int x, int y) { | ||
| 133 | const auto& framebuffer = g_state.regs.framebuffer.framebuffer; | ||
| 134 | const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress(); | ||
| 135 | u8* depth_buffer = Memory::GetPhysicalPointer(addr); | ||
| 136 | |||
| 137 | y = framebuffer.height - y; | ||
| 138 | |||
| 139 | const u32 coarse_y = y & ~7; | ||
| 140 | u32 bytes_per_pixel = Pica::FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format); | ||
| 141 | u32 stride = framebuffer.width * bytes_per_pixel; | ||
| 142 | |||
| 143 | u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride; | ||
| 144 | u8* src_pixel = depth_buffer + src_offset; | ||
| 145 | |||
| 146 | switch (framebuffer.depth_format) { | ||
| 147 | case FramebufferRegs::DepthFormat::D24S8: | ||
| 148 | return Color::DecodeD24S8(src_pixel).y; | ||
| 149 | |||
| 150 | default: | ||
| 151 | LOG_WARNING( | ||
| 152 | HW_GPU, | ||
| 153 | "GetStencil called for function which doesn't have a stencil component (format %u)", | ||
| 154 | framebuffer.depth_format); | ||
| 155 | return 0; | ||
| 156 | } | ||
| 157 | } | ||
| 158 | |||
| 159 | void SetDepth(int x, int y, u32 value) { | ||
| 160 | const auto& framebuffer = g_state.regs.framebuffer.framebuffer; | ||
| 161 | const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress(); | ||
| 162 | u8* depth_buffer = Memory::GetPhysicalPointer(addr); | ||
| 163 | |||
| 164 | y = framebuffer.height - y; | ||
| 165 | |||
| 166 | const u32 coarse_y = y & ~7; | ||
| 167 | u32 bytes_per_pixel = FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format); | ||
| 168 | u32 stride = framebuffer.width * bytes_per_pixel; | ||
| 169 | |||
| 170 | u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride; | ||
| 171 | u8* dst_pixel = depth_buffer + dst_offset; | ||
| 172 | |||
| 173 | switch (framebuffer.depth_format) { | ||
| 174 | case FramebufferRegs::DepthFormat::D16: | ||
| 175 | Color::EncodeD16(value, dst_pixel); | ||
| 176 | break; | ||
| 177 | |||
| 178 | case FramebufferRegs::DepthFormat::D24: | ||
| 179 | Color::EncodeD24(value, dst_pixel); | ||
| 180 | break; | ||
| 181 | |||
| 182 | case FramebufferRegs::DepthFormat::D24S8: | ||
| 183 | Color::EncodeD24X8(value, dst_pixel); | ||
| 184 | break; | ||
| 185 | |||
| 186 | default: | ||
| 187 | LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", framebuffer.depth_format); | ||
| 188 | UNIMPLEMENTED(); | ||
| 189 | break; | ||
| 190 | } | ||
| 191 | } | ||
| 192 | |||
| 193 | void SetStencil(int x, int y, u8 value) { | ||
| 194 | const auto& framebuffer = g_state.regs.framebuffer.framebuffer; | ||
| 195 | const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress(); | ||
| 196 | u8* depth_buffer = Memory::GetPhysicalPointer(addr); | ||
| 197 | |||
| 198 | y = framebuffer.height - y; | ||
| 199 | |||
| 200 | const u32 coarse_y = y & ~7; | ||
| 201 | u32 bytes_per_pixel = Pica::FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format); | ||
| 202 | u32 stride = framebuffer.width * bytes_per_pixel; | ||
| 203 | |||
| 204 | u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride; | ||
| 205 | u8* dst_pixel = depth_buffer + dst_offset; | ||
| 206 | |||
| 207 | switch (framebuffer.depth_format) { | ||
| 208 | case Pica::FramebufferRegs::DepthFormat::D16: | ||
| 209 | case Pica::FramebufferRegs::DepthFormat::D24: | ||
| 210 | // Nothing to do | ||
| 211 | break; | ||
| 212 | |||
| 213 | case Pica::FramebufferRegs::DepthFormat::D24S8: | ||
| 214 | Color::EncodeX24S8(value, dst_pixel); | ||
| 215 | break; | ||
| 216 | |||
| 217 | default: | ||
| 218 | LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", framebuffer.depth_format); | ||
| 219 | UNIMPLEMENTED(); | ||
| 220 | break; | ||
| 221 | } | ||
| 222 | } | ||
| 223 | |||
| 224 | u8 PerformStencilAction(FramebufferRegs::StencilAction action, u8 old_stencil, u8 ref) { | ||
| 225 | switch (action) { | ||
| 226 | case FramebufferRegs::StencilAction::Keep: | ||
| 227 | return old_stencil; | ||
| 228 | |||
| 229 | case FramebufferRegs::StencilAction::Zero: | ||
| 230 | return 0; | ||
| 231 | |||
| 232 | case FramebufferRegs::StencilAction::Replace: | ||
| 233 | return ref; | ||
| 234 | |||
| 235 | case FramebufferRegs::StencilAction::Increment: | ||
| 236 | // Saturated increment | ||
| 237 | return std::min<u8>(old_stencil, 254) + 1; | ||
| 238 | |||
| 239 | case FramebufferRegs::StencilAction::Decrement: | ||
| 240 | // Saturated decrement | ||
| 241 | return std::max<u8>(old_stencil, 1) - 1; | ||
| 242 | |||
| 243 | case FramebufferRegs::StencilAction::Invert: | ||
| 244 | return ~old_stencil; | ||
| 245 | |||
| 246 | case FramebufferRegs::StencilAction::IncrementWrap: | ||
| 247 | return old_stencil + 1; | ||
| 248 | |||
| 249 | case FramebufferRegs::StencilAction::DecrementWrap: | ||
| 250 | return old_stencil - 1; | ||
| 251 | |||
| 252 | default: | ||
| 253 | LOG_CRITICAL(HW_GPU, "Unknown stencil action %x", (int)action); | ||
| 254 | UNIMPLEMENTED(); | ||
| 255 | return 0; | ||
| 256 | } | ||
| 257 | } | ||
| 258 | |||
| 259 | Math::Vec4<u8> EvaluateBlendEquation(const Math::Vec4<u8>& src, const Math::Vec4<u8>& srcfactor, | ||
| 260 | const Math::Vec4<u8>& dest, const Math::Vec4<u8>& destfactor, | ||
| 261 | FramebufferRegs::BlendEquation equation) { | ||
| 262 | Math::Vec4<int> result; | ||
| 263 | |||
| 264 | auto src_result = (src * srcfactor).Cast<int>(); | ||
| 265 | auto dst_result = (dest * destfactor).Cast<int>(); | ||
| 266 | |||
| 267 | switch (equation) { | ||
| 268 | case FramebufferRegs::BlendEquation::Add: | ||
| 269 | result = (src_result + dst_result) / 255; | ||
| 270 | break; | ||
| 271 | |||
| 272 | case FramebufferRegs::BlendEquation::Subtract: | ||
| 273 | result = (src_result - dst_result) / 255; | ||
| 274 | break; | ||
| 275 | |||
| 276 | case FramebufferRegs::BlendEquation::ReverseSubtract: | ||
| 277 | result = (dst_result - src_result) / 255; | ||
| 278 | break; | ||
| 279 | |||
| 280 | // TODO: How do these two actually work? OpenGL doesn't include the blend factors in the | ||
| 281 | // min/max computations, but is this what the 3DS actually does? | ||
| 282 | case FramebufferRegs::BlendEquation::Min: | ||
| 283 | result.r() = std::min(src.r(), dest.r()); | ||
| 284 | result.g() = std::min(src.g(), dest.g()); | ||
| 285 | result.b() = std::min(src.b(), dest.b()); | ||
| 286 | result.a() = std::min(src.a(), dest.a()); | ||
| 287 | break; | ||
| 288 | |||
| 289 | case FramebufferRegs::BlendEquation::Max: | ||
| 290 | result.r() = std::max(src.r(), dest.r()); | ||
| 291 | result.g() = std::max(src.g(), dest.g()); | ||
| 292 | result.b() = std::max(src.b(), dest.b()); | ||
| 293 | result.a() = std::max(src.a(), dest.a()); | ||
| 294 | break; | ||
| 295 | |||
| 296 | default: | ||
| 297 | LOG_CRITICAL(HW_GPU, "Unknown RGB blend equation %x", equation); | ||
| 298 | UNIMPLEMENTED(); | ||
| 299 | } | ||
| 300 | |||
| 301 | return Math::Vec4<u8>(MathUtil::Clamp(result.r(), 0, 255), MathUtil::Clamp(result.g(), 0, 255), | ||
| 302 | MathUtil::Clamp(result.b(), 0, 255), MathUtil::Clamp(result.a(), 0, 255)); | ||
| 303 | }; | ||
| 304 | |||
| 305 | u8 LogicOp(u8 src, u8 dest, FramebufferRegs::LogicOp op) { | ||
| 306 | switch (op) { | ||
| 307 | case FramebufferRegs::LogicOp::Clear: | ||
| 308 | return 0; | ||
| 309 | |||
| 310 | case FramebufferRegs::LogicOp::And: | ||
| 311 | return src & dest; | ||
| 312 | |||
| 313 | case FramebufferRegs::LogicOp::AndReverse: | ||
| 314 | return src & ~dest; | ||
| 315 | |||
| 316 | case FramebufferRegs::LogicOp::Copy: | ||
| 317 | return src; | ||
| 318 | |||
| 319 | case FramebufferRegs::LogicOp::Set: | ||
| 320 | return 255; | ||
| 321 | |||
| 322 | case FramebufferRegs::LogicOp::CopyInverted: | ||
| 323 | return ~src; | ||
| 324 | |||
| 325 | case FramebufferRegs::LogicOp::NoOp: | ||
| 326 | return dest; | ||
| 327 | |||
| 328 | case FramebufferRegs::LogicOp::Invert: | ||
| 329 | return ~dest; | ||
| 330 | |||
| 331 | case FramebufferRegs::LogicOp::Nand: | ||
| 332 | return ~(src & dest); | ||
| 333 | |||
| 334 | case FramebufferRegs::LogicOp::Or: | ||
| 335 | return src | dest; | ||
| 336 | |||
| 337 | case FramebufferRegs::LogicOp::Nor: | ||
| 338 | return ~(src | dest); | ||
| 339 | |||
| 340 | case FramebufferRegs::LogicOp::Xor: | ||
| 341 | return src ^ dest; | ||
| 342 | |||
| 343 | case FramebufferRegs::LogicOp::Equiv: | ||
| 344 | return ~(src ^ dest); | ||
| 345 | |||
| 346 | case FramebufferRegs::LogicOp::AndInverted: | ||
| 347 | return ~src & dest; | ||
| 348 | |||
| 349 | case FramebufferRegs::LogicOp::OrReverse: | ||
| 350 | return src | ~dest; | ||
| 351 | |||
| 352 | case FramebufferRegs::LogicOp::OrInverted: | ||
| 353 | return ~src | dest; | ||
| 354 | } | ||
| 355 | |||
| 356 | UNREACHABLE(); | ||
| 357 | }; | ||
| 358 | |||
| 359 | } // namespace Rasterizer | ||
| 360 | } // namespace Pica | ||
diff --git a/src/video_core/swrasterizer/framebuffer.h b/src/video_core/swrasterizer/framebuffer.h deleted file mode 100644 index 4a32a4979..000000000 --- a/src/video_core/swrasterizer/framebuffer.h +++ /dev/null | |||
| @@ -1,29 +0,0 @@ | |||
| 1 | // Copyright 2017 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #pragma once | ||
| 6 | |||
| 7 | #include "common/common_types.h" | ||
| 8 | #include "common/vector_math.h" | ||
| 9 | #include "video_core/regs_framebuffer.h" | ||
| 10 | |||
| 11 | namespace Pica { | ||
| 12 | namespace Rasterizer { | ||
| 13 | |||
| 14 | void DrawPixel(int x, int y, const Math::Vec4<u8>& color); | ||
| 15 | const Math::Vec4<u8> GetPixel(int x, int y); | ||
| 16 | u32 GetDepth(int x, int y); | ||
| 17 | u8 GetStencil(int x, int y); | ||
| 18 | void SetDepth(int x, int y, u32 value); | ||
| 19 | void SetStencil(int x, int y, u8 value); | ||
| 20 | u8 PerformStencilAction(FramebufferRegs::StencilAction action, u8 old_stencil, u8 ref); | ||
| 21 | |||
| 22 | Math::Vec4<u8> EvaluateBlendEquation(const Math::Vec4<u8>& src, const Math::Vec4<u8>& srcfactor, | ||
| 23 | const Math::Vec4<u8>& dest, const Math::Vec4<u8>& destfactor, | ||
| 24 | FramebufferRegs::BlendEquation equation); | ||
| 25 | |||
| 26 | u8 LogicOp(u8 src, u8 dest, FramebufferRegs::LogicOp op); | ||
| 27 | |||
| 28 | } // namespace Rasterizer | ||
| 29 | } // namespace Pica | ||
diff --git a/src/video_core/swrasterizer/lighting.cpp b/src/video_core/swrasterizer/lighting.cpp deleted file mode 100644 index 5fa748611..000000000 --- a/src/video_core/swrasterizer/lighting.cpp +++ /dev/null | |||
| @@ -1,308 +0,0 @@ | |||
| 1 | // Copyright 2017 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #include "common/math_util.h" | ||
| 6 | #include "video_core/swrasterizer/lighting.h" | ||
| 7 | |||
| 8 | namespace Pica { | ||
| 9 | |||
| 10 | static float LookupLightingLut(const Pica::State::Lighting& lighting, size_t lut_index, u8 index, | ||
| 11 | float delta) { | ||
| 12 | ASSERT_MSG(lut_index < lighting.luts.size(), "Out of range lut"); | ||
| 13 | ASSERT_MSG(index < lighting.luts[lut_index].size(), "Out of range index"); | ||
| 14 | |||
| 15 | const auto& lut = lighting.luts[lut_index][index]; | ||
| 16 | |||
| 17 | float lut_value = lut.ToFloat(); | ||
| 18 | float lut_diff = lut.DiffToFloat(); | ||
| 19 | |||
| 20 | return lut_value + lut_diff * delta; | ||
| 21 | } | ||
| 22 | |||
| 23 | std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( | ||
| 24 | const Pica::LightingRegs& lighting, const Pica::State::Lighting& lighting_state, | ||
| 25 | const Math::Quaternion<float>& normquat, const Math::Vec3<float>& view, | ||
| 26 | const Math::Vec4<u8> (&texture_color)[4]) { | ||
| 27 | |||
| 28 | Math::Vec3<float> surface_normal; | ||
| 29 | Math::Vec3<float> surface_tangent; | ||
| 30 | |||
| 31 | if (lighting.config0.bump_mode != LightingRegs::LightingBumpMode::None) { | ||
| 32 | Math::Vec3<float> perturbation = | ||
| 33 | texture_color[lighting.config0.bump_selector].xyz().Cast<float>() / 127.5f - | ||
| 34 | Math::MakeVec(1.0f, 1.0f, 1.0f); | ||
| 35 | if (lighting.config0.bump_mode == LightingRegs::LightingBumpMode::NormalMap) { | ||
| 36 | if (!lighting.config0.disable_bump_renorm) { | ||
| 37 | const float z_square = 1 - perturbation.xy().Length2(); | ||
| 38 | perturbation.z = std::sqrt(std::max(z_square, 0.0f)); | ||
| 39 | } | ||
| 40 | surface_normal = perturbation; | ||
| 41 | surface_tangent = Math::MakeVec(1.0f, 0.0f, 0.0f); | ||
| 42 | } else if (lighting.config0.bump_mode == LightingRegs::LightingBumpMode::TangentMap) { | ||
| 43 | surface_normal = Math::MakeVec(0.0f, 0.0f, 1.0f); | ||
| 44 | surface_tangent = perturbation; | ||
| 45 | } else { | ||
| 46 | LOG_ERROR(HW_GPU, "Unknown bump mode %u", lighting.config0.bump_mode.Value()); | ||
| 47 | } | ||
| 48 | } else { | ||
| 49 | surface_normal = Math::MakeVec(0.0f, 0.0f, 1.0f); | ||
| 50 | surface_tangent = Math::MakeVec(1.0f, 0.0f, 0.0f); | ||
| 51 | } | ||
| 52 | |||
| 53 | // Use the normalized the quaternion when performing the rotation | ||
| 54 | auto normal = Math::QuaternionRotate(normquat, surface_normal); | ||
| 55 | auto tangent = Math::QuaternionRotate(normquat, surface_tangent); | ||
| 56 | |||
| 57 | Math::Vec4<float> diffuse_sum = {0.0f, 0.0f, 0.0f, 1.0f}; | ||
| 58 | Math::Vec4<float> specular_sum = {0.0f, 0.0f, 0.0f, 1.0f}; | ||
| 59 | |||
| 60 | for (unsigned light_index = 0; light_index <= lighting.max_light_index; ++light_index) { | ||
| 61 | unsigned num = lighting.light_enable.GetNum(light_index); | ||
| 62 | const auto& light_config = lighting.light[num]; | ||
| 63 | |||
| 64 | Math::Vec3<float> refl_value = {}; | ||
| 65 | Math::Vec3<float> position = {float16::FromRaw(light_config.x).ToFloat32(), | ||
| 66 | float16::FromRaw(light_config.y).ToFloat32(), | ||
| 67 | float16::FromRaw(light_config.z).ToFloat32()}; | ||
| 68 | Math::Vec3<float> light_vector; | ||
| 69 | |||
| 70 | if (light_config.config.directional) | ||
| 71 | light_vector = position; | ||
| 72 | else | ||
| 73 | light_vector = position + view; | ||
| 74 | |||
| 75 | light_vector.Normalize(); | ||
| 76 | |||
| 77 | Math::Vec3<float> norm_view = view.Normalized(); | ||
| 78 | Math::Vec3<float> half_vector = norm_view + light_vector; | ||
| 79 | |||
| 80 | float dist_atten = 1.0f; | ||
| 81 | if (!lighting.IsDistAttenDisabled(num)) { | ||
| 82 | auto distance = (-view - position).Length(); | ||
| 83 | float scale = Pica::float20::FromRaw(light_config.dist_atten_scale).ToFloat32(); | ||
| 84 | float bias = Pica::float20::FromRaw(light_config.dist_atten_bias).ToFloat32(); | ||
| 85 | size_t lut = | ||
| 86 | static_cast<size_t>(LightingRegs::LightingSampler::DistanceAttenuation) + num; | ||
| 87 | |||
| 88 | float sample_loc = MathUtil::Clamp(scale * distance + bias, 0.0f, 1.0f); | ||
| 89 | |||
| 90 | u8 lutindex = | ||
| 91 | static_cast<u8>(MathUtil::Clamp(std::floor(sample_loc * 256.0f), 0.0f, 255.0f)); | ||
| 92 | float delta = sample_loc * 256 - lutindex; | ||
| 93 | dist_atten = LookupLightingLut(lighting_state, lut, lutindex, delta); | ||
| 94 | } | ||
| 95 | |||
| 96 | auto GetLutValue = [&](LightingRegs::LightingLutInput input, bool abs, | ||
| 97 | LightingRegs::LightingScale scale_enum, | ||
| 98 | LightingRegs::LightingSampler sampler) { | ||
| 99 | float result = 0.0f; | ||
| 100 | |||
| 101 | switch (input) { | ||
| 102 | case LightingRegs::LightingLutInput::NH: | ||
| 103 | result = Math::Dot(normal, half_vector.Normalized()); | ||
| 104 | break; | ||
| 105 | |||
| 106 | case LightingRegs::LightingLutInput::VH: | ||
| 107 | result = Math::Dot(norm_view, half_vector.Normalized()); | ||
| 108 | break; | ||
| 109 | |||
| 110 | case LightingRegs::LightingLutInput::NV: | ||
| 111 | result = Math::Dot(normal, norm_view); | ||
| 112 | break; | ||
| 113 | |||
| 114 | case LightingRegs::LightingLutInput::LN: | ||
| 115 | result = Math::Dot(light_vector, normal); | ||
| 116 | break; | ||
| 117 | |||
| 118 | case LightingRegs::LightingLutInput::SP: { | ||
| 119 | Math::Vec3<s32> spot_dir{light_config.spot_x.Value(), light_config.spot_y.Value(), | ||
| 120 | light_config.spot_z.Value()}; | ||
| 121 | result = Math::Dot(light_vector, spot_dir.Cast<float>() / 2047.0f); | ||
| 122 | break; | ||
| 123 | } | ||
| 124 | case LightingRegs::LightingLutInput::CP: | ||
| 125 | if (lighting.config0.config == LightingRegs::LightingConfig::Config7) { | ||
| 126 | const Math::Vec3<float> norm_half_vector = half_vector.Normalized(); | ||
| 127 | const Math::Vec3<float> half_vector_proj = | ||
| 128 | norm_half_vector - normal * Math::Dot(normal, norm_half_vector); | ||
| 129 | result = Math::Dot(half_vector_proj, tangent); | ||
| 130 | } else { | ||
| 131 | result = 0.0f; | ||
| 132 | } | ||
| 133 | break; | ||
| 134 | default: | ||
| 135 | LOG_CRITICAL(HW_GPU, "Unknown lighting LUT input %u\n", static_cast<u32>(input)); | ||
| 136 | UNIMPLEMENTED(); | ||
| 137 | result = 0.0f; | ||
| 138 | } | ||
| 139 | |||
| 140 | u8 index; | ||
| 141 | float delta; | ||
| 142 | |||
| 143 | if (abs) { | ||
| 144 | if (light_config.config.two_sided_diffuse) | ||
| 145 | result = std::abs(result); | ||
| 146 | else | ||
| 147 | result = std::max(result, 0.0f); | ||
| 148 | |||
| 149 | float flr = std::floor(result * 256.0f); | ||
| 150 | index = static_cast<u8>(MathUtil::Clamp(flr, 0.0f, 255.0f)); | ||
| 151 | delta = result * 256 - index; | ||
| 152 | } else { | ||
| 153 | float flr = std::floor(result * 128.0f); | ||
| 154 | s8 signed_index = static_cast<s8>(MathUtil::Clamp(flr, -128.0f, 127.0f)); | ||
| 155 | delta = result * 128.0f - signed_index; | ||
| 156 | index = static_cast<u8>(signed_index); | ||
| 157 | } | ||
| 158 | |||
| 159 | float scale = lighting.lut_scale.GetScale(scale_enum); | ||
| 160 | return scale * | ||
| 161 | LookupLightingLut(lighting_state, static_cast<size_t>(sampler), index, delta); | ||
| 162 | }; | ||
| 163 | |||
| 164 | // If enabled, compute spot light attenuation value | ||
| 165 | float spot_atten = 1.0f; | ||
| 166 | if (!lighting.IsSpotAttenDisabled(num) && | ||
| 167 | LightingRegs::IsLightingSamplerSupported( | ||
| 168 | lighting.config0.config, LightingRegs::LightingSampler::SpotlightAttenuation)) { | ||
| 169 | auto lut = LightingRegs::SpotlightAttenuationSampler(num); | ||
| 170 | spot_atten = GetLutValue(lighting.lut_input.sp, lighting.abs_lut_input.disable_sp == 0, | ||
| 171 | lighting.lut_scale.sp, lut); | ||
| 172 | } | ||
| 173 | |||
| 174 | // Specular 0 component | ||
| 175 | float d0_lut_value = 1.0f; | ||
| 176 | if (lighting.config1.disable_lut_d0 == 0 && | ||
| 177 | LightingRegs::IsLightingSamplerSupported( | ||
| 178 | lighting.config0.config, LightingRegs::LightingSampler::Distribution0)) { | ||
| 179 | d0_lut_value = | ||
| 180 | GetLutValue(lighting.lut_input.d0, lighting.abs_lut_input.disable_d0 == 0, | ||
| 181 | lighting.lut_scale.d0, LightingRegs::LightingSampler::Distribution0); | ||
| 182 | } | ||
| 183 | |||
| 184 | Math::Vec3<float> specular_0 = d0_lut_value * light_config.specular_0.ToVec3f(); | ||
| 185 | |||
| 186 | // If enabled, lookup ReflectRed value, otherwise, 1.0 is used | ||
| 187 | if (lighting.config1.disable_lut_rr == 0 && | ||
| 188 | LightingRegs::IsLightingSamplerSupported(lighting.config0.config, | ||
| 189 | LightingRegs::LightingSampler::ReflectRed)) { | ||
| 190 | refl_value.x = | ||
| 191 | GetLutValue(lighting.lut_input.rr, lighting.abs_lut_input.disable_rr == 0, | ||
| 192 | lighting.lut_scale.rr, LightingRegs::LightingSampler::ReflectRed); | ||
| 193 | } else { | ||
| 194 | refl_value.x = 1.0f; | ||
| 195 | } | ||
| 196 | |||
| 197 | // If enabled, lookup ReflectGreen value, otherwise, ReflectRed value is used | ||
| 198 | if (lighting.config1.disable_lut_rg == 0 && | ||
| 199 | LightingRegs::IsLightingSamplerSupported(lighting.config0.config, | ||
| 200 | LightingRegs::LightingSampler::ReflectGreen)) { | ||
| 201 | refl_value.y = | ||
| 202 | GetLutValue(lighting.lut_input.rg, lighting.abs_lut_input.disable_rg == 0, | ||
| 203 | lighting.lut_scale.rg, LightingRegs::LightingSampler::ReflectGreen); | ||
| 204 | } else { | ||
| 205 | refl_value.y = refl_value.x; | ||
| 206 | } | ||
| 207 | |||
| 208 | // If enabled, lookup ReflectBlue value, otherwise, ReflectRed value is used | ||
| 209 | if (lighting.config1.disable_lut_rb == 0 && | ||
| 210 | LightingRegs::IsLightingSamplerSupported(lighting.config0.config, | ||
| 211 | LightingRegs::LightingSampler::ReflectBlue)) { | ||
| 212 | refl_value.z = | ||
| 213 | GetLutValue(lighting.lut_input.rb, lighting.abs_lut_input.disable_rb == 0, | ||
| 214 | lighting.lut_scale.rb, LightingRegs::LightingSampler::ReflectBlue); | ||
| 215 | } else { | ||
| 216 | refl_value.z = refl_value.x; | ||
| 217 | } | ||
| 218 | |||
| 219 | // Specular 1 component | ||
| 220 | float d1_lut_value = 1.0f; | ||
| 221 | if (lighting.config1.disable_lut_d1 == 0 && | ||
| 222 | LightingRegs::IsLightingSamplerSupported( | ||
| 223 | lighting.config0.config, LightingRegs::LightingSampler::Distribution1)) { | ||
| 224 | d1_lut_value = | ||
| 225 | GetLutValue(lighting.lut_input.d1, lighting.abs_lut_input.disable_d1 == 0, | ||
| 226 | lighting.lut_scale.d1, LightingRegs::LightingSampler::Distribution1); | ||
| 227 | } | ||
| 228 | |||
| 229 | Math::Vec3<float> specular_1 = | ||
| 230 | d1_lut_value * refl_value * light_config.specular_1.ToVec3f(); | ||
| 231 | |||
| 232 | // Fresnel | ||
| 233 | // Note: only the last entry in the light slots applies the Fresnel factor | ||
| 234 | if (light_index == lighting.max_light_index && lighting.config1.disable_lut_fr == 0 && | ||
| 235 | LightingRegs::IsLightingSamplerSupported(lighting.config0.config, | ||
| 236 | LightingRegs::LightingSampler::Fresnel)) { | ||
| 237 | |||
| 238 | float lut_value = | ||
| 239 | GetLutValue(lighting.lut_input.fr, lighting.abs_lut_input.disable_fr == 0, | ||
| 240 | lighting.lut_scale.fr, LightingRegs::LightingSampler::Fresnel); | ||
| 241 | |||
| 242 | // Enabled for diffuse lighting alpha component | ||
| 243 | if (lighting.config0.fresnel_selector == | ||
| 244 | LightingRegs::LightingFresnelSelector::PrimaryAlpha || | ||
| 245 | lighting.config0.fresnel_selector == LightingRegs::LightingFresnelSelector::Both) { | ||
| 246 | diffuse_sum.a() = lut_value; | ||
| 247 | } | ||
| 248 | |||
| 249 | // Enabled for the specular lighting alpha component | ||
| 250 | if (lighting.config0.fresnel_selector == | ||
| 251 | LightingRegs::LightingFresnelSelector::SecondaryAlpha || | ||
| 252 | lighting.config0.fresnel_selector == LightingRegs::LightingFresnelSelector::Both) { | ||
| 253 | specular_sum.a() = lut_value; | ||
| 254 | } | ||
| 255 | } | ||
| 256 | |||
| 257 | auto dot_product = Math::Dot(light_vector, normal); | ||
| 258 | |||
| 259 | // Calculate clamp highlights before applying the two-sided diffuse configuration to the dot | ||
| 260 | // product. | ||
| 261 | float clamp_highlights = 1.0f; | ||
| 262 | if (lighting.config0.clamp_highlights) { | ||
| 263 | if (dot_product <= 0.0f) | ||
| 264 | clamp_highlights = 0.0f; | ||
| 265 | else | ||
| 266 | clamp_highlights = 1.0f; | ||
| 267 | } | ||
| 268 | |||
| 269 | if (light_config.config.two_sided_diffuse) | ||
| 270 | dot_product = std::abs(dot_product); | ||
| 271 | else | ||
| 272 | dot_product = std::max(dot_product, 0.0f); | ||
| 273 | |||
| 274 | if (light_config.config.geometric_factor_0 || light_config.config.geometric_factor_1) { | ||
| 275 | float geo_factor = half_vector.Length2(); | ||
| 276 | geo_factor = geo_factor == 0.0f ? 0.0f : std::min(dot_product / geo_factor, 1.0f); | ||
| 277 | if (light_config.config.geometric_factor_0) { | ||
| 278 | specular_0 *= geo_factor; | ||
| 279 | } | ||
| 280 | if (light_config.config.geometric_factor_1) { | ||
| 281 | specular_1 *= geo_factor; | ||
| 282 | } | ||
| 283 | } | ||
| 284 | |||
| 285 | auto diffuse = | ||
| 286 | light_config.diffuse.ToVec3f() * dot_product + light_config.ambient.ToVec3f(); | ||
| 287 | diffuse_sum += Math::MakeVec(diffuse * dist_atten * spot_atten, 0.0f); | ||
| 288 | |||
| 289 | specular_sum += Math::MakeVec( | ||
| 290 | (specular_0 + specular_1) * clamp_highlights * dist_atten * spot_atten, 0.0f); | ||
| 291 | } | ||
| 292 | |||
| 293 | diffuse_sum += Math::MakeVec(lighting.global_ambient.ToVec3f(), 0.0f); | ||
| 294 | |||
| 295 | auto diffuse = Math::MakeVec<float>(MathUtil::Clamp(diffuse_sum.x, 0.0f, 1.0f) * 255, | ||
| 296 | MathUtil::Clamp(diffuse_sum.y, 0.0f, 1.0f) * 255, | ||
| 297 | MathUtil::Clamp(diffuse_sum.z, 0.0f, 1.0f) * 255, | ||
| 298 | MathUtil::Clamp(diffuse_sum.w, 0.0f, 1.0f) * 255) | ||
| 299 | .Cast<u8>(); | ||
| 300 | auto specular = Math::MakeVec<float>(MathUtil::Clamp(specular_sum.x, 0.0f, 1.0f) * 255, | ||
| 301 | MathUtil::Clamp(specular_sum.y, 0.0f, 1.0f) * 255, | ||
| 302 | MathUtil::Clamp(specular_sum.z, 0.0f, 1.0f) * 255, | ||
| 303 | MathUtil::Clamp(specular_sum.w, 0.0f, 1.0f) * 255) | ||
| 304 | .Cast<u8>(); | ||
| 305 | return std::make_tuple(diffuse, specular); | ||
| 306 | } | ||
| 307 | |||
| 308 | } // namespace Pica | ||
diff --git a/src/video_core/swrasterizer/lighting.h b/src/video_core/swrasterizer/lighting.h deleted file mode 100644 index d807a3d94..000000000 --- a/src/video_core/swrasterizer/lighting.h +++ /dev/null | |||
| @@ -1,19 +0,0 @@ | |||
| 1 | // Copyright 2017 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #pragma once | ||
| 6 | |||
| 7 | #include <tuple> | ||
| 8 | #include "common/quaternion.h" | ||
| 9 | #include "common/vector_math.h" | ||
| 10 | #include "video_core/pica_state.h" | ||
| 11 | |||
| 12 | namespace Pica { | ||
| 13 | |||
| 14 | std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( | ||
| 15 | const Pica::LightingRegs& lighting, const Pica::State::Lighting& lighting_state, | ||
| 16 | const Math::Quaternion<float>& normquat, const Math::Vec3<float>& view, | ||
| 17 | const Math::Vec4<u8> (&texture_color)[4]); | ||
| 18 | |||
| 19 | } // namespace Pica | ||
diff --git a/src/video_core/swrasterizer/proctex.cpp b/src/video_core/swrasterizer/proctex.cpp deleted file mode 100644 index b69892778..000000000 --- a/src/video_core/swrasterizer/proctex.cpp +++ /dev/null | |||
| @@ -1,223 +0,0 @@ | |||
| 1 | // Copyright 2017 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #include <array> | ||
| 6 | #include <cmath> | ||
| 7 | #include "common/math_util.h" | ||
| 8 | #include "video_core/swrasterizer/proctex.h" | ||
| 9 | |||
| 10 | namespace Pica { | ||
| 11 | namespace Rasterizer { | ||
| 12 | |||
| 13 | using ProcTexClamp = TexturingRegs::ProcTexClamp; | ||
| 14 | using ProcTexShift = TexturingRegs::ProcTexShift; | ||
| 15 | using ProcTexCombiner = TexturingRegs::ProcTexCombiner; | ||
| 16 | using ProcTexFilter = TexturingRegs::ProcTexFilter; | ||
| 17 | |||
| 18 | static float LookupLUT(const std::array<State::ProcTex::ValueEntry, 128>& lut, float coord) { | ||
| 19 | // For NoiseLUT/ColorMap/AlphaMap, coord=0.0 is lut[0], coord=127.0/128.0 is lut[127] and | ||
| 20 | // coord=1.0 is lut[127]+lut_diff[127]. For other indices, the result is interpolated using | ||
| 21 | // value entries and difference entries. | ||
| 22 | coord *= 128; | ||
| 23 | const int index_int = std::min(static_cast<int>(coord), 127); | ||
| 24 | const float frac = coord - index_int; | ||
| 25 | return lut[index_int].ToFloat() + frac * lut[index_int].DiffToFloat(); | ||
| 26 | } | ||
| 27 | |||
| 28 | // These function are used to generate random noise for procedural texture. Their results are | ||
| 29 | // verified against real hardware, but it's not known if the algorithm is the same as hardware. | ||
| 30 | static unsigned int NoiseRand1D(unsigned int v) { | ||
| 31 | static constexpr std::array<unsigned int, 16> table{ | ||
| 32 | {0, 4, 10, 8, 4, 9, 7, 12, 5, 15, 13, 14, 11, 15, 2, 11}}; | ||
| 33 | return ((v % 9 + 2) * 3 & 0xF) ^ table[(v / 9) & 0xF]; | ||
| 34 | } | ||
| 35 | |||
| 36 | static float NoiseRand2D(unsigned int x, unsigned int y) { | ||
| 37 | static constexpr std::array<unsigned int, 16> table{ | ||
| 38 | {10, 2, 15, 8, 0, 7, 4, 5, 5, 13, 2, 6, 13, 9, 3, 14}}; | ||
| 39 | unsigned int u2 = NoiseRand1D(x); | ||
| 40 | unsigned int v2 = NoiseRand1D(y); | ||
| 41 | v2 += ((u2 & 3) == 1) ? 4 : 0; | ||
| 42 | v2 ^= (u2 & 1) * 6; | ||
| 43 | v2 += 10 + u2; | ||
| 44 | v2 &= 0xF; | ||
| 45 | v2 ^= table[u2]; | ||
| 46 | return -1.0f + v2 * 2.0f / 15.0f; | ||
| 47 | } | ||
| 48 | |||
| 49 | static float NoiseCoef(float u, float v, TexturingRegs regs, State::ProcTex state) { | ||
| 50 | const float freq_u = float16::FromRaw(regs.proctex_noise_frequency.u).ToFloat32(); | ||
| 51 | const float freq_v = float16::FromRaw(regs.proctex_noise_frequency.v).ToFloat32(); | ||
| 52 | const float phase_u = float16::FromRaw(regs.proctex_noise_u.phase).ToFloat32(); | ||
| 53 | const float phase_v = float16::FromRaw(regs.proctex_noise_v.phase).ToFloat32(); | ||
| 54 | const float x = 9 * freq_u * std::abs(u + phase_u); | ||
| 55 | const float y = 9 * freq_v * std::abs(v + phase_v); | ||
| 56 | const int x_int = static_cast<int>(x); | ||
| 57 | const int y_int = static_cast<int>(y); | ||
| 58 | const float x_frac = x - x_int; | ||
| 59 | const float y_frac = y - y_int; | ||
| 60 | |||
| 61 | const float g0 = NoiseRand2D(x_int, y_int) * (x_frac + y_frac); | ||
| 62 | const float g1 = NoiseRand2D(x_int + 1, y_int) * (x_frac + y_frac - 1); | ||
| 63 | const float g2 = NoiseRand2D(x_int, y_int + 1) * (x_frac + y_frac - 1); | ||
| 64 | const float g3 = NoiseRand2D(x_int + 1, y_int + 1) * (x_frac + y_frac - 2); | ||
| 65 | const float x_noise = LookupLUT(state.noise_table, x_frac); | ||
| 66 | const float y_noise = LookupLUT(state.noise_table, y_frac); | ||
| 67 | return Math::BilinearInterp(g0, g1, g2, g3, x_noise, y_noise); | ||
| 68 | } | ||
| 69 | |||
| 70 | static float GetShiftOffset(float v, ProcTexShift mode, ProcTexClamp clamp_mode) { | ||
| 71 | const float offset = (clamp_mode == ProcTexClamp::MirroredRepeat) ? 1 : 0.5f; | ||
| 72 | switch (mode) { | ||
| 73 | case ProcTexShift::None: | ||
| 74 | return 0; | ||
| 75 | case ProcTexShift::Odd: | ||
| 76 | return offset * (((int)v / 2) % 2); | ||
| 77 | case ProcTexShift::Even: | ||
| 78 | return offset * ((((int)v + 1) / 2) % 2); | ||
| 79 | default: | ||
| 80 | LOG_CRITICAL(HW_GPU, "Unknown shift mode %u", static_cast<u32>(mode)); | ||
| 81 | return 0; | ||
| 82 | } | ||
| 83 | }; | ||
| 84 | |||
| 85 | static void ClampCoord(float& coord, ProcTexClamp mode) { | ||
| 86 | switch (mode) { | ||
| 87 | case ProcTexClamp::ToZero: | ||
| 88 | if (coord > 1.0f) | ||
| 89 | coord = 0.0f; | ||
| 90 | break; | ||
| 91 | case ProcTexClamp::ToEdge: | ||
| 92 | coord = std::min(coord, 1.0f); | ||
| 93 | break; | ||
| 94 | case ProcTexClamp::SymmetricalRepeat: | ||
| 95 | coord = coord - std::floor(coord); | ||
| 96 | break; | ||
| 97 | case ProcTexClamp::MirroredRepeat: { | ||
| 98 | int integer = static_cast<int>(coord); | ||
| 99 | float frac = coord - integer; | ||
| 100 | coord = (integer % 2) == 0 ? frac : (1.0f - frac); | ||
| 101 | break; | ||
| 102 | } | ||
| 103 | case ProcTexClamp::Pulse: | ||
| 104 | if (coord <= 0.5f) | ||
| 105 | coord = 0.0f; | ||
| 106 | else | ||
| 107 | coord = 1.0f; | ||
| 108 | break; | ||
| 109 | default: | ||
| 110 | LOG_CRITICAL(HW_GPU, "Unknown clamp mode %u", static_cast<u32>(mode)); | ||
| 111 | coord = std::min(coord, 1.0f); | ||
| 112 | break; | ||
| 113 | } | ||
| 114 | } | ||
| 115 | |||
| 116 | float CombineAndMap(float u, float v, ProcTexCombiner combiner, | ||
| 117 | const std::array<State::ProcTex::ValueEntry, 128>& map_table) { | ||
| 118 | float f; | ||
| 119 | switch (combiner) { | ||
| 120 | case ProcTexCombiner::U: | ||
| 121 | f = u; | ||
| 122 | break; | ||
| 123 | case ProcTexCombiner::U2: | ||
| 124 | f = u * u; | ||
| 125 | break; | ||
| 126 | case TexturingRegs::ProcTexCombiner::V: | ||
| 127 | f = v; | ||
| 128 | break; | ||
| 129 | case TexturingRegs::ProcTexCombiner::V2: | ||
| 130 | f = v * v; | ||
| 131 | break; | ||
| 132 | case TexturingRegs::ProcTexCombiner::Add: | ||
| 133 | f = (u + v) * 0.5f; | ||
| 134 | break; | ||
| 135 | case TexturingRegs::ProcTexCombiner::Add2: | ||
| 136 | f = (u * u + v * v) * 0.5f; | ||
| 137 | break; | ||
| 138 | case TexturingRegs::ProcTexCombiner::SqrtAdd2: | ||
| 139 | f = std::min(std::sqrt(u * u + v * v), 1.0f); | ||
| 140 | break; | ||
| 141 | case TexturingRegs::ProcTexCombiner::Min: | ||
| 142 | f = std::min(u, v); | ||
| 143 | break; | ||
| 144 | case TexturingRegs::ProcTexCombiner::Max: | ||
| 145 | f = std::max(u, v); | ||
| 146 | break; | ||
| 147 | case TexturingRegs::ProcTexCombiner::RMax: | ||
| 148 | f = std::min(((u + v) * 0.5f + std::sqrt(u * u + v * v)) * 0.5f, 1.0f); | ||
| 149 | break; | ||
| 150 | default: | ||
| 151 | LOG_CRITICAL(HW_GPU, "Unknown combiner %u", static_cast<u32>(combiner)); | ||
| 152 | f = 0.0f; | ||
| 153 | break; | ||
| 154 | } | ||
| 155 | return LookupLUT(map_table, f); | ||
| 156 | } | ||
| 157 | |||
| 158 | Math::Vec4<u8> ProcTex(float u, float v, TexturingRegs regs, State::ProcTex state) { | ||
| 159 | u = std::abs(u); | ||
| 160 | v = std::abs(v); | ||
| 161 | |||
| 162 | // Get shift offset before noise generation | ||
| 163 | const float u_shift = GetShiftOffset(v, regs.proctex.u_shift, regs.proctex.u_clamp); | ||
| 164 | const float v_shift = GetShiftOffset(u, regs.proctex.v_shift, regs.proctex.v_clamp); | ||
| 165 | |||
| 166 | // Generate noise | ||
| 167 | if (regs.proctex.noise_enable) { | ||
| 168 | float noise = NoiseCoef(u, v, regs, state); | ||
| 169 | u += noise * regs.proctex_noise_u.amplitude / 4095.0f; | ||
| 170 | v += noise * regs.proctex_noise_v.amplitude / 4095.0f; | ||
| 171 | u = std::abs(u); | ||
| 172 | v = std::abs(v); | ||
| 173 | } | ||
| 174 | |||
| 175 | // Shift | ||
| 176 | u += u_shift; | ||
| 177 | v += v_shift; | ||
| 178 | |||
| 179 | // Clamp | ||
| 180 | ClampCoord(u, regs.proctex.u_clamp); | ||
| 181 | ClampCoord(v, regs.proctex.v_clamp); | ||
| 182 | |||
| 183 | // Combine and map | ||
| 184 | const float lut_coord = CombineAndMap(u, v, regs.proctex.color_combiner, state.color_map_table); | ||
| 185 | |||
| 186 | // Look up the color | ||
| 187 | // For the color lut, coord=0.0 is lut[offset] and coord=1.0 is lut[offset+width-1] | ||
| 188 | const u32 offset = regs.proctex_lut_offset; | ||
| 189 | const u32 width = regs.proctex_lut.width; | ||
| 190 | const float index = offset + (lut_coord * (width - 1)); | ||
| 191 | Math::Vec4<u8> final_color; | ||
| 192 | // TODO(wwylele): implement mipmap | ||
| 193 | switch (regs.proctex_lut.filter) { | ||
| 194 | case ProcTexFilter::Linear: | ||
| 195 | case ProcTexFilter::LinearMipmapLinear: | ||
| 196 | case ProcTexFilter::LinearMipmapNearest: { | ||
| 197 | const int index_int = static_cast<int>(index); | ||
| 198 | const float frac = index - index_int; | ||
| 199 | const auto color_value = state.color_table[index_int].ToVector().Cast<float>(); | ||
| 200 | const auto color_diff = state.color_diff_table[index_int].ToVector().Cast<float>(); | ||
| 201 | final_color = (color_value + frac * color_diff).Cast<u8>(); | ||
| 202 | break; | ||
| 203 | } | ||
| 204 | case ProcTexFilter::Nearest: | ||
| 205 | case ProcTexFilter::NearestMipmapLinear: | ||
| 206 | case ProcTexFilter::NearestMipmapNearest: | ||
| 207 | final_color = state.color_table[static_cast<int>(std::round(index))].ToVector(); | ||
| 208 | break; | ||
| 209 | } | ||
| 210 | |||
| 211 | if (regs.proctex.separate_alpha) { | ||
| 212 | // Note: in separate alpha mode, the alpha channel skips the color LUT look up stage. It | ||
| 213 | // uses the output of CombineAndMap directly instead. | ||
| 214 | const float final_alpha = | ||
| 215 | CombineAndMap(u, v, regs.proctex.alpha_combiner, state.alpha_map_table); | ||
| 216 | return Math::MakeVec<u8>(final_color.rgb(), static_cast<u8>(final_alpha * 255)); | ||
| 217 | } else { | ||
| 218 | return final_color; | ||
| 219 | } | ||
| 220 | } | ||
| 221 | |||
| 222 | } // namespace Rasterizer | ||
| 223 | } // namespace Pica | ||
diff --git a/src/video_core/swrasterizer/proctex.h b/src/video_core/swrasterizer/proctex.h deleted file mode 100644 index 036e4620e..000000000 --- a/src/video_core/swrasterizer/proctex.h +++ /dev/null | |||
| @@ -1,16 +0,0 @@ | |||
| 1 | // Copyright 2017 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #include "common/common_types.h" | ||
| 6 | #include "common/vector_math.h" | ||
| 7 | #include "video_core/pica_state.h" | ||
| 8 | |||
| 9 | namespace Pica { | ||
| 10 | namespace Rasterizer { | ||
| 11 | |||
| 12 | /// Generates procedural texture color for the given coordinates | ||
| 13 | Math::Vec4<u8> ProcTex(float u, float v, TexturingRegs regs, State::ProcTex state); | ||
| 14 | |||
| 15 | } // namespace Rasterizer | ||
| 16 | } // namespace Pica | ||
diff --git a/src/video_core/swrasterizer/rasterizer.cpp b/src/video_core/swrasterizer/rasterizer.cpp deleted file mode 100644 index 862135614..000000000 --- a/src/video_core/swrasterizer/rasterizer.cpp +++ /dev/null | |||
| @@ -1,853 +0,0 @@ | |||
| 1 | // Copyright 2014 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #include <algorithm> | ||
| 6 | #include <array> | ||
| 7 | #include <cmath> | ||
| 8 | #include <tuple> | ||
| 9 | #include "common/assert.h" | ||
| 10 | #include "common/bit_field.h" | ||
| 11 | #include "common/color.h" | ||
| 12 | #include "common/common_types.h" | ||
| 13 | #include "common/logging/log.h" | ||
| 14 | #include "common/math_util.h" | ||
| 15 | #include "common/microprofile.h" | ||
| 16 | #include "common/quaternion.h" | ||
| 17 | #include "common/vector_math.h" | ||
| 18 | #include "core/hw/gpu.h" | ||
| 19 | #include "core/memory.h" | ||
| 20 | #include "video_core/debug_utils/debug_utils.h" | ||
| 21 | #include "video_core/pica_state.h" | ||
| 22 | #include "video_core/pica_types.h" | ||
| 23 | #include "video_core/regs_framebuffer.h" | ||
| 24 | #include "video_core/regs_rasterizer.h" | ||
| 25 | #include "video_core/regs_texturing.h" | ||
| 26 | #include "video_core/shader/shader.h" | ||
| 27 | #include "video_core/swrasterizer/framebuffer.h" | ||
| 28 | #include "video_core/swrasterizer/lighting.h" | ||
| 29 | #include "video_core/swrasterizer/proctex.h" | ||
| 30 | #include "video_core/swrasterizer/rasterizer.h" | ||
| 31 | #include "video_core/swrasterizer/texturing.h" | ||
| 32 | #include "video_core/texture/texture_decode.h" | ||
| 33 | #include "video_core/utils.h" | ||
| 34 | |||
| 35 | namespace Pica { | ||
| 36 | namespace Rasterizer { | ||
| 37 | |||
| 38 | // NOTE: Assuming that rasterizer coordinates are 12.4 fixed-point values | ||
| 39 | struct Fix12P4 { | ||
| 40 | Fix12P4() {} | ||
| 41 | Fix12P4(u16 val) : val(val) {} | ||
| 42 | |||
| 43 | static u16 FracMask() { | ||
| 44 | return 0xF; | ||
| 45 | } | ||
| 46 | static u16 IntMask() { | ||
| 47 | return (u16)~0xF; | ||
| 48 | } | ||
| 49 | |||
| 50 | operator u16() const { | ||
| 51 | return val; | ||
| 52 | } | ||
| 53 | |||
| 54 | bool operator<(const Fix12P4& oth) const { | ||
| 55 | return (u16) * this < (u16)oth; | ||
| 56 | } | ||
| 57 | |||
| 58 | private: | ||
| 59 | u16 val; | ||
| 60 | }; | ||
| 61 | |||
| 62 | /** | ||
| 63 | * Calculate signed area of the triangle spanned by the three argument vertices. | ||
| 64 | * The sign denotes an orientation. | ||
| 65 | * | ||
| 66 | * @todo define orientation concretely. | ||
| 67 | */ | ||
| 68 | static int SignedArea(const Math::Vec2<Fix12P4>& vtx1, const Math::Vec2<Fix12P4>& vtx2, | ||
| 69 | const Math::Vec2<Fix12P4>& vtx3) { | ||
| 70 | const auto vec1 = Math::MakeVec(vtx2 - vtx1, 0); | ||
| 71 | const auto vec2 = Math::MakeVec(vtx3 - vtx1, 0); | ||
| 72 | // TODO: There is a very small chance this will overflow for sizeof(int) == 4 | ||
| 73 | return Math::Cross(vec1, vec2).z; | ||
| 74 | }; | ||
| 75 | |||
| 76 | /// Convert a 3D vector for cube map coordinates to 2D texture coordinates along with the face name | ||
| 77 | static std::tuple<float24, float24, PAddr> ConvertCubeCoord(float24 u, float24 v, float24 w, | ||
| 78 | const TexturingRegs& regs) { | ||
| 79 | const float abs_u = std::abs(u.ToFloat32()); | ||
| 80 | const float abs_v = std::abs(v.ToFloat32()); | ||
| 81 | const float abs_w = std::abs(w.ToFloat32()); | ||
| 82 | float24 x, y, z; | ||
| 83 | PAddr addr; | ||
| 84 | if (abs_u > abs_v && abs_u > abs_w) { | ||
| 85 | if (u > float24::FromFloat32(0)) { | ||
| 86 | addr = regs.GetCubePhysicalAddress(TexturingRegs::CubeFace::PositiveX); | ||
| 87 | y = -v; | ||
| 88 | } else { | ||
| 89 | addr = regs.GetCubePhysicalAddress(TexturingRegs::CubeFace::NegativeX); | ||
| 90 | y = v; | ||
| 91 | } | ||
| 92 | x = -w; | ||
| 93 | z = u; | ||
| 94 | } else if (abs_v > abs_w) { | ||
| 95 | if (v > float24::FromFloat32(0)) { | ||
| 96 | addr = regs.GetCubePhysicalAddress(TexturingRegs::CubeFace::PositiveY); | ||
| 97 | x = u; | ||
| 98 | } else { | ||
| 99 | addr = regs.GetCubePhysicalAddress(TexturingRegs::CubeFace::NegativeY); | ||
| 100 | x = -u; | ||
| 101 | } | ||
| 102 | y = w; | ||
| 103 | z = v; | ||
| 104 | } else { | ||
| 105 | if (w > float24::FromFloat32(0)) { | ||
| 106 | addr = regs.GetCubePhysicalAddress(TexturingRegs::CubeFace::PositiveZ); | ||
| 107 | y = -v; | ||
| 108 | } else { | ||
| 109 | addr = regs.GetCubePhysicalAddress(TexturingRegs::CubeFace::NegativeZ); | ||
| 110 | y = v; | ||
| 111 | } | ||
| 112 | x = u; | ||
| 113 | z = w; | ||
| 114 | } | ||
| 115 | const float24 half = float24::FromFloat32(0.5f); | ||
| 116 | return std::make_tuple(x / z * half + half, y / z * half + half, addr); | ||
| 117 | } | ||
| 118 | |||
| 119 | MICROPROFILE_DEFINE(GPU_Rasterization, "GPU", "Rasterization", MP_RGB(50, 50, 240)); | ||
| 120 | |||
| 121 | /** | ||
| 122 | * Helper function for ProcessTriangle with the "reversed" flag to allow for implementing | ||
| 123 | * culling via recursion. | ||
| 124 | */ | ||
| 125 | static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Vertex& v2, | ||
| 126 | bool reversed = false) { | ||
| 127 | const auto& regs = g_state.regs; | ||
| 128 | MICROPROFILE_SCOPE(GPU_Rasterization); | ||
| 129 | |||
| 130 | // vertex positions in rasterizer coordinates | ||
| 131 | static auto FloatToFix = [](float24 flt) { | ||
| 132 | // TODO: Rounding here is necessary to prevent garbage pixels at | ||
| 133 | // triangle borders. Is it that the correct solution, though? | ||
| 134 | return Fix12P4(static_cast<unsigned short>(round(flt.ToFloat32() * 16.0f))); | ||
| 135 | }; | ||
| 136 | static auto ScreenToRasterizerCoordinates = [](const Math::Vec3<float24>& vec) { | ||
| 137 | return Math::Vec3<Fix12P4>{FloatToFix(vec.x), FloatToFix(vec.y), FloatToFix(vec.z)}; | ||
| 138 | }; | ||
| 139 | |||
| 140 | Math::Vec3<Fix12P4> vtxpos[3]{ScreenToRasterizerCoordinates(v0.screenpos), | ||
| 141 | ScreenToRasterizerCoordinates(v1.screenpos), | ||
| 142 | ScreenToRasterizerCoordinates(v2.screenpos)}; | ||
| 143 | |||
| 144 | if (regs.rasterizer.cull_mode == RasterizerRegs::CullMode::KeepAll) { | ||
| 145 | // Make sure we always end up with a triangle wound counter-clockwise | ||
| 146 | if (!reversed && SignedArea(vtxpos[0].xy(), vtxpos[1].xy(), vtxpos[2].xy()) <= 0) { | ||
| 147 | ProcessTriangleInternal(v0, v2, v1, true); | ||
| 148 | return; | ||
| 149 | } | ||
| 150 | } else { | ||
| 151 | if (!reversed && regs.rasterizer.cull_mode == RasterizerRegs::CullMode::KeepClockWise) { | ||
| 152 | // Reverse vertex order and use the CCW code path. | ||
| 153 | ProcessTriangleInternal(v0, v2, v1, true); | ||
| 154 | return; | ||
| 155 | } | ||
| 156 | |||
| 157 | // Cull away triangles which are wound clockwise. | ||
| 158 | if (SignedArea(vtxpos[0].xy(), vtxpos[1].xy(), vtxpos[2].xy()) <= 0) | ||
| 159 | return; | ||
| 160 | } | ||
| 161 | |||
| 162 | u16 min_x = std::min({vtxpos[0].x, vtxpos[1].x, vtxpos[2].x}); | ||
| 163 | u16 min_y = std::min({vtxpos[0].y, vtxpos[1].y, vtxpos[2].y}); | ||
| 164 | u16 max_x = std::max({vtxpos[0].x, vtxpos[1].x, vtxpos[2].x}); | ||
| 165 | u16 max_y = std::max({vtxpos[0].y, vtxpos[1].y, vtxpos[2].y}); | ||
| 166 | |||
| 167 | // Convert the scissor box coordinates to 12.4 fixed point | ||
| 168 | u16 scissor_x1 = (u16)(regs.rasterizer.scissor_test.x1 << 4); | ||
| 169 | u16 scissor_y1 = (u16)(regs.rasterizer.scissor_test.y1 << 4); | ||
| 170 | // x2,y2 have +1 added to cover the entire sub-pixel area | ||
| 171 | u16 scissor_x2 = (u16)((regs.rasterizer.scissor_test.x2 + 1) << 4); | ||
| 172 | u16 scissor_y2 = (u16)((regs.rasterizer.scissor_test.y2 + 1) << 4); | ||
| 173 | |||
| 174 | if (regs.rasterizer.scissor_test.mode == RasterizerRegs::ScissorMode::Include) { | ||
| 175 | // Calculate the new bounds | ||
| 176 | min_x = std::max(min_x, scissor_x1); | ||
| 177 | min_y = std::max(min_y, scissor_y1); | ||
| 178 | max_x = std::min(max_x, scissor_x2); | ||
| 179 | max_y = std::min(max_y, scissor_y2); | ||
| 180 | } | ||
| 181 | |||
| 182 | min_x &= Fix12P4::IntMask(); | ||
| 183 | min_y &= Fix12P4::IntMask(); | ||
| 184 | max_x = ((max_x + Fix12P4::FracMask()) & Fix12P4::IntMask()); | ||
| 185 | max_y = ((max_y + Fix12P4::FracMask()) & Fix12P4::IntMask()); | ||
| 186 | |||
| 187 | // Triangle filling rules: Pixels on the right-sided edge or on flat bottom edges are not | ||
| 188 | // drawn. Pixels on any other triangle border are drawn. This is implemented with three bias | ||
| 189 | // values which are added to the barycentric coordinates w0, w1 and w2, respectively. | ||
| 190 | // NOTE: These are the PSP filling rules. Not sure if the 3DS uses the same ones... | ||
| 191 | auto IsRightSideOrFlatBottomEdge = [](const Math::Vec2<Fix12P4>& vtx, | ||
| 192 | const Math::Vec2<Fix12P4>& line1, | ||
| 193 | const Math::Vec2<Fix12P4>& line2) { | ||
| 194 | if (line1.y == line2.y) { | ||
| 195 | // just check if vertex is above us => bottom line parallel to x-axis | ||
| 196 | return vtx.y < line1.y; | ||
| 197 | } else { | ||
| 198 | // check if vertex is on our left => right side | ||
| 199 | // TODO: Not sure how likely this is to overflow | ||
| 200 | return (int)vtx.x < (int)line1.x + | ||
| 201 | ((int)line2.x - (int)line1.x) * ((int)vtx.y - (int)line1.y) / | ||
| 202 | ((int)line2.y - (int)line1.y); | ||
| 203 | } | ||
| 204 | }; | ||
| 205 | int bias0 = | ||
| 206 | IsRightSideOrFlatBottomEdge(vtxpos[0].xy(), vtxpos[1].xy(), vtxpos[2].xy()) ? -1 : 0; | ||
| 207 | int bias1 = | ||
| 208 | IsRightSideOrFlatBottomEdge(vtxpos[1].xy(), vtxpos[2].xy(), vtxpos[0].xy()) ? -1 : 0; | ||
| 209 | int bias2 = | ||
| 210 | IsRightSideOrFlatBottomEdge(vtxpos[2].xy(), vtxpos[0].xy(), vtxpos[1].xy()) ? -1 : 0; | ||
| 211 | |||
| 212 | auto w_inverse = Math::MakeVec(v0.pos.w, v1.pos.w, v2.pos.w); | ||
| 213 | |||
| 214 | auto textures = regs.texturing.GetTextures(); | ||
| 215 | auto tev_stages = regs.texturing.GetTevStages(); | ||
| 216 | |||
| 217 | bool stencil_action_enable = | ||
| 218 | g_state.regs.framebuffer.output_merger.stencil_test.enable && | ||
| 219 | g_state.regs.framebuffer.framebuffer.depth_format == FramebufferRegs::DepthFormat::D24S8; | ||
| 220 | const auto stencil_test = g_state.regs.framebuffer.output_merger.stencil_test; | ||
| 221 | |||
| 222 | // Enter rasterization loop, starting at the center of the topleft bounding box corner. | ||
| 223 | // TODO: Not sure if looping through x first might be faster | ||
| 224 | for (u16 y = min_y + 8; y < max_y; y += 0x10) { | ||
| 225 | for (u16 x = min_x + 8; x < max_x; x += 0x10) { | ||
| 226 | |||
| 227 | // Do not process the pixel if it's inside the scissor box and the scissor mode is set | ||
| 228 | // to Exclude | ||
| 229 | if (regs.rasterizer.scissor_test.mode == RasterizerRegs::ScissorMode::Exclude) { | ||
| 230 | if (x >= scissor_x1 && x < scissor_x2 && y >= scissor_y1 && y < scissor_y2) | ||
| 231 | continue; | ||
| 232 | } | ||
| 233 | |||
| 234 | // Calculate the barycentric coordinates w0, w1 and w2 | ||
| 235 | int w0 = bias0 + SignedArea(vtxpos[1].xy(), vtxpos[2].xy(), {x, y}); | ||
| 236 | int w1 = bias1 + SignedArea(vtxpos[2].xy(), vtxpos[0].xy(), {x, y}); | ||
| 237 | int w2 = bias2 + SignedArea(vtxpos[0].xy(), vtxpos[1].xy(), {x, y}); | ||
| 238 | int wsum = w0 + w1 + w2; | ||
| 239 | |||
| 240 | // If current pixel is not covered by the current primitive | ||
| 241 | if (w0 < 0 || w1 < 0 || w2 < 0) | ||
| 242 | continue; | ||
| 243 | |||
| 244 | auto baricentric_coordinates = | ||
| 245 | Math::MakeVec(float24::FromFloat32(static_cast<float>(w0)), | ||
| 246 | float24::FromFloat32(static_cast<float>(w1)), | ||
| 247 | float24::FromFloat32(static_cast<float>(w2))); | ||
| 248 | float24 interpolated_w_inverse = | ||
| 249 | float24::FromFloat32(1.0f) / Math::Dot(w_inverse, baricentric_coordinates); | ||
| 250 | |||
| 251 | // interpolated_z = z / w | ||
| 252 | float interpolated_z_over_w = | ||
| 253 | (v0.screenpos[2].ToFloat32() * w0 + v1.screenpos[2].ToFloat32() * w1 + | ||
| 254 | v2.screenpos[2].ToFloat32() * w2) / | ||
| 255 | wsum; | ||
| 256 | |||
| 257 | // Not fully accurate. About 3 bits in precision are missing. | ||
| 258 | // Z-Buffer (z / w * scale + offset) | ||
| 259 | float depth_scale = float24::FromRaw(regs.rasterizer.viewport_depth_range).ToFloat32(); | ||
| 260 | float depth_offset = | ||
| 261 | float24::FromRaw(regs.rasterizer.viewport_depth_near_plane).ToFloat32(); | ||
| 262 | float depth = interpolated_z_over_w * depth_scale + depth_offset; | ||
| 263 | |||
| 264 | // Potentially switch to W-Buffer | ||
| 265 | if (regs.rasterizer.depthmap_enable == | ||
| 266 | Pica::RasterizerRegs::DepthBuffering::WBuffering) { | ||
| 267 | // W-Buffer (z * scale + w * offset = (z / w * scale + offset) * w) | ||
| 268 | depth *= interpolated_w_inverse.ToFloat32() * wsum; | ||
| 269 | } | ||
| 270 | |||
| 271 | // Clamp the result | ||
| 272 | depth = MathUtil::Clamp(depth, 0.0f, 1.0f); | ||
| 273 | |||
| 274 | // Perspective correct attribute interpolation: | ||
| 275 | // Attribute values cannot be calculated by simple linear interpolation since | ||
| 276 | // they are not linear in screen space. For example, when interpolating a | ||
| 277 | // texture coordinate across two vertices, something simple like | ||
| 278 | // u = (u0*w0 + u1*w1)/(w0+w1) | ||
| 279 | // will not work. However, the attribute value divided by the | ||
| 280 | // clipspace w-coordinate (u/w) and and the inverse w-coordinate (1/w) are linear | ||
| 281 | // in screenspace. Hence, we can linearly interpolate these two independently and | ||
| 282 | // calculate the interpolated attribute by dividing the results. | ||
| 283 | // I.e. | ||
| 284 | // u_over_w = ((u0/v0.pos.w)*w0 + (u1/v1.pos.w)*w1)/(w0+w1) | ||
| 285 | // one_over_w = (( 1/v0.pos.w)*w0 + ( 1/v1.pos.w)*w1)/(w0+w1) | ||
| 286 | // u = u_over_w / one_over_w | ||
| 287 | // | ||
| 288 | // The generalization to three vertices is straightforward in baricentric coordinates. | ||
| 289 | auto GetInterpolatedAttribute = [&](float24 attr0, float24 attr1, float24 attr2) { | ||
| 290 | auto attr_over_w = Math::MakeVec(attr0, attr1, attr2); | ||
| 291 | float24 interpolated_attr_over_w = Math::Dot(attr_over_w, baricentric_coordinates); | ||
| 292 | return interpolated_attr_over_w * interpolated_w_inverse; | ||
| 293 | }; | ||
| 294 | |||
| 295 | Math::Vec4<u8> primary_color{ | ||
| 296 | (u8)( | ||
| 297 | GetInterpolatedAttribute(v0.color.r(), v1.color.r(), v2.color.r()).ToFloat32() * | ||
| 298 | 255), | ||
| 299 | (u8)( | ||
| 300 | GetInterpolatedAttribute(v0.color.g(), v1.color.g(), v2.color.g()).ToFloat32() * | ||
| 301 | 255), | ||
| 302 | (u8)( | ||
| 303 | GetInterpolatedAttribute(v0.color.b(), v1.color.b(), v2.color.b()).ToFloat32() * | ||
| 304 | 255), | ||
| 305 | (u8)( | ||
| 306 | GetInterpolatedAttribute(v0.color.a(), v1.color.a(), v2.color.a()).ToFloat32() * | ||
| 307 | 255), | ||
| 308 | }; | ||
| 309 | |||
| 310 | Math::Vec2<float24> uv[3]; | ||
| 311 | uv[0].u() = GetInterpolatedAttribute(v0.tc0.u(), v1.tc0.u(), v2.tc0.u()); | ||
| 312 | uv[0].v() = GetInterpolatedAttribute(v0.tc0.v(), v1.tc0.v(), v2.tc0.v()); | ||
| 313 | uv[1].u() = GetInterpolatedAttribute(v0.tc1.u(), v1.tc1.u(), v2.tc1.u()); | ||
| 314 | uv[1].v() = GetInterpolatedAttribute(v0.tc1.v(), v1.tc1.v(), v2.tc1.v()); | ||
| 315 | uv[2].u() = GetInterpolatedAttribute(v0.tc2.u(), v1.tc2.u(), v2.tc2.u()); | ||
| 316 | uv[2].v() = GetInterpolatedAttribute(v0.tc2.v(), v1.tc2.v(), v2.tc2.v()); | ||
| 317 | |||
| 318 | Math::Vec4<u8> texture_color[4]{}; | ||
| 319 | for (int i = 0; i < 3; ++i) { | ||
| 320 | const auto& texture = textures[i]; | ||
| 321 | if (!texture.enabled) | ||
| 322 | continue; | ||
| 323 | |||
| 324 | DEBUG_ASSERT(0 != texture.config.address); | ||
| 325 | |||
| 326 | int coordinate_i = | ||
| 327 | (i == 2 && regs.texturing.main_config.texture2_use_coord1) ? 1 : i; | ||
| 328 | float24 u = uv[coordinate_i].u(); | ||
| 329 | float24 v = uv[coordinate_i].v(); | ||
| 330 | |||
| 331 | // Only unit 0 respects the texturing type (according to 3DBrew) | ||
| 332 | // TODO: Refactor so cubemaps and shadowmaps can be handled | ||
| 333 | PAddr texture_address = texture.config.GetPhysicalAddress(); | ||
| 334 | if (i == 0) { | ||
| 335 | switch (texture.config.type) { | ||
| 336 | case TexturingRegs::TextureConfig::Texture2D: | ||
| 337 | break; | ||
| 338 | case TexturingRegs::TextureConfig::TextureCube: { | ||
| 339 | auto w = GetInterpolatedAttribute(v0.tc0_w, v1.tc0_w, v2.tc0_w); | ||
| 340 | std::tie(u, v, texture_address) = ConvertCubeCoord(u, v, w, regs.texturing); | ||
| 341 | break; | ||
| 342 | } | ||
| 343 | case TexturingRegs::TextureConfig::Projection2D: { | ||
| 344 | auto tc0_w = GetInterpolatedAttribute(v0.tc0_w, v1.tc0_w, v2.tc0_w); | ||
| 345 | u /= tc0_w; | ||
| 346 | v /= tc0_w; | ||
| 347 | break; | ||
| 348 | } | ||
| 349 | default: | ||
| 350 | // TODO: Change to LOG_ERROR when more types are handled. | ||
| 351 | LOG_DEBUG(HW_GPU, "Unhandled texture type %x", (int)texture.config.type); | ||
| 352 | UNIMPLEMENTED(); | ||
| 353 | break; | ||
| 354 | } | ||
| 355 | } | ||
| 356 | |||
| 357 | int s = (int)(u * float24::FromFloat32(static_cast<float>(texture.config.width))) | ||
| 358 | .ToFloat32(); | ||
| 359 | int t = (int)(v * float24::FromFloat32(static_cast<float>(texture.config.height))) | ||
| 360 | .ToFloat32(); | ||
| 361 | |||
| 362 | bool use_border_s = false; | ||
| 363 | bool use_border_t = false; | ||
| 364 | |||
| 365 | if (texture.config.wrap_s == TexturingRegs::TextureConfig::ClampToBorder) { | ||
| 366 | use_border_s = s < 0 || s >= static_cast<int>(texture.config.width); | ||
| 367 | } else if (texture.config.wrap_s == TexturingRegs::TextureConfig::ClampToBorder2) { | ||
| 368 | use_border_s = s >= static_cast<int>(texture.config.width); | ||
| 369 | } | ||
| 370 | |||
| 371 | if (texture.config.wrap_t == TexturingRegs::TextureConfig::ClampToBorder) { | ||
| 372 | use_border_t = t < 0 || t >= static_cast<int>(texture.config.height); | ||
| 373 | } else if (texture.config.wrap_t == TexturingRegs::TextureConfig::ClampToBorder2) { | ||
| 374 | use_border_t = t >= static_cast<int>(texture.config.height); | ||
| 375 | } | ||
| 376 | |||
| 377 | if (use_border_s || use_border_t) { | ||
| 378 | auto border_color = texture.config.border_color; | ||
| 379 | texture_color[i] = {border_color.r, border_color.g, border_color.b, | ||
| 380 | border_color.a}; | ||
| 381 | } else { | ||
| 382 | // Textures are laid out from bottom to top, hence we invert the t coordinate. | ||
| 383 | // NOTE: This may not be the right place for the inversion. | ||
| 384 | // TODO: Check if this applies to ETC textures, too. | ||
| 385 | s = GetWrappedTexCoord(texture.config.wrap_s, s, texture.config.width); | ||
| 386 | t = texture.config.height - 1 - | ||
| 387 | GetWrappedTexCoord(texture.config.wrap_t, t, texture.config.height); | ||
| 388 | |||
| 389 | const u8* texture_data = Memory::GetPhysicalPointer(texture_address); | ||
| 390 | auto info = | ||
| 391 | Texture::TextureInfo::FromPicaRegister(texture.config, texture.format); | ||
| 392 | |||
| 393 | // TODO: Apply the min and mag filters to the texture | ||
| 394 | texture_color[i] = Texture::LookupTexture(texture_data, s, t, info); | ||
| 395 | #if PICA_DUMP_TEXTURES | ||
| 396 | DebugUtils::DumpTexture(texture.config, texture_data); | ||
| 397 | #endif | ||
| 398 | } | ||
| 399 | } | ||
| 400 | |||
| 401 | // sample procedural texture | ||
| 402 | if (regs.texturing.main_config.texture3_enable) { | ||
| 403 | const auto& proctex_uv = uv[regs.texturing.main_config.texture3_coordinates]; | ||
| 404 | texture_color[3] = ProcTex(proctex_uv.u().ToFloat32(), proctex_uv.v().ToFloat32(), | ||
| 405 | g_state.regs.texturing, g_state.proctex); | ||
| 406 | } | ||
| 407 | |||
| 408 | // Texture environment - consists of 6 stages of color and alpha combining. | ||
| 409 | // | ||
| 410 | // Color combiners take three input color values from some source (e.g. interpolated | ||
| 411 | // vertex color, texture color, previous stage, etc), perform some very simple | ||
| 412 | // operations on each of them (e.g. inversion) and then calculate the output color | ||
| 413 | // with some basic arithmetic. Alpha combiners can be configured separately but work | ||
| 414 | // analogously. | ||
| 415 | Math::Vec4<u8> combiner_output; | ||
| 416 | Math::Vec4<u8> combiner_buffer = {0, 0, 0, 0}; | ||
| 417 | Math::Vec4<u8> next_combiner_buffer = { | ||
| 418 | regs.texturing.tev_combiner_buffer_color.r, | ||
| 419 | regs.texturing.tev_combiner_buffer_color.g, | ||
| 420 | regs.texturing.tev_combiner_buffer_color.b, | ||
| 421 | regs.texturing.tev_combiner_buffer_color.a, | ||
| 422 | }; | ||
| 423 | |||
| 424 | Math::Vec4<u8> primary_fragment_color = {0, 0, 0, 0}; | ||
| 425 | Math::Vec4<u8> secondary_fragment_color = {0, 0, 0, 0}; | ||
| 426 | |||
| 427 | if (!g_state.regs.lighting.disable) { | ||
| 428 | Math::Quaternion<float> normquat = Math::Quaternion<float>{ | ||
| 429 | {GetInterpolatedAttribute(v0.quat.x, v1.quat.x, v2.quat.x).ToFloat32(), | ||
| 430 | GetInterpolatedAttribute(v0.quat.y, v1.quat.y, v2.quat.y).ToFloat32(), | ||
| 431 | GetInterpolatedAttribute(v0.quat.z, v1.quat.z, v2.quat.z).ToFloat32()}, | ||
| 432 | GetInterpolatedAttribute(v0.quat.w, v1.quat.w, v2.quat.w).ToFloat32(), | ||
| 433 | }.Normalized(); | ||
| 434 | |||
| 435 | Math::Vec3<float> view{ | ||
| 436 | GetInterpolatedAttribute(v0.view.x, v1.view.x, v2.view.x).ToFloat32(), | ||
| 437 | GetInterpolatedAttribute(v0.view.y, v1.view.y, v2.view.y).ToFloat32(), | ||
| 438 | GetInterpolatedAttribute(v0.view.z, v1.view.z, v2.view.z).ToFloat32(), | ||
| 439 | }; | ||
| 440 | std::tie(primary_fragment_color, secondary_fragment_color) = ComputeFragmentsColors( | ||
| 441 | g_state.regs.lighting, g_state.lighting, normquat, view, texture_color); | ||
| 442 | } | ||
| 443 | |||
| 444 | for (unsigned tev_stage_index = 0; tev_stage_index < tev_stages.size(); | ||
| 445 | ++tev_stage_index) { | ||
| 446 | const auto& tev_stage = tev_stages[tev_stage_index]; | ||
| 447 | using Source = TexturingRegs::TevStageConfig::Source; | ||
| 448 | |||
| 449 | auto GetSource = [&](Source source) -> Math::Vec4<u8> { | ||
| 450 | switch (source) { | ||
| 451 | case Source::PrimaryColor: | ||
| 452 | return primary_color; | ||
| 453 | |||
| 454 | case Source::PrimaryFragmentColor: | ||
| 455 | return primary_fragment_color; | ||
| 456 | |||
| 457 | case Source::SecondaryFragmentColor: | ||
| 458 | return secondary_fragment_color; | ||
| 459 | |||
| 460 | case Source::Texture0: | ||
| 461 | return texture_color[0]; | ||
| 462 | |||
| 463 | case Source::Texture1: | ||
| 464 | return texture_color[1]; | ||
| 465 | |||
| 466 | case Source::Texture2: | ||
| 467 | return texture_color[2]; | ||
| 468 | |||
| 469 | case Source::Texture3: | ||
| 470 | return texture_color[3]; | ||
| 471 | |||
| 472 | case Source::PreviousBuffer: | ||
| 473 | return combiner_buffer; | ||
| 474 | |||
| 475 | case Source::Constant: | ||
| 476 | return {tev_stage.const_r, tev_stage.const_g, tev_stage.const_b, | ||
| 477 | tev_stage.const_a}; | ||
| 478 | |||
| 479 | case Source::Previous: | ||
| 480 | return combiner_output; | ||
| 481 | |||
| 482 | default: | ||
| 483 | LOG_ERROR(HW_GPU, "Unknown color combiner source %d", (int)source); | ||
| 484 | UNIMPLEMENTED(); | ||
| 485 | return {0, 0, 0, 0}; | ||
| 486 | } | ||
| 487 | }; | ||
| 488 | |||
| 489 | // color combiner | ||
| 490 | // NOTE: Not sure if the alpha combiner might use the color output of the previous | ||
| 491 | // stage as input. Hence, we currently don't directly write the result to | ||
| 492 | // combiner_output.rgb(), but instead store it in a temporary variable until | ||
| 493 | // alpha combining has been done. | ||
| 494 | Math::Vec3<u8> color_result[3] = { | ||
| 495 | GetColorModifier(tev_stage.color_modifier1, GetSource(tev_stage.color_source1)), | ||
| 496 | GetColorModifier(tev_stage.color_modifier2, GetSource(tev_stage.color_source2)), | ||
| 497 | GetColorModifier(tev_stage.color_modifier3, GetSource(tev_stage.color_source3)), | ||
| 498 | }; | ||
| 499 | auto color_output = ColorCombine(tev_stage.color_op, color_result); | ||
| 500 | |||
| 501 | u8 alpha_output; | ||
| 502 | if (tev_stage.color_op == TexturingRegs::TevStageConfig::Operation::Dot3_RGBA) { | ||
| 503 | // result of Dot3_RGBA operation is also placed to the alpha component | ||
| 504 | alpha_output = color_output.x; | ||
| 505 | } else { | ||
| 506 | // alpha combiner | ||
| 507 | std::array<u8, 3> alpha_result = {{ | ||
| 508 | GetAlphaModifier(tev_stage.alpha_modifier1, | ||
| 509 | GetSource(tev_stage.alpha_source1)), | ||
| 510 | GetAlphaModifier(tev_stage.alpha_modifier2, | ||
| 511 | GetSource(tev_stage.alpha_source2)), | ||
| 512 | GetAlphaModifier(tev_stage.alpha_modifier3, | ||
| 513 | GetSource(tev_stage.alpha_source3)), | ||
| 514 | }}; | ||
| 515 | alpha_output = AlphaCombine(tev_stage.alpha_op, alpha_result); | ||
| 516 | } | ||
| 517 | |||
| 518 | combiner_output[0] = | ||
| 519 | std::min((unsigned)255, color_output.r() * tev_stage.GetColorMultiplier()); | ||
| 520 | combiner_output[1] = | ||
| 521 | std::min((unsigned)255, color_output.g() * tev_stage.GetColorMultiplier()); | ||
| 522 | combiner_output[2] = | ||
| 523 | std::min((unsigned)255, color_output.b() * tev_stage.GetColorMultiplier()); | ||
| 524 | combiner_output[3] = | ||
| 525 | std::min((unsigned)255, alpha_output * tev_stage.GetAlphaMultiplier()); | ||
| 526 | |||
| 527 | combiner_buffer = next_combiner_buffer; | ||
| 528 | |||
| 529 | if (regs.texturing.tev_combiner_buffer_input.TevStageUpdatesCombinerBufferColor( | ||
| 530 | tev_stage_index)) { | ||
| 531 | next_combiner_buffer.r() = combiner_output.r(); | ||
| 532 | next_combiner_buffer.g() = combiner_output.g(); | ||
| 533 | next_combiner_buffer.b() = combiner_output.b(); | ||
| 534 | } | ||
| 535 | |||
| 536 | if (regs.texturing.tev_combiner_buffer_input.TevStageUpdatesCombinerBufferAlpha( | ||
| 537 | tev_stage_index)) { | ||
| 538 | next_combiner_buffer.a() = combiner_output.a(); | ||
| 539 | } | ||
| 540 | } | ||
| 541 | |||
| 542 | const auto& output_merger = regs.framebuffer.output_merger; | ||
| 543 | // TODO: Does alpha testing happen before or after stencil? | ||
| 544 | if (output_merger.alpha_test.enable) { | ||
| 545 | bool pass = false; | ||
| 546 | |||
| 547 | switch (output_merger.alpha_test.func) { | ||
| 548 | case FramebufferRegs::CompareFunc::Never: | ||
| 549 | pass = false; | ||
| 550 | break; | ||
| 551 | |||
| 552 | case FramebufferRegs::CompareFunc::Always: | ||
| 553 | pass = true; | ||
| 554 | break; | ||
| 555 | |||
| 556 | case FramebufferRegs::CompareFunc::Equal: | ||
| 557 | pass = combiner_output.a() == output_merger.alpha_test.ref; | ||
| 558 | break; | ||
| 559 | |||
| 560 | case FramebufferRegs::CompareFunc::NotEqual: | ||
| 561 | pass = combiner_output.a() != output_merger.alpha_test.ref; | ||
| 562 | break; | ||
| 563 | |||
| 564 | case FramebufferRegs::CompareFunc::LessThan: | ||
| 565 | pass = combiner_output.a() < output_merger.alpha_test.ref; | ||
| 566 | break; | ||
| 567 | |||
| 568 | case FramebufferRegs::CompareFunc::LessThanOrEqual: | ||
| 569 | pass = combiner_output.a() <= output_merger.alpha_test.ref; | ||
| 570 | break; | ||
| 571 | |||
| 572 | case FramebufferRegs::CompareFunc::GreaterThan: | ||
| 573 | pass = combiner_output.a() > output_merger.alpha_test.ref; | ||
| 574 | break; | ||
| 575 | |||
| 576 | case FramebufferRegs::CompareFunc::GreaterThanOrEqual: | ||
| 577 | pass = combiner_output.a() >= output_merger.alpha_test.ref; | ||
| 578 | break; | ||
| 579 | } | ||
| 580 | |||
| 581 | if (!pass) | ||
| 582 | continue; | ||
| 583 | } | ||
| 584 | |||
| 585 | // Apply fog combiner | ||
| 586 | // Not fully accurate. We'd have to know what data type is used to | ||
| 587 | // store the depth etc. Using float for now until we know more | ||
| 588 | // about Pica datatypes | ||
| 589 | if (regs.texturing.fog_mode == TexturingRegs::FogMode::Fog) { | ||
| 590 | const Math::Vec3<u8> fog_color = { | ||
| 591 | static_cast<u8>(regs.texturing.fog_color.r.Value()), | ||
| 592 | static_cast<u8>(regs.texturing.fog_color.g.Value()), | ||
| 593 | static_cast<u8>(regs.texturing.fog_color.b.Value()), | ||
| 594 | }; | ||
| 595 | |||
| 596 | // Get index into fog LUT | ||
| 597 | float fog_index; | ||
| 598 | if (g_state.regs.texturing.fog_flip) { | ||
| 599 | fog_index = (1.0f - depth) * 128.0f; | ||
| 600 | } else { | ||
| 601 | fog_index = depth * 128.0f; | ||
| 602 | } | ||
| 603 | |||
| 604 | // Generate clamped fog factor from LUT for given fog index | ||
| 605 | float fog_i = MathUtil::Clamp(floorf(fog_index), 0.0f, 127.0f); | ||
| 606 | float fog_f = fog_index - fog_i; | ||
| 607 | const auto& fog_lut_entry = g_state.fog.lut[static_cast<unsigned int>(fog_i)]; | ||
| 608 | float fog_factor = fog_lut_entry.ToFloat() + fog_lut_entry.DiffToFloat() * fog_f; | ||
| 609 | fog_factor = MathUtil::Clamp(fog_factor, 0.0f, 1.0f); | ||
| 610 | |||
| 611 | // Blend the fog | ||
| 612 | for (unsigned i = 0; i < 3; i++) { | ||
| 613 | combiner_output[i] = static_cast<u8>(fog_factor * combiner_output[i] + | ||
| 614 | (1.0f - fog_factor) * fog_color[i]); | ||
| 615 | } | ||
| 616 | } | ||
| 617 | |||
| 618 | u8 old_stencil = 0; | ||
| 619 | |||
| 620 | auto UpdateStencil = [stencil_test, x, y, | ||
| 621 | &old_stencil](Pica::FramebufferRegs::StencilAction action) { | ||
| 622 | u8 new_stencil = | ||
| 623 | PerformStencilAction(action, old_stencil, stencil_test.reference_value); | ||
| 624 | if (g_state.regs.framebuffer.framebuffer.allow_depth_stencil_write != 0) | ||
| 625 | SetStencil(x >> 4, y >> 4, (new_stencil & stencil_test.write_mask) | | ||
| 626 | (old_stencil & ~stencil_test.write_mask)); | ||
| 627 | }; | ||
| 628 | |||
| 629 | if (stencil_action_enable) { | ||
| 630 | old_stencil = GetStencil(x >> 4, y >> 4); | ||
| 631 | u8 dest = old_stencil & stencil_test.input_mask; | ||
| 632 | u8 ref = stencil_test.reference_value & stencil_test.input_mask; | ||
| 633 | |||
| 634 | bool pass = false; | ||
| 635 | switch (stencil_test.func) { | ||
| 636 | case FramebufferRegs::CompareFunc::Never: | ||
| 637 | pass = false; | ||
| 638 | break; | ||
| 639 | |||
| 640 | case FramebufferRegs::CompareFunc::Always: | ||
| 641 | pass = true; | ||
| 642 | break; | ||
| 643 | |||
| 644 | case FramebufferRegs::CompareFunc::Equal: | ||
| 645 | pass = (ref == dest); | ||
| 646 | break; | ||
| 647 | |||
| 648 | case FramebufferRegs::CompareFunc::NotEqual: | ||
| 649 | pass = (ref != dest); | ||
| 650 | break; | ||
| 651 | |||
| 652 | case FramebufferRegs::CompareFunc::LessThan: | ||
| 653 | pass = (ref < dest); | ||
| 654 | break; | ||
| 655 | |||
| 656 | case FramebufferRegs::CompareFunc::LessThanOrEqual: | ||
| 657 | pass = (ref <= dest); | ||
| 658 | break; | ||
| 659 | |||
| 660 | case FramebufferRegs::CompareFunc::GreaterThan: | ||
| 661 | pass = (ref > dest); | ||
| 662 | break; | ||
| 663 | |||
| 664 | case FramebufferRegs::CompareFunc::GreaterThanOrEqual: | ||
| 665 | pass = (ref >= dest); | ||
| 666 | break; | ||
| 667 | } | ||
| 668 | |||
| 669 | if (!pass) { | ||
| 670 | UpdateStencil(stencil_test.action_stencil_fail); | ||
| 671 | continue; | ||
| 672 | } | ||
| 673 | } | ||
| 674 | |||
| 675 | // Convert float to integer | ||
| 676 | unsigned num_bits = | ||
| 677 | FramebufferRegs::DepthBitsPerPixel(regs.framebuffer.framebuffer.depth_format); | ||
| 678 | u32 z = (u32)(depth * ((1 << num_bits) - 1)); | ||
| 679 | |||
| 680 | if (output_merger.depth_test_enable) { | ||
| 681 | u32 ref_z = GetDepth(x >> 4, y >> 4); | ||
| 682 | |||
| 683 | bool pass = false; | ||
| 684 | |||
| 685 | switch (output_merger.depth_test_func) { | ||
| 686 | case FramebufferRegs::CompareFunc::Never: | ||
| 687 | pass = false; | ||
| 688 | break; | ||
| 689 | |||
| 690 | case FramebufferRegs::CompareFunc::Always: | ||
| 691 | pass = true; | ||
| 692 | break; | ||
| 693 | |||
| 694 | case FramebufferRegs::CompareFunc::Equal: | ||
| 695 | pass = z == ref_z; | ||
| 696 | break; | ||
| 697 | |||
| 698 | case FramebufferRegs::CompareFunc::NotEqual: | ||
| 699 | pass = z != ref_z; | ||
| 700 | break; | ||
| 701 | |||
| 702 | case FramebufferRegs::CompareFunc::LessThan: | ||
| 703 | pass = z < ref_z; | ||
| 704 | break; | ||
| 705 | |||
| 706 | case FramebufferRegs::CompareFunc::LessThanOrEqual: | ||
| 707 | pass = z <= ref_z; | ||
| 708 | break; | ||
| 709 | |||
| 710 | case FramebufferRegs::CompareFunc::GreaterThan: | ||
| 711 | pass = z > ref_z; | ||
| 712 | break; | ||
| 713 | |||
| 714 | case FramebufferRegs::CompareFunc::GreaterThanOrEqual: | ||
| 715 | pass = z >= ref_z; | ||
| 716 | break; | ||
| 717 | } | ||
| 718 | |||
| 719 | if (!pass) { | ||
| 720 | if (stencil_action_enable) | ||
| 721 | UpdateStencil(stencil_test.action_depth_fail); | ||
| 722 | continue; | ||
| 723 | } | ||
| 724 | } | ||
| 725 | |||
| 726 | if (regs.framebuffer.framebuffer.allow_depth_stencil_write != 0 && | ||
| 727 | output_merger.depth_write_enable) { | ||
| 728 | |||
| 729 | SetDepth(x >> 4, y >> 4, z); | ||
| 730 | } | ||
| 731 | |||
| 732 | // The stencil depth_pass action is executed even if depth testing is disabled | ||
| 733 | if (stencil_action_enable) | ||
| 734 | UpdateStencil(stencil_test.action_depth_pass); | ||
| 735 | |||
| 736 | auto dest = GetPixel(x >> 4, y >> 4); | ||
| 737 | Math::Vec4<u8> blend_output = combiner_output; | ||
| 738 | |||
| 739 | if (output_merger.alphablend_enable) { | ||
| 740 | auto params = output_merger.alpha_blending; | ||
| 741 | |||
| 742 | auto LookupFactor = [&](unsigned channel, | ||
| 743 | FramebufferRegs::BlendFactor factor) -> u8 { | ||
| 744 | DEBUG_ASSERT(channel < 4); | ||
| 745 | |||
| 746 | const Math::Vec4<u8> blend_const = { | ||
| 747 | static_cast<u8>(output_merger.blend_const.r), | ||
| 748 | static_cast<u8>(output_merger.blend_const.g), | ||
| 749 | static_cast<u8>(output_merger.blend_const.b), | ||
| 750 | static_cast<u8>(output_merger.blend_const.a), | ||
| 751 | }; | ||
| 752 | |||
| 753 | switch (factor) { | ||
| 754 | case FramebufferRegs::BlendFactor::Zero: | ||
| 755 | return 0; | ||
| 756 | |||
| 757 | case FramebufferRegs::BlendFactor::One: | ||
| 758 | return 255; | ||
| 759 | |||
| 760 | case FramebufferRegs::BlendFactor::SourceColor: | ||
| 761 | return combiner_output[channel]; | ||
| 762 | |||
| 763 | case FramebufferRegs::BlendFactor::OneMinusSourceColor: | ||
| 764 | return 255 - combiner_output[channel]; | ||
| 765 | |||
| 766 | case FramebufferRegs::BlendFactor::DestColor: | ||
| 767 | return dest[channel]; | ||
| 768 | |||
| 769 | case FramebufferRegs::BlendFactor::OneMinusDestColor: | ||
| 770 | return 255 - dest[channel]; | ||
| 771 | |||
| 772 | case FramebufferRegs::BlendFactor::SourceAlpha: | ||
| 773 | return combiner_output.a(); | ||
| 774 | |||
| 775 | case FramebufferRegs::BlendFactor::OneMinusSourceAlpha: | ||
| 776 | return 255 - combiner_output.a(); | ||
| 777 | |||
| 778 | case FramebufferRegs::BlendFactor::DestAlpha: | ||
| 779 | return dest.a(); | ||
| 780 | |||
| 781 | case FramebufferRegs::BlendFactor::OneMinusDestAlpha: | ||
| 782 | return 255 - dest.a(); | ||
| 783 | |||
| 784 | case FramebufferRegs::BlendFactor::ConstantColor: | ||
| 785 | return blend_const[channel]; | ||
| 786 | |||
| 787 | case FramebufferRegs::BlendFactor::OneMinusConstantColor: | ||
| 788 | return 255 - blend_const[channel]; | ||
| 789 | |||
| 790 | case FramebufferRegs::BlendFactor::ConstantAlpha: | ||
| 791 | return blend_const.a(); | ||
| 792 | |||
| 793 | case FramebufferRegs::BlendFactor::OneMinusConstantAlpha: | ||
| 794 | return 255 - blend_const.a(); | ||
| 795 | |||
| 796 | case FramebufferRegs::BlendFactor::SourceAlphaSaturate: | ||
| 797 | // Returns 1.0 for the alpha channel | ||
| 798 | if (channel == 3) | ||
| 799 | return 255; | ||
| 800 | return std::min(combiner_output.a(), static_cast<u8>(255 - dest.a())); | ||
| 801 | |||
| 802 | default: | ||
| 803 | LOG_CRITICAL(HW_GPU, "Unknown blend factor %x", factor); | ||
| 804 | UNIMPLEMENTED(); | ||
| 805 | break; | ||
| 806 | } | ||
| 807 | |||
| 808 | return combiner_output[channel]; | ||
| 809 | }; | ||
| 810 | |||
| 811 | auto srcfactor = Math::MakeVec(LookupFactor(0, params.factor_source_rgb), | ||
| 812 | LookupFactor(1, params.factor_source_rgb), | ||
| 813 | LookupFactor(2, params.factor_source_rgb), | ||
| 814 | LookupFactor(3, params.factor_source_a)); | ||
| 815 | |||
| 816 | auto dstfactor = Math::MakeVec(LookupFactor(0, params.factor_dest_rgb), | ||
| 817 | LookupFactor(1, params.factor_dest_rgb), | ||
| 818 | LookupFactor(2, params.factor_dest_rgb), | ||
| 819 | LookupFactor(3, params.factor_dest_a)); | ||
| 820 | |||
| 821 | blend_output = EvaluateBlendEquation(combiner_output, srcfactor, dest, dstfactor, | ||
| 822 | params.blend_equation_rgb); | ||
| 823 | blend_output.a() = EvaluateBlendEquation(combiner_output, srcfactor, dest, | ||
| 824 | dstfactor, params.blend_equation_a) | ||
| 825 | .a(); | ||
| 826 | } else { | ||
| 827 | blend_output = | ||
| 828 | Math::MakeVec(LogicOp(combiner_output.r(), dest.r(), output_merger.logic_op), | ||
| 829 | LogicOp(combiner_output.g(), dest.g(), output_merger.logic_op), | ||
| 830 | LogicOp(combiner_output.b(), dest.b(), output_merger.logic_op), | ||
| 831 | LogicOp(combiner_output.a(), dest.a(), output_merger.logic_op)); | ||
| 832 | } | ||
| 833 | |||
| 834 | const Math::Vec4<u8> result = { | ||
| 835 | output_merger.red_enable ? blend_output.r() : dest.r(), | ||
| 836 | output_merger.green_enable ? blend_output.g() : dest.g(), | ||
| 837 | output_merger.blue_enable ? blend_output.b() : dest.b(), | ||
| 838 | output_merger.alpha_enable ? blend_output.a() : dest.a(), | ||
| 839 | }; | ||
| 840 | |||
| 841 | if (regs.framebuffer.framebuffer.allow_color_write != 0) | ||
| 842 | DrawPixel(x >> 4, y >> 4, result); | ||
| 843 | } | ||
| 844 | } | ||
| 845 | } | ||
| 846 | |||
| 847 | void ProcessTriangle(const Vertex& v0, const Vertex& v1, const Vertex& v2) { | ||
| 848 | ProcessTriangleInternal(v0, v1, v2); | ||
| 849 | } | ||
| 850 | |||
| 851 | } // namespace Rasterizer | ||
| 852 | |||
| 853 | } // namespace Pica | ||
diff --git a/src/video_core/swrasterizer/rasterizer.h b/src/video_core/swrasterizer/rasterizer.h deleted file mode 100644 index 66cd6cfd4..000000000 --- a/src/video_core/swrasterizer/rasterizer.h +++ /dev/null | |||
| @@ -1,48 +0,0 @@ | |||
| 1 | // Copyright 2014 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #pragma once | ||
| 6 | |||
| 7 | #include "video_core/shader/shader.h" | ||
| 8 | |||
| 9 | namespace Pica { | ||
| 10 | |||
| 11 | namespace Rasterizer { | ||
| 12 | |||
| 13 | struct Vertex : Shader::OutputVertex { | ||
| 14 | Vertex(const OutputVertex& v) : OutputVertex(v) {} | ||
| 15 | |||
| 16 | // Attributes used to store intermediate results | ||
| 17 | // position after perspective divide | ||
| 18 | Math::Vec3<float24> screenpos; | ||
| 19 | |||
| 20 | // Linear interpolation | ||
| 21 | // factor: 0=this, 1=vtx | ||
| 22 | // Note: This function cannot be called after perspective divide | ||
| 23 | void Lerp(float24 factor, const Vertex& vtx) { | ||
| 24 | pos = pos * factor + vtx.pos * (float24::FromFloat32(1) - factor); | ||
| 25 | quat = quat * factor + vtx.quat * (float24::FromFloat32(1) - factor); | ||
| 26 | color = color * factor + vtx.color * (float24::FromFloat32(1) - factor); | ||
| 27 | tc0 = tc0 * factor + vtx.tc0 * (float24::FromFloat32(1) - factor); | ||
| 28 | tc1 = tc1 * factor + vtx.tc1 * (float24::FromFloat32(1) - factor); | ||
| 29 | tc0_w = tc0_w * factor + vtx.tc0_w * (float24::FromFloat32(1) - factor); | ||
| 30 | view = view * factor + vtx.view * (float24::FromFloat32(1) - factor); | ||
| 31 | tc2 = tc2 * factor + vtx.tc2 * (float24::FromFloat32(1) - factor); | ||
| 32 | } | ||
| 33 | |||
| 34 | // Linear interpolation | ||
| 35 | // factor: 0=v0, 1=v1 | ||
| 36 | // Note: This function cannot be called after perspective divide | ||
| 37 | static Vertex Lerp(float24 factor, const Vertex& v0, const Vertex& v1) { | ||
| 38 | Vertex ret = v0; | ||
| 39 | ret.Lerp(factor, v1); | ||
| 40 | return ret; | ||
| 41 | } | ||
| 42 | }; | ||
| 43 | |||
| 44 | void ProcessTriangle(const Vertex& v0, const Vertex& v1, const Vertex& v2); | ||
| 45 | |||
| 46 | } // namespace Rasterizer | ||
| 47 | |||
| 48 | } // namespace Pica | ||
diff --git a/src/video_core/swrasterizer/swrasterizer.cpp b/src/video_core/swrasterizer/swrasterizer.cpp deleted file mode 100644 index 402b705dd..000000000 --- a/src/video_core/swrasterizer/swrasterizer.cpp +++ /dev/null | |||
| @@ -1,15 +0,0 @@ | |||
| 1 | // Copyright 2015 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #include "video_core/swrasterizer/clipper.h" | ||
| 6 | #include "video_core/swrasterizer/swrasterizer.h" | ||
| 7 | |||
| 8 | namespace VideoCore { | ||
| 9 | |||
| 10 | void SWRasterizer::AddTriangle(const Pica::Shader::OutputVertex& v0, | ||
| 11 | const Pica::Shader::OutputVertex& v1, | ||
| 12 | const Pica::Shader::OutputVertex& v2) { | ||
| 13 | Pica::Clipper::ProcessTriangle(v0, v1, v2); | ||
| 14 | } | ||
| 15 | } | ||
diff --git a/src/video_core/swrasterizer/swrasterizer.h b/src/video_core/swrasterizer/swrasterizer.h deleted file mode 100644 index 04ebd5312..000000000 --- a/src/video_core/swrasterizer/swrasterizer.h +++ /dev/null | |||
| @@ -1,27 +0,0 @@ | |||
| 1 | // Copyright 2015 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #pragma once | ||
| 6 | |||
| 7 | #include "common/common_types.h" | ||
| 8 | #include "video_core/rasterizer_interface.h" | ||
| 9 | |||
| 10 | namespace Pica { | ||
| 11 | namespace Shader { | ||
| 12 | struct OutputVertex; | ||
| 13 | } | ||
| 14 | } | ||
| 15 | |||
| 16 | namespace VideoCore { | ||
| 17 | |||
| 18 | class SWRasterizer : public RasterizerInterface { | ||
| 19 | void AddTriangle(const Pica::Shader::OutputVertex& v0, const Pica::Shader::OutputVertex& v1, | ||
| 20 | const Pica::Shader::OutputVertex& v2) override; | ||
| 21 | void DrawTriangles() override {} | ||
| 22 | void NotifyPicaRegisterChanged(u32 id) override {} | ||
| 23 | void FlushAll() override {} | ||
| 24 | void FlushRegion(PAddr addr, u64 size) override {} | ||
| 25 | void FlushAndInvalidateRegion(PAddr addr, u64 size) override {} | ||
| 26 | }; | ||
| 27 | } | ||
diff --git a/src/video_core/swrasterizer/texturing.cpp b/src/video_core/swrasterizer/texturing.cpp deleted file mode 100644 index 79b1ce841..000000000 --- a/src/video_core/swrasterizer/texturing.cpp +++ /dev/null | |||
| @@ -1,244 +0,0 @@ | |||
| 1 | // Copyright 2017 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #include <algorithm> | ||
| 6 | |||
| 7 | #include "common/assert.h" | ||
| 8 | #include "common/common_types.h" | ||
| 9 | #include "common/math_util.h" | ||
| 10 | #include "common/vector_math.h" | ||
| 11 | #include "video_core/regs_texturing.h" | ||
| 12 | #include "video_core/swrasterizer/texturing.h" | ||
| 13 | |||
| 14 | namespace Pica { | ||
| 15 | namespace Rasterizer { | ||
| 16 | |||
| 17 | using TevStageConfig = TexturingRegs::TevStageConfig; | ||
| 18 | |||
| 19 | int GetWrappedTexCoord(TexturingRegs::TextureConfig::WrapMode mode, int val, unsigned size) { | ||
| 20 | switch (mode) { | ||
| 21 | case TexturingRegs::TextureConfig::ClampToEdge2: | ||
| 22 | // For negative coordinate, ClampToEdge2 behaves the same as Repeat | ||
| 23 | if (val < 0) { | ||
| 24 | return static_cast<int>(static_cast<unsigned>(val) % size); | ||
| 25 | } | ||
| 26 | // [[fallthrough]] | ||
| 27 | case TexturingRegs::TextureConfig::ClampToEdge: | ||
| 28 | val = std::max(val, 0); | ||
| 29 | val = std::min(val, static_cast<int>(size) - 1); | ||
| 30 | return val; | ||
| 31 | |||
| 32 | case TexturingRegs::TextureConfig::ClampToBorder: | ||
| 33 | return val; | ||
| 34 | |||
| 35 | case TexturingRegs::TextureConfig::ClampToBorder2: | ||
| 36 | // For ClampToBorder2, the case of positive coordinate beyond the texture size is already | ||
| 37 | // handled outside. Here we only handle the negative coordinate in the same way as Repeat. | ||
| 38 | case TexturingRegs::TextureConfig::Repeat2: | ||
| 39 | case TexturingRegs::TextureConfig::Repeat3: | ||
| 40 | case TexturingRegs::TextureConfig::Repeat: | ||
| 41 | return static_cast<int>(static_cast<unsigned>(val) % size); | ||
| 42 | |||
| 43 | case TexturingRegs::TextureConfig::MirroredRepeat: { | ||
| 44 | unsigned int coord = (static_cast<unsigned>(val) % (2 * size)); | ||
| 45 | if (coord >= size) | ||
| 46 | coord = 2 * size - 1 - coord; | ||
| 47 | return static_cast<int>(coord); | ||
| 48 | } | ||
| 49 | |||
| 50 | default: | ||
| 51 | LOG_ERROR(HW_GPU, "Unknown texture coordinate wrapping mode %x", (int)mode); | ||
| 52 | UNIMPLEMENTED(); | ||
| 53 | return 0; | ||
| 54 | } | ||
| 55 | }; | ||
| 56 | |||
| 57 | Math::Vec3<u8> GetColorModifier(TevStageConfig::ColorModifier factor, | ||
| 58 | const Math::Vec4<u8>& values) { | ||
| 59 | using ColorModifier = TevStageConfig::ColorModifier; | ||
| 60 | |||
| 61 | switch (factor) { | ||
| 62 | case ColorModifier::SourceColor: | ||
| 63 | return values.rgb(); | ||
| 64 | |||
| 65 | case ColorModifier::OneMinusSourceColor: | ||
| 66 | return (Math::Vec3<u8>(255, 255, 255) - values.rgb()).Cast<u8>(); | ||
| 67 | |||
| 68 | case ColorModifier::SourceAlpha: | ||
| 69 | return values.aaa(); | ||
| 70 | |||
| 71 | case ColorModifier::OneMinusSourceAlpha: | ||
| 72 | return (Math::Vec3<u8>(255, 255, 255) - values.aaa()).Cast<u8>(); | ||
| 73 | |||
| 74 | case ColorModifier::SourceRed: | ||
| 75 | return values.rrr(); | ||
| 76 | |||
| 77 | case ColorModifier::OneMinusSourceRed: | ||
| 78 | return (Math::Vec3<u8>(255, 255, 255) - values.rrr()).Cast<u8>(); | ||
| 79 | |||
| 80 | case ColorModifier::SourceGreen: | ||
| 81 | return values.ggg(); | ||
| 82 | |||
| 83 | case ColorModifier::OneMinusSourceGreen: | ||
| 84 | return (Math::Vec3<u8>(255, 255, 255) - values.ggg()).Cast<u8>(); | ||
| 85 | |||
| 86 | case ColorModifier::SourceBlue: | ||
| 87 | return values.bbb(); | ||
| 88 | |||
| 89 | case ColorModifier::OneMinusSourceBlue: | ||
| 90 | return (Math::Vec3<u8>(255, 255, 255) - values.bbb()).Cast<u8>(); | ||
| 91 | } | ||
| 92 | |||
| 93 | UNREACHABLE(); | ||
| 94 | }; | ||
| 95 | |||
| 96 | u8 GetAlphaModifier(TevStageConfig::AlphaModifier factor, const Math::Vec4<u8>& values) { | ||
| 97 | using AlphaModifier = TevStageConfig::AlphaModifier; | ||
| 98 | |||
| 99 | switch (factor) { | ||
| 100 | case AlphaModifier::SourceAlpha: | ||
| 101 | return values.a(); | ||
| 102 | |||
| 103 | case AlphaModifier::OneMinusSourceAlpha: | ||
| 104 | return 255 - values.a(); | ||
| 105 | |||
| 106 | case AlphaModifier::SourceRed: | ||
| 107 | return values.r(); | ||
| 108 | |||
| 109 | case AlphaModifier::OneMinusSourceRed: | ||
| 110 | return 255 - values.r(); | ||
| 111 | |||
| 112 | case AlphaModifier::SourceGreen: | ||
| 113 | return values.g(); | ||
| 114 | |||
| 115 | case AlphaModifier::OneMinusSourceGreen: | ||
| 116 | return 255 - values.g(); | ||
| 117 | |||
| 118 | case AlphaModifier::SourceBlue: | ||
| 119 | return values.b(); | ||
| 120 | |||
| 121 | case AlphaModifier::OneMinusSourceBlue: | ||
| 122 | return 255 - values.b(); | ||
| 123 | } | ||
| 124 | |||
| 125 | UNREACHABLE(); | ||
| 126 | }; | ||
| 127 | |||
| 128 | Math::Vec3<u8> ColorCombine(TevStageConfig::Operation op, const Math::Vec3<u8> input[3]) { | ||
| 129 | using Operation = TevStageConfig::Operation; | ||
| 130 | |||
| 131 | switch (op) { | ||
| 132 | case Operation::Replace: | ||
| 133 | return input[0]; | ||
| 134 | |||
| 135 | case Operation::Modulate: | ||
| 136 | return ((input[0] * input[1]) / 255).Cast<u8>(); | ||
| 137 | |||
| 138 | case Operation::Add: { | ||
| 139 | auto result = input[0] + input[1]; | ||
| 140 | result.r() = std::min(255, result.r()); | ||
| 141 | result.g() = std::min(255, result.g()); | ||
| 142 | result.b() = std::min(255, result.b()); | ||
| 143 | return result.Cast<u8>(); | ||
| 144 | } | ||
| 145 | |||
| 146 | case Operation::AddSigned: { | ||
| 147 | // TODO(bunnei): Verify that the color conversion from (float) 0.5f to | ||
| 148 | // (byte) 128 is correct | ||
| 149 | auto result = | ||
| 150 | input[0].Cast<int>() + input[1].Cast<int>() - Math::MakeVec<int>(128, 128, 128); | ||
| 151 | result.r() = MathUtil::Clamp<int>(result.r(), 0, 255); | ||
| 152 | result.g() = MathUtil::Clamp<int>(result.g(), 0, 255); | ||
| 153 | result.b() = MathUtil::Clamp<int>(result.b(), 0, 255); | ||
| 154 | return result.Cast<u8>(); | ||
| 155 | } | ||
| 156 | |||
| 157 | case Operation::Lerp: | ||
| 158 | return ((input[0] * input[2] + | ||
| 159 | input[1] * (Math::MakeVec<u8>(255, 255, 255) - input[2]).Cast<u8>()) / | ||
| 160 | 255) | ||
| 161 | .Cast<u8>(); | ||
| 162 | |||
| 163 | case Operation::Subtract: { | ||
| 164 | auto result = input[0].Cast<int>() - input[1].Cast<int>(); | ||
| 165 | result.r() = std::max(0, result.r()); | ||
| 166 | result.g() = std::max(0, result.g()); | ||
| 167 | result.b() = std::max(0, result.b()); | ||
| 168 | return result.Cast<u8>(); | ||
| 169 | } | ||
| 170 | |||
| 171 | case Operation::MultiplyThenAdd: { | ||
| 172 | auto result = (input[0] * input[1] + 255 * input[2].Cast<int>()) / 255; | ||
| 173 | result.r() = std::min(255, result.r()); | ||
| 174 | result.g() = std::min(255, result.g()); | ||
| 175 | result.b() = std::min(255, result.b()); | ||
| 176 | return result.Cast<u8>(); | ||
| 177 | } | ||
| 178 | |||
| 179 | case Operation::AddThenMultiply: { | ||
| 180 | auto result = input[0] + input[1]; | ||
| 181 | result.r() = std::min(255, result.r()); | ||
| 182 | result.g() = std::min(255, result.g()); | ||
| 183 | result.b() = std::min(255, result.b()); | ||
| 184 | result = (result * input[2].Cast<int>()) / 255; | ||
| 185 | return result.Cast<u8>(); | ||
| 186 | } | ||
| 187 | case Operation::Dot3_RGB: | ||
| 188 | case Operation::Dot3_RGBA: { | ||
| 189 | // Not fully accurate. Worst case scenario seems to yield a +/-3 error. Some HW results | ||
| 190 | // indicate that the per-component computation can't have a higher precision than 1/256, | ||
| 191 | // while dot3_rgb((0x80,g0,b0), (0x7F,g1,b1)) and dot3_rgb((0x80,g0,b0), (0x80,g1,b1)) give | ||
| 192 | // different results. | ||
| 193 | int result = ((input[0].r() * 2 - 255) * (input[1].r() * 2 - 255) + 128) / 256 + | ||
| 194 | ((input[0].g() * 2 - 255) * (input[1].g() * 2 - 255) + 128) / 256 + | ||
| 195 | ((input[0].b() * 2 - 255) * (input[1].b() * 2 - 255) + 128) / 256; | ||
| 196 | result = std::max(0, std::min(255, result)); | ||
| 197 | return {(u8)result, (u8)result, (u8)result}; | ||
| 198 | } | ||
| 199 | default: | ||
| 200 | LOG_ERROR(HW_GPU, "Unknown color combiner operation %d", (int)op); | ||
| 201 | UNIMPLEMENTED(); | ||
| 202 | return {0, 0, 0}; | ||
| 203 | } | ||
| 204 | }; | ||
| 205 | |||
| 206 | u8 AlphaCombine(TevStageConfig::Operation op, const std::array<u8, 3>& input) { | ||
| 207 | switch (op) { | ||
| 208 | using Operation = TevStageConfig::Operation; | ||
| 209 | case Operation::Replace: | ||
| 210 | return input[0]; | ||
| 211 | |||
| 212 | case Operation::Modulate: | ||
| 213 | return input[0] * input[1] / 255; | ||
| 214 | |||
| 215 | case Operation::Add: | ||
| 216 | return std::min(255, input[0] + input[1]); | ||
| 217 | |||
| 218 | case Operation::AddSigned: { | ||
| 219 | // TODO(bunnei): Verify that the color conversion from (float) 0.5f to (byte) 128 is correct | ||
| 220 | auto result = static_cast<int>(input[0]) + static_cast<int>(input[1]) - 128; | ||
| 221 | return static_cast<u8>(MathUtil::Clamp<int>(result, 0, 255)); | ||
| 222 | } | ||
| 223 | |||
| 224 | case Operation::Lerp: | ||
| 225 | return (input[0] * input[2] + input[1] * (255 - input[2])) / 255; | ||
| 226 | |||
| 227 | case Operation::Subtract: | ||
| 228 | return std::max(0, (int)input[0] - (int)input[1]); | ||
| 229 | |||
| 230 | case Operation::MultiplyThenAdd: | ||
| 231 | return std::min(255, (input[0] * input[1] + 255 * input[2]) / 255); | ||
| 232 | |||
| 233 | case Operation::AddThenMultiply: | ||
| 234 | return (std::min(255, (input[0] + input[1])) * input[2]) / 255; | ||
| 235 | |||
| 236 | default: | ||
| 237 | LOG_ERROR(HW_GPU, "Unknown alpha combiner operation %d", (int)op); | ||
| 238 | UNIMPLEMENTED(); | ||
| 239 | return 0; | ||
| 240 | } | ||
| 241 | }; | ||
| 242 | |||
| 243 | } // namespace Rasterizer | ||
| 244 | } // namespace Pica | ||
diff --git a/src/video_core/swrasterizer/texturing.h b/src/video_core/swrasterizer/texturing.h deleted file mode 100644 index 24f74a5a3..000000000 --- a/src/video_core/swrasterizer/texturing.h +++ /dev/null | |||
| @@ -1,28 +0,0 @@ | |||
| 1 | // Copyright 2017 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #pragma once | ||
| 6 | |||
| 7 | #include "common/common_types.h" | ||
| 8 | #include "common/vector_math.h" | ||
| 9 | #include "video_core/regs_texturing.h" | ||
| 10 | |||
| 11 | namespace Pica { | ||
| 12 | namespace Rasterizer { | ||
| 13 | |||
| 14 | int GetWrappedTexCoord(TexturingRegs::TextureConfig::WrapMode mode, int val, unsigned size); | ||
| 15 | |||
| 16 | Math::Vec3<u8> GetColorModifier(TexturingRegs::TevStageConfig::ColorModifier factor, | ||
| 17 | const Math::Vec4<u8>& values); | ||
| 18 | |||
| 19 | u8 GetAlphaModifier(TexturingRegs::TevStageConfig::AlphaModifier factor, | ||
| 20 | const Math::Vec4<u8>& values); | ||
| 21 | |||
| 22 | Math::Vec3<u8> ColorCombine(TexturingRegs::TevStageConfig::Operation op, | ||
| 23 | const Math::Vec3<u8> input[3]); | ||
| 24 | |||
| 25 | u8 AlphaCombine(TexturingRegs::TevStageConfig::Operation op, const std::array<u8, 3>& input); | ||
| 26 | |||
| 27 | } // namespace Rasterizer | ||
| 28 | } // namespace Pica | ||