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| author | 2016-04-12 23:34:03 -0400 | |
|---|---|---|
| committer | 2016-04-13 23:04:53 -0400 | |
| commit | 3f623b2561eb829b5c9c3855cb24a612b12f7d6f (patch) | |
| tree | 188dcb1e4b059daefcd466f9ea6dab67bc43c009 /src/video_core/shader/shader.cpp | |
| parent | shader_jit_x64: Free memory that's no longer needed after compilation. (diff) | |
| download | yuzu-3f623b2561eb829b5c9c3855cb24a612b12f7d6f.tar.gz yuzu-3f623b2561eb829b5c9c3855cb24a612b12f7d6f.tar.xz yuzu-3f623b2561eb829b5c9c3855cb24a612b12f7d6f.zip | |
shader_jit_x64.cpp: Rename JitCompiler to JitShader.
Diffstat (limited to 'src/video_core/shader/shader.cpp')
| -rw-r--r-- | src/video_core/shader/shader.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/video_core/shader/shader.cpp b/src/video_core/shader/shader.cpp index 5214864ec..75301accd 100644 --- a/src/video_core/shader/shader.cpp +++ b/src/video_core/shader/shader.cpp | |||
| @@ -28,8 +28,8 @@ namespace Pica { | |||
| 28 | namespace Shader { | 28 | namespace Shader { |
| 29 | 29 | ||
| 30 | #ifdef ARCHITECTURE_x86_64 | 30 | #ifdef ARCHITECTURE_x86_64 |
| 31 | static std::unordered_map<u64, std::unique_ptr<JitCompiler>> shader_map; | 31 | static std::unordered_map<u64, std::unique_ptr<JitShader>> shader_map; |
| 32 | static const JitCompiler* jit_shader; | 32 | static const JitShader* jit_shader; |
| 33 | #endif // ARCHITECTURE_x86_64 | 33 | #endif // ARCHITECTURE_x86_64 |
| 34 | 34 | ||
| 35 | void Setup() { | 35 | void Setup() { |
| @@ -42,7 +42,7 @@ void Setup() { | |||
| 42 | if (iter != shader_map.end()) { | 42 | if (iter != shader_map.end()) { |
| 43 | jit_shader = iter->second.get(); | 43 | jit_shader = iter->second.get(); |
| 44 | } else { | 44 | } else { |
| 45 | auto shader = std::make_unique<JitCompiler>(); | 45 | auto shader = std::make_unique<JitShader>(); |
| 46 | shader->Compile(); | 46 | shader->Compile(); |
| 47 | jit_shader = shader.get(); | 47 | jit_shader = shader.get(); |
| 48 | shader_map[cache_key] = std::move(shader); | 48 | shader_map[cache_key] = std::move(shader); |