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authorGravatar bunnei2016-03-16 13:18:51 -0400
committerGravatar bunnei2016-03-16 13:18:51 -0400
commit96cafbe4cc4a1d5cae668a6ba174bead35e2a810 (patch)
tree6d6c47cec0883c62c5cc38651e5a0491170d9a9a /src/video_core/shader/shader.cpp
parentMerge pull request #1479 from JayFoxRox/mad-encoding (diff)
parentshader_jit_x64: Clear cache after code space fills up. (diff)
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Merge pull request #1503 from bunnei/clear-jit-cache
Clear JIT cache
Diffstat (limited to 'src/video_core/shader/shader.cpp')
-rw-r--r--src/video_core/shader/shader.cpp16
1 files changed, 14 insertions, 2 deletions
diff --git a/src/video_core/shader/shader.cpp b/src/video_core/shader/shader.cpp
index 5e8930476..509558fc0 100644
--- a/src/video_core/shader/shader.cpp
+++ b/src/video_core/shader/shader.cpp
@@ -32,6 +32,12 @@ namespace Shader {
32static std::unordered_map<u64, CompiledShader*> shader_map; 32static std::unordered_map<u64, CompiledShader*> shader_map;
33static JitCompiler jit; 33static JitCompiler jit;
34static CompiledShader* jit_shader; 34static CompiledShader* jit_shader;
35
36static void ClearCache() {
37 shader_map.clear();
38 jit.Clear();
39 LOG_INFO(HW_GPU, "Shader JIT cache cleared");
40}
35#endif // ARCHITECTURE_x86_64 41#endif // ARCHITECTURE_x86_64
36 42
37void Setup(UnitState<false>& state) { 43void Setup(UnitState<false>& state) {
@@ -45,6 +51,12 @@ void Setup(UnitState<false>& state) {
45 if (iter != shader_map.end()) { 51 if (iter != shader_map.end()) {
46 jit_shader = iter->second; 52 jit_shader = iter->second;
47 } else { 53 } else {
54 // Check if remaining JIT code space is enough for at least one more (massive) shader
55 if (jit.GetSpaceLeft() < jit_shader_size) {
56 // If not, clear the cache of all previously compiled shaders
57 ClearCache();
58 }
59
48 jit_shader = jit.Compile(); 60 jit_shader = jit.Compile();
49 shader_map.emplace(cache_key, jit_shader); 61 shader_map.emplace(cache_key, jit_shader);
50 } 62 }
@@ -54,7 +66,7 @@ void Setup(UnitState<false>& state) {
54 66
55void Shutdown() { 67void Shutdown() {
56#ifdef ARCHITECTURE_x86_64 68#ifdef ARCHITECTURE_x86_64
57 shader_map.clear(); 69 ClearCache();
58#endif // ARCHITECTURE_x86_64 70#endif // ARCHITECTURE_x86_64
59} 71}
60 72
@@ -135,7 +147,7 @@ OutputVertex Run(UnitState<false>& state, const InputVertex& input, int num_attr
135 std::fmin(std::fabs(ret.color[i].ToFloat32()), 1.0f)); 147 std::fmin(std::fabs(ret.color[i].ToFloat32()), 1.0f));
136 } 148 }
137 149
138 LOG_TRACE(Render_Software, "Output vertex: pos(%.2f, %.2f, %.2f, %.2f), quat(%.2f, %.2f, %.2f, %.2f), " 150 LOG_TRACE(HW_GPU, "Output vertex: pos(%.2f, %.2f, %.2f, %.2f), quat(%.2f, %.2f, %.2f, %.2f), "
139 "col(%.2f, %.2f, %.2f, %.2f), tc0(%.2f, %.2f), view(%.2f, %.2f, %.2f)", 151 "col(%.2f, %.2f, %.2f, %.2f), tc0(%.2f, %.2f), view(%.2f, %.2f, %.2f)",
140 ret.pos.x.ToFloat32(), ret.pos.y.ToFloat32(), ret.pos.z.ToFloat32(), ret.pos.w.ToFloat32(), 152 ret.pos.x.ToFloat32(), ret.pos.y.ToFloat32(), ret.pos.z.ToFloat32(), ret.pos.w.ToFloat32(),
141 ret.quat.x.ToFloat32(), ret.quat.y.ToFloat32(), ret.quat.z.ToFloat32(), ret.quat.w.ToFloat32(), 153 ret.quat.x.ToFloat32(), ret.quat.y.ToFloat32(), ret.quat.z.ToFloat32(), ret.quat.w.ToFloat32(),