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authorGravatar Fernando Sahmkow2021-11-17 04:19:29 +0100
committerGravatar Fernando Sahmkow2022-01-04 02:39:00 +0100
commitf58ee3f15f7427a8b834286384931bcf821ed771 (patch)
tree1ef8367f64cbee6220c4e5600249697e5cd8e826 /src/video_core/shader_environment.cpp
parentMerge pull request #7648 from bunnei/thread-pinning (diff)
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ShaderDecompiler: Add a debug option to dump the game's shaders.
Diffstat (limited to 'src/video_core/shader_environment.cpp')
-rw-r--r--src/video_core/shader_environment.cpp54
1 files changed, 54 insertions, 0 deletions
diff --git a/src/video_core/shader_environment.cpp b/src/video_core/shader_environment.cpp
index 05850afd0..7d3ae0de4 100644
--- a/src/video_core/shader_environment.cpp
+++ b/src/video_core/shader_environment.cpp
@@ -3,6 +3,7 @@
3// Refer to the license.txt file included. 3// Refer to the license.txt file included.
4 4
5#include <algorithm> 5#include <algorithm>
6#include <bit>
6#include <filesystem> 7#include <filesystem>
7#include <fstream> 8#include <fstream>
8#include <memory> 9#include <memory>
@@ -14,6 +15,7 @@
14#include "common/common_types.h" 15#include "common/common_types.h"
15#include "common/div_ceil.h" 16#include "common/div_ceil.h"
16#include "common/fs/fs.h" 17#include "common/fs/fs.h"
18#include "common/fs/path_util.h"
17#include "common/logging/log.h" 19#include "common/logging/log.h"
18#include "shader_recompiler/environment.h" 20#include "shader_recompiler/environment.h"
19#include "video_core/engines/kepler_compute.h" 21#include "video_core/engines/kepler_compute.h"
@@ -57,6 +59,47 @@ static Shader::TextureType ConvertType(const Tegra::Texture::TICEntry& entry) {
57 } 59 }
58} 60}
59 61
62static std::string_view StageToPrefix(Shader::Stage stage) {
63 switch (stage) {
64 case Shader::Stage::VertexB:
65 return "VB";
66 case Shader::Stage::TessellationControl:
67 return "TC";
68 case Shader::Stage::TessellationEval:
69 return "TE";
70 case Shader::Stage::Geometry:
71 return "GS";
72 case Shader::Stage::Fragment:
73 return "FS";
74 case Shader::Stage::Compute:
75 return "CS";
76 case Shader::Stage::VertexA:
77 return "VA";
78 default:
79 return "UK";
80 }
81}
82
83static void DumpImpl(u64 hash, const u64* code, u32 read_highest, u32 read_lowest,
84 u32 initial_offset, Shader::Stage stage) {
85 const auto shader_dir{Common::FS::GetYuzuPath(Common::FS::YuzuPath::DumpDir)};
86 const auto base_dir{shader_dir / "shaders"};
87 if (!Common::FS::CreateDir(shader_dir) || !Common::FS::CreateDir(base_dir)) {
88 LOG_ERROR(Common_Filesystem, "Failed to create shader dump directories");
89 return;
90 }
91 const auto prefix = StageToPrefix(stage);
92 const auto name{base_dir / fmt::format("{}{:016x}.ash", prefix, hash)};
93 const size_t real_size = read_highest - read_lowest + initial_offset;
94 const size_t padding_needed = ((32 - (real_size % 32)) % 32);
95 std::fstream shader_file(name, std::ios::out | std::ios::binary);
96 const size_t jump_index = initial_offset / sizeof(u64);
97 shader_file.write(reinterpret_cast<const char*>(code + jump_index), real_size);
98 for (size_t i = 0; i < padding_needed; i++) {
99 shader_file.put(0);
100 }
101}
102
60GenericEnvironment::GenericEnvironment(Tegra::MemoryManager& gpu_memory_, GPUVAddr program_base_, 103GenericEnvironment::GenericEnvironment(Tegra::MemoryManager& gpu_memory_, GPUVAddr program_base_,
61 u32 start_address_) 104 u32 start_address_)
62 : gpu_memory{&gpu_memory_}, program_base{program_base_} { 105 : gpu_memory{&gpu_memory_}, program_base{program_base_} {
@@ -128,6 +171,10 @@ u64 GenericEnvironment::CalculateHash() const {
128 return Common::CityHash64(data.get(), size); 171 return Common::CityHash64(data.get(), size);
129} 172}
130 173
174void GenericEnvironment::Dump(u64 hash) {
175 DumpImpl(hash, code.data(), read_highest, read_lowest, initial_offset, stage);
176}
177
131void GenericEnvironment::Serialize(std::ofstream& file) const { 178void GenericEnvironment::Serialize(std::ofstream& file) const {
132 const u64 code_size{static_cast<u64>(CachedSize())}; 179 const u64 code_size{static_cast<u64>(CachedSize())};
133 const u64 num_texture_types{static_cast<u64>(texture_types.size())}; 180 const u64 num_texture_types{static_cast<u64>(texture_types.size())};
@@ -207,6 +254,7 @@ GraphicsEnvironment::GraphicsEnvironment(Tegra::Engines::Maxwell3D& maxwell3d_,
207 u32 start_address_) 254 u32 start_address_)
208 : GenericEnvironment{gpu_memory_, program_base_, start_address_}, maxwell3d{&maxwell3d_} { 255 : GenericEnvironment{gpu_memory_, program_base_, start_address_}, maxwell3d{&maxwell3d_} {
209 gpu_memory->ReadBlock(program_base + start_address, &sph, sizeof(sph)); 256 gpu_memory->ReadBlock(program_base + start_address, &sph, sizeof(sph));
257 initial_offset = sizeof(sph);
210 gp_passthrough_mask = maxwell3d->regs.gp_passthrough_mask; 258 gp_passthrough_mask = maxwell3d->regs.gp_passthrough_mask;
211 switch (program) { 259 switch (program) {
212 case Maxwell::ShaderProgram::VertexA: 260 case Maxwell::ShaderProgram::VertexA:
@@ -323,14 +371,20 @@ void FileEnvironment::Deserialize(std::ifstream& file) {
323 if (stage == Shader::Stage::Compute) { 371 if (stage == Shader::Stage::Compute) {
324 file.read(reinterpret_cast<char*>(&workgroup_size), sizeof(workgroup_size)) 372 file.read(reinterpret_cast<char*>(&workgroup_size), sizeof(workgroup_size))
325 .read(reinterpret_cast<char*>(&shared_memory_size), sizeof(shared_memory_size)); 373 .read(reinterpret_cast<char*>(&shared_memory_size), sizeof(shared_memory_size));
374 initial_offset = 0;
326 } else { 375 } else {
327 file.read(reinterpret_cast<char*>(&sph), sizeof(sph)); 376 file.read(reinterpret_cast<char*>(&sph), sizeof(sph));
377 initial_offset = sizeof(sph);
328 if (stage == Shader::Stage::Geometry) { 378 if (stage == Shader::Stage::Geometry) {
329 file.read(reinterpret_cast<char*>(&gp_passthrough_mask), sizeof(gp_passthrough_mask)); 379 file.read(reinterpret_cast<char*>(&gp_passthrough_mask), sizeof(gp_passthrough_mask));
330 } 380 }
331 } 381 }
332} 382}
333 383
384void FileEnvironment::Dump(u64 [[maybe_unused]] hash) {
385 DumpImpl(hash, code.get(), read_highest, read_lowest, initial_offset, stage);
386}
387
334u64 FileEnvironment::ReadInstruction(u32 address) { 388u64 FileEnvironment::ReadInstruction(u32 address) {
335 if (address < read_lowest || address > read_highest) { 389 if (address < read_lowest || address > read_highest) {
336 throw Shader::LogicError("Out of bounds address {}", address); 390 throw Shader::LogicError("Out of bounds address {}", address);