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| author | 2019-09-25 09:53:18 -0400 | |
|---|---|---|
| committer | 2019-10-25 09:01:30 -0400 | |
| commit | 33fcec3502f5dd5a99b7a8337128b7c99bfba908 (patch) | |
| tree | 4f41d09678600fc3e12708f8a4f8ae2f05c37ad1 /src/video_core/shader/decode | |
| parent | Shader_IR: Implement Fast BRX and allow multi-branches in the CFG. (diff) | |
| download | yuzu-33fcec3502f5dd5a99b7a8337128b7c99bfba908.tar.gz yuzu-33fcec3502f5dd5a99b7a8337128b7c99bfba908.tar.xz yuzu-33fcec3502f5dd5a99b7a8337128b7c99bfba908.zip | |
Shader_IR: allow lookup of texture samplers within the shader_ir for instructions that don't provide it
Diffstat (limited to 'src/video_core/shader/decode')
| -rw-r--r-- | src/video_core/shader/decode/texture.cpp | 72 |
1 files changed, 54 insertions, 18 deletions
diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp index 0b934a069..c369e23ad 100644 --- a/src/video_core/shader/decode/texture.cpp +++ b/src/video_core/shader/decode/texture.cpp | |||
| @@ -141,7 +141,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { | |||
| 141 | const Node component = Immediate(static_cast<u32>(instr.tld4s.component)); | 141 | const Node component = Immediate(static_cast<u32>(instr.tld4s.component)); |
| 142 | 142 | ||
| 143 | const auto& sampler = | 143 | const auto& sampler = |
| 144 | GetSampler(instr.sampler, TextureType::Texture2D, false, depth_compare); | 144 | GetSampler(instr.sampler, {{TextureType::Texture2D, false, depth_compare}}); |
| 145 | 145 | ||
| 146 | Node4 values; | 146 | Node4 values; |
| 147 | for (u32 element = 0; element < values.size(); ++element) { | 147 | for (u32 element = 0; element < values.size(); ++element) { |
| @@ -165,10 +165,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { | |||
| 165 | // Sadly, not all texture instructions specify the type of texture their sampler | 165 | // Sadly, not all texture instructions specify the type of texture their sampler |
| 166 | // uses. This must be fixed at a later instance. | 166 | // uses. This must be fixed at a later instance. |
| 167 | const auto& sampler = | 167 | const auto& sampler = |
| 168 | is_bindless | 168 | is_bindless ? GetBindlessSampler(instr.gpr8, {}) : GetSampler(instr.sampler, {}); |
| 169 | ? GetBindlessSampler(instr.gpr8, Tegra::Shader::TextureType::Texture2D, false, | ||
| 170 | false) | ||
| 171 | : GetSampler(instr.sampler, Tegra::Shader::TextureType::Texture2D, false, false); | ||
| 172 | 169 | ||
| 173 | u32 indexer = 0; | 170 | u32 indexer = 0; |
| 174 | switch (instr.txq.query_type) { | 171 | switch (instr.txq.query_type) { |
| @@ -207,9 +204,9 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { | |||
| 207 | 204 | ||
| 208 | auto texture_type = instr.tmml.texture_type.Value(); | 205 | auto texture_type = instr.tmml.texture_type.Value(); |
| 209 | const bool is_array = instr.tmml.array != 0; | 206 | const bool is_array = instr.tmml.array != 0; |
| 210 | const auto& sampler = is_bindless | 207 | const auto& sampler = |
| 211 | ? GetBindlessSampler(instr.gpr20, texture_type, is_array, false) | 208 | is_bindless ? GetBindlessSampler(instr.gpr20, {{texture_type, is_array, false}}) |
| 212 | : GetSampler(instr.sampler, texture_type, is_array, false); | 209 | : GetSampler(instr.sampler, {{texture_type, is_array, false}}); |
| 213 | 210 | ||
| 214 | std::vector<Node> coords; | 211 | std::vector<Node> coords; |
| 215 | 212 | ||
| @@ -285,10 +282,30 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { | |||
| 285 | return pc; | 282 | return pc; |
| 286 | } | 283 | } |
| 287 | 284 | ||
| 288 | const Sampler& ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler, TextureType type, | 285 | const Sampler& ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler, |
| 289 | bool is_array, bool is_shadow) { | 286 | std::optional<SamplerInfo> sampler_info) { |
| 290 | const auto offset = static_cast<std::size_t>(sampler.index.Value()); | 287 | const auto offset = static_cast<std::size_t>(sampler.index.Value()); |
| 291 | 288 | ||
| 289 | Tegra::Shader::TextureType type; | ||
| 290 | bool is_array; | ||
| 291 | bool is_shadow; | ||
| 292 | if (sampler_info) { | ||
| 293 | type = sampler_info->type; | ||
| 294 | is_array = sampler_info->is_array; | ||
| 295 | is_shadow = sampler_info->is_shadow; | ||
| 296 | } else { | ||
| 297 | auto sampler = locker.ObtainBoundSampler(offset); | ||
| 298 | if (sampler) { | ||
| 299 | type = sampler->texture_type.Value(); | ||
| 300 | is_array = sampler->is_array.Value() != 0; | ||
| 301 | is_shadow = sampler->is_shadow.Value() != 0; | ||
| 302 | } else { | ||
| 303 | type = Tegra::Shader::TextureType::Texture2D; | ||
| 304 | is_array = false; | ||
| 305 | is_shadow = false; | ||
| 306 | } | ||
| 307 | } | ||
| 308 | |||
| 292 | // If this sampler has already been used, return the existing mapping. | 309 | // If this sampler has already been used, return the existing mapping. |
| 293 | const auto itr = | 310 | const auto itr = |
| 294 | std::find_if(used_samplers.begin(), used_samplers.end(), | 311 | std::find_if(used_samplers.begin(), used_samplers.end(), |
| @@ -305,13 +322,32 @@ const Sampler& ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler, Textu | |||
| 305 | return *used_samplers.emplace(entry).first; | 322 | return *used_samplers.emplace(entry).first; |
| 306 | } | 323 | } |
| 307 | 324 | ||
| 308 | const Sampler& ShaderIR::GetBindlessSampler(const Tegra::Shader::Register& reg, TextureType type, | 325 | const Sampler& ShaderIR::GetBindlessSampler(const Tegra::Shader::Register& reg, |
| 309 | bool is_array, bool is_shadow) { | 326 | std::optional<SamplerInfo> sampler_info) { |
| 310 | const Node sampler_register = GetRegister(reg); | 327 | const Node sampler_register = GetRegister(reg); |
| 311 | const auto [base_sampler, cbuf_index, cbuf_offset] = | 328 | const auto [base_sampler, cbuf_index, cbuf_offset] = |
| 312 | TrackCbuf(sampler_register, global_code, static_cast<s64>(global_code.size())); | 329 | TrackCbuf(sampler_register, global_code, static_cast<s64>(global_code.size())); |
| 313 | ASSERT(base_sampler != nullptr); | 330 | ASSERT(base_sampler != nullptr); |
| 314 | const auto cbuf_key = (static_cast<u64>(cbuf_index) << 32) | static_cast<u64>(cbuf_offset); | 331 | const auto cbuf_key = (static_cast<u64>(cbuf_index) << 32) | static_cast<u64>(cbuf_offset); |
| 332 | Tegra::Shader::TextureType type; | ||
| 333 | bool is_array; | ||
| 334 | bool is_shadow; | ||
| 335 | if (sampler_info) { | ||
| 336 | type = sampler_info->type; | ||
| 337 | is_array = sampler_info->is_array; | ||
| 338 | is_shadow = sampler_info->is_shadow; | ||
| 339 | } else { | ||
| 340 | auto sampler = locker.ObtainBindlessSampler(cbuf_index, cbuf_offset); | ||
| 341 | if (sampler) { | ||
| 342 | type = sampler->texture_type.Value(); | ||
| 343 | is_array = sampler->is_array.Value() != 0; | ||
| 344 | is_shadow = sampler->is_shadow.Value() != 0; | ||
| 345 | } else { | ||
| 346 | type = Tegra::Shader::TextureType::Texture2D; | ||
| 347 | is_array = false; | ||
| 348 | is_shadow = false; | ||
| 349 | } | ||
| 350 | } | ||
| 315 | 351 | ||
| 316 | // If this sampler has already been used, return the existing mapping. | 352 | // If this sampler has already been used, return the existing mapping. |
| 317 | const auto itr = | 353 | const auto itr = |
| @@ -411,9 +447,9 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type, | |||
| 411 | (texture_type == TextureType::TextureCube && is_array && is_shadow), | 447 | (texture_type == TextureType::TextureCube && is_array && is_shadow), |
| 412 | "This method is not supported."); | 448 | "This method is not supported."); |
| 413 | 449 | ||
| 414 | const auto& sampler = is_bindless | 450 | const auto& sampler = |
| 415 | ? GetBindlessSampler(*bindless_reg, texture_type, is_array, is_shadow) | 451 | is_bindless ? GetBindlessSampler(*bindless_reg, {{texture_type, is_array, is_shadow}}) |
| 416 | : GetSampler(instr.sampler, texture_type, is_array, is_shadow); | 452 | : GetSampler(instr.sampler, {{texture_type, is_array, is_shadow}}); |
| 417 | 453 | ||
| 418 | const bool lod_needed = process_mode == TextureProcessMode::LZ || | 454 | const bool lod_needed = process_mode == TextureProcessMode::LZ || |
| 419 | process_mode == TextureProcessMode::LL || | 455 | process_mode == TextureProcessMode::LL || |
| @@ -577,7 +613,7 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de | |||
| 577 | dc = GetRegister(parameter_register++); | 613 | dc = GetRegister(parameter_register++); |
| 578 | } | 614 | } |
| 579 | 615 | ||
| 580 | const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, depth_compare); | 616 | const auto& sampler = GetSampler(instr.sampler, {{texture_type, is_array, depth_compare}}); |
| 581 | 617 | ||
| 582 | Node4 values; | 618 | Node4 values; |
| 583 | for (u32 element = 0; element < values.size(); ++element) { | 619 | for (u32 element = 0; element < values.size(); ++element) { |
| @@ -610,7 +646,7 @@ Node4 ShaderIR::GetTldCode(Tegra::Shader::Instruction instr) { | |||
| 610 | // const Node aoffi_register{is_aoffi ? GetRegister(gpr20_cursor++) : nullptr}; | 646 | // const Node aoffi_register{is_aoffi ? GetRegister(gpr20_cursor++) : nullptr}; |
| 611 | // const Node multisample{is_multisample ? GetRegister(gpr20_cursor++) : nullptr}; | 647 | // const Node multisample{is_multisample ? GetRegister(gpr20_cursor++) : nullptr}; |
| 612 | 648 | ||
| 613 | const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, false); | 649 | const auto& sampler = GetSampler(instr.sampler, {{texture_type, is_array, false}}); |
| 614 | 650 | ||
| 615 | Node4 values; | 651 | Node4 values; |
| 616 | for (u32 element = 0; element < values.size(); ++element) { | 652 | for (u32 element = 0; element < values.size(); ++element) { |
| @@ -646,7 +682,7 @@ Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is | |||
| 646 | // When lod is used always is in gpr20 | 682 | // When lod is used always is in gpr20 |
| 647 | const Node lod = lod_enabled ? GetRegister(instr.gpr20) : Immediate(0); | 683 | const Node lod = lod_enabled ? GetRegister(instr.gpr20) : Immediate(0); |
| 648 | 684 | ||
| 649 | const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, false); | 685 | const auto& sampler = GetSampler(instr.sampler, {{texture_type, is_array, false}}); |
| 650 | 686 | ||
| 651 | Node4 values; | 687 | Node4 values; |
| 652 | for (u32 element = 0; element < values.size(); ++element) { | 688 | for (u32 element = 0; element < values.size(); ++element) { |