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| author | 2020-04-16 01:34:45 -0300 | |
|---|---|---|
| committer | 2020-04-23 18:00:06 -0300 | |
| commit | 72deb773fdcc59b1df9752de4e846422b7bb5280 (patch) | |
| tree | 524006956b6dbb6789831652129013e54f185f16 /src/video_core/shader/decode | |
| parent | Merge pull request #3768 from H27CK/cmd-title-fmt (diff) | |
| download | yuzu-72deb773fdcc59b1df9752de4e846422b7bb5280.tar.gz yuzu-72deb773fdcc59b1df9752de4e846422b7bb5280.tar.xz yuzu-72deb773fdcc59b1df9752de4e846422b7bb5280.zip | |
shader_ir: Turn classes into data structures
Diffstat (limited to 'src/video_core/shader/decode')
| -rw-r--r-- | src/video_core/shader/decode/image.cpp | 18 | ||||
| -rw-r--r-- | src/video_core/shader/decode/texture.cpp | 99 |
2 files changed, 58 insertions, 59 deletions
diff --git a/src/video_core/shader/decode/image.cpp b/src/video_core/shader/decode/image.cpp index 85ee9aa5e..60b6ad72a 100644 --- a/src/video_core/shader/decode/image.cpp +++ b/src/video_core/shader/decode/image.cpp | |||
| @@ -485,11 +485,10 @@ u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) { | |||
| 485 | Image& ShaderIR::GetImage(Tegra::Shader::Image image, Tegra::Shader::ImageType type) { | 485 | Image& ShaderIR::GetImage(Tegra::Shader::Image image, Tegra::Shader::ImageType type) { |
| 486 | const auto offset = static_cast<u32>(image.index.Value()); | 486 | const auto offset = static_cast<u32>(image.index.Value()); |
| 487 | 487 | ||
| 488 | const auto it = | 488 | const auto it = std::find_if(std::begin(used_images), std::end(used_images), |
| 489 | std::find_if(std::begin(used_images), std::end(used_images), | 489 | [offset](const Image& entry) { return entry.offset == offset; }); |
| 490 | [offset](const Image& entry) { return entry.GetOffset() == offset; }); | ||
| 491 | if (it != std::end(used_images)) { | 490 | if (it != std::end(used_images)) { |
| 492 | ASSERT(!it->IsBindless() && it->GetType() == it->GetType()); | 491 | ASSERT(!it->is_bindless && it->type == type); |
| 493 | return *it; | 492 | return *it; |
| 494 | } | 493 | } |
| 495 | 494 | ||
| @@ -505,13 +504,12 @@ Image& ShaderIR::GetBindlessImage(Tegra::Shader::Register reg, Tegra::Shader::Im | |||
| 505 | const auto buffer = std::get<1>(result); | 504 | const auto buffer = std::get<1>(result); |
| 506 | const auto offset = std::get<2>(result); | 505 | const auto offset = std::get<2>(result); |
| 507 | 506 | ||
| 508 | const auto it = | 507 | const auto it = std::find_if(std::begin(used_images), std::end(used_images), |
| 509 | std::find_if(std::begin(used_images), std::end(used_images), | 508 | [buffer, offset](const Image& entry) { |
| 510 | [buffer = buffer, offset = offset](const Image& entry) { | 509 | return entry.buffer == buffer && entry.offset == offset; |
| 511 | return entry.GetBuffer() == buffer && entry.GetOffset() == offset; | 510 | }); |
| 512 | }); | ||
| 513 | if (it != std::end(used_images)) { | 511 | if (it != std::end(used_images)) { |
| 514 | ASSERT(it->IsBindless() && it->GetType() == it->GetType()); | 512 | ASSERT(it->is_bindless && it->type == type); |
| 515 | return *it; | 513 | return *it; |
| 516 | } | 514 | } |
| 517 | 515 | ||
diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp index e68f1d305..193368c29 100644 --- a/src/video_core/shader/decode/texture.cpp +++ b/src/video_core/shader/decode/texture.cpp | |||
| @@ -140,14 +140,13 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { | |||
| 140 | const Node component = Immediate(static_cast<u32>(instr.tld4s.component)); | 140 | const Node component = Immediate(static_cast<u32>(instr.tld4s.component)); |
| 141 | 141 | ||
| 142 | const SamplerInfo info{TextureType::Texture2D, false, is_depth_compare, false}; | 142 | const SamplerInfo info{TextureType::Texture2D, false, is_depth_compare, false}; |
| 143 | const Sampler& sampler = *GetSampler(instr.sampler, info); | 143 | const std::optional<Sampler> sampler = GetSampler(instr.sampler, info); |
| 144 | 144 | ||
| 145 | Node4 values; | 145 | Node4 values; |
| 146 | for (u32 element = 0; element < values.size(); ++element) { | 146 | for (u32 element = 0; element < values.size(); ++element) { |
| 147 | auto coords_copy = coords; | 147 | MetaTexture meta{*sampler, {}, depth_compare, aoffi, {}, {}, |
| 148 | MetaTexture meta{sampler, {}, depth_compare, aoffi, {}, {}, | 148 | {}, {}, component, element, {}}; |
| 149 | {}, {}, component, element, {}}; | 149 | values[element] = Operation(OperationCode::TextureGather, meta, coords); |
| 150 | values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy)); | ||
| 151 | } | 150 | } |
| 152 | 151 | ||
| 153 | if (instr.tld4s.fp16_flag) { | 152 | if (instr.tld4s.fp16_flag) { |
| @@ -170,13 +169,15 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { | |||
| 170 | const auto texture_type = instr.txd.texture_type.Value(); | 169 | const auto texture_type = instr.txd.texture_type.Value(); |
| 171 | const auto coord_count = GetCoordCount(texture_type); | 170 | const auto coord_count = GetCoordCount(texture_type); |
| 172 | Node index_var{}; | 171 | Node index_var{}; |
| 173 | const Sampler* sampler = | 172 | const std::optional<Sampler> sampler = |
| 174 | is_bindless | 173 | is_bindless |
| 175 | ? GetBindlessSampler(base_reg, index_var, {{texture_type, is_array, false, false}}) | 174 | ? GetBindlessSampler(base_reg, index_var, {{texture_type, is_array, false, false}}) |
| 176 | : GetSampler(instr.sampler, {{texture_type, is_array, false, false}}); | 175 | : GetSampler(instr.sampler, {{texture_type, is_array, false, false}}); |
| 177 | Node4 values; | 176 | Node4 values; |
| 178 | if (sampler == nullptr) { | 177 | if (!sampler) { |
| 179 | std::generate(values.begin(), values.end(), [] { return Immediate(0); }); | 178 | for (u32 element = 0; element < values.size(); ++element) { |
| 179 | values[element] = Immediate(0); | ||
| 180 | } | ||
| 180 | WriteTexInstructionFloat(bb, instr, values); | 181 | WriteTexInstructionFloat(bb, instr, values); |
| 181 | break; | 182 | break; |
| 182 | } | 183 | } |
| @@ -218,10 +219,10 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { | |||
| 218 | // Sadly, not all texture instructions specify the type of texture their sampler | 219 | // Sadly, not all texture instructions specify the type of texture their sampler |
| 219 | // uses. This must be fixed at a later instance. | 220 | // uses. This must be fixed at a later instance. |
| 220 | Node index_var{}; | 221 | Node index_var{}; |
| 221 | const Sampler* sampler = | 222 | const std::optional<Sampler> sampler = |
| 222 | is_bindless ? GetBindlessSampler(instr.gpr8, index_var) : GetSampler(instr.sampler); | 223 | is_bindless ? GetBindlessSampler(instr.gpr8, index_var) : GetSampler(instr.sampler); |
| 223 | 224 | ||
| 224 | if (sampler == nullptr) { | 225 | if (!sampler) { |
| 225 | u32 indexer = 0; | 226 | u32 indexer = 0; |
| 226 | for (u32 element = 0; element < 4; ++element) { | 227 | for (u32 element = 0; element < 4; ++element) { |
| 227 | if (!instr.txq.IsComponentEnabled(element)) { | 228 | if (!instr.txq.IsComponentEnabled(element)) { |
| @@ -269,10 +270,10 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { | |||
| 269 | 270 | ||
| 270 | auto texture_type = instr.tmml.texture_type.Value(); | 271 | auto texture_type = instr.tmml.texture_type.Value(); |
| 271 | Node index_var{}; | 272 | Node index_var{}; |
| 272 | const Sampler* sampler = | 273 | const std::optional<Sampler> sampler = |
| 273 | is_bindless ? GetBindlessSampler(instr.gpr20, index_var) : GetSampler(instr.sampler); | 274 | is_bindless ? GetBindlessSampler(instr.gpr20, index_var) : GetSampler(instr.sampler); |
| 274 | 275 | ||
| 275 | if (sampler == nullptr) { | 276 | if (!sampler) { |
| 276 | u32 indexer = 0; | 277 | u32 indexer = 0; |
| 277 | for (u32 element = 0; element < 2; ++element) { | 278 | for (u32 element = 0; element < 2; ++element) { |
| 278 | if (!instr.tmml.IsComponentEnabled(element)) { | 279 | if (!instr.tmml.IsComponentEnabled(element)) { |
| @@ -368,35 +369,34 @@ ShaderIR::SamplerInfo ShaderIR::GetSamplerInfo(std::optional<SamplerInfo> sample | |||
| 368 | sampler->is_buffer != 0}; | 369 | sampler->is_buffer != 0}; |
| 369 | } | 370 | } |
| 370 | 371 | ||
| 371 | const Sampler* ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler, | 372 | std::optional<Sampler> ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler, |
| 372 | std::optional<SamplerInfo> sampler_info) { | 373 | std::optional<SamplerInfo> sampler_info) { |
| 373 | const auto offset = static_cast<u32>(sampler.index.Value()); | 374 | const auto offset = static_cast<u32>(sampler.index.Value()); |
| 374 | const auto info = GetSamplerInfo(sampler_info, offset); | 375 | const auto info = GetSamplerInfo(sampler_info, offset); |
| 375 | 376 | ||
| 376 | // If this sampler has already been used, return the existing mapping. | 377 | // If this sampler has already been used, return the existing mapping. |
| 377 | const auto it = | 378 | const auto it = std::find_if(used_samplers.begin(), used_samplers.end(), |
| 378 | std::find_if(used_samplers.begin(), used_samplers.end(), | 379 | [offset](const Sampler& entry) { return entry.offset == offset; }); |
| 379 | [offset](const Sampler& entry) { return entry.GetOffset() == offset; }); | ||
| 380 | if (it != used_samplers.end()) { | 380 | if (it != used_samplers.end()) { |
| 381 | ASSERT(!it->IsBindless() && it->GetType() == info.type && it->IsArray() == info.is_array && | 381 | ASSERT(!it->is_bindless && it->type == info.type && it->is_array == info.is_array && |
| 382 | it->IsShadow() == info.is_shadow && it->IsBuffer() == info.is_buffer); | 382 | it->is_shadow == info.is_shadow && it->is_buffer == info.is_buffer); |
| 383 | return &*it; | 383 | return *it; |
| 384 | } | 384 | } |
| 385 | 385 | ||
| 386 | // Otherwise create a new mapping for this sampler | 386 | // Otherwise create a new mapping for this sampler |
| 387 | const auto next_index = static_cast<u32>(used_samplers.size()); | 387 | const auto next_index = static_cast<u32>(used_samplers.size()); |
| 388 | return &used_samplers.emplace_back(next_index, offset, info.type, info.is_array, info.is_shadow, | 388 | return used_samplers.emplace_back(next_index, offset, info.type, info.is_array, info.is_shadow, |
| 389 | info.is_buffer, false); | 389 | info.is_buffer, false); |
| 390 | } | 390 | } |
| 391 | 391 | ||
| 392 | const Sampler* ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg, Node& index_var, | 392 | std::optional<Sampler> ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg, Node& index_var, |
| 393 | std::optional<SamplerInfo> sampler_info) { | 393 | std::optional<SamplerInfo> sampler_info) { |
| 394 | const Node sampler_register = GetRegister(reg); | 394 | const Node sampler_register = GetRegister(reg); |
| 395 | const auto [base_node, tracked_sampler_info] = | 395 | const auto [base_node, tracked_sampler_info] = |
| 396 | TrackBindlessSampler(sampler_register, global_code, static_cast<s64>(global_code.size())); | 396 | TrackBindlessSampler(sampler_register, global_code, static_cast<s64>(global_code.size())); |
| 397 | ASSERT(base_node != nullptr); | 397 | ASSERT(base_node != nullptr); |
| 398 | if (base_node == nullptr) { | 398 | if (base_node == nullptr) { |
| 399 | return nullptr; | 399 | return std::nullopt; |
| 400 | } | 400 | } |
| 401 | 401 | ||
| 402 | if (const auto bindless_sampler_info = | 402 | if (const auto bindless_sampler_info = |
| @@ -406,23 +406,22 @@ const Sampler* ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg, Node& i | |||
| 406 | const auto info = GetSamplerInfo(sampler_info, offset, buffer); | 406 | const auto info = GetSamplerInfo(sampler_info, offset, buffer); |
| 407 | 407 | ||
| 408 | // If this sampler has already been used, return the existing mapping. | 408 | // If this sampler has already been used, return the existing mapping. |
| 409 | const auto it = | 409 | const auto it = std::find_if(used_samplers.begin(), used_samplers.end(), |
| 410 | std::find_if(used_samplers.begin(), used_samplers.end(), | 410 | [buffer = buffer, offset = offset](const Sampler& entry) { |
| 411 | [buffer = buffer, offset = offset](const Sampler& entry) { | 411 | return entry.buffer == buffer && entry.offset == offset; |
| 412 | return entry.GetBuffer() == buffer && entry.GetOffset() == offset; | 412 | }); |
| 413 | }); | ||
| 414 | if (it != used_samplers.end()) { | 413 | if (it != used_samplers.end()) { |
| 415 | ASSERT(it->IsBindless() && it->GetType() == info.type && | 414 | ASSERT(it->is_bindless && it->type == info.type && it->is_array == info.is_array && |
| 416 | it->IsArray() == info.is_array && it->IsShadow() == info.is_shadow); | 415 | it->is_shadow == info.is_shadow); |
| 417 | return &*it; | 416 | return *it; |
| 418 | } | 417 | } |
| 419 | 418 | ||
| 420 | // Otherwise create a new mapping for this sampler | 419 | // Otherwise create a new mapping for this sampler |
| 421 | const auto next_index = static_cast<u32>(used_samplers.size()); | 420 | const auto next_index = static_cast<u32>(used_samplers.size()); |
| 422 | return &used_samplers.emplace_back(next_index, offset, buffer, info.type, info.is_array, | 421 | return used_samplers.emplace_back(next_index, offset, buffer, info.type, info.is_array, |
| 423 | info.is_shadow, info.is_buffer, false); | 422 | info.is_shadow, info.is_buffer, false); |
| 424 | } else if (const auto array_sampler_info = | 423 | } |
| 425 | std::get_if<ArraySamplerNode>(&*tracked_sampler_info)) { | 424 | if (const auto array_sampler_info = std::get_if<ArraySamplerNode>(&*tracked_sampler_info)) { |
| 426 | const u32 base_offset = array_sampler_info->GetBaseOffset() / 4; | 425 | const u32 base_offset = array_sampler_info->GetBaseOffset() / 4; |
| 427 | index_var = GetCustomVariable(array_sampler_info->GetIndexVar()); | 426 | index_var = GetCustomVariable(array_sampler_info->GetIndexVar()); |
| 428 | const auto info = GetSamplerInfo(sampler_info, base_offset); | 427 | const auto info = GetSamplerInfo(sampler_info, base_offset); |
| @@ -430,21 +429,21 @@ const Sampler* ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg, Node& i | |||
| 430 | // If this sampler has already been used, return the existing mapping. | 429 | // If this sampler has already been used, return the existing mapping. |
| 431 | const auto it = std::find_if( | 430 | const auto it = std::find_if( |
| 432 | used_samplers.begin(), used_samplers.end(), | 431 | used_samplers.begin(), used_samplers.end(), |
| 433 | [base_offset](const Sampler& entry) { return entry.GetOffset() == base_offset; }); | 432 | [base_offset](const Sampler& entry) { return entry.offset == base_offset; }); |
| 434 | if (it != used_samplers.end()) { | 433 | if (it != used_samplers.end()) { |
| 435 | ASSERT(!it->IsBindless() && it->GetType() == info.type && | 434 | ASSERT(!it->is_bindless && it->type == info.type && it->is_array == info.is_array && |
| 436 | it->IsArray() == info.is_array && it->IsShadow() == info.is_shadow && | 435 | it->is_shadow == info.is_shadow && it->is_buffer == info.is_buffer && |
| 437 | it->IsBuffer() == info.is_buffer && it->IsIndexed()); | 436 | it->is_indexed); |
| 438 | return &*it; | 437 | return *it; |
| 439 | } | 438 | } |
| 440 | 439 | ||
| 441 | uses_indexed_samplers = true; | 440 | uses_indexed_samplers = true; |
| 442 | // Otherwise create a new mapping for this sampler | 441 | // Otherwise create a new mapping for this sampler |
| 443 | const auto next_index = static_cast<u32>(used_samplers.size()); | 442 | const auto next_index = static_cast<u32>(used_samplers.size()); |
| 444 | return &used_samplers.emplace_back(next_index, base_offset, info.type, info.is_array, | 443 | return used_samplers.emplace_back(next_index, base_offset, info.type, info.is_array, |
| 445 | info.is_shadow, info.is_buffer, true); | 444 | info.is_shadow, info.is_buffer, true); |
| 446 | } | 445 | } |
| 447 | return nullptr; | 446 | return std::nullopt; |
| 448 | } | 447 | } |
| 449 | 448 | ||
| 450 | void ShaderIR::WriteTexInstructionFloat(NodeBlock& bb, Instruction instr, const Node4& components) { | 449 | void ShaderIR::WriteTexInstructionFloat(NodeBlock& bb, Instruction instr, const Node4& components) { |
| @@ -531,7 +530,8 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type, | |||
| 531 | 530 | ||
| 532 | const SamplerInfo info{texture_type, is_array, is_shadow, false}; | 531 | const SamplerInfo info{texture_type, is_array, is_shadow, false}; |
| 533 | Node index_var; | 532 | Node index_var; |
| 534 | const Sampler* sampler = is_bindless ? GetBindlessSampler(*bindless_reg, index_var, info) | 533 | std::optional<Sampler> sampler = is_bindless |
| 534 | ? GetBindlessSampler(*bindless_reg, index_var, info) | ||
| 535 | : GetSampler(instr.sampler, info); | 535 | : GetSampler(instr.sampler, info); |
| 536 | if (!sampler) { | 536 | if (!sampler) { |
| 537 | return {Immediate(0), Immediate(0), Immediate(0), Immediate(0)}; | 537 | return {Immediate(0), Immediate(0), Immediate(0), Immediate(0)}; |
| @@ -685,10 +685,11 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de | |||
| 685 | 685 | ||
| 686 | const SamplerInfo info{texture_type, is_array, depth_compare, false}; | 686 | const SamplerInfo info{texture_type, is_array, depth_compare, false}; |
| 687 | Node index_var{}; | 687 | Node index_var{}; |
| 688 | const Sampler* sampler = is_bindless ? GetBindlessSampler(parameter_register++, index_var, info) | 688 | const std::optional<Sampler> sampler = |
| 689 | : GetSampler(instr.sampler, info); | 689 | is_bindless ? GetBindlessSampler(parameter_register++, index_var, info) |
| 690 | : GetSampler(instr.sampler, info); | ||
| 690 | Node4 values; | 691 | Node4 values; |
| 691 | if (sampler == nullptr) { | 692 | if (!sampler) { |
| 692 | for (u32 element = 0; element < values.size(); ++element) { | 693 | for (u32 element = 0; element < values.size(); ++element) { |
| 693 | values[element] = Immediate(0); | 694 | values[element] = Immediate(0); |
| 694 | } | 695 | } |