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| author | 2016-04-01 23:33:03 -0400 | |
|---|---|---|
| committer | 2016-04-13 23:04:48 -0400 | |
| commit | ffcf7ecee9f0b2843783e3678edaffbe1dda8ca2 (patch) | |
| tree | f3bf0ec46d7317c0ec4bea8b5912f0d2d0639dcc /src/video_core/shader | |
| parent | shader_jit_x64: Specify shader main offset at runtime. (diff) | |
| download | yuzu-ffcf7ecee9f0b2843783e3678edaffbe1dda8ca2.tar.gz yuzu-ffcf7ecee9f0b2843783e3678edaffbe1dda8ca2.tar.xz yuzu-ffcf7ecee9f0b2843783e3678edaffbe1dda8ca2.zip | |
shader: Remove unused 'state' argument from 'Setup' function.
Diffstat (limited to 'src/video_core/shader')
| -rw-r--r-- | src/video_core/shader/shader.cpp | 2 | ||||
| -rw-r--r-- | src/video_core/shader/shader.h | 3 |
2 files changed, 2 insertions, 3 deletions
diff --git a/src/video_core/shader/shader.cpp b/src/video_core/shader/shader.cpp index b35413488..5214864ec 100644 --- a/src/video_core/shader/shader.cpp +++ b/src/video_core/shader/shader.cpp | |||
| @@ -32,7 +32,7 @@ static std::unordered_map<u64, std::unique_ptr<JitCompiler>> shader_map; | |||
| 32 | static const JitCompiler* jit_shader; | 32 | static const JitCompiler* jit_shader; |
| 33 | #endif // ARCHITECTURE_x86_64 | 33 | #endif // ARCHITECTURE_x86_64 |
| 34 | 34 | ||
| 35 | void Setup(UnitState<false>& state) { | 35 | void Setup() { |
| 36 | #ifdef ARCHITECTURE_x86_64 | 36 | #ifdef ARCHITECTURE_x86_64 |
| 37 | if (VideoCore::g_shader_jit_enabled) { | 37 | if (VideoCore::g_shader_jit_enabled) { |
| 38 | u64 cache_key = (Common::ComputeHash64(&g_state.vs.program_code, sizeof(g_state.vs.program_code)) ^ | 38 | u64 cache_key = (Common::ComputeHash64(&g_state.vs.program_code, sizeof(g_state.vs.program_code)) ^ |
diff --git a/src/video_core/shader/shader.h b/src/video_core/shader/shader.h index 7af8f1fa1..9c5bd97bd 100644 --- a/src/video_core/shader/shader.h +++ b/src/video_core/shader/shader.h | |||
| @@ -339,9 +339,8 @@ struct UnitState { | |||
| 339 | /** | 339 | /** |
| 340 | * Performs any shader unit setup that only needs to happen once per shader (as opposed to once per | 340 | * Performs any shader unit setup that only needs to happen once per shader (as opposed to once per |
| 341 | * vertex, which would happen within the `Run` function). | 341 | * vertex, which would happen within the `Run` function). |
| 342 | * @param state Shader unit state, must be setup per shader and per shader unit | ||
| 343 | */ | 342 | */ |
| 344 | void Setup(UnitState<false>& state); | 343 | void Setup(); |
| 345 | 344 | ||
| 346 | /// Performs any cleanup when the emulator is shutdown | 345 | /// Performs any cleanup when the emulator is shutdown |
| 347 | void Shutdown(); | 346 | void Shutdown(); |