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| author | 2020-02-01 20:41:40 -0500 | |
|---|---|---|
| committer | 2020-02-01 20:41:40 -0500 | |
| commit | b5bbe7e752d5d36839a86638bfaa4b4c348497cd (patch) | |
| tree | b16b3f8ce5ec6233f9f822ad56418d74f0cd47ae /src/video_core/shader/decode | |
| parent | Merge pull request #3268 from CJBok/deadzone (diff) | |
| parent | Shader_IR: Address feedback. (diff) | |
| download | yuzu-b5bbe7e752d5d36839a86638bfaa4b4c348497cd.tar.gz yuzu-b5bbe7e752d5d36839a86638bfaa4b4c348497cd.tar.xz yuzu-b5bbe7e752d5d36839a86638bfaa4b4c348497cd.zip | |
Merge pull request #3282 from FernandoS27/indexed-samplers
Partially implement Indexed samplers in general and specific code in GLSL
Diffstat (limited to 'src/video_core/shader/decode')
| -rw-r--r-- | src/video_core/shader/decode/texture.cpp | 110 |
1 files changed, 73 insertions, 37 deletions
diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp index 0b567e39d..d980535b1 100644 --- a/src/video_core/shader/decode/texture.cpp +++ b/src/video_core/shader/decode/texture.cpp | |||
| @@ -144,7 +144,8 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { | |||
| 144 | Node4 values; | 144 | Node4 values; |
| 145 | for (u32 element = 0; element < values.size(); ++element) { | 145 | for (u32 element = 0; element < values.size(); ++element) { |
| 146 | auto coords_copy = coords; | 146 | auto coords_copy = coords; |
| 147 | MetaTexture meta{sampler, {}, depth_compare, aoffi, {}, {}, {}, {}, component, element}; | 147 | MetaTexture meta{sampler, {}, depth_compare, aoffi, {}, {}, |
| 148 | {}, {}, component, element, {}}; | ||
| 148 | values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy)); | 149 | values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy)); |
| 149 | } | 150 | } |
| 150 | 151 | ||
| @@ -167,9 +168,9 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { | |||
| 167 | const auto derivate_reg = instr.gpr20.Value(); | 168 | const auto derivate_reg = instr.gpr20.Value(); |
| 168 | const auto texture_type = instr.txd.texture_type.Value(); | 169 | const auto texture_type = instr.txd.texture_type.Value(); |
| 169 | const auto coord_count = GetCoordCount(texture_type); | 170 | const auto coord_count = GetCoordCount(texture_type); |
| 170 | 171 | Node index_var{}; | |
| 171 | const Sampler* sampler = | 172 | const Sampler* sampler = |
| 172 | is_bindless ? GetBindlessSampler(base_reg, {{texture_type, is_array, false}}) | 173 | is_bindless ? GetBindlessSampler(base_reg, index_var, {{texture_type, is_array, false}}) |
| 173 | : GetSampler(instr.sampler, {{texture_type, is_array, false}}); | 174 | : GetSampler(instr.sampler, {{texture_type, is_array, false}}); |
| 174 | Node4 values; | 175 | Node4 values; |
| 175 | if (sampler == nullptr) { | 176 | if (sampler == nullptr) { |
| @@ -200,7 +201,8 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { | |||
| 200 | } | 201 | } |
| 201 | 202 | ||
| 202 | for (u32 element = 0; element < values.size(); ++element) { | 203 | for (u32 element = 0; element < values.size(); ++element) { |
| 203 | MetaTexture meta{*sampler, array_node, {}, {}, {}, derivates, {}, {}, {}, element}; | 204 | MetaTexture meta{*sampler, array_node, {}, {}, {}, derivates, |
| 205 | {}, {}, {}, element, index_var}; | ||
| 204 | values[element] = Operation(OperationCode::TextureGradient, std::move(meta), coords); | 206 | values[element] = Operation(OperationCode::TextureGradient, std::move(meta), coords); |
| 205 | } | 207 | } |
| 206 | 208 | ||
| @@ -215,8 +217,9 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { | |||
| 215 | // TODO: The new commits on the texture refactor, change the way samplers work. | 217 | // TODO: The new commits on the texture refactor, change the way samplers work. |
| 216 | // Sadly, not all texture instructions specify the type of texture their sampler | 218 | // Sadly, not all texture instructions specify the type of texture their sampler |
| 217 | // uses. This must be fixed at a later instance. | 219 | // uses. This must be fixed at a later instance. |
| 220 | Node index_var{}; | ||
| 218 | const Sampler* sampler = | 221 | const Sampler* sampler = |
| 219 | is_bindless ? GetBindlessSampler(instr.gpr8) : GetSampler(instr.sampler); | 222 | is_bindless ? GetBindlessSampler(instr.gpr8, index_var) : GetSampler(instr.sampler); |
| 220 | 223 | ||
| 221 | if (sampler == nullptr) { | 224 | if (sampler == nullptr) { |
| 222 | u32 indexer = 0; | 225 | u32 indexer = 0; |
| @@ -240,7 +243,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { | |||
| 240 | if (!instr.txq.IsComponentEnabled(element)) { | 243 | if (!instr.txq.IsComponentEnabled(element)) { |
| 241 | continue; | 244 | continue; |
| 242 | } | 245 | } |
| 243 | MetaTexture meta{*sampler, {}, {}, {}, {}, {}, {}, {}, {}, element}; | 246 | MetaTexture meta{*sampler, {}, {}, {}, {}, {}, {}, {}, {}, element, index_var}; |
| 244 | const Node value = | 247 | const Node value = |
| 245 | Operation(OperationCode::TextureQueryDimensions, meta, | 248 | Operation(OperationCode::TextureQueryDimensions, meta, |
| 246 | GetRegister(instr.gpr8.Value() + (is_bindless ? 1 : 0))); | 249 | GetRegister(instr.gpr8.Value() + (is_bindless ? 1 : 0))); |
| @@ -266,8 +269,9 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { | |||
| 266 | 269 | ||
| 267 | auto texture_type = instr.tmml.texture_type.Value(); | 270 | auto texture_type = instr.tmml.texture_type.Value(); |
| 268 | const bool is_array = instr.tmml.array != 0; | 271 | const bool is_array = instr.tmml.array != 0; |
| 272 | Node index_var{}; | ||
| 269 | const Sampler* sampler = | 273 | const Sampler* sampler = |
| 270 | is_bindless ? GetBindlessSampler(instr.gpr20) : GetSampler(instr.sampler); | 274 | is_bindless ? GetBindlessSampler(instr.gpr20, index_var) : GetSampler(instr.sampler); |
| 271 | 275 | ||
| 272 | if (sampler == nullptr) { | 276 | if (sampler == nullptr) { |
| 273 | u32 indexer = 0; | 277 | u32 indexer = 0; |
| @@ -309,7 +313,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { | |||
| 309 | continue; | 313 | continue; |
| 310 | } | 314 | } |
| 311 | auto params = coords; | 315 | auto params = coords; |
| 312 | MetaTexture meta{*sampler, {}, {}, {}, {}, {}, {}, {}, {}, element}; | 316 | MetaTexture meta{*sampler, {}, {}, {}, {}, {}, {}, {}, {}, element, index_var}; |
| 313 | const Node value = Operation(OperationCode::TextureQueryLod, meta, std::move(params)); | 317 | const Node value = Operation(OperationCode::TextureQueryLod, meta, std::move(params)); |
| 314 | SetTemporary(bb, indexer++, value); | 318 | SetTemporary(bb, indexer++, value); |
| 315 | } | 319 | } |
| @@ -383,37 +387,65 @@ const Sampler* ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler, | |||
| 383 | // Otherwise create a new mapping for this sampler | 387 | // Otherwise create a new mapping for this sampler |
| 384 | const auto next_index = static_cast<u32>(used_samplers.size()); | 388 | const auto next_index = static_cast<u32>(used_samplers.size()); |
| 385 | return &used_samplers.emplace_back(next_index, offset, info.type, info.is_array, info.is_shadow, | 389 | return &used_samplers.emplace_back(next_index, offset, info.type, info.is_array, info.is_shadow, |
| 386 | info.is_buffer); | 390 | info.is_buffer, false); |
| 387 | } | 391 | } |
| 388 | 392 | ||
| 389 | const Sampler* ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg, | 393 | const Sampler* ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg, Node& index_var, |
| 390 | std::optional<SamplerInfo> sampler_info) { | 394 | std::optional<SamplerInfo> sampler_info) { |
| 391 | const Node sampler_register = GetRegister(reg); | 395 | const Node sampler_register = GetRegister(reg); |
| 392 | const auto [base_sampler, buffer, offset] = | 396 | const auto [base_node, tracked_sampler_info] = |
| 393 | TrackCbuf(sampler_register, global_code, static_cast<s64>(global_code.size())); | 397 | TrackBindlessSampler(sampler_register, global_code, static_cast<s64>(global_code.size())); |
| 394 | ASSERT(base_sampler != nullptr); | 398 | ASSERT(base_node != nullptr); |
| 395 | if (base_sampler == nullptr) { | 399 | if (base_node == nullptr) { |
| 396 | return nullptr; | 400 | return nullptr; |
| 397 | } | 401 | } |
| 398 | 402 | ||
| 399 | const auto info = GetSamplerInfo(sampler_info, offset, buffer); | 403 | if (const auto bindless_sampler_info = |
| 404 | std::get_if<BindlessSamplerNode>(&*tracked_sampler_info)) { | ||
| 405 | const u32 buffer = bindless_sampler_info->GetIndex(); | ||
| 406 | const u32 offset = bindless_sampler_info->GetOffset(); | ||
| 407 | const auto info = GetSamplerInfo(sampler_info, offset, buffer); | ||
| 408 | |||
| 409 | // If this sampler has already been used, return the existing mapping. | ||
| 410 | const auto it = | ||
| 411 | std::find_if(used_samplers.begin(), used_samplers.end(), | ||
| 412 | [buffer = buffer, offset = offset](const Sampler& entry) { | ||
| 413 | return entry.GetBuffer() == buffer && entry.GetOffset() == offset; | ||
| 414 | }); | ||
| 415 | if (it != used_samplers.end()) { | ||
| 416 | ASSERT(it->IsBindless() && it->GetType() == info.type && | ||
| 417 | it->IsArray() == info.is_array && it->IsShadow() == info.is_shadow); | ||
| 418 | return &*it; | ||
| 419 | } | ||
| 400 | 420 | ||
| 401 | // If this sampler has already been used, return the existing mapping. | 421 | // Otherwise create a new mapping for this sampler |
| 402 | const auto it = | 422 | const auto next_index = static_cast<u32>(used_samplers.size()); |
| 403 | std::find_if(used_samplers.begin(), used_samplers.end(), | 423 | return &used_samplers.emplace_back(next_index, offset, buffer, info.type, info.is_array, |
| 404 | [buffer = buffer, offset = offset](const Sampler& entry) { | 424 | info.is_shadow, info.is_buffer, false); |
| 405 | return entry.GetBuffer() == buffer && entry.GetOffset() == offset; | 425 | } else if (const auto array_sampler_info = |
| 406 | }); | 426 | std::get_if<ArraySamplerNode>(&*tracked_sampler_info)) { |
| 407 | if (it != used_samplers.end()) { | 427 | const u32 base_offset = array_sampler_info->GetBaseOffset() / 4; |
| 408 | ASSERT(it->IsBindless() && it->GetType() == info.type && it->IsArray() == info.is_array && | 428 | index_var = GetCustomVariable(array_sampler_info->GetIndexVar()); |
| 409 | it->IsShadow() == info.is_shadow); | 429 | const auto info = GetSamplerInfo(sampler_info, base_offset); |
| 410 | return &*it; | 430 | |
| 411 | } | 431 | // If this sampler has already been used, return the existing mapping. |
| 432 | const auto it = std::find_if( | ||
| 433 | used_samplers.begin(), used_samplers.end(), | ||
| 434 | [base_offset](const Sampler& entry) { return entry.GetOffset() == base_offset; }); | ||
| 435 | if (it != used_samplers.end()) { | ||
| 436 | ASSERT(!it->IsBindless() && it->GetType() == info.type && | ||
| 437 | it->IsArray() == info.is_array && it->IsShadow() == info.is_shadow && | ||
| 438 | it->IsBuffer() == info.is_buffer && it->IsIndexed()); | ||
| 439 | return &*it; | ||
| 440 | } | ||
| 412 | 441 | ||
| 413 | // Otherwise create a new mapping for this sampler | 442 | uses_indexed_samplers = true; |
| 414 | const auto next_index = static_cast<u32>(used_samplers.size()); | 443 | // Otherwise create a new mapping for this sampler |
| 415 | return &used_samplers.emplace_back(next_index, offset, buffer, info.type, info.is_array, | 444 | const auto next_index = static_cast<u32>(used_samplers.size()); |
| 416 | info.is_shadow, info.is_buffer); | 445 | return &used_samplers.emplace_back(next_index, base_offset, info.type, info.is_array, |
| 446 | info.is_shadow, info.is_buffer, true); | ||
| 447 | } | ||
| 448 | return nullptr; | ||
| 417 | } | 449 | } |
| 418 | 450 | ||
| 419 | void ShaderIR::WriteTexInstructionFloat(NodeBlock& bb, Instruction instr, const Node4& components) { | 451 | void ShaderIR::WriteTexInstructionFloat(NodeBlock& bb, Instruction instr, const Node4& components) { |
| @@ -499,8 +531,9 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type, | |||
| 499 | "This method is not supported."); | 531 | "This method is not supported."); |
| 500 | 532 | ||
| 501 | const SamplerInfo info{texture_type, is_array, is_shadow, false}; | 533 | const SamplerInfo info{texture_type, is_array, is_shadow, false}; |
| 502 | const Sampler* sampler = | 534 | Node index_var{}; |
| 503 | is_bindless ? GetBindlessSampler(*bindless_reg, info) : GetSampler(instr.sampler, info); | 535 | const Sampler* sampler = is_bindless ? GetBindlessSampler(*bindless_reg, index_var, info) |
| 536 | : GetSampler(instr.sampler, info); | ||
| 504 | Node4 values; | 537 | Node4 values; |
| 505 | if (sampler == nullptr) { | 538 | if (sampler == nullptr) { |
| 506 | for (u32 element = 0; element < values.size(); ++element) { | 539 | for (u32 element = 0; element < values.size(); ++element) { |
| @@ -548,7 +581,8 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type, | |||
| 548 | 581 | ||
| 549 | for (u32 element = 0; element < values.size(); ++element) { | 582 | for (u32 element = 0; element < values.size(); ++element) { |
| 550 | auto copy_coords = coords; | 583 | auto copy_coords = coords; |
| 551 | MetaTexture meta{*sampler, array, depth_compare, aoffi, {}, {}, bias, lod, {}, element}; | 584 | MetaTexture meta{*sampler, array, depth_compare, aoffi, {}, {}, bias, |
| 585 | lod, {}, element, index_var}; | ||
| 552 | values[element] = Operation(read_method, meta, std::move(copy_coords)); | 586 | values[element] = Operation(read_method, meta, std::move(copy_coords)); |
| 553 | } | 587 | } |
| 554 | 588 | ||
| @@ -663,7 +697,8 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de | |||
| 663 | u64 parameter_register = instr.gpr20.Value(); | 697 | u64 parameter_register = instr.gpr20.Value(); |
| 664 | 698 | ||
| 665 | const SamplerInfo info{texture_type, is_array, depth_compare, false}; | 699 | const SamplerInfo info{texture_type, is_array, depth_compare, false}; |
| 666 | const Sampler* sampler = is_bindless ? GetBindlessSampler(parameter_register++, info) | 700 | Node index_var{}; |
| 701 | const Sampler* sampler = is_bindless ? GetBindlessSampler(parameter_register++, index_var, info) | ||
| 667 | : GetSampler(instr.sampler, info); | 702 | : GetSampler(instr.sampler, info); |
| 668 | Node4 values; | 703 | Node4 values; |
| 669 | if (sampler == nullptr) { | 704 | if (sampler == nullptr) { |
| @@ -692,7 +727,8 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de | |||
| 692 | for (u32 element = 0; element < values.size(); ++element) { | 727 | for (u32 element = 0; element < values.size(); ++element) { |
| 693 | auto coords_copy = coords; | 728 | auto coords_copy = coords; |
| 694 | MetaTexture meta{ | 729 | MetaTexture meta{ |
| 695 | *sampler, GetRegister(array_register), dc, aoffi, ptp, {}, {}, {}, component, element}; | 730 | *sampler, GetRegister(array_register), dc, aoffi, ptp, {}, {}, {}, component, element, |
| 731 | index_var}; | ||
| 696 | values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy)); | 732 | values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy)); |
| 697 | } | 733 | } |
| 698 | 734 | ||
| @@ -725,7 +761,7 @@ Node4 ShaderIR::GetTldCode(Tegra::Shader::Instruction instr) { | |||
| 725 | Node4 values; | 761 | Node4 values; |
| 726 | for (u32 element = 0; element < values.size(); ++element) { | 762 | for (u32 element = 0; element < values.size(); ++element) { |
| 727 | auto coords_copy = coords; | 763 | auto coords_copy = coords; |
| 728 | MetaTexture meta{sampler, array_register, {}, {}, {}, {}, {}, lod, {}, element}; | 764 | MetaTexture meta{sampler, array_register, {}, {}, {}, {}, {}, lod, {}, element, {}}; |
| 729 | values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy)); | 765 | values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy)); |
| 730 | } | 766 | } |
| 731 | 767 | ||
| @@ -775,7 +811,7 @@ Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is | |||
| 775 | Node4 values; | 811 | Node4 values; |
| 776 | for (u32 element = 0; element < values.size(); ++element) { | 812 | for (u32 element = 0; element < values.size(); ++element) { |
| 777 | auto coords_copy = coords; | 813 | auto coords_copy = coords; |
| 778 | MetaTexture meta{sampler, array, {}, {}, {}, {}, {}, lod, {}, element}; | 814 | MetaTexture meta{sampler, array, {}, {}, {}, {}, {}, lod, {}, element, {}}; |
| 779 | values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy)); | 815 | values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy)); |
| 780 | } | 816 | } |
| 781 | return values; | 817 | return values; |