summaryrefslogtreecommitdiff
path: root/src/video_core/shader/shader.h
diff options
context:
space:
mode:
authorGravatar Jannik Vogel2016-03-30 02:45:18 +0200
committerGravatar Jannik Vogel2016-05-11 23:48:24 +0200
commitae7a82fa1c65b4efc9e7bf9863fa229778a72d1c (patch)
tree5a2da227058d4f22b3e3e0d21a1f13a02f7e5e37 /src/video_core/shader/shader.h
parentMerge pull request #1621 from JayFoxRox/w-buffer (diff)
downloadyuzu-ae7a82fa1c65b4efc9e7bf9863fa229778a72d1c.tar.gz
yuzu-ae7a82fa1c65b4efc9e7bf9863fa229778a72d1c.tar.xz
yuzu-ae7a82fa1c65b4efc9e7bf9863fa229778a72d1c.zip
Turn ShaderSetup into struct
Diffstat (limited to 'src/video_core/shader/shader.h')
-rw-r--r--src/video_core/shader/shader.h83
1 files changed, 42 insertions, 41 deletions
diff --git a/src/video_core/shader/shader.h b/src/video_core/shader/shader.h
index 56b83bfeb..cfbb7f2ee 100644
--- a/src/video_core/shader/shader.h
+++ b/src/video_core/shader/shader.h
@@ -83,23 +83,6 @@ struct OutputVertex {
83static_assert(std::is_pod<OutputVertex>::value, "Structure is not POD"); 83static_assert(std::is_pod<OutputVertex>::value, "Structure is not POD");
84static_assert(sizeof(OutputVertex) == 32 * sizeof(float), "OutputVertex has invalid size"); 84static_assert(sizeof(OutputVertex) == 32 * sizeof(float), "OutputVertex has invalid size");
85 85
86/// Vertex shader memory
87struct ShaderSetup {
88 struct {
89 // The float uniforms are accessed by the shader JIT using SSE instructions, and are
90 // therefore required to be 16-byte aligned.
91 alignas(16) Math::Vec4<float24> f[96];
92
93 std::array<bool, 16> b;
94 std::array<Math::Vec4<u8>, 4> i;
95 } uniforms;
96
97 Math::Vec4<float24> default_attributes[16];
98
99 std::array<u32, 1024> program_code;
100 std::array<u32, 1024> swizzle_data;
101};
102
103// Helper structure used to keep track of data useful for inspection of shader emulation 86// Helper structure used to keep track of data useful for inspection of shader emulation
104template<bool full_debugging> 87template<bool full_debugging>
105struct DebugData; 88struct DebugData;
@@ -342,33 +325,51 @@ struct UnitState {
342 } 325 }
343}; 326};
344 327
345/** 328/// Clears the shader cache
346 * Performs any shader unit setup that only needs to happen once per shader (as opposed to once per 329void ClearCache();
347 * vertex, which would happen within the `Run` function). 330
348 */ 331struct ShaderSetup {
349void Setup();
350 332
351/// Performs any cleanup when the emulator is shutdown 333 struct {
352void Shutdown(); 334 // The float uniforms are accessed by the shader JIT using SSE instructions, and are
335 // therefore required to be 16-byte aligned.
336 alignas(16) Math::Vec4<float24> f[96];
353 337
354/** 338 std::array<bool, 16> b;
355 * Runs the currently setup shader 339 std::array<Math::Vec4<u8>, 4> i;
356 * @param state Shader unit state, must be setup per shader and per shader unit 340 } uniforms;
357 * @param input Input vertex into the shader
358 * @param num_attributes The number of vertex shader attributes
359 * @return The output vertex, after having been processed by the vertex shader
360 */
361OutputVertex Run(UnitState<false>& state, const InputVertex& input, int num_attributes);
362 341
363/** 342 Math::Vec4<float24> default_attributes[16];
364 * Produce debug information based on the given shader and input vertex 343
365 * @param input Input vertex into the shader 344 std::array<u32, 1024> program_code;
366 * @param num_attributes The number of vertex shader attributes 345 std::array<u32, 1024> swizzle_data;
367 * @param config Configuration object for the shader pipeline 346
368 * @param setup Setup object for the shader pipeline 347 /**
369 * @return Debug information for this shader with regards to the given vertex 348 * Performs any shader unit setup that only needs to happen once per shader (as opposed to once per
370 */ 349 * vertex, which would happen within the `Run` function).
371DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes, const Regs::ShaderConfig& config, const ShaderSetup& setup); 350 */
351 void Setup();
352
353 /**
354 * Runs the currently setup shader
355 * @param state Shader unit state, must be setup per shader and per shader unit
356 * @param input Input vertex into the shader
357 * @param num_attributes The number of vertex shader attributes
358 * @return The output vertex, after having been processed by the vertex shader
359 */
360 OutputVertex Run(UnitState<false>& state, const InputVertex& input, int num_attributes);
361
362 /**
363 * Produce debug information based on the given shader and input vertex
364 * @param input Input vertex into the shader
365 * @param num_attributes The number of vertex shader attributes
366 * @param config Configuration object for the shader pipeline
367 * @param setup Setup object for the shader pipeline
368 * @return Debug information for this shader with regards to the given vertex
369 */
370 DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes, const Regs::ShaderConfig& config, const ShaderSetup& setup);
371
372};
372 373
373} // namespace Shader 374} // namespace Shader
374 375