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authorGravatar bunnei2020-02-03 00:25:56 -0500
committerGravatar GitHub2020-02-03 00:25:56 -0500
commit157eb375a59029d9d515d37bc9dc4370890bb3e9 (patch)
tree8f2a211c419e7446cc162a83b348132fcf478624 /src/video_core/shader/decode
parentMerge pull request #3282 from FernandoS27/indexed-samplers (diff)
parentshader: Remove curly braces initializers on shared pointers (diff)
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Merge pull request #3370 from ReinUsesLisp/node-shared-ptr
shader: Remove curly braces initializers on shared pointers
Diffstat (limited to 'src/video_core/shader/decode')
-rw-r--r--src/video_core/shader/decode/arithmetic_integer.cpp2
-rw-r--r--src/video_core/shader/decode/texture.cpp4
2 files changed, 3 insertions, 3 deletions
diff --git a/src/video_core/shader/decode/arithmetic_integer.cpp b/src/video_core/shader/decode/arithmetic_integer.cpp
index 371fae127..e60875cc4 100644
--- a/src/video_core/shader/decode/arithmetic_integer.cpp
+++ b/src/video_core/shader/decode/arithmetic_integer.cpp
@@ -297,7 +297,7 @@ void ShaderIR::WriteLop3Instruction(NodeBlock& bb, Register dest, Node op_a, Nod
297 const Node one = Immediate(1); 297 const Node one = Immediate(1);
298 const Node two = Immediate(2); 298 const Node two = Immediate(2);
299 299
300 Node value{}; 300 Node value;
301 for (u32 i = 0; i < lop_iterations; ++i) { 301 for (u32 i = 0; i < lop_iterations; ++i) {
302 const Node shift_amount = Immediate(i); 302 const Node shift_amount = Immediate(i);
303 303
diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp
index d980535b1..351c8c2f1 100644
--- a/src/video_core/shader/decode/texture.cpp
+++ b/src/video_core/shader/decode/texture.cpp
@@ -630,7 +630,7 @@ Node4 ShaderIR::GetTexCode(Instruction instr, TextureType texture_type,
630 aoffi = GetAoffiCoordinates(GetRegister(parameter_register++), coord_count, false); 630 aoffi = GetAoffiCoordinates(GetRegister(parameter_register++), coord_count, false);
631 } 631 }
632 632
633 Node dc{}; 633 Node dc;
634 if (depth_compare) { 634 if (depth_compare) {
635 // Depth is always stored in the register signaled by gpr20 or in the next register if lod 635 // Depth is always stored in the register signaled by gpr20 or in the next register if lod
636 // or bias are used 636 // or bias are used
@@ -666,7 +666,7 @@ Node4 ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type,
666 666
667 const Node array = is_array ? GetRegister(array_register) : nullptr; 667 const Node array = is_array ? GetRegister(array_register) : nullptr;
668 668
669 Node dc{}; 669 Node dc;
670 if (depth_compare) { 670 if (depth_compare) {
671 // Depth is always stored in the register signaled by gpr20 or in the next register if lod 671 // Depth is always stored in the register signaled by gpr20 or in the next register if lod
672 // or bias are used 672 // or bias are used