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| author | 2020-05-15 02:24:42 -0300 | |
|---|---|---|
| committer | 2020-05-21 23:20:43 -0300 | |
| commit | 5d0986a53be495f2a2158968db1bc0974f0dd0d3 (patch) | |
| tree | 76b89957701a3e8cec21211b0090f8517b9338af /src/video_core/shader/node.h | |
| parent | Merge pull request #3926 from ogniK5377/keyboard-states (diff) | |
| download | yuzu-5d0986a53be495f2a2158968db1bc0974f0dd0d3.tar.gz yuzu-5d0986a53be495f2a2158968db1bc0974f0dd0d3.tar.xz yuzu-5d0986a53be495f2a2158968db1bc0974f0dd0d3.zip | |
shader/other: Implement BAR.SYNC 0x0
Trivially implement this particular case of BAR. Unless games use OpenCL
or CUDA barriers, we shouldn't hit any other case here.
Diffstat (limited to 'src/video_core/shader/node.h')
| -rw-r--r-- | src/video_core/shader/node.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/video_core/shader/node.h b/src/video_core/shader/node.h index f75b62240..80aa69295 100644 --- a/src/video_core/shader/node.h +++ b/src/video_core/shader/node.h | |||
| @@ -228,6 +228,7 @@ enum class OperationCode { | |||
| 228 | ThreadId, /// () -> uint | 228 | ThreadId, /// () -> uint |
| 229 | ShuffleIndexed, /// (uint value, uint index) -> uint | 229 | ShuffleIndexed, /// (uint value, uint index) -> uint |
| 230 | 230 | ||
| 231 | Barrier, /// () -> void | ||
| 231 | MemoryBarrierGL, /// () -> void | 232 | MemoryBarrierGL, /// () -> void |
| 232 | 233 | ||
| 233 | Amount, | 234 | Amount, |