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| author | 2016-02-05 21:49:44 -0500 | |
|---|---|---|
| committer | 2016-02-05 21:49:44 -0500 | |
| commit | f1d1049c4fdf51fd382f9afb6b5cd5f104e71b0e (patch) | |
| tree | 5cac94917f52f018e0939f8b2e1be079e50c313c /src/video_core/shader/shader.cpp | |
| parent | Merge pull request #1391 from tfarley/hw-fb-sync-fix (diff) | |
| parent | pica: Cleanup lighting register definitions and documentation. (diff) | |
| download | yuzu-f1d1049c4fdf51fd382f9afb6b5cd5f104e71b0e.tar.gz yuzu-f1d1049c4fdf51fd382f9afb6b5cd5f104e71b0e.tar.xz yuzu-f1d1049c4fdf51fd382f9afb6b5cd5f104e71b0e.zip | |
Merge pull request #1264 from bunnei/fragment-lighting-hw
Fragment lighting support in the HW renderer
Diffstat (limited to 'src/video_core/shader/shader.cpp')
| -rw-r--r-- | src/video_core/shader/shader.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/video_core/shader/shader.cpp b/src/video_core/shader/shader.cpp index 59f54236b..44c234ed8 100644 --- a/src/video_core/shader/shader.cpp +++ b/src/video_core/shader/shader.cpp | |||
| @@ -134,11 +134,13 @@ OutputVertex Run(UnitState<false>& state, const InputVertex& input, int num_attr | |||
| 134 | std::fmin(std::fabs(ret.color[i].ToFloat32()), 1.0f)); | 134 | std::fmin(std::fabs(ret.color[i].ToFloat32()), 1.0f)); |
| 135 | } | 135 | } |
| 136 | 136 | ||
| 137 | LOG_TRACE(Render_Software, "Output vertex: pos (%.2f, %.2f, %.2f, %.2f), quat (%.2f, %.2f, %.2f, %.2f), col(%.2f, %.2f, %.2f, %.2f), tc0(%.2f, %.2f)", | 137 | LOG_TRACE(Render_Software, "Output vertex: pos(%.2f, %.2f, %.2f, %.2f), quat(%.2f, %.2f, %.2f, %.2f), " |
| 138 | "col(%.2f, %.2f, %.2f, %.2f), tc0(%.2f, %.2f), view(%.2f, %.2f, %.2f)", | ||
| 138 | ret.pos.x.ToFloat32(), ret.pos.y.ToFloat32(), ret.pos.z.ToFloat32(), ret.pos.w.ToFloat32(), | 139 | ret.pos.x.ToFloat32(), ret.pos.y.ToFloat32(), ret.pos.z.ToFloat32(), ret.pos.w.ToFloat32(), |
| 139 | ret.quat.x.ToFloat32(), ret.quat.y.ToFloat32(), ret.quat.z.ToFloat32(), ret.quat.w.ToFloat32(), | 140 | ret.quat.x.ToFloat32(), ret.quat.y.ToFloat32(), ret.quat.z.ToFloat32(), ret.quat.w.ToFloat32(), |
| 140 | ret.color.x.ToFloat32(), ret.color.y.ToFloat32(), ret.color.z.ToFloat32(), ret.color.w.ToFloat32(), | 141 | ret.color.x.ToFloat32(), ret.color.y.ToFloat32(), ret.color.z.ToFloat32(), ret.color.w.ToFloat32(), |
| 141 | ret.tc0.u().ToFloat32(), ret.tc0.v().ToFloat32()); | 142 | ret.tc0.u().ToFloat32(), ret.tc0.v().ToFloat32(), |
| 143 | ret.view.x.ToFloat32(), ret.view.y.ToFloat32(), ret.view.z.ToFloat32()); | ||
| 142 | 144 | ||
| 143 | return ret; | 145 | return ret; |
| 144 | } | 146 | } |