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| author | 2017-01-29 17:43:09 -0800 | |
|---|---|---|
| committer | 2017-02-12 18:11:03 -0800 | |
| commit | e1ad7d69b981c7ed249ba7efd4287d712db3747d (patch) | |
| tree | 813232650da323b708faef9ad8a7db7a50d3f287 /src/video_core/swrasterizer/framebuffer.cpp | |
| parent | VideoCore: Move software rasterizer files to sub-directory (diff) | |
| download | yuzu-e1ad7d69b981c7ed249ba7efd4287d712db3747d.tar.gz yuzu-e1ad7d69b981c7ed249ba7efd4287d712db3747d.tar.xz yuzu-e1ad7d69b981c7ed249ba7efd4287d712db3747d.zip | |
SWRasterizer: Move framebuffer operation functions to their own file
Diffstat (limited to 'src/video_core/swrasterizer/framebuffer.cpp')
| -rw-r--r-- | src/video_core/swrasterizer/framebuffer.cpp | 259 |
1 files changed, 259 insertions, 0 deletions
diff --git a/src/video_core/swrasterizer/framebuffer.cpp b/src/video_core/swrasterizer/framebuffer.cpp new file mode 100644 index 000000000..4b31eda89 --- /dev/null +++ b/src/video_core/swrasterizer/framebuffer.cpp | |||
| @@ -0,0 +1,259 @@ | |||
| 1 | // Copyright 2017 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #include <algorithm> | ||
| 6 | |||
| 7 | #include "common/assert.h" | ||
| 8 | #include "common/color.h" | ||
| 9 | #include "common/common_types.h" | ||
| 10 | #include "common/logging/log.h" | ||
| 11 | #include "common/vector_math.h" | ||
| 12 | #include "core/hw/gpu.h" | ||
| 13 | #include "core/memory.h" | ||
| 14 | #include "video_core/pica_state.h" | ||
| 15 | #include "video_core/regs_framebuffer.h" | ||
| 16 | #include "video_core/swrasterizer/framebuffer.h" | ||
| 17 | #include "video_core/utils.h" | ||
| 18 | |||
| 19 | namespace Pica { | ||
| 20 | namespace Rasterizer { | ||
| 21 | |||
| 22 | void DrawPixel(int x, int y, const Math::Vec4<u8>& color) { | ||
| 23 | const auto& framebuffer = g_state.regs.framebuffer.framebuffer; | ||
| 24 | const PAddr addr = framebuffer.GetColorBufferPhysicalAddress(); | ||
| 25 | |||
| 26 | // Similarly to textures, the render framebuffer is laid out from bottom to top, too. | ||
| 27 | // NOTE: The framebuffer height register contains the actual FB height minus one. | ||
| 28 | y = framebuffer.height - y; | ||
| 29 | |||
| 30 | const u32 coarse_y = y & ~7; | ||
| 31 | u32 bytes_per_pixel = | ||
| 32 | GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(framebuffer.color_format.Value())); | ||
| 33 | u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + | ||
| 34 | coarse_y * framebuffer.width * bytes_per_pixel; | ||
| 35 | u8* dst_pixel = Memory::GetPhysicalPointer(addr) + dst_offset; | ||
| 36 | |||
| 37 | switch (framebuffer.color_format) { | ||
| 38 | case FramebufferRegs::ColorFormat::RGBA8: | ||
| 39 | Color::EncodeRGBA8(color, dst_pixel); | ||
| 40 | break; | ||
| 41 | |||
| 42 | case FramebufferRegs::ColorFormat::RGB8: | ||
| 43 | Color::EncodeRGB8(color, dst_pixel); | ||
| 44 | break; | ||
| 45 | |||
| 46 | case FramebufferRegs::ColorFormat::RGB5A1: | ||
| 47 | Color::EncodeRGB5A1(color, dst_pixel); | ||
| 48 | break; | ||
| 49 | |||
| 50 | case FramebufferRegs::ColorFormat::RGB565: | ||
| 51 | Color::EncodeRGB565(color, dst_pixel); | ||
| 52 | break; | ||
| 53 | |||
| 54 | case FramebufferRegs::ColorFormat::RGBA4: | ||
| 55 | Color::EncodeRGBA4(color, dst_pixel); | ||
| 56 | break; | ||
| 57 | |||
| 58 | default: | ||
| 59 | LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", | ||
| 60 | framebuffer.color_format.Value()); | ||
| 61 | UNIMPLEMENTED(); | ||
| 62 | } | ||
| 63 | } | ||
| 64 | |||
| 65 | const Math::Vec4<u8> GetPixel(int x, int y) { | ||
| 66 | const auto& framebuffer = g_state.regs.framebuffer.framebuffer; | ||
| 67 | const PAddr addr = framebuffer.GetColorBufferPhysicalAddress(); | ||
| 68 | |||
| 69 | y = framebuffer.height - y; | ||
| 70 | |||
| 71 | const u32 coarse_y = y & ~7; | ||
| 72 | u32 bytes_per_pixel = | ||
| 73 | GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(framebuffer.color_format.Value())); | ||
| 74 | u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + | ||
| 75 | coarse_y * framebuffer.width * bytes_per_pixel; | ||
| 76 | u8* src_pixel = Memory::GetPhysicalPointer(addr) + src_offset; | ||
| 77 | |||
| 78 | switch (framebuffer.color_format) { | ||
| 79 | case FramebufferRegs::ColorFormat::RGBA8: | ||
| 80 | return Color::DecodeRGBA8(src_pixel); | ||
| 81 | |||
| 82 | case FramebufferRegs::ColorFormat::RGB8: | ||
| 83 | return Color::DecodeRGB8(src_pixel); | ||
| 84 | |||
| 85 | case FramebufferRegs::ColorFormat::RGB5A1: | ||
| 86 | return Color::DecodeRGB5A1(src_pixel); | ||
| 87 | |||
| 88 | case FramebufferRegs::ColorFormat::RGB565: | ||
| 89 | return Color::DecodeRGB565(src_pixel); | ||
| 90 | |||
| 91 | case FramebufferRegs::ColorFormat::RGBA4: | ||
| 92 | return Color::DecodeRGBA4(src_pixel); | ||
| 93 | |||
| 94 | default: | ||
| 95 | LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", | ||
| 96 | framebuffer.color_format.Value()); | ||
| 97 | UNIMPLEMENTED(); | ||
| 98 | } | ||
| 99 | |||
| 100 | return {0, 0, 0, 0}; | ||
| 101 | } | ||
| 102 | |||
| 103 | u32 GetDepth(int x, int y) { | ||
| 104 | const auto& framebuffer = g_state.regs.framebuffer.framebuffer; | ||
| 105 | const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress(); | ||
| 106 | u8* depth_buffer = Memory::GetPhysicalPointer(addr); | ||
| 107 | |||
| 108 | y = framebuffer.height - y; | ||
| 109 | |||
| 110 | const u32 coarse_y = y & ~7; | ||
| 111 | u32 bytes_per_pixel = FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format); | ||
| 112 | u32 stride = framebuffer.width * bytes_per_pixel; | ||
| 113 | |||
| 114 | u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride; | ||
| 115 | u8* src_pixel = depth_buffer + src_offset; | ||
| 116 | |||
| 117 | switch (framebuffer.depth_format) { | ||
| 118 | case FramebufferRegs::DepthFormat::D16: | ||
| 119 | return Color::DecodeD16(src_pixel); | ||
| 120 | case FramebufferRegs::DepthFormat::D24: | ||
| 121 | return Color::DecodeD24(src_pixel); | ||
| 122 | case FramebufferRegs::DepthFormat::D24S8: | ||
| 123 | return Color::DecodeD24S8(src_pixel).x; | ||
| 124 | default: | ||
| 125 | LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", framebuffer.depth_format); | ||
| 126 | UNIMPLEMENTED(); | ||
| 127 | return 0; | ||
| 128 | } | ||
| 129 | } | ||
| 130 | |||
| 131 | u8 GetStencil(int x, int y) { | ||
| 132 | const auto& framebuffer = g_state.regs.framebuffer.framebuffer; | ||
| 133 | const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress(); | ||
| 134 | u8* depth_buffer = Memory::GetPhysicalPointer(addr); | ||
| 135 | |||
| 136 | y = framebuffer.height - y; | ||
| 137 | |||
| 138 | const u32 coarse_y = y & ~7; | ||
| 139 | u32 bytes_per_pixel = Pica::FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format); | ||
| 140 | u32 stride = framebuffer.width * bytes_per_pixel; | ||
| 141 | |||
| 142 | u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride; | ||
| 143 | u8* src_pixel = depth_buffer + src_offset; | ||
| 144 | |||
| 145 | switch (framebuffer.depth_format) { | ||
| 146 | case FramebufferRegs::DepthFormat::D24S8: | ||
| 147 | return Color::DecodeD24S8(src_pixel).y; | ||
| 148 | |||
| 149 | default: | ||
| 150 | LOG_WARNING( | ||
| 151 | HW_GPU, | ||
| 152 | "GetStencil called for function which doesn't have a stencil component (format %u)", | ||
| 153 | framebuffer.depth_format); | ||
| 154 | return 0; | ||
| 155 | } | ||
| 156 | } | ||
| 157 | |||
| 158 | void SetDepth(int x, int y, u32 value) { | ||
| 159 | const auto& framebuffer = g_state.regs.framebuffer.framebuffer; | ||
| 160 | const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress(); | ||
| 161 | u8* depth_buffer = Memory::GetPhysicalPointer(addr); | ||
| 162 | |||
| 163 | y = framebuffer.height - y; | ||
| 164 | |||
| 165 | const u32 coarse_y = y & ~7; | ||
| 166 | u32 bytes_per_pixel = FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format); | ||
| 167 | u32 stride = framebuffer.width * bytes_per_pixel; | ||
| 168 | |||
| 169 | u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride; | ||
| 170 | u8* dst_pixel = depth_buffer + dst_offset; | ||
| 171 | |||
| 172 | switch (framebuffer.depth_format) { | ||
| 173 | case FramebufferRegs::DepthFormat::D16: | ||
| 174 | Color::EncodeD16(value, dst_pixel); | ||
| 175 | break; | ||
| 176 | |||
| 177 | case FramebufferRegs::DepthFormat::D24: | ||
| 178 | Color::EncodeD24(value, dst_pixel); | ||
| 179 | break; | ||
| 180 | |||
| 181 | case FramebufferRegs::DepthFormat::D24S8: | ||
| 182 | Color::EncodeD24X8(value, dst_pixel); | ||
| 183 | break; | ||
| 184 | |||
| 185 | default: | ||
| 186 | LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", framebuffer.depth_format); | ||
| 187 | UNIMPLEMENTED(); | ||
| 188 | break; | ||
| 189 | } | ||
| 190 | } | ||
| 191 | |||
| 192 | void SetStencil(int x, int y, u8 value) { | ||
| 193 | const auto& framebuffer = g_state.regs.framebuffer.framebuffer; | ||
| 194 | const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress(); | ||
| 195 | u8* depth_buffer = Memory::GetPhysicalPointer(addr); | ||
| 196 | |||
| 197 | y = framebuffer.height - y; | ||
| 198 | |||
| 199 | const u32 coarse_y = y & ~7; | ||
| 200 | u32 bytes_per_pixel = Pica::FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format); | ||
| 201 | u32 stride = framebuffer.width * bytes_per_pixel; | ||
| 202 | |||
| 203 | u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride; | ||
| 204 | u8* dst_pixel = depth_buffer + dst_offset; | ||
| 205 | |||
| 206 | switch (framebuffer.depth_format) { | ||
| 207 | case Pica::FramebufferRegs::DepthFormat::D16: | ||
| 208 | case Pica::FramebufferRegs::DepthFormat::D24: | ||
| 209 | // Nothing to do | ||
| 210 | break; | ||
| 211 | |||
| 212 | case Pica::FramebufferRegs::DepthFormat::D24S8: | ||
| 213 | Color::EncodeX24S8(value, dst_pixel); | ||
| 214 | break; | ||
| 215 | |||
| 216 | default: | ||
| 217 | LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", framebuffer.depth_format); | ||
| 218 | UNIMPLEMENTED(); | ||
| 219 | break; | ||
| 220 | } | ||
| 221 | } | ||
| 222 | |||
| 223 | u8 PerformStencilAction(FramebufferRegs::StencilAction action, u8 old_stencil, u8 ref) { | ||
| 224 | switch (action) { | ||
| 225 | case FramebufferRegs::StencilAction::Keep: | ||
| 226 | return old_stencil; | ||
| 227 | |||
| 228 | case FramebufferRegs::StencilAction::Zero: | ||
| 229 | return 0; | ||
| 230 | |||
| 231 | case FramebufferRegs::StencilAction::Replace: | ||
| 232 | return ref; | ||
| 233 | |||
| 234 | case FramebufferRegs::StencilAction::Increment: | ||
| 235 | // Saturated increment | ||
| 236 | return std::min<u8>(old_stencil, 254) + 1; | ||
| 237 | |||
| 238 | case FramebufferRegs::StencilAction::Decrement: | ||
| 239 | // Saturated decrement | ||
| 240 | return std::max<u8>(old_stencil, 1) - 1; | ||
| 241 | |||
| 242 | case FramebufferRegs::StencilAction::Invert: | ||
| 243 | return ~old_stencil; | ||
| 244 | |||
| 245 | case FramebufferRegs::StencilAction::IncrementWrap: | ||
| 246 | return old_stencil + 1; | ||
| 247 | |||
| 248 | case FramebufferRegs::StencilAction::DecrementWrap: | ||
| 249 | return old_stencil - 1; | ||
| 250 | |||
| 251 | default: | ||
| 252 | LOG_CRITICAL(HW_GPU, "Unknown stencil action %x", (int)action); | ||
| 253 | UNIMPLEMENTED(); | ||
| 254 | return 0; | ||
| 255 | } | ||
| 256 | } | ||
| 257 | |||
| 258 | } // namespace Rasterizer | ||
| 259 | } // namespace Pica | ||